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Encyclopedia > Mode 7

The term Mode 7 originated on the Super NES video game console, on which it describes a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. By modifying the scaling and positioning of the layer on a scanline-by-scanline basis a simple perspective effect can be applied, transforming the layer into a 2D horizontal texture-mapped plane that trades height for depth. The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... A video game console is a dedicated electronic machine designed to play video games. ... This article or section needs a complete rewrite for the reasons listed on the talk page. ...

Screenshot of a basic GBA demo using this graphical effect
Screenshot of a basic GBA demo using this graphical effect

Mode 7-style rendering is generally used on systems with strong 2D capabilities but no dedicated 3D support. Classic Mode 7 games include the Super NES titles Secret of Mana, F-Zero and Super Mario Kart. The effect was later revisited in the Game Boy Advance incarnations F-Zero and Super Mario Kart. Wikipedia does not have an article with this exact name. ... Secret of Mana ) is the second video game in the Seiken Densetsu series of role-playing games, the first game of the series on the Super NES and the only Seiken Densetsu or Mana game released on this platform outside Japan. ... F-Zero is a futuristic fast-paced racing game developed and published by Nintendo for the Super Nintendo Entertainment System. ... Super Mario Kart is the first video game in the Mario Kart series, released in 1992 for the Super Nintendo Entertainment System. ... This article or section does not cite its references or sources. ...


The Super NES console has eight modes, numbered from 0 to 7, for displaying background layers, the last one having a single background layer that can be scaled and rotated. The Game Boy Advance version has scaling and rotation for traditional tiled backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 (used less often because of technical limitations). On each machine supporting this effect, it is possible to change the scaling/rotation values during the horizontal blanking period of each scanline in order to draw a flat plane in a perspective projection; this became thought of as the characteristic "Mode 7" effect. More complex effects such as fuzz are possible by using other equations for the position, scaling, and rotation of each line. This graphical method was not only suited to racing games, it was also (and still is on GBA) used extensively for the overworld sections of roleplaying games such as Final Fantasy VI. The effect enabled developers to create the impression of sprawling worlds that continued forever in the distance. Mode 7 was also heavily used in other Squaresoft RPGs for magical spells. Final Fantasy VI ) is a console role-playing game developed and published by Square Co. ... SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...


On the Super NES, a variation of Mode 7 allows pixels of the background layer to be in front of sprites. Examples are Contra III: The Alien Wars (stage 2) and Tiny Toon Adventures (intro screen). The GBA can make the same effect by using mode 2, which provides two "Mode 7" layers, and putting the sprites between the layers. Tiny Toon Adventures: Buster Busts Loose is a video game for the Super Nintendo console that is based off of Tiny Toon Adventures. ...


Many PC games, most notably Wacky Wheels, have a Mode 7 effect made by a completely software-based method. In addition, there is a Mode 7 extension for the software authoring program Multimedia Fusion which allows creators to make semi-3D games. Wacky Wheels is an MS-DOS arcade lawn mower racing videogame released by Apogee Software in 1994. ... Mutimedia Fusion Splash Screen The program interface Multimedia Fusion, often referred to as MMF, is a software authoring tool frequently used for game development or prototyping created by the company Clickteam. ...


During the days of the Super NES, Mode 7 was one of Nintendo's favorite selling points (Nintendo Power, SNES Player's Guide). For example, when the game Teenage Mutant Ninja Turtles: Turtles in Time was ported from the arcade to the SNES, a level was changed from side-scrolling to Mode 7. The first cover of Nintendo Power featured a clay sculpture of Mario from . ... Teenage Mutant Ninja Turtles: Turtles in Time is an arcade game produced by Konami in 1991. ...

The "Neon Night-Riders" level of Teenage Mutant Ninja Turtles: Turtles in Time was changed from a regular side-scrolling view in the arcade (left) to a Mode 7 view in the SNES port (right).

The Sega Mega Drive/Sega Genesis did not have a comparable feature to Mode 7, although the Sega CD add-on did add such a feature. It was used prominently in the Special Stages of Sonic CD. Image File history File links Download high-resolution version (1252x476, 411 KB) Summary The Neon NightRiders level of Turtles In Time in the arcade (left) and the SNES (right) version. ... Image File history File links Download high-resolution version (1252x476, 411 KB) Summary The Neon NightRiders level of Turtles In Time in the arcade (left) and the SNES (right) version. ... The Sega Mega Drive was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ... The Sega Mega-CD (Japanese: メガCD) is an add-on device for the Sega Mega Drive released in Europe, Australia, and Japan. ... The Special Zone (also called Special Stage) was an important part of the Sega Genesis/Megadrive Sonic the Hedgehog games. ... Sonic the Hedgehog CD or Sonic CD (as it is known in Europe and North America) is a platform game that is still well acclaimed by Sonic fans. ...


See also


  Results from FactBites:
 
mode: Definition, Synonyms and Much More From Answers.com (2117 words)
These modes, derived from church practice, and explained either in their own terms, or using terms drawn from ancient Greek music theory, were grouped in pairs, each pair containing an authentic mode and a plagal mode, which are distinguished by the difference in the position of their ranges with respect to the final.
The use of medieval modes by later composers is called modality in contrast to tonality.
The primary modes are Aeolian, Dorian, Ionian, Locrian, Lydian, Mixolydian, and Phrygian.
Kontronnik SMILE mode 7 - RC Groups (712 words)
I was trying to use Mode 7 so I could switch the leads back but the Kontronik directions leave something to be desired.
In the other modes you move the throttle from low to high and the ESC responds with some beeps.
Mode 7 worked fine for me, per the instructions.
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