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Encyclopedia > Modular programming

Modular Programming is a programming paradigm that was first presented by Information & Systems Institute, Inc. at the National Symposium on Modular Programming in 1968. Larry Constantine was a principal presenter and modular programming movement continued under Constantine's leadership until it was absorbed into Structured Design in 1974. A programming paradigm is a paradigmatic style of programming (compare with a methodology, which is a paradigmatic style of doing software engineering). ... Larry L. Constantine is a pioneer of modern software engineering practice, he is regarded as an authority on the human side of software development. ... Structured Systems Analysis and Design Method (SSADM) is a systems approach to the analysis and design of information systems. ...


Constantine's Modular Programming and Structured Programming (Edsger Dijkstra et al) were similar disciplines but moved on separate tracks. According to Meilir Page-Jones, after the release of Structured Design in 1974, Structured Design and Structured Programming were considered to be on separate but compatible tracks. Structured programming can be seen as a subset or subdiscipline of procedural programming, one of the major programming paradigms. ... Edsger Dijkstra Edsger Wybe Dijkstra (Rotterdam, May 11, 1930 – Nuenen, August 6, 2002; IPA: ) was a Dutch computer scientist. ...


Modularity in computer science and programming is a principle, whereas Modular Programming was "a set of techniques for achieving modularity" according to Page-Jones. Modularity is a concept that has applications in the contexts of computer science, particularly programming, as well as cognitive science in investigating the structure of mind. ...


Works Cited

National Symposium on Modular Programming, Cambridge, MA, 1968.


Dr.Dobbs's Portal, June 29, 2001, Management Forum: Hiring the Best, ΒΆ 7, Larry Constantine


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Object Oriented Programming | OOP | Free Java Tutorials & Guide (2398 words)
The Simula programming language was the first to introduce the concepts underlying object-oriented programming (objects, classes, subclasses, virtual methods, coroutines, garbage collection and discrete event simulation) as a superset of Algol.
Object-oriented programming may be seen as a collection of cooperating objects, as opposed to a traditional view in which a program may be seen as a list of instructions to the computer.
By virtue of its strong emphasis on modularity, object oriented code is intended to be simpler to develop and easier to understand later on, lending itself to more direct analysis, coding, and understanding of complex situations and procedures than less modular programming methods.
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