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Encyclopedia > Mortal Kombat II
Mortal Kombat II

Developer Midway
Publisher Midway
Released 1993
Genre Versus fighting
Mode(s) Up to 2 players
Platform(s) Arcade, SNES, Game Boy, Sega Saturn, Sega 32X, Mega Drive/Genesis, Sega Game Gear, Sega Master System, PlayStation, Playstation 3,[1] Playstation Portable, PC, Amiga
Input methods 8-way joystick, Buttons: 5 (HP, LP, BLOCK, HK, LK)
Arcade cabinet Upright
Arcade system Midway T Unit
Arcade display Raster, horizontal orientation, 400×254

Mortal Kombat II (also referred to as MKII or Mortal Kombat 2) is an arcade game and the second title in the Mortal Kombat fighting game series. Storywise, the events before and during this game are portrayed in Mortal Kombat: Shaolin Monks. A video game developer is a software developer (a business or an individual) that creates video games. ... Midway Games (NYSE: MWY) is an American video game publisher. ... Midway Games (NYSE: MWY) is an American video game publisher. ... Notable events of 1993 in computer and video games. ... Video games are categorized into genres based on their gameplay. ... This article describes fighting games in which opponents face off in a battle. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The Sega 32X (Japanese: セガ スーパー32X) is an add-on for the Sega Mega Drive video game console by Sega. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... The Sega Game Gear is a handheld game console which was Segas response to Nintendos Game Boy. ... The Sega Master System ) or SMS for short (1986 - 2000), is an 8-bit cartridge-based video game console that was manufactured by Sega. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ... The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and currently manufactured by Sony Computer Entertainment. ... IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC, XT, or AT internal design, facilitated by various manufacturers... This article is about the family of home computers. ... For other uses, see Joystick (disambiguation). ... This arcade cabinet, containing Centipede, is an upright. ... An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ... The Midway T Unit is an arcade system board designed by Midway and successor to the Midway Y Unit. ... A computer display monitor, usually called simply a monitor, is a piece of electrical equipment which displays viewable images generated by a computer without producing a permanent record. ... Imagine the smiley face in the top left corner as an RGB bitmap image. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... For other uses, see Mortal Kombat. ... This article describes fighting games in which opponents face off in a battle. ...

Contents

Game system

Essentially, Mortal Kombat II is an extension of the game system of Mortal Kombat. A few normal moves have been added (crouching punch, for example). The roundhouse kick was made more powerful in part II, and like the uppercut, launched opponents into the air. Additionally returning characters gained new special moves. The game also introduced multiple fatalities, as well as additional finishing moves to the franchise. However, each character still shared generic attributes – speed, power, jump height and airtime – and all normal moves were similar between each character. As with its predecessor, the only thing differentiating each character were their appearance, special moves, hit detection, and finishing moves. This has also led to the similar criticism of the fighting system being very shallow and lacking any real character depth. However, the game plays slightly faster and much more smoothly than the original. Mortal Kombat was the first entry in the famous and highly controversial Mortal Kombat fighting game series by Midway, released in arcades in 1992. ...


As with its predecessor, matches in the game are divided into rounds. The first player to win two rounds, by fully depleting his/her opponent's life bar is the winner. At this point the loser's character will become dazed and the winner is given the option of using a finishing move. In addition to the fatalities of its predecessor, the winner could also use babalities, friendships, and stage specific fatalities. Sub-Zero performing a Head Rip fatality in Mortal Kombat In the Mortal Kombat series of fighting games, a Fatality is a special finishing move that can be used against ones opponent at the end of the final match. ...


This game also drops the point system from its predecessor, in favor of a win tally.


The characters of Mortal Kombat II have a less digitized and more hand-drawn look to them than in the first game. Both the theme and art style of the game are slightly darker, although with a more vibrant colour palette employed. Also, the graphics system now uses a much richer color depth than in the previous game. Mortal Kombat II also strays from the severe oriental theme of its predecessor, though it does retain the original motive in some aspects, as in some of the music. Finally, the nature of the game is slightly less serious with the addition of trivial and 'joke' fatalities and the addition of the alternative finishing moves. Color depth is a computer graphics term describing the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer. ...


Characters and cast

Image File history File links Mk2cred-10. ... Image File history File links Mk2cred-10. ...

New characters

This article does not cite any references or sources. ... Richard Divizio (born September 6, 1968 in Chicago, Illinois) is a computer artist who has portrayed a diverse host of characters in the popular Mortal Kombat fighting game series. ... In the mythology of Mortal Kombat, the Tarkatan are an interracial breed of warriors between a race of Outworld and a race of the Netherrealm (Mortal Kombats hell). ... Major Jackson Briggs, better known as Jax, is a fictional character in the Mortal Kombat fighting game series. ... Sonya Blade is a video game character from the Mortal Kombat fighting games series. ... Shao Kahn is a fictional boss and recurring playable character from the Mortal Kombat fighting game series. ... Kitana (or Princess Kitana by title) is a fictional character in the Mortal Kombat fighting game series. ... Katalin Zamiar is an American martial artist. ... Shao Kahn is a fictional boss and recurring playable character from the Mortal Kombat fighting game series. ... Assassin and Assassins redirect here. ... Kung Lao is a character in the Mortal Kombat fighting game series. ... Anthony Marquez is an American actor and martial artist from Chicago. ... , Main gate of the Shaolin Monastery in Henan, China. ... For other uses, see Monk (disambiguation). ... Mileena is a fictional character in the Mortal Kombat fighting game series. ... Katalin Zamiar is an American martial artist. ...

Returning characters

  • Johnny Cage (Daniel Pesina): A Hollywood movie star who joins Liu Kang in his journey to Outworld.
  • Liu Kang (Ho Sung Pak): The Shaolin monk who is the reigning champion of Mortal Kombat. Travels to Outworld to seek revenge for the death of his fellow monks.
  • Raiden (Carlos Pesina): The Thunder god who returns to Mortal Kombat to stop Shao Kahn's evil plans of taking the Earthrealm for his own.
  • Reptile (Daniel Pesina): Shang Tsung's personal bodyguard.
  • Scorpion (Daniel Pesina): The Hell-spawned spectre who returns to the tournament to once again assassinate Sub-Zero, the man who he believed to be the murderer of his family.
  • Shang Tsung (Dr. Phillip Ahn, M.D.): The evil sorcerer who has convinced Shao Kahn to spare his life after losing the last tournament, with a new evil plan to appease his master Shao Kahn, who in turn also restores Tsung's youth, making him more mobile and agile.
  • Sub-Zero (Daniel Pesina): The younger and merciful brother of the original Sub-Zero, sent to assassinate Shang Tsung.

For the Modernist composer, see John Cage. ... Daniel Pesina as Johnny Cage in Mortal Kombat II. Daniel Pesina (born 1959 in Chicago, Illinois) is a martial arts expert and a former employee of Midway. ... For the artist, see Liu Kang (artist). ... Ho Sung Pak as Lang in The Book of Swords. ... “Rayden” redirects here. ... Carlos Pesina is an employee of Midway, who is most recognized as the actor who played Raiden in Mortal Kombat, Mortal Kombat II, and Mortal Kombat Trilogy. ... Reptile is a fictional character in the Mortal Kombat fighting game series. ... Daniel Pesina as Johnny Cage in Mortal Kombat II. Daniel Pesina (born 1959 in Chicago, Illinois) is a martial arts expert and a former employee of Midway. ... Shang Tsung (last name pronounced sung or soong) is a video game character in the Mortal Kombat fighting game series. ... Bodyguards of Viktor Yushchenko (far left) after leaving Gdansk city hall. ... Scorpion is a video game character appearing in the Mortal Kombat video game series. ... Daniel Pesina as Johnny Cage in Mortal Kombat II. Daniel Pesina (born 1959 in Chicago, Illinois) is a martial arts expert and a former employee of Midway. ... Shang Tsung (last name pronounced sung or soong) is a video game character in the Mortal Kombat fighting game series. ... Sub-Zero is the name of two characters from the Mortal Kombat series. ... Daniel Pesina as Johnny Cage in Mortal Kombat II. Daniel Pesina (born 1959 in Chicago, Illinois) is a martial arts expert and a former employee of Midway. ...

Boss and sub-boss

Kintaro is a fictional character in the Mortal Kombat fighting game series. ... A stop motion animation of a moving coin. ... Shao Kahn is a fictional boss and recurring playable character from the Mortal Kombat fighting game series. ... Brian Glynn is an American actor who was best known for playing as the physical body of Shao Kahn in Mortal Kombat II, Mortal Kombat 3, Ultimate Mortal Kombat 3, and Mortal Kombat Trilogy. ... Steven S. Ritchie is an acclaimed pinball and video game designer. ...

Hidden opponents

  • Jade (Katalin Zamiar): An Outworld assassin who cannot be hit by projectiles. Childhood friend and protector of Kitana.
  • Noob Saibot (Daniel Pesina): Evil dark ninja, a lost warrior from a previous Mortal Kombat. His true identity would be revealed in Mortal Kombat: Deception.
  • Smoke (Daniel Pesina): Sub-Zero's friend from the Lin Kuei, emits puffs of smoke from his body.

Sonya Blade and Kano are the only playable characters from the first Mortal Kombat to not return as regular fighters, though they do appear in the background of the Kahn's Arena stage, chained and on display. Sonya and Kano were believed to have been removed from Mortal Kombat II due to a memory constraint and that they were the least picked characters in the previous Mortal Kombat, based on Game Audit statistics found in the diagnostic menu of the original arcade game. Jade is a fictional character in the Mortal Kombat fighting game series. ... Noob Saibot is a fictional character from the Mortal Kombat fighting game series. ... Jiraiya, ninja and title character of the Japanese folktale Jiraiya Goketsu Monogatari. ... For other uses, see Mortal Kombat. ... Mortal Kombat: Deception is the latest game in the controversial and bloody Mortal Kombat video game series by Midway. ... Smoke is a fictional character in the Mortal Kombat fighting game series. ... Sonya Blade is a video game character from the Mortal Kombat fighting games series. ... Kano is a character in the Mortal Kombat fighting game series. ...


Arenas

Main article: List of Mortal Kombat arenas

There are a total of ten different backgrounds to fight on:

  • The Dead Pool - When an opponent is defeated on this stage, he/she can be uppercutted into the acid bath, burning away the flesh and leaving just a skeleton behind.
  • Kombat Tomb - When an opponent is defeated on this stage, he/she can be uppercutted into the spikes on the ceiling. Additionally, if both joysticks are immediately held down after knocking the victim into the spikes, the victim will gradually slide down the spikes.
  • Wasteland
  • The Tower
  • Living Forest
  • The Armory
  • The Pit II - When an opponent is defeated on this stage, he/she can be uppercutted off the bridge where they will meet their demise on the rocky bottom below.
  • The Portal - When Dan "Toasty" Forden appears on this stage, hitting down+start would access Smoke.
  • Kahn's Arena
  • Goro's Lair - Returning from the original Mortal Kombat, this stage is only accessible when the player is fighting one of the hidden opponents.

Storyline

Following his defeat (in the first Mortal Kombat game), Shang Tsung begs his master, Shao Kahn, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and restores Tsung's youth. He extends the invitation to Raiden, who gathers his warriors and takes them into Outworld. The tournament is dangerous, as Shao Kahn has the "home field advantage", and an Outworld victory will unbalance the furies and allow Outworld to subsume Earthrealm. Mortal Kombat was the first entry in the famous and highly controversial Mortal Kombat fighting game series by Midway, released in arcades in 1992. ... This article or section does not adequately cite its references or sources. ...


Mortal Kombat II follows Mortal Kombat and precedes Mortal Kombat 3. The story is similar to Mortal Kombat: Shaolin Monks, though some fans argue that the latter has many contradictions to the events in the Mortal Kombat storyline. Mortal Kombat was the first entry in the famous and highly controversial Mortal Kombat fighting game series by Midway, released in arcades in 1992. ... Mortal Kombat 3 (also known as MK3) is the third game in the Mortal Kombat series, released in arcades in 1995. ...


Audio

Mortal Kombat II was the first arcade game to use the Williams DCS sound system. All Mortal Kombat arcade games to follow would use this sound board, dropping the original Mortal Kombat's inferior Yamaha sound board. Digital Compression System, or DCS, is a sound system developed by Williams Electronics. ... The Yamaha Corporation (ヤマハ株式会社; TYO: 7951 ) is a Japanese company with a large number of product areas. ...


All of the music was composed, performed, recorded and mixed by Dan Forden, composer of the original Mortal Kombat and all of the Mortal Kombat games to follow, with the exception of Mortal Kombat: Armageddon. Dan Forden saying Toasty! in Mortal Kombat II. Daniel Warren Forden (born September 28, 1963 in Chicago, Illinois) is an American sound programmer, music composer, and the lead on several high-profile arcade and pinball games. ...


Mortal Kombat II: Music from the Arcade Game Soundtrack, an album featuring music from Mortal Kombat II and Mortal Kombat was released in July 1994. It could only be purchased by ordering it through a limited offer posted on the arcade version of Mortal Kombat II's demo screen. 1994 (MCMXCIV) was a common year starting on Saturday of the Gregorian calendar, and was designated the International year of the Family. ...


Easter eggs

Dan "Toasty" Forden in Mortal Kombat II
  • In the arcade version, the 250th two-player game would unlock a clone of the arcade classic Pong.
  • After landing a strong uppercut against the opponent, the face of sound designer Dan Forden would appear in the lower-right corner of the screen and shout, "Toasty!" The "Toasty" shout had originated from Scorpion's finishing move. He would remove his mask to reveal a (sometimes) fiery skull and spit fire at his opponent. This is demonstrated in "Mortal Kombat: Shaolin Monks". In the Portal stage, if the player very quickly held down and hit the start button before Dan's head left the screen, they would then instantly begin a new stage against a secret character named Smoke, a grey recolor of Scorpion.
  • After knocking the victim into the acid pool, if the player holds down on the joystick, Dan Forden will say something along the lines of "Oh maw!" There is also a sound bite of Shao Kahn saying "Oh maw!", later this was also used again in Mortal Kombat Trilogy and Mortal Kombat Deception.
  • Press down on any joystick during the attract mode to bring up the top 15 players.
  • On the service menu of the arcade, there is a stat in the audits section that shows how many times a Kano Transformation has been performed. Obviously this was just to stir up some rumors as Kano was not in the game. Mortal Kombat gained a lot of interest in video game publications (especially in the US) over its secrets, the Ermac screen in MK1 for example. Midway put this in the service menu to make people wonder if it was possible to morph into Kano with Shang Tsung, which of course it was not.
  • There was a rumor going around shortly after release that there was a way to unlock a secret on the Genesis port to make all characters nude during play. This has never been confirmed.

Image File history File links Dan Toasty Forden as seen in the arcade version of Mortal Kombat II. Taken with the MAME emulator, and resized at twice the size. ... Image File history File links Dan Toasty Forden as seen in the arcade version of Mortal Kombat II. Taken with the MAME emulator, and resized at twice the size. ... Dan Forden saying Toasty! in Mortal Kombat II. Daniel Warren Forden (born September 28, 1963 in Chicago, Illinois) is an American sound programmer, music composer, and the lead on several high-profile arcade and pinball games. ... For other uses, see Pong (disambiguation). ... Dan Forden saying Toasty! in Mortal Kombat II. Daniel Warren Forden (born September 28, 1963 in Chicago, Illinois) is an American sound programmer, music composer, and the lead on several high-profile arcade and pinball games. ... Johnny Cage performing his shadow kick while Raiden sends a lighting bolt Mortal Kombat Trilogy is a fighting game developed and produced by Midway. ... An arcade games attract mode is the display it shows when nobody is playing the game. ... Mortal Kombat character. ... Shang Tsung (last name pronounced sung or soong) is a video game character in the Mortal Kombat fighting game series. ...

Ports

Super Nintendo Entertainment System

This port was developed by Sculptured Software. Unlike the Super NES port of the original Mortal Kombat, Nintendo didn't censor the blood and fatalities this time around. However, they applied a warning label in the front of the game box to warn parents of the game’s mature content. The Japanese version, however, is censored to a degree, with green blood for all fighters, as well as the screen colors turning black and white for fatalities. Company has been brought out by Acclaim. ...


This particular port has a secret intro if the two L and R buttons are held down after turning on the game. A scene between Shao Khan and Kintaro will take place during the Acclaim logo. Also, a special team mode is unlocked by holding down these buttons when pressing Start on the Start/Options screen.


Also exclusive to this port is the use of the Super Nintendo's Mode 7, a texture mapping graphics mode, during the overhead fall on the Pit II's stage fatality. When the opponent is falling, the background scales forward and rotates slightly counter-clockwise. In the arcade, the background only scaled forward. The term Mode 7 originated on the Super NES video game console, on which it describes a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. ...


This port also changed the colours of Cage's costume. In Arcade version, Cage's primary costume is black and blue, and his second costume is black and red. In SNES version, Cage's primary costume is black and red, and his second costume is black and blue.


Sega Genesis/Sega Mega Drive

Developed by Probe Entertainment, this port retained all of the blood and fatalities without a special code having to be entered, unlike the original Mortal Kombat for the system. Unfortunately, due to the system's hardware limitations, the port lacked the graphics and sound of the superior Super NES port. Most of the music in this version is altered considerably from the original arcade compositions, and most of the background songs are played on the incorrect stages. Also, Goro's Lair, the secret characters' arena, was removed and replaced with a palette swap of the portal stage. Probe Entertainment was British videogame developer owned by Acclaim Entertainment. ... The European SNES design is identical to the Super Famicom. ...


Despite its shortcomings, the Genesis/MegaDrive port contains several exclusive Easter eggs. By activating a cheat menu in the options screen, Dan Forden's "Toasty" image is replaced by a crudely drawn sprite inserted by one of Probe Entertainment's programmers. This image, apparently drawn by the programmer's son, was intended as an alternative graphic that was simple enough to work around the restriction, while also connecting the game to Probe, rather than Midway. However, in the final code, the sprite wasn't used. In all cases, the "Toasty!" sound remains unchanged. In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional/three-dimensional image or animation that is integrated into a larger scene. ...


Also, if an option entitled "Oooh Nasty!" is enabled in the cheat screen, the player could perform a "Fergality". The player needed to select Raiden and be fighting on the Armory stage to perform it. When successfully executed, the opponent would then transform into a smoking character with an oversized head of former founder and CEO of Probe Entertainment, Fergus McGovern.[2]


Game Boy

Developed by Probe Entertainment, this port only contained eight of the twelve playable fighters from the arcade game (Liu Kang, Jax, Sub-Zero, Scorpion, Reptile, Kitana, Mileena and Shang Tsung). Shao Kahn was featured as the final boss, however, Kintaro was removed completely from the game. Hidden opponents Jade and Smoke also appear in this port, although Noob Saibot does not. Three of ten Kombat Zones remain from the arcade; the Kombat Tomb, the Pit II and Goro's Lair. The Kombat Tomb contained the port's only stage fatality and Goro's Lair, like the arcade game, was used exclusively when fighting hidden opponents. Because of the palette restrictions of the system, blood was completely removed, but each character retained a version of one of their fatalities and the babality finishing moves. Probe Entertainment was British videogame developer owned by Acclaim Entertainment. ...


Master System and Game Gear

Developed by Probe Entertainment, these two ports were almost identical, except for the reduced size of the Game Gear screen. They featured the same fighters and arenas as the Game Boy port (see above) and both Kintaro and Shao Kahn as final bosses, as well as Jade and Smoke as secret opponents. Probe Entertainment was British videogame developer owned by Acclaim Entertainment. ... Kintaro is a fictional character in the Mortal Kombat fighting game series. ... Shao Kahn is a fictional boss and recurring playable character from the Mortal Kombat fighting game series. ... Jade is a fictional character in the Mortal Kombat fighting game series. ... Smoke is a fictional character in the Mortal Kombat fighting game series. ...


Unlike the Game Boy port, blood was present, but in much less quantities than in the superior ports; also, it's noticeable that, because of the limited graphical resources the systems could manage, some of the Fatalities in the game were altered so they destroyed completely the opponent's body (except for the generic Gibs such as bones and assorted limbs used for all the characters). For example, Sub-Zero's Deep Freeze/Uppercut fatality would no longer split the victim in half, instead pulverizing him or her completely. Also, some of the Fatalities were simplified to use common animations; for example, Liu Kang's Dragon transformation would scorch the opponent with a fireball (similar to the one in Scorpion's Toasty! Fatality) instead of eating its upper body. The only stage fatality involves uppercutting your apponent into the celing, although it dosnt have the same affact as it does on other systems. also the controls arn't nearly as responsive as they are on the gameboy, and fatalities are so easy to preform anyone can do it. people that have never played a mortal kombat game could pick up the gamegear version and preform every characters fatality withen 15 minutes. the game was rated MA-17, but if rated in this day and age would hardly been a teen game. the current mortal kombats have no affect on society at all, and they are 20x as violent and graphic as their origns ever were. Sub-Zero performing a Head Rip fatality in Mortal Kombat In the Mortal Kombat series of fighting games, a Fatality is a special finishing move that can be used against ones opponent at the end of the final match. ... This article does not cite any references or sources. ... Sub-Zero is the name of two characters from the Mortal Kombat series. ... For the artist, see Liu Kang (artist). ... Scorpion is a video game character appearing in the Mortal Kombat video game series. ...


Sega 32X

Developed by Probe Entertainment, this port contained improved graphics over its Sega Mega Drive counterpart, such as more frames of animation per character, added background details, and faster gameplay. Although there is a broader variety of sound effects than in the Mega Drive version, the background music remains identical to that port.[3] Probe Entertainment was British videogame developer owned by Acclaim Entertainment. ...


PC

Mortal Kombat 2 had good graphics that looked very similar to the arcade version, but in a lower resolution. Although the music was midi, the sound effects was very superior to the console versions. The gameplay on the PC version was equal to the arcades as well.


PlayStation

In Japan, Mortal Kombat II was released on the PlayStation. While the graphics in this port remain close to the quality of those featured in the arcade game, the sound quality does not. Instead of utilizing the CD-ROM format and using CD audio tracks, the game uses the PlayStation's own SPU internal sound chip. The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...


Also, the loading times for the Japanese version were long at times. When performing certain actions (such as Shang Tsung's morph ability), the game would show the Mortal Kombat II symbol and it would take about 1 to 2 seconds to load instead of being instant such as some other versions. Another example of this would be when you would do the stage fatality on the Pit II. When the person hits the ground they are supposed to stop screaming, but when they hit the ground they are still screaming.


Sega Saturn

The Sega Saturn port of the game is possibly the best home console port of Mortal Kombat II (excluding modern re-releases such as Midway Arcade Treasures 2). The game itself seems to be based off the Playstation port, but loading times are faster, the graphics have been slightly enhanced and look even closer to the Arcade version, and the music has also been updated from the poor audio quality of the Playstation's Sound Chip to CD Quality soundtracks (though still not quite up to par with the original arcade's quality for some reason). What it lacks is voiceovers from Shao Kahn such as "Round 1" or "Scorpion Wins" and other sound effects such as Kitana's death screams seem to be missing.


Midway Arcade Treasures 2 and others

Mortal Kombat II was re-released in 2004 as a part of Midway Arcade Treasures 2. This version was an emulation of the original Mortal Kombat II arcade game, rather than a port. As a result, this version plays closer to the original Mortal Kombat II arcade game than any version released previous to it. Unfortunately, it suffers from a common graphical bug: each characters' "shadow" sprites flicker. Music and sound effects are also prone to cutting out or playing out of sync. Also, due to a control mapping issue involving the "start button", it is impossible to fight Smoke. However, the "random select" can be activated by pressing up+X on the character select screen. Finally, this version's CPU opponents have been claimed to be "cheap" and "overly difficult" compared to the arcade and console ports. Midway Arcade Treasures 2 is the second collection of classic arcade games published by Midway for the GameCube, PlayStation 2, and Xbox. ...


MKII is also unlockable via a secret code in the game Mortal Kombat: Shaolin Monks in identical quality to the edition released in Midway Arcade Treasures 2. Midway Arcade Treasures 2 is the second collection of classic arcade games published by Midway for the GameCube, PlayStation 2, and Xbox. ...


It also saw a release on the Sony PSP in Midway Arcade Treasures: Extended Play, but like Midway Arcade Treasures 2, it contains bugs in its graphics. Some graphics have actually been removed: the "far" background in the Kahn's Arena no longer has clouds. This version also suffers from heavy loading times.


PlayStation 3

Midway announced that Mortal Kombat 2 would be coming out for the PlayStation 3's download service, PlayStation Network. [4] The game was made available for sale on April 12, 2007 for $4.99 USD[5] ($5.99 CDN). This version features online play and was handled by Digital Eclipse - the same development team responsible for the Xbox Live Arcade conversion of Ultimate Mortal Kombat 3.[6] Official logo for PlayStation Network PlayStation Network, often abbreviated to PSN in the gaming community, is Sonys free online service provided for use with their PlayStation 3 [1] and PlayStation Portable video game consoles. ... is the 102nd day of the year (103rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Backbone Entertainment is an independent video game development company with offices in Emeryville, California, Vancouver, British Columbia, and Charlottetown, Prince Edward Island. ... Xbox Live Arcade (XBLA) is an online service operated by Microsoft that is used to distribute video games to Xbox and Xbox 360 owners and from late 2007 to Games for Windows - Live users [1]. The service was first launched in late 2004 and offers games from about US$5... Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, released in arcades in 1995. ...


Amiga

The Amiga port of Mortal Kombat 2 was released at the end of 1994.[7] Critical reception was mostly favourable,[8] ranging from CU Amiga Magazine's 95% Superstar award[9] to Amiga Computing's 80% Gold Award.[10] Amiga Power was particularly critical, awarding 63%.[11] Whilst the reviewer praised the accuracy of the conversion, the "chunky" sound effects, weighty characters and the exciting visuals, he also criticized the lack of two-button joystick support, overly complex special moves and boring characters. This article is about the family of home computers. ... CU Amiga Magazine was a monthly computer magazine published by EMAP in the United Kingdom. ... Amiga Computing was a monthly computer magazine published by Europress and IDG in both the UK and USA, it published a total of 117 issues and was of a serious nature. ... The front cover of Amiga Power Issue 49. ...


References

  1. ^ http://www.gamespot.com/ps3/action/mortalkombat2/news.html?sid=6163911&om_act=convert&om_clk=newlyadded
  2. ^ http://www.mksecrets.net/mk2/eng/mk2-kodesandsecrets.php
  3. ^ http://www.gamefaqs.com/console/32x/review/R91782.html
  4. ^ http://www.gamespot.com/ps3/action/mortalkombat2/news.html?sid=6163911&om_act=convert&om_clk=newlyadded
  5. ^ http://www.gameinformer.com/NR/exeres/63ee59d3-11e4-4b2f-80e8-c13a1b96846c.htm
  6. ^ http://www.psxextreme.com/ps3-news/885.html
  7. ^ (December 1994) "Cold Blood". Amiga Power (44). Retrieved on 2007-10-11. 
  8. ^ Mortal Kombat 2 review search results. Amiga Magazine Rack. Retrieved on 2007-10-11.
  9. ^ (February 1995) "Mortal Kombat 2 review". CU Amiga Magazine. Retrieved on 2007-10-11. 
  10. ^ (February 1995) "Mortal Kombat 2 review". Amiga Computing (83). Retrieved on 2007-10-11. 
  11. ^ Nash, Jonathan (February 1995). "Mortal Kombat 2 review". Amiga Power (46). Retrieved on 2007-10-11. 

Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...

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  Results from FactBites:
 
Mortal Kombat II - Wikipedia, the free encyclopedia (2427 words)
Mortal Kombat II (also referred to as MKII) is an arcade game and the second title in the Mortal Kombat fighting game series.
Mortal Kombat II also strays from the severe oriental theme of its predeccessor, though it does retain the original motif somewhat.
Mortal Kombat II was re-released (although far from arcade-perfect) in 2004 as a part of Midway Arcade Treasures 2.
Mortal Kombat (series) - Wikipedia, the free encyclopedia (3491 words)
Mortal Kombat (commonly abbreviated MK) is a popular series of fighting games created by Midway, which in turn spawned a number of related media.
Mortal Kombat 4 brought the series into 3D, replacing the digitized fighters of the previous games with polygon models, while Mortal Kombat: Deadly Alliance was the first in the series to skip arcades altogether and go directly to consoles, a symptom of U.S. arcade market's dramatic decline.
The second-to-last installment in the series, Mortal Kombat: Deception, was released for the Xbox and PlayStation 2 platforms in October 2004 (with a Nintendo GameCube version released in February 2005 with two exclusive characters: Shao Kahn and Goro).
  More results at FactBites »


 

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