The mul are the mixed breed offspring of humans and dwarves in the fictional setting of Dark Sun in the Dungeons & Dragonsroleplaying game. They are born sterile and the mother is usually a human, and a good portion of women who give birth to muls die. Muls are bred for gladiator pits and are about 6 feet tall and possess a heavily-muscled build. They have the agility of their human parent and the strength of their dwarf parent. They are completely bald. Trinomial name Homo sapiens sapiens Linnaeus, 1758 Humans, or human beings, are biologically classified as bipedal primates belonging to the mammalian species Homo sapiens (Latin for wise man or thinking man) under the family Hominidae (the great apes). ... In the Dungeons & Dragons fantasy role-playing game, dwarves are a humanoid race that are one of the primary races available for play as player characters. ... The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ... // It has been suggested that Athas be merged into this article or section. ... For other uses, see Dungeons & Dragons (disambiguation). ... This article is about traditional role-playing games. ...
(Slurped from the finalized Dark Sun PDF at www.athas.org by kramer00000000) For other uses, see Dungeons & Dragons (disambiguation). ...
+4 Strength, +2 Constitution, -2 Charisma. Combining the human height with the dwarven musculature, muls end up stronger than either parent race, but their status as born-to-be slaves makes them insecure in their dealings with others.
Medium: As Medium creatures, muls have no special bonuses or penalties due to their size.
Mul base land speed is 30 feet.
Darkvision: Muls can see in the dark up to 30 feet. Darkvision is black and white only, but is otherwise like normal sight, and muls can function just fine with no light at all.
Tireless: Muls get a +4 racial bonus to checks for performing a physical action that extends over a period of time (running, swimming, holding breath, and so on). This bonus stacks with the Endurance feat. This bonus may also be applied to savings throws against spells and magical effects that cause weakness, fatigue, exhaustion or enfeeblement.
Extended activity: Muls may engage in up to 12 hours of hard labor or forced marching without suffering from fatigue.
Dwarven Blood: For all special abilities and effects, a mul is considered a dwarf. Muls, for example, can use dwarvish weapons and magic items with racially specific dwarven powers as if they were dwarves.
Nonlethal Damage Resistance 1/-. Muls are difficult to subdue, and do not notice minor bruises, scrapes, and other discomforts that pain creatures of other races.
Mul (died 687) may have briefly ruled as king of Kent following its conquest by his brother, Caedwalla of Wessex, in 686.
The Anglo-Saxon Chronicle tells us that, in 686, "Caedwalla and Mul, his brother, ravaged Kent and Wight." In 687, however, it reports that "Mul was burned in Kent, and 12 other men with him; and that year Caedwalla again ravaged Kent."
In 694, according to the ASC, the people of Kent came to terms with Ine, Caedwalla's successor, and granted him a sum "because they had burned Mul earlier".