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Encyclopedia > Murloc
Murloc as seen in the World of Warcraft.

The murlocs are a fictional race of amphibious humanoids in the Warcraft Universe, created by Blizzard Entertainment. They are one of various independent, hostile species players of the Warcraft games encounter in the fictional world, and are not a "playable" race. Image File history File links Download high resolution version (402x652, 60 KB)Murlock from Warcraft. ... Image File history File links Download high resolution version (402x652, 60 KB)Murlock from Warcraft. ... World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ... Many fantasy stories and worlds call their main sapient humanoid species races rather than species. ... // The Warcraft universe is a fictional universe in which a series of games and books are set. ... Blizzard Entertainment is an American based computer game developer and publisher. ...


They strongly resemble the Deep Ones from H. P. Lovecraft's stories, and appear to be one of numerous references to his work found throughout the games (including the malevolent Old Gods such as C'Thun). The Deep One is a fictional creature in the Cthulhu Mythos of H.P. Lovecraft. ... Howard Phillips Lovecraft (August 20, 1890 – March 15, 1937) was an American author of fantasy, horror and science fiction. ... It is proposed that this article be deleted, because of the following concern: Entirely game guide information, strategy, original research, etc. ...


While initially only a threat in the Eastern continent in Warcraft 3, they were also occasionally encountered on Kalimdor. Since the release of World of Warcraft they have become a fixture of the Warcraft universe and can be found throughout the game world. Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. ... World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ... // The Warcraft universe is a fictional universe in which a series of games and books are set. ...

Contents

Appearance

Murlocs have bulbous bodies, large mouths lined with sharp fangs, and slime-coated skin. They range in coloration from yellow to turquoise to darkish gray, and in height from 3-1/2 feet to 5 feet. They vocalize using distinctive nasal sounding grunts, gargles and warbles, which are typically represented in the game's text by onomatopoeia such as: "Rawgrlgrlgrlgrlgrrgle". Look up onomatopoeia in Wiktionary, the free dictionary. ...


Society

Murloc culture is tribal in nature, and religion is generally dark. Habitations are generally small huts on stilts, with conical thatched roofs, huddled on beaches around a body of water. They reside along coastlines, lake shores and riverbeds, as well as in underwater ruins and in the vicinity of shipwrecks. Though murlocs sustain themselves as hunter gatherers, lacking any technology more advanced than hut-building, spears and fire, they have been seen taming crabs and other similar creatures as hunting companions.


Behavior

Murloc behavior toward other intelligent races in the Warcraft games is extremely unfriendly; they are highly territorial and attack just about anyone who approaches them or anyone who they encounter on their patrols. They are very quick, both on land and in the water and tend to rely on surprise and ambush when attacking other creatures. Murlocs make themselves a nuisance to Alliance and Horde characters alike, but they are not considered to be great threats due to their disorganized nature. The task of dealing with murlocs is left to the local authorities and garrisons as part of their normal operations. Murloc communities do however kill quite a number of hapless travelers and citizens of both major factions. // The Warcraft universe is a fictional universe in which a series of games and books are set. ...


Local authorities keep the murloc populations at bay by regularly putting out bounties on murloc tribes that establish villages within their domain, usually asking for heads, fins, other body parts, or possessions as proof, and offering gold or other monetary rewards as compensation. With a few exceptions, individual murlocs are small, weak, and unintelligent; as such, they are typically mediocre fighters. However, their tendencies to move in packs and to stay close to their villages make it very difficult to single out any one of them. And by using the advantage in numbers, they can be very dangerous to bounty hunters who travel alone.


Subspecies: Mur'gul

Mur'guls are a barely-humanoid race of fish-like creatures from the Warcraft series of computer games. They appear to be a primitive sub-species of Murlocs which had been corrupted by the explosion of the Well of Eternity, much like the creation of the Naga. Prior to the events of The Frozen Throne, Murlocs had less pronounced fins. This was presumably caused by the explosion of the Well of Eternity, as that was the cause of the Mur'gul's creation. Warcraft: Orcs & Humans is a real-time strategy computer game developed and published by Blizzard Entertainment in 1994. ... The Well of Eternity is a magical pool of water in the Warcraft Universe, and is a source of arcane magic. ... The Naga (the name is both singular and plural) are a fictional race of creatures from the world of the Warcraft computer games by Blizzard Entertainment. ... ...


While their uncorrupted breathren are often evil enough, Mur'gul are far more so. Mur'guls wear skull like helms and wield shield with a skull theme. They fight with the same weapons as murlocs. In Warcraft 3 they tend to be higher level creeps than murlocs. Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. ...


Notable Murlocs

Murky, the pet given to attendees of BlizzCon 2005, dancing.
  • Cookie: Cookie, original tribe unknown, is the ship's cook aboard Edwin VanCleef's Defias vessel in the Deadmines. Known to wield a fierce rolling pin and a mighty stirring rod, he is believed to love no soul save for his dear Siamese kitten. However, the fact that he is (presumably) on friendly terms with the Defias Brotherhood could indicate that contact between murlocs and humans has been established.
  • Murky: Murky is the Murloc pet given to gamers who attended the first BlizzCon Convention in Anaheim, California October 28-29 2005. Attendees were given a gift card with an authorization code to enter into a specially setup website. After doing so they were instructed to meet an in-game character who gave them their Murloc pet. Besides the trademark Murloc "Grrrrmalrrrrgrrahhhh" Murky has at least one other talent, which is dancing. In this, and in his appearance, he resembles Michigan J. Frog. There is also a pink version of Murky called Gurky.
  • Lurky: Lurky is the Murloc pet given gamers who purchased the European collectors edition as "compensation for the inconvenience and delay"[1]
  • Mutanus: Mutanus the Devourer is a gigantic, mutated murloc residing in the bowels of the Wailing Caverns in the barrens of Kalimdor.
  • Old Murk-Eye: Old Murk-Eye is the leader of the murlocs infesting Longshore in Westfall. He is responsible for leading the two murloc raids on the Longshore lighthouse, the second of which resulted in the deaths of the lighthouse keepers. He can be seen patrolling the stretch of beach near the lighthouse.

Image File history File links Murlocdance1. ... Image File history File links Murlocdance1. ... BlizzCon was a convention held by Blizzard Entertainment at the Anaheim Convention Center to celebrate their major franchises Warcraft, Starcraft and Diablo. ... Location of Anaheim within Orange County, California Coordinates: Country United States State California County Orange Government  - Mayor Curt Pringle Area  - City  50. ... Michigan J Frog in the short One Froggy Evening. ...

"New Lore"

A new section of "Lore" was added to the main Blizzard site on the 22 Feb, 2006, and likely applies only to World of Warcraft and its expansion, The Burning Crusade. It seems to be inspired largely by the Cthulhu Mythos of H.P. Lovecraft and his fans, and hints at a sinister pre-history and heretofore unknown culture and purpose behind the actions of the Murlocs in the Warcraft universe. It lists a number of "new revelations" about the race, including the following: World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ... World of Warcraft: The Burning Crusade is the first game expansion for World of Warcraft. ... Cthulhu and Rlyeh Cthulhu Mythos is the term coined by the writer August Derleth to describe the shared elements, characters, settings, and themes in the works of H. P. Lovecraft and associated horror fiction writers. ... Howard Phillips Lovecraft (August 20, 1890 – March 15, 1937) was an American author of fantasy, horror and science fiction, noted for combining these three genres within single narratives. ... // The Warcraft universe is a fictional universe in which a series of games and books are set. ...


"First, murlocs may not be as dumb as everyone thinks they are. Several clues point to the fact that their steady infiltration of the world's land masses may be a coordinated effort. Whether or not this enterprise has been undertaken strictly of their own accord is not yet known.


"Also, the murloc race may be far older than most believe. Several accounts and clues seem to substantiate this. In fact, it is now believed that murlocs (or, more appropriately, their ancestors) may even predate trolls. Of course these ancient murlocs lived in the oceans' depths and therefore were never known to the world's early land-dwelling races.


"In the last few years, the vile naga have begun reemerging from their watery abodes, causing historians to speculate that their migration may have triggered the murlocs' slow encroachment onto land. Some also guessed that the murlocs might be working in concert with the sinister amphibians.


"But perhaps the most startling revelation to come from recent intelligence-gathering efforts was this: the naga may not be the only nightmarish horrors lurking in the seemingly bottomless oceans of the world.


"Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshipers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms – and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.


"If that is the case, the mysterious and somewhat underestimated murlocs may be the world's first glimpse at something far more terrifying."


Other Media

Murloc RPG[2], a fangame created using Adobe Flash, was featured on World of Warcraft's site as a Community Spotlight item.[3] The player assumes the role of a murloc named Murk who finds himself ultimately responsible for avenging an attack on his village by adventurers ( They are Draenei but still unknown to the murlocs ). An extended game, Murloc RPG: Stranglethorn Fever has been released ( on the home website only), but did not achieve Community Spotlight status. To meet Wikipedias quality standards, this article or section may require cleanup. ... Adobe Flash, or simply Flash, refers to both the Adobe Flash Player, and to the Adobe Flash Professional multimedia authoring program. ...


References

  1. ^ Blizzard (2007-01-15). Collector's Edition: Netherwhelp Pet Help. Blizzard. Retrieved on 2007-02-19.
  2. ^ Gamer Disclaimer (2006-03-15). Murloc RPG. Newgrounds. Retrieved on 2006-10-17.
  3. ^ Community Spotlight Archive. Blizzard Entertainment (2006). Retrieved on 2006-10-17.

2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... January 15 is the 15th day of the year in the Gregorian calendar. ... Look up Blizzard in Wiktionary, the free dictionary. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... February 19 is the 50th day of the year in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... March 15 is the 74th day of the year in the Gregorian calendar (75th in leap years). ... Newgrounds is a website headquartered in Glenside, Pennsylvania, USA and created in 1995 that primarily hosts Adobe Flash animated films and games. ... For the Manfred Mann album, see 2006 (album). ... October 17 is the 290th day of the year (291st in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... October 17 is the 290th day of the year (291st in leap years) in the Gregorian calendar. ...

External links

  • The Murlocs, World of Warcraft Lore
  • Murloc, Warcraft III Strategy Guide
  • Murloc Translator, A good Translator English <-> Murloc

  Results from FactBites:
 
Murloc - WoWWiki, the Warcraft wiki (2439 words)
Murloc culture is tribal in nature, and their religion is generally shamanistic, with most villages containing a number of oracles and tidehunters, with coastrunners and warriors for defense.
Murloc hunting, however, is a time-honored vocation, particularly since murloc fins are a prized delicacy when used for soup broth, and slimy murloc scales are sought after by expert leatherworkers for use in crafting fine armor.
It is purported that murlocs are actually a very ancient race of the world, at least as old as the first Naga since the serpentine creatures enslaved a group of deep sea-dwelling murlocs known as the Mur'gul.
NodeWorks - Encyclopedia: Murloc (309 words)
Murlocs are distinguished by their bulbous bodies, large mouths lined with row upon row of sharp fangs, and slime-coated skin.
Murloc culture is tribal in nature, and religion is generally shamanistic, with most villages containing a number of oracles, with coastrunners and warriors for defense.
Murloc behavior toward other races is best characterized as "hostile," and even moreso as "unbelievably hostile." Typically, approaching within 100 yards of even one, apparently isolated, murloc will result in the subject letting forth the usual gurgling warcry and dragging forth his entire village of 20, emerging as if by magic, to battle the visitor.
  More results at FactBites »


 

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