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Featuring Myst 3: Exile Review at ActionTrip (1187 words) |
 | The Myst mythology (which is especially interesting to the true fans who even read all its paperback editions) is something special. |
 | The first Myst was about the trouble caused by two Artus' sons who stole their father's books and caused mayhem through the ages, practically exterminating their entire people. |
 | Myst III: Exile is a quality product meant only for specific groups of gamers, but it will provide enjoyment to any player who would enjoy a peculiar adventure and some exercise for his little gray cells. |
| Into the Myst, by Erik Davis (1391 words) |
 | Myst may also prove to be one of those works that irrevocably changes the parameters of an art form, multimedia's equivalent of Don Quixote or Sgt. |
 | Like Neil Gaiman's Sandman comics or John Crowley's literate fantasy novels, Myst is fabulation with a dark, complex edgeespecially as you find out more about Sirrus and Achenar, and the dark fetishes they've squirreled away in their hidden chambers scattered throughout the worlds. |
 | If Myst were a book, you'd call it a mature work of Science Fantasy: a metafiction which blends technology and magic, tips its hat to Jules Verne, Edgar Rice Burroughs, and Umberto Eco, and whose obsession with gears and pumps lends it a 19th-century "steampunk" flavor. |