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Encyclopedia > Need for Speed series

Need for Speed (NFS) is a series of racing video games by Electronic Arts, released on platforms including the personal computer, 3DO, PlayStation, PS2, PS3, GameCube, Wii, Xbox, Xbox 360, Game Boy Advance, PlayStation Portable, and various other gaming platforms. The games consist mainly of racing with various cars on various tracks, and to some extent, include police pursuits in races. Since Need for Speed: Underground, the series integrates car customization into gameplay. A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ... Namcos Pac-Man was a hit, and became a universal phenomenon. ... EA redirects here. ... 3DO Interactive Multiplayer (most commonly referred to as the 3DO) is a line of video game consoles which were released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... PlayStation 3 , trademarked PLAYSTATION®3,[7] commonly abbreviated PS3) is Sony Computer Entertainments third video game console. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... This article or section does not adequately cite its references or sources. ... The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and manufactured by Sony Computer Entertainment. ... The term modified car is given to vehicles that have been upgraded with aftermarket parts and components to add more to the complete car package, be it from a styling, audio or performance stand point. ...

Contents

Origin

The Need for Speed series was originally developed by Distinctive Software, a game studio based in Vancouver, Canada. Prior to Electronic Arts purchase of the company in 1991, it had already created popular racing games such as Stunts and Test Drive II: The Duel. After the purchase was made, the company was renamed Electronic Arts Canada. The company capitalized on its experience in the domain when it began developing the Need For Speed series in late 1992. Distinctive Software, Inc. ... Vancouver (pronounced: ) is a city located in southwestern British Columbia, Canada. ... EA redirects here. ... Notable events of 1991 in computer and video games. ... This article is about the video game. ... Screenshot of Test Drive I, Atari ST version. ... EA Canada is a games developer company located at Burnaby, British Columbia, adjacent to Vancouver. ... 1992 1992 in games 1991 in video gaming 1993 in video gaming Notable events of 1992 in video gaming. ...


Electronic Arts Canada continued to develop and expand the Need For Speed franchise for many years. In 2002, another Vancouver-based gaming company, named Black Box Games, was contracted to continue the series with the title Need for Speed: Hot Pursuit 2. Black Box Games was acquired by Electronic Arts shortly before the game's publication and the company was renamed Electronic Arts Black Box and became a part of EA Canada. Since then EA Black Box has been NFS's primary developer. 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ... EA Canada is a video game developer located in Burnaby, British Columbia, close to Vancouver. ... EA Canada is a video game developer located in Burnaby, British Columbia, close to Vancouver. ...


Need for Speed installments

The Need for Speed (1995)

PC version of The Need for Speed.

The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation (1996) and Sega Saturn (1996) following shortly afterwards. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. The first version featured chases by police cars which remained a popular theme throughout the series - the so-called Hot Pursuit editions (Need for Speed III: Hot Pursuit, Need for Speed: Hot Pursuit 2, Need for Speed: Most Wanted and "Need for Speed: Carbon") have sold better in the marketplace than intervening versions. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player is arrested (if the player is ticketed several times). The Need for Speed (Full title: Road & Track Presents: The Need for Speed) is a 1994 racing computer and video game, developed by Electronic Arts Canada and published by Electronic Arts. ... ImageMetadata File history File links NFS.JPG Need For Speed File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... ImageMetadata File history File links NFS.JPG Need For Speed File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... 3DO Interactive Multiplayer (most commonly referred to as the 3DO) is a line of video game consoles which were released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... Instructions on how to use the directory command. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ...


The first installment of the NFS series was beyond doubt the series' only serious attempt to provide a realistic simulation of car handling and physics without arcade elements except Need for Speed: Porsche Unleashed, which is the most realistic. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video-clips highlighting the vehicles set to music. Road & Track is an automobile enthusiast magazine in the United States, founded by two friends in 1947. ...


Another version of the game, called The Need for Speed: Special Edition, is based on the 1995 PC release of the game, and was released only for PC CD-ROM in 1996 It featured support for DirectX 2 and TCP/IP networking, two new tracks, and various enhancements in the game engine. Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... It has been suggested that Internet Protocols be merged into this article or section. ...


The Need for Speed and its Special Edition are the only games in the series to support DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above.


Need for Speed II (1997)

Main article: Need for Speed II
PC version of Need For Speed II SE

Need for Speed II featured some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be eliminated until the only leading racer remains, and wins. Need for Speed II is a 1997 racing computer game, developed by Electronic Arts Canada and published by Electronic Arts. ... Image File history File links NFS_II_Special_Edition. ... Image File history File links NFS_II_Special_Edition. ... Ford Indigo The Ford Indigo is a concept car developed by Ford for the 1996 auto show circuit. ...


Many fans of the first edition of Need for Speed were disappointed to find NFS II was arcade-like instead of preserving the realism of NFS.[verification needed] Though the gameplay was arcade-like, the levels were intricately well designed.[verification needed] In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts.


The PlayStation port of NFS II is the first PlayStation game to take advantage of not only the NeGcon controller, but both the Dual Analog and the DualShock controllers as well. The NeGcon controller for the Playstation was an unusual design in that the left and right halves of the controller were able to be twisted relative to each other. ... Sonys Dual Analog Controller (SCPH-1180) Sonys Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States and SCPH-1180e in Europe) is Sonys first attempt at a handheld analog controller for the PlayStation, and the predecessor to Sonys more popular DualShock and... It has been suggested that this article or section be merged with Dual Analog Controller. ...


The special edition of NFS II, Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide, the then-burgeoning 3D graphics standard used in 3dfx's Voodoo and Voodoo 2 graphics cards. Glide was a proprietary 3D graphics API developed by 3dfx used on their Voodoo graphics cards. ... The rewrite of this article is being devised at Talk:3D computer graphics/Temp. ... 3dfx Interactive was a company which specialized in the manufacturing of cutting-edge 3D graphics processing units and, later, graphics cards. ... 3dfx Interactive was a company which specialized in the manufacturing of cutting-edge 3D graphics processing units and, later, graphics cards. ... The Voodoo2 chip The Voodoo 2 was a GPU made by 3dfx. ... A graphics/video/display card/board/adapter is a computer component designed to convert the logical representation of visual information into a signal that can be used as input for a display medium. ...


Need for Speed: V-Rally (1997)

Main article: V-Rally
Screenshot of Need For Speed V-Rally

When the rights to release Eden Studios' V-Rally (a European game) to North America were acquired by Electronic Arts in late 1997, the game was renamed as Need for Speed: V-Rally in an attempt to boost sales.[citation needed] It received mixed reviews.[citation needed] Need for Speed: V-Rally (also known as V-Rally in European releases[5]) is a 1997 racing computer game, developed by Infogrames, published by Electronic Arts and released for the PlayStation. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Mike Gardner and Philip Love in 1967 Eden Studios is a commercial recording facility in West London. ... Need for Speed: V-Rally (also known as V-Rally in European releases[5]) is a 1997 racing computer game, developed by Infogrames, published by Electronic Arts and released for the PlayStation. ...


Need for Speed III: Hot Pursuit (1998)

PC version of Need For Speed III

Need for Speed III: Hot Pursuit added Hot Pursuit mode, in which the player either attempted to outrun the police or be the cop, arresting speeders. Need for Speed (NFS) is a series of video games by EA Games released on platforms including personal computers, Nintendo, and PlayStation 2 consoles. ... Image File history File links NFS_III_Hot_Pursuit_(PC),_pursued_race. ... Image File history File links NFS_III_Hot_Pursuit_(PC),_pursued_race. ...


NFS III took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. This game also is the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities have sprung up to create more vehicles which would otherwise be unavailable to the game. This article or section does not cite any references or sources. ...


Need For Speed: V-Rally 2 (1999)

Main article: V-Rally 2
Screenshot of Need For Speed V-Rally 2

V-Rally 2 (also known as Test Drive V-Rally for the U.S. Sega Dreamcast release and Need for Speed: V-Rally 2 for its U.S. PlayStation release) is a rally racing video game and sequel to V-Rally. It is succeeded by V-Rally 3. It was developed by Eden Studios and Atari Europe, and published by Atari Europe and Electronic Arts. Need for Speed: V-Rally 2 (also known as Test Drive V-Rally for the Sega Dreamcast and V-Rally 2 for the Windows-based personal computers) is a rally racing computer game and sequel to Need for Speed: V-Rally. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... A test drive is taking an automobile for a short drive to test its drivability and general operating state. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ...


Need for Speed: High Stakes (1999)

Main article: Need for Speed: High Stakes
PC version of Need for Speed: High Stakes

High Stakes (North America title) and Road Challenge (European and Brazilian title) was released in the summer of 1999. It was widely criticised for being too similar to NFS III, especially due to the fact that all of the tracks from NFS III were contained in NFS HS/RC (amongst others).[citation needed] Image File history File links Screenshot of Need for Speed: High Stakes (PC). ... Image File history File links Screenshot of Need for Speed: High Stakes (PC). ...


Nevertheless, High Stakes introduced several new types of gameplay: High Stakes, Getaway and Career. High Stakes is a racing mode in which the reward was the losing player's car. Getaway requires the player to outrun a pursuing police vehicle for a given time period. Career mode incorporates a monetary reward system that allowed a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. It is also the last game in the Need for Speed series to feature a split-screen two player mode introduced in Need for Speed II. Various methods to display multiple signals on a 16:9 screen: 1+3, 3+1 (4:3), 2×2, 3×3, 4×4 (16:9), 1+1 (8:9 vertical, 16:4½ horizontal), 4×3 (4:3), 1 in 12 (16:9). ...


Another innovation is the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race in Career mode, the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars, although the feature simply consists of switching between three upgrade levels for each car.


The PlayStation version of the game, released some months before the PC version, features improved gameplay. Only all-new tracks were implemented without the additional rehashes from NFS III in the PC version. Additionally, the AI in the game was more advanced; the five AIs such as Nemesis, Bully and others featured different driving characteristics (ie. Nemesis would hound the player until a slipup occurs, whilst Bully exhibits a more aggressive style, occasionally ramming into the player's vehicle). The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Garry Kasparov playing against Deep Blue, the first machine to win a chess game against a reigning world champion. ...


Need for Speed: Porsche Unleashed (2000)

Main article: Need for Speed: Porsche Unleashed
PC version of Need for Speed: Porsche Unleashed

Porsche Unleashed (North America and Latin America title), Porsche 2000 (European title) or simply Porsche (in Germany) is different from the previous versions because it featured only Porsches and featured a wealth of information regarding them. The cars handled more realistically than in any other NFS game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. The game is also the first in the series since the first NFS game to not feature a split screen mode. However, the game did contain a well constructed LAN multiplayer feature.[citation needed] In later years, it was released for the Game Boy Advance. Image File history File links Screenshot of Need for Speed: Porsche Unleashed (PC). ... Image File history File links Screenshot of Need for Speed: Porsche Unleashed (PC). ... World map showing North America A satellite composite image of North America. ... Latin America consists of the countries of South America and some of North America (including Central America and some the islands of the Caribbean) whose inhabitants mostly speak Romance languages, although Native American languages are also spoken. ... This article is about the auto company. ... Local area network scheme A local area network is a computer network covering a small geographic area, like a home, office, or group of buildings. ... This article does not adequately cite its references or sources. ... This article or section does not adequately cite its references or sources. ...


In terms of game construction, it is most often hailed as Need For Speed's best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. It features historical videos and many pictures of old photos of Porsche vehicles. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc. Many of the missions were considered to be really difficult. In addition, the graphics of the game were relatively impressive for the time the game was released.[citation needed]


Motor City Online (2001)

Main article: Motor City Online
Motor City Online

Although officially bearing no Need for Speed prefix,[1] Motor City Online, was an MMOG variation of Need for Speed released by EA Games on October 2001, featuring mostly American coupés and muscle cars from the 1930s to the 1970s. The game allowed players to pit each other in several modes of racing through the Internet, and were allowed customization of the player's driver, garage and vehicles. Motor City Online went offline in 2003. Motor City Online was a racing game/MMOG released by EA Games. ... Image File history File links Motor_City_Online_game. ... Image File history File links Motor_City_Online_game. ... World of Warcraft, a popular MMORPG A Massively Multiplayer Online Game (also called MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously. ... The Peugeot 406 Coupé, designed by Pininfarina 1990 Mercedes-Benz 560SEC coupé, noted for its large, angular design 1980s Volvo 480 two-box coupé 1997 Rover Vitesse Coupe, club coupe Mercedes CLS, a modern four-door coupé Gala-Coupé of Leopold II, Brussels 1970s Sunbeam Alpine fastback coupé A coup... The Pontiac GTO is a classic example of the muscle car. ...


Need for Speed: Hot Pursuit 2 (2002)

PC version of Need for Speed: Hot Pursuit 2

Need for Speed: Hot Pursuit 2 is the debut Need for Speed title of Blackbox Software and the first Need For Speed for the "sixth-generation" of consoles. Hot Pursuit 2 draws primarily from the gameplay and style of NFS III; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. Although the game allowed players to play as the police, the pursuit mode was drastically less realistic than preceding versions of NFS; players merely needed to "tap" a speeder a certain number of times to arrest them, as opposed to using actual police tactics such as the PIT maneuver or utilizing spike strips to immobilize a speeding vehicle. Need for Speed (NFS) is a series of video games by EA Games released on platforms including personal computers, Nintendo, and PlayStation 2 consoles. ... Image File history File links Screenshot of Need for Speed: Hot Pursuit 2 (PC). ... Image File history File links Screenshot of Need for Speed: Hot Pursuit 2 (PC). ... EA Canada is a video game developer located in Burnaby, British Columbia, close to Vancouver. ... The sixth-generation era (sometimes inaccurately referred to as the 128-bit era; see section below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... The PIT maneuver is a method, popular with US police departments, by which one car pursuing another can force the pursued vehicle to abruptly turn sideways to the direction of travel, causing the driver to lose control and stop. ... A spike strip is a device used to impede or stop the movement of automobiles by puncturing their tires. ...


For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 is also the first Need for Speed to forgo an original instrumental rock/techno soundtrack in favor of songs sung by licensed song artists under the EA Trax label. The game is also the first in the series to lack an in-car cockpit view that was available in preceding Need for Speed titles. EA Trax is the title of the in-game soundtracks on some of EA Games video games featuring up and coming artists, as well as mainstream artists. ...


While well-received by the press, it lacked the realism and sheer depth of Porsche Unleashed. Strangely, different versions of the game were produced for each system; the best version, according to the gaming press, was the PlayStation 2 version, with the Xbox, GameCube and PC versions generally considered inferior. (EA Seattle developed the inferior versions, they were not ports of the PS2 version which was developed by Black Box Games.) The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...


Need for Speed: Underground (2003)

Screenshot of Need For Speed: Underground

A complete re-imagining of the series' formula, Need for Speed: Underground shifts focus to the import tuner culture, offering a career mode that features a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. Races take place fully at night, and police pursuits were also forgone—characteristics that were reused in the sequel Need for Speed: Underground 2. Instead of hundred-thousand dollar exotics, Underground featured vehicles associated with import tuner culture. This, plus the increasingly arcade-like controls, became points of controversy for NFS fans. Despite this, Underground was commercially very successful. This may have been due to the popularization of the tuner culture along with hip hop culture, hence, increased sales of the game. Need for Speed: Underground is a racing video game, developed and published by Electronic Arts in 2003. ... Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 226 KB, MIME type: image/jpeg) A screenshot that depicts Need For Speed Underground. ... Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 226 KB, MIME type: image/jpeg) A screenshot that depicts Need For Speed Underground. ... The Import scene or Import racing scene refers to the subculture that revolves around modifying imported brand cars (commonly referred to as imports), especially those of Japanese brands, for street racing in the United States. ...


It is rumored that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture. EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models at all.


While the PC version of the game featured Internet multiplayer, it strangely lacked LAN multiplayer capabilities. This limitation could be overcome with the use of third party utilities.


Need for Speed: Underground 2 (2004)

PC version of Need for Speed: Underground 2

Need for Speed: Underground 2, the sequel to the commercial hit Need for Speed: Underground, was released on November 15, 2004. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game. Need for Speed: Underground 2 is a PlayStation 2 racing video game published and developed by Electronic Arts. ... Image File history File links Download high resolution version (1024x768, 835 KB)Screenshot from the video game Need for Speed 2. ... Image File history File links Download high resolution version (1024x768, 835 KB)Screenshot from the video game Need for Speed 2. ... November 15 is the 319th day of the year (320th in leap years) in the Gregorian calendar. ... 2004 2004 in games 2003 in video gaming 2005 in video gaming Notable events of 2004 in video gaming. ... Criterion Games is a Guildford, England based Game Developer best known for its work on the Burnout series of video games and the RenderWare middleware graphics engine coded by Criterion Software. ...


In Underground 2, the story continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races—just driving around the city (similar to Grand Theft Auto and Midnight Club II) and selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. The current design of the Grand Theft Auto logo. ... Midnight Club II is the first sequel to Midnight Club: Street Racing, published for the Xbox, PC, and PlayStation 2. ... Toyko Xtreme Racer is one of the first launch games released for Sega Dreamcast in 1999. ... A fourth-generation (2006-) Ford Explorer, the best-selling mid-size SUV in the United States A sport utility vehicle, or SUV, is a passenger vehicle which combines the towing capacity of a pickup truck with the passenger-carrying space of a minivan or station wagon. ...


The customization features in the game was significantly expanded to modifications that have no actual affect to vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than sheer flash (like the numerous carbon-fiber parts throughout the game that do not alter the performance characteristics of the vehicles). The game also features more extensive product placement for companies with no connection to auto racing, such as integrating the logo for Cingular Wireless, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay. Wikibooks has more about this subject: Marketing Product placement advertisements are promotional ads placed by marketers using real commercial products and services in media, where the presence of a particular brand is the result of an economic exchange. ... AT&T Inc. ...


Need for Speed: Underground Rivals (2005, PlayStation Portable)

Screenshot of Need For Speed: Underground Rivals

Based off the Underground series, Need for Speed: Underground Rivals is a PlayStation Portable (PSP) game released on February, March and September 2005 for Japan, the United States and Europe, respectively. In terms of design, the game is largely similar to the Underground series, allowing users to select and drive purchased cars from a garage, as well as customizing the vehicles (with body kits, vinyls, etc.). The game's soundtrack features both new songs and existing songs from past Need for Speed games. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and manufactured by Sony Computer Entertainment. ... World map showing the location of Europe. ...


In addition to cars from the import scene, Rivals features several American muscle cars, including those not featured in previous Need for Speed: Underground games, such as the 1969 Dodge Charger, the 1967 Ford Mustang, and the 1997 Chevrolet Corvette C5. There have been a number of vehicles bearing the Charger nameplate, but the name has generally denoted a performance model in the Dodge range. ... The Ford Mustang is an automobile produced by the Ford Motor Company, originally based on the Ford Falcon compact. ... The Chevrolet Corvette C5 is a sports car which started in 1997 and ended with the 2004 model year. ...


Need for Speed: Most Wanted (2005)

Main article: Need for Speed: Most Wanted
PC version of Need for Speed: Most Wanted

Need for Speed: Most Wanted was released on November 15, 2005, and is one of the first games released for the Xbox 360. Police chases make a comeback and represent a significant body of the gameplay, and includes the Grand Theft Auto-like free-roaming of Underground 2, but with less extensive vehicle customization features than in the Underground series. The story mode is presented in a significantly different style from Underground, with CGI effects mixed with live action. The mode also features a blacklist, consisting of 15 racers that the player must beat one-by-one to unlock parts, cars and tracks. Image File history File links Download high resolution version (1280x1024, 314 KB) Summary In-game screenshot of racing computer and video game Need for Speed: Most Wanted (PC, 2005). ... Image File history File links Download high resolution version (1280x1024, 314 KB) Summary In-game screenshot of racing computer and video game Need for Speed: Most Wanted (PC, 2005). ... November 15 is the 319th day of the year (320th in leap years) in the Gregorian calendar. ... 2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... The current design of the Grand Theft Auto logo. ...


A special "Black Edition" of Most Wanted was also released, which features additional races and challenges, and two bonus cars, a specially-tuned BMW E46 (M3) GTR and a 1967 Chevrolet Camaro, and also includes a Black Edition-only behind-the-scenes DVD. Both versions of Most Wanted are available for the PlayStation 2, GameCube, Xbox (and Xbox 360), and Windows-based PCs. The E46 automobile platform is the fourth generation of BMWs highly successful 3 Series entry-level luxury car / compact executive car. ... The BMW M3 is a sporty version of the popular compact BMW 3-Series automobile, made by BMW M. M3 models have been derived from the E30, E36 and E46 models. ... The Chevrolet Camaro is a pony car made in North America by the Chevrolet Motor Division of General Motors. ... DVD (also known as Digital Versatile Disc or Digital Video Disc) is an optical disc storage media format that can be used for data storage, including movies with high video and sound quality. ...


The PlayStation Portable port of Need for Speed: Most Wanted is Need for Speed: Most Wanted: 5-1-0. The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and manufactured by Sony Computer Entertainment. ...


Need for Speed: Most Wanted: 5-1-0 (2005, PlayStation Portable)

Main article: Need for Speed: Most Wanted
Screenshot of Need For Speed Most Wanted 5-1-0

Need for Speed: Most Wanted: 5-1-0 is a PlayStation Portable port of Most Wanted, released on the same day as its console and personal computer counterparts. Similar to Most Wanted, Most Wanted: 5-1-0 features a similar Blacklist 15 listing and Career Mode, with the addition of "Tuner Takedown", a "Be The Cop" mode not featured on Most Wanted. Most Wanted: 5-1-0 lacks many elements of its other console and PC counterparts, like cut scenes, a storyline and a free roam mode, and contains minor differences (including listing the real name of a Blacklist racer rather than his/her nickname). The title of the game is based off the numerals "5-1-0", which is the police code for street racing. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and manufactured by Sony Computer Entertainment. ...


Need for Speed: Cabron (2006)

Main article: Need for Speed: Carbon
PC version of Need for Speed: Carbon

Need for Speed: Carbon Nighttime racing and drift races have returned, possibly in response to the film The Fast and the Furious: Tokyo Drift and Initial D: The Movie. Carbon sees the return of nighttime-only racing, and a selection of cars similar to that of Most Wanted, including compact cars and sports cars associated with import culture, American muscle cars, and supercars. Carbon also introduces a new feature wherein the player is allowed to form a "crew", to which members may be assigned with specific tasks that aid the player in races. Image File history File links Download high-resolution version (1280x1024, 98 KB) A screenshot of Need For Speed Carbon in action without the FRAPS overlay. ... Image File history File links Download high-resolution version (1280x1024, 98 KB) A screenshot of Need For Speed Carbon in action without the FRAPS overlay. ... The Rambler American introduced in the late 1950s was an early compact car. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... The Pontiac GTO is a classic example of the muscle car. ... This article or section does not cite its references or sources. ...


The game was released on November 1, 2006 for Windows-based personal computers, followed by video game consoles and handheld game consoles. Carbon's handheld ports are known as Need for Speed Carbon: Own the City. November 1 is the 305th day of the year (306th in leap years) in the Gregorian calendar, with 60 days remaining. ... For the Manfred Mann album, see 2006 (album). ...


Need for Speed: Carbon: Own the City (2006, handheld consoles)

Main article: Need for Speed: Carbon

Need for Speed: Carbon: Own the City is a handheld console port of Carbon, released for the Nintendo DS, Game Boy Advance and PlayStation Portable. Like Most Wanted: 5-1-0, the game is a compacted port of Carbon, released at the same day as its console and personal computer counterparts. The game contains similar gameplay structures as Carbon, but is set in a location similar to that of the console and PC ports of Most Wanted. The game is notable as the first handheld Need for Speed game to feature a free-roam world.


Need for Speed: ProStreet (2007)

Main article: Need for Speed: ProStreet
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A screenshot from the official teaser trailer

Need for Speed: ProStreet is the latest title in the Need for Speed series. On the 21th of May 2007, EA published a teaser trailer of the next Need for Speed, in which the date 31 May, 2007 was mentioned, suggesting that more information would be released at that date, which turned out to be correct.[2] On May 25, 2007, the Polish magazine PLAY [3] printed an article about the upcoming game, calling it Need for Speed: Pro Street, and one of the screenshots included in the article shows a license plate on one of the cars that reads "PROSTREET".[4] This title was confirmed on May 31 when EA announced the game. Image File history File links No higher resolution available. ... Namcos Pac-Man was a hit, and became a universal phenomenon. ... Image File history File links Current_event_marker. ... Image File history File links This is a lossless scalable vector image. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... May 21 is the 141st day of the year (142nd in leap years) in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... It has been suggested that this article or section be merged into Trailer (film). ... May 31 is the 151st day of the year (152nd in leap years) in the Gregorian calendar. ... May 25 is the 145th day of the year (146th in leap years) in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... May 31 is the 151st day of the year (152nd in leap years) in the Gregorian calendar. ...


Key features of the game, suggested by early rumours and confirmed by the teaser trailer, include very advanced graphics, realistic damage modelling and more realistic racing, instead of the arcade-like racing of previous titles.[2][5][6] Graphics are visual presentations on some surface such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain. ... A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ... A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ...


The game is set for release on October 31, 2007 in North America and early November for other areas. October 31 is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... World map showing North America A satellite composite image of North America. ... Look up November in Wiktionary, the free dictionary. ...


References

  1. ^ the working title of Motor City Online was known as Need for Speed: Motor City. However, the product wasn't deemed up to the standards of the series; as such, the "Need for Speed" prefix was dropped during development. [citation needed]
  2. ^ a b NFS 11: First Teaser released!. NFS-Planet (2007-05-21). Retrieved on 2007-05-21.
  3. ^ NFS ProStreet: First preview. PLAY.
  4. ^ NFS 11: Pro Street?. NFS-Planet (2007-05-25). Retrieved on 2007-05-25.
  5. ^ NFS 11: New Infos!. NFS-Planet (2006-12-30). Retrieved on 2007-02-09.
  6. ^ NFS 11: New rumours. NFS-Planet (2007-02-11). Retrieved on 2007-02-11.

2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... May 21 is the 141st day of the year (142nd in leap years) in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... May 25 is the 145th day of the year (146th in leap years) in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... February 9 is the 40th day of the year in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... February 11 is the 42nd day of the year in the Gregorian calendar. ...

External links

  • Official NFS website
  • Official Need For Speed Polish website

  Results from FactBites:
 
Need for Speed: Underground 2 - Wikipedia, the free encyclopedia (543 words)
Need for Speed: Underground 2 is a multi-platform racing video game published and developed by Electronic Arts.
Need for Speed: Underground 2 provides several new features, such as a broader customization, new methodes of selecting races— the "cruising" mode (just driving around the city, similar to Grand Theft Auto) and selecting race "beacons".
Bearing similarities to the Initial D anime series, this mode features drift racing down a stretch of public hillside road (with the addition of traffic) instead of closed curcuits.
  More results at FactBites »


 

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