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Encyclopedia > New media

Contents

Image File history File links Merge-arrows. ... Audio & Visual Media Digital media (as opposed to analog media) usually refers to electronic media that work on digital codes. ...

Introduction

Until the 1980s media relied primarily upon print and analog broadcast models, such as those of television and radio. The last twenty-five years have seen the rapid transformation into media which are predicated upon the use of digital computers, such as the Internet and computer games. However, these examples are only a small representation of new media. The use of digital computers has transformed the remaining 'old' media, as suggested by the advent of digital television and online publications. Even traditional media forms such as the printing press have been transformed through the application of technologies such as image manipulation software like Adobe Photoshop and desktop publishing tools. An analog or analogue signal is any time continuous signal where some time varying feature of the signal is a representation of some other time varying quantity. ... The word broadcast can refer to: Broadcasting, the transmission of audio and video signals. ... This article needs a complete rewrite for the reasons listed on the talk page. ... Digital television (DTV) refers to the sending and receiving of moving images and sound by means of discrete (digital) signals, in contrast to the analog signals used by analog TV. Introduced in the late 1990s, this technology appealed to the television broadcasting business and consumer electronics industries as offering new... Photoshop redirects here. ...


New media rely on digital technologies, allowing for previously separate media to converge. Media convergence is defined as a phenomenon of new media and this can be explained as a digital media.“The idea of ‘new media’ captures both the development of unique forms of digital media, and the remaking of more traditional media forms to adopt and adapt to the new media technologies."[1] Convergence captures development futures from old media to new media. For example, we can easily see that people watch movies in the home on DVD these days instead of videocassettes. Concentration of media ownership (also known as media consolidation or media convergence) is a commonly used term among media critics, policy makers, and others to characterize ownership structure of media industries. ... Audio & Visual Media Digital media (as opposed to analog media) usually refers to electronic media that work on digital codes. ... DVD (also known as Digital Versatile Disc or Digital Video Disc - see Etymology) is a popular optical disc storage media format. ...


Also, it is true that people listen to music with their CD player and MP3 player instead of cassette player. The most prominent example of media convergence is the Internet, whereby the technology for video and audio streaming is rapidly evolving. The term convergence is disputed, with critics such as Lev Manovich pointing out that the 'old' medium of film could be seen as the convergence of written text (titles and credits), photography, animation and audio recording. Equally, Espen Aarseth has surveyed the ever increasing number of incompatible electronic appliances to critique the techno-utopian claims of convergence. The status of convergence is one of many such disputed claims regarding the revolutionary 'newness' of new media. A compact disc player or CD player is an electronic device to play audio from compact discs. ... A digital audio player (DAP) is a device that stores, organizes and plays digital music files. ... Concentration of media ownership (also known as media consolidation or media convergence) is a commonly used term among media critics, policy makers, and others to characterize ownership structure of media industries. ... Lev Manovich is Professor of Visual Arts, University of California, San Diego, USA where he teaches new media art and theory. ... Espen J. Aarseth is a major figure in the emerging field of video game studies. ...


While the term New Media is disputed - the technologies involved are now up to 25 years old, and therefore not new in the sense of recent innovations - Manovich has argued forcefully against the alternative term digital media in The Language of New Media (2001). Manovich contends that a digital process is one which is based on sampling a continuous (analog) one from the real world in order to re-present it. While computer based media fit into this description, as data is converted into binary code, so too does cinema - which functions by sampling time into a series of discrete images which are then played in rapid succession. Consequently, the term digital media signifies too broad a range of technologies for Manovich to consider it to be of any value within academic discourse.


Andrew L. Shapiro (1999) argues that the "emergence of new, digital technologies signals "a potentially radical shift of who is in control of information, experience and resources" (Shapiro cited in Croteau and Hoynes 2003: 322). W. Russell Neuman (1991) suggests that whilst the "new media" have technical capabilities to pull in one direction, economic and social forces pull back in the opposite direction. Thus, although social changes will occur, they "will be evolutionary, not revolutionary" (Croteau and Hoynes 2003: 322). According to Neuman, "We are witnessing the evolution of a universal interconnected network of audio, video, and electronic text communications that will blur the distinction between interpersonal and mass communication and between public and private communication" (Neuman cited in Croteau and Hoynes 2003: 322). Neuman argues that New Media:

  • Will alter the meaning of geographic distance.
  • Allow for a huge increase in the volume of communication.
  • Provide the possibility of increasing the speed of communication.
  • Provide opportunities for interactive communication.
  • Allow forms of communication that were previously separate to overlap and interconnect.

In place of the vague, hype infused terms often used to describe new media such as digitality, hypertextuality and interactivity, Manovich presents what he purports to be the principles of new media - which are not to be understood as fixed as laws - but general ways in which new media function.[2] These principles are listed as-

  1. Numerical Representation
  2. Modularity
  3. Automation
  4. Variability
  5. Transcoding

As an area of academic inquiry, new media studies has sought to understand the genealogies of new media platforms and texts; tracing the distinct pasts of digital computers and the media, and understanding how these paths came to intersect in the 1980s with the advent of GUI's and computers which were sufficiently powerful to run image manipulation programs. New media studies also seeks to map the potential trajectories of new media systems, and analyse their relationship(s) with democracy and the Habermasian notion of the public sphere. Modularity is a concept that has applications in the contexts of computer science, particularly programming, as well as cognitive science in investigating the structure of mind. ... This article does not cite any references or sources. ... In telecommunication, transcoding is the direct digital-to-digital conversion from one encoding scheme, such as voice LPC-10, to a different encoding scheme without returning the signals to analog form. ... GUI can refer to the following: GUI is short for graphical user interface, a term used to describe a type of interface in computing. ... Jürgen Habermas (IPA: ; born June 18, 1929) is a German philosopher and sociologist in the tradition of critical theory and American pragmatism. ... The public sphere is a concept in continental philosophy and critical theory that contrasts with the private sphere, and is the part of life in which one is interacting with others and with society at large. ...


Consequently it has been the contention of scholars such as Douglas Kellner and James Bohman that new media, and particularly the Internet provides the potential for a democratic postmodern public sphere, in which citizens can participate in well informed, non-hierarchical debate pertaining to their social structures. Contradicting these positive appraisals of the potential social impacts of new media are scholars such as Ed Herman and Robert McChesney who have suggested that the transition to new media has seen a handful of powerful transnational telecommunications corporations who own the majority achieve a level of global influence which was hitherto unimaginable. Douglas Kellner, born in 1943, is one of the most important “third generation” critical theorists in the tradition of the Frankfurt Institute for Social Research, or Frankfurt School. ... Postmodernity (also called post-modernity or the postmodern condition) is a term used by philosophers, social scientists, art critics and social critics to refer to aspects of contemporary art, culture, economics and social conditions that are the result of the unique features of late 20th century and early 21st century... Robert McChesney is a media critic, academic, and activist. ... It has been suggested that this article or section be merged with transnationalism. ... Copy of the original phone of Alexander Graham Bell at the Musée des Arts et Métiers in Paris Telecommunication is the assisted transmission of signals over a distance for the purpose of communication. ...


Recent contributions to the field such as Lister et al (2003) and Friedman (2005) have highlighted both the positive and negative potential and actual implications of new media technologies, suggesting that some of the early work into new media studies was guilty of technological determinism - whereby the effects of media were determined by the technology themselves, rather than through tracing the complex social networks which governed the development, funding, implementation and future development of any technology. This article is about the general notion of determinism in philosophy. ...


A host of companies, organizations, and institutions describe themselves as "new media". With this all-encompassing use of the term, "new media" can refer to any type of media that is used for public relations or marketing, if it is more electronically sophisticated than an animated flashing neon sign. Because this broad use of the term has a vague definition, it may be considered something of a buzzword. This article does not cite any references or sources. ...


Such marketing organizations may understand "new media" as another term for digital media, whilst others discussing the term tend to see it as more related to a hypothetical future of digital media. This narrower, more advanced use of the term doesn't just apply to digital media, but to the technological leaps themselves--from developing new concepts, products, or technology to pushing technological advances on items already in circulation. Next big thing redirects here. ...


New Media has become a significant element in everyday life. It allows people to communicate, bank, shop and entertain. The global network of the Internet, for instance, connects people and information via computers.[3] In this way the Internet, as a communication medium of New Media, overcomes the gap between people from different countries, permitting them to exchange opinions and information. Diverse means for this exist even within the context of the Internet, including chat rooms, Instant Messaging applications, forums, email messaging, online video and audio streaming and downloads, and voice-over-internet telecommunications. New Media is defined not only as a communication tool, but also as a tool for the commercial exchange of goods and services.[4] Consumer goods are for sale, and personal property may be auctioned, through the Internet. New Media is increasingly ubiquitous in everyday life. To adopt the phrase used by Lister et al in New Media, a Critical Introduction, those of us with access to the online world are now 'living in the interface'.[5] // Instant messaging (IM) is a form of real-time communication between two or more people based on typed text. ... E-mail, or email, is short for electronic mail and is a method of composing, sending, and receiving messages over electronic communication systems. ... This article is about the computer terms. ...


Some examples that usually fall within new media

What counts as new media is often debated, and is dependent on the definitions used. However, there are a few that have been widely accepted as forms of New Media. The following are fairly firmly established, or at least referenced by some companies that claim to deal in new media:

A mashup is a web application that combines data from more than one source into a single integrated tool; a typical example is the use of cartographic data from Google Maps to add location information to real-estate data from Craigslist, thereby creating a new and distinct web service that... Internet art (often called net art) is art or cultural production which uses the Internet as its primary medium or inspiration (but not necessarily as its subject). ... This article is about computer and video games. ... This article does not cite any references or sources. ... Look up Multimedia in Wiktionary, the free dictionary. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... Computer software (or simply software) refers to one or more computer programs and data held in the storage of a computer for some purpose. ... A website, Web site or WWW site (often shortened to just site) is a collection of webpages, that is, HTML/XHTML documents accessible via HTTP on the Internet; all publicly accessible websites in existence comprise the World Wide Web. ... It has been suggested that Online diary be merged into this article or section. ... A Wiki or wiki (pronounced wicky, weekee, or veekee; see pronunciation section below) is a website (or other hypertext document collection) that allows users to add content, as on an Internet forum, but also allows anyone to edit the content. ... E-mail, or email, is short for electronic mail and is a method of composing, sending, and receiving messages over electronic communication systems. ... An Internet kiosk with a touchscreen in Vienna, Austria in 2005 An Internet kiosk is a terminal that provides public Internet access. ... Digital TV set-top box Interactive television describes a number of techniques which allow viewers to interact with television content as they view it. ... Cell phone redirects here. ... A podcast is a series of digital-media files which are distributed over the Internet using syndication feeds for playback on portable media players and computers. ... Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links which provides a new context for non-linearity in literature and reader interaction. ... A graphical user interface (or GUI, pronounced gooey) is a method of interacting with a computer through a metaphor of direct manipulation of graphical images and widgets in addition to text. ...

Globalisation and new media

Flew (2002) stated that as a result of the evolution of new media technologies, globalisation occurs. Globalisation is generally stated as "more than expansion of activities beyond the boundaries of particular nation states".[6] Globalisation shortens the distance between people all over the world by the electronic communication (Carely 1992 in Flew 2002) and Cairncross (1998) expresses this great development as the "death of distance". New media "radically break the connection between physical place and social place, making physical location much less significant for our social relationships" (Croteau and Hoynes 2003: 311). Globalization is a term used to describe the changes in societies and the world economy that are the result of dramatically increased trade and cultural exchange. ...


"virtual communities" are being established online and transcend geographical boundaries, eliminating social restrictions. Rheingold (2000) describes these globalised societies as self-defined networks, which resemble what we do in real life. "People in virtual communities use words on screens to exchange pleasantries and argue, engage in intellectual discourse, conduct commerce, make plans, brainstorm, gossip, feud, fall in love, create a little high art and a lot of idle talk" (Rheingold cited in Slevin 2000: 91). For Sherry Turkle "making the computer into a second self, finding a soul in the machine, can substitute for human relationships" (Holmes 2005: 184). New media has the ability to connect like-minded others worldwide. A virtual community is a group whose members are connected by means of information technologies, typically the Internet. ... Das Rheingold (The Rhine Gold) is the first of the four operas that comprise Der Ring des Nibelungen (The Ring of the Nibelung), by Richard Wagner. ... Sherry Turkle (born 1948) is a clinical psychologist and a professor of Science, Technology and Society at the Massachusetts Institute of Technology. ...


While this perspective suggests that the technology drives - and therefore is a determining factor - in the process of globalisation, arguments involving technological determinism are generally frowned upon by mainstream media studies. [7][8] [9] Instead academics focus on the multiplicity of processes by which technology is funded, researched and produced, forming a feedback loop when the technologies are used and often transformed by their users, which then feeds into the process of guiding their future development.


While commentators such as Castells [10] espouse a 'soft determinism' [11] whereby they contend that 'Technology does not determine society. Nor does society script the course of technological change, since many factors, including individual inventiveness and entrpreneurialism, intervene in the process of scientific discovery, technical innovation and social applications, so the final outcome depends on a complex pattern of interaction. Indeed the dilemma of technological determinism is probably a false problem, since technology is society and society cannot be understood without its technological tools.' (Castells 1996:5) This however is still distinct from stating that societal changes are instigated by technological develoment, which recalls the theses of Marshall McLuhan [12] [13] Manuel Castells (full Spanish name: Manuel Castells Oliván[1]; born 1942 in Hellín, Albacete, Spain) is a sociologist, particularly associated with research into the information society and communications. ... “McLuhan” redirects here. ...


Manovich [14] and Castells [15] have argued that whereas mass media 'corresponded to the logic of industrial mass society, which values conformity over individuality,' (Manovich 2001:41) new media follows the logic of the postindustrial or globalised society whereby 'every citizen can construct her own custom lifestyle and select her idology from a large number of choices. Rather than pushing the same objects to a mass audience, marketing now tries to target each individual separately.' (Manovich 2001:42).


New Media as a Tool for Social Change

Social Movement Media has a rich and storied history that has changed at a rapid rate since New Media became widely used.[16] The Zapatista Army of National Liberation of Chiapas, Mexico were the first major movement to make widely recognized and effective use of New Media for communiques and organizing in 1994.[17] Since then, New Media has been used extensively by social movements to educate, organize, share cultural products of movements, communicate, coalition build, and more. The WTO Ministerial Conference of 1999 protest activity was another landmark in the use of New Media as a tool for social change. The WTO protests used media to organize the original action, communicate with and educate participants, and was used an an alternative media source.[18] The Indymedia movement also developed out of this action, and has been a great tool in the democratization of information, which is another widely discussed aspect of new media movement.[19] Some scholars even view this democratization as an indication of the creation of a "radical, socio-technical paradigm to challenge the dominant, neoliberal and technologically determinist model of information and communication technologies."[20] A less radical view along these same lines is that people are taking advantage of the internet to produce a grassroots globalization, one that is anti-neoliberal and centered on people rather than the flow of capital.[21] Of course, some are also skeptical of the role of New Media in Social Movements. Many scholars point out unequal access to new media as a hindrance to broad-based movements, sometimes even oppressing some within a movement.[22] Others are skeptical about how democratic or useful it really is for social movements, even for those with access.[23] There are also many New Media components that activists site as tools for change that have not been widely discussed as such by academics. Even Wikipedia, a site based on popular and democratized information, has been cited by some as such a tool. The flag of the EZLN. The Zapatista Army of National Liberation (Ejército Zapatista de Liberación Nacional, EZLN) is an armed revolutionary group based in Chiapas, one of the poorest states of Mexico. ... Location within Mexico Municipalities of Chiapas Country Mexico Capital Municipalities 118 Largest City Tuxtla Gutiérrez Government  - Governor Juan José Sabines Guerrero (PRD)  - Federal Deputies PRI: 7 PRD: 5  - Federal Senators PRI: 1 PRD: 1 PVEM: 1 Area Ranked 8th  - Total 74,211 km² (28,653 sq mi) Population (2005... {{Infobox Military Conflict |conflict=Battle of Seattle |date=November 30, 1999 |place=Seattle, Washington |result=WTO meetings delayed, $20,000,000 in damage |combatant1=Protesters, Rioters, Anarchists |combatant2=King County Sheriffs Office, Seattle Police Department |commander1= none |commander2=[[= Chief Norm Stamper |strength1=42,000+ |strength2=unknown}} A Rainforest Action... The Independent Media Center, also called Indymedia or the IMC, is a loose network of amateur or alternative media organizations and journalists who organize into decentralized collectives, normally around geographic locations. ...

Old media and new media

Old media are, for example, typewriters, vinyl record albums and eight-track magnetic tapes.[24] These media involve analog processes - ones which directly sample a continuous recording onto a physical medium, as opposed to new media which sample media as a numerical representation in binary code. Analog recording is the first way humans were able to store sounds for later playback. ...


The distinction between "new media" and old media is often indistinct due to the homogeneity of the term, which can conflate media where computers are the transmission medium and media where digitisation occurs to facilitate a new way of distributing a pre-existing medium. Whereas the Internet clearly marks a departure in terms of user experience and possibility, transferring a betamax tape onto DVD involves a far less dramatic change as the content of the media remains either identical, or slightly enhanced through digital manipulation of - for example - colour. The old media or legacy media are the traditional means of communication and expression that existed before the new media of the Internet. ... It has been suggested that Digitized be merged into this article or section. ... Sonys Betamax is the 12. ... DVD (also known as Digital Versatile Disc or Digital Video Disc - see Etymology) is a popular optical disc storage media format. ...


The term 'new media' gained popular currency in the mid 1990s as part of a marketing pitch for the proliferation of interactive educational and entertainment CD-ROMs. One of the key features of this early new media was the implication that corporations, not individual creators, would control copyright.[25]


The term then became far more widely used as the mass consumer internet began to emerge from 1995 onwards. The term 'new media' can be traced back to the 70s when it was described more as an impact on cultural studies of different aspects such as economic as well as social, it is only within the last 25 years that the term has taken on a more advanced meaning.


Interactivity and new media

Interactivity has become a key term for number of new media use options evolving from the rapid dissemination of Internet access point, the digitalization of the media, and media convergence. In 1984, Rice defined the new media as communication technologies that enable or facilitate user-to-user interactivity and interactivity between user and information. [26] Such as Internet replaces the "one-to-many" model of traditional mass communication with the possibility of a "many-to-many" web of communication. Any individual with the appropriate technology can now produce his or her online media and include images, text, and sound about whatever he or she chooses. [27] So the new media with technology convergence shifts the model of mass communication, and radically shapes the ways we interact and communicate with one another. ‹ The template below has been proposed for deletion. ... A digital system is one that uses discrete values rather than a continuous spectrum of values: compare analog. ... Concentration of media ownership (also known as media consolidation or media convergence) is a commonly used term among media critics, policy makers, and others to characterize ownership structure of media industries. ... ... Many-to-many is a term that describes the third major Internet computing paradigm. ...


Interactivity can be considered as a central concept in understanding new media, but different media forms possess different degree of interactivity [28], even some forms of digitized and converged media are not in fact interactive at all. Tony Feldman [29] considers digital satellite television as an example of a new media technology that uses digital compression to dramatically increase the number of television channels that can be delivered, and which changes the nature of what can be offered through the service, but does not transform the experience of television from the user’s point of view, as it lacks a more fully interactive dimension. It remains the case that interactivity is not an inherent characteristic of all new media technologies, unlike digitization and convergence. Satellite television is television delivered by way of communications satellites, as compared to conventional terrestrial television and cable television. ...


Terry Flew (2005) argues that "the global interactive games industry is large and growing, and is at the forefront of many of the most significant innovations in new media" (Flew 2005: 101). Interactivity is prominent in these online computer games such as World of Warcraft and The Sims. These games, developments of "new media", allow for users to establish relationships and experience a sense of belonging, despite temporal and spatial boundaries. These games can be used as an escape or to act out a desired life. Will Wright, creator of The Sims, "is fascinated by the way gamers have become so attached to his invention-with some even living their lives through it" [30]. New media have created virtual realities that are becoming mere extensions of the world we live in. World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ... This article is about a computer game that was released in year 2000. ... To meet Wikipedias quality standards, the lead section of this article may need to be expanded. ...


The new media industry

The new media industry shares a close association with many market segments in areas such as software/video game design, television, radio, and particularly advertising and marketing, which seeks to gain from the advantages of two-way dialogue with consumers primarily through the internet. The advertising industry has capitalized on the proliferation of new media with large agencies running multi-million dollar interactive advertising subsidiaries. In a number of cases advertising agencies have also set up new divisions to study new media. Public relations firms are taking advantage of the opportunities in new media through interactive PR practices. Computer software (or simply software) refers to one or more computer programs and data held in the storage of a computer for some purpose. ... Game design is the process of designing the content, background and rules of a game. ... // Advert redirects here. ... Next big thing redirects here. ... Interactive Advertising is the use of interactive media to promote and/or influence the buying decisions of the consumer in an online and offline environment. ... An advertising agency or ad agency is a service business dedicated to creating, planning and handling advertising (and sometimes other forms of promotion) for its clients. ... For the Arrested Development episode, see Public Relations (Arrested Development episode). ...


Within the advertising business there is a blurring of the distinction between creative (content) and the media (the delivery of this content). Now media itself is considered to be creative and the medium has indeed become the message.


In 1999 a Newsweek cover story featured the 20 "New Stars of the New Media." The magazine claimed a handful of newspreneurs were "changing the way Americans get their news." The Newsweek logo Newsweek is a weekly news magazine published in New York City and distributed throughout the United States and internationally. ...


According to Croteau and Hoynes (2003), people are spending more time online but visiting fewer web sites. People often access the same web sites, so many Internet sites are seldom visited and remain unknown. Well-known names such as Nike and Sony have an advantage on the Internet because they are already familier to users. Small companies are at a disadvantage because users do not even know they exist. Thus the merger of America Online (AOL) and Time Warner may predict the direction of New Media.[31] It is possible that New Media companies will merge with the established Old Media producers. Nike, Inc. ... Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $66. ... To meet Wikipedias quality standards, this article may require cleanup. ... Time Warner Inc. ...


Origins

New media can be seen to be a convergence between the history of two separate technologies: media and computing. These technologies both began back in the 1830s with Daguerre's daguerreotype and Babbage's Analytical Engine. In the absence of a more specific context, convergence denotes the approach toward a definite value, as time goes on; or to a definite point, a common view or opinion, or toward a fixed or equilibrium state. ... For the formal concept of computation, see computation. ... Louis Daguerre Louis-Jacques-Mandé Daguerre (1787 - 1851) was the Basque artist and chemist who is recognized for his invention of the Daguerreotype process of photography. ... An 1837 daguerreotype by Daguerre. ... Charles Babbage Charles Babbage (December 26, 1791 – October 18, 1871) was an English mathematician, analytical philosopher and (proto_) computer scientist who was the first person to come up with the idea of a programmable computer. ... The analytical engine, an important step in the history of computers, was the design of a mechanical general-purpose computer by the British professor of mathematics Charles Babbage. ...


Computers (for performing calculations) and modern media technologies (e.g. celluloid film, photographic plates, gramophone records) started to become inter-connected during the 20th century and these trajectories began to converge by the translation of existing media into binary information to be stored digitally on computers. Photographic plates were one of the earliest forms of photographic film, in which a light-sensitive emulsion of silver salts was applied to a glass plate. ... Manufacturers put records inside protective and decorative cardboard jackets and an inner paper sleeve to protect the grooves from dust and scratches. ... Converge denotes Converge PL a programming language developed by Laurence Tratt Converge, a metalcore band from Massachusetts For the mathematical meaning of this term see Convergence. ...


Therefore, new media can now be defined as "graphics, moving images, sounds, shapes, spaces, and texts that have become computable; that is, they comprise simply another set of computer data."[32]


New media can be defined not only as things you can see such as graphics, moving images, shapes, texts, and such. It is also things that cannot be seen, such as a Wi-Fi connection. Like radio or electricity, no one can see the Wi-Fi waves in the air floating through the air. But the Wi-Fi concept can be considered new media. So new media can be either concept-based, refer to a solid object, or both. Wi-Fi (IPA: ) is the common name for a popular wireless technology used in home networks, mobile phones, video games and more. ...


Finally, it should be noted that the term Time Based Media (and Time Based Art) was first introduced by UK video art pioneer David Hall in 1972 through his writings in various publications including Studio International. He also established the first Time Based Media undergraduate course at the University College for the Creative Arts, Kent, UK in 1972 (then Maidstone College of Art). Use of the term has since rapidly spread around the world, particularly among academics, to identify moving image and sound work by visual artists - a development arising only comparatively recently in the mid to late twentieth century.


See also

Audio & Visual Media Digital media (as opposed to analog media) usually refers to electronic media that work on digital codes. ... A screenshot of a web page. ... The Hollywood film strike of 2008 is an anticipated strike by three American labor unions representing employees of the film industry. ... Interactive media refers to media of Traditional information theory would describe interactive media as those media that establish two-way communication. ... Look up Multimedia in Wiktionary, the free dictionary. ... A Tag cloud (constructed by Markus Angermeier) 1 presenting some of the themes of Web 2. ... FILE Electronic Language International Festival // The Electronic Language International Festival (FILE) is a non-profit cultural organization, organized by artists Ricardo Barreto and Paula Perissinotto, whose purpose is to disseminate and to develop arts, technologies and scientific research, by means of exhibitions, debates, lectures, and courses. ... iPlayer - formerly iMP (Integrated Media Player; also referred to as Interactive Media Player) is a computer program being developed by the BBC to replace and extend its existing RealPlayer-based Radio Player and other streamed content. ...

References

Notes

  1. ^ Flew, Terry (2002) New Media: an Introduction, Oxford University Press, South Melbourne, pg.11
  2. ^ Manovich, Lev (2001). "The Language of New Media". MIT Press, Cambridge, Massachusetts. pg. 20
  3. ^ Croteau, David & Hoynes, William (2003) Media Society: Industries, Images and Audiences (third edition) Pine Forge Press, Thousand Oaks
  4. ^ Barr, Trevor (2002). The Internet and Online Communication, in Stuart Cunningham and Graeme Turner (eds) The Media & Communications in Australia, Allen & Unwin, Crows Nest
  5. ^ Lister, Martin, Dovey, Jon, Giddins, Seth. Grant, Iain. & Kelly, Kieran (2003) New Media: A Critical Introduction, London, Routledge
  6. ^ Thompson, John B. (1995). The Media and Modernity. Cambridge: Polity Press, pg. 150
  7. ^ Williams, Raymond (1974) 'Television: Technology and Cultural Form, London, Routledge
  8. ^ Durham, M & Kellner, Douglas (2001) Media and Cultural Studies Keyworks, Malden, Ma and Oxford, UK, Blackwell Publishing
  9. ^ Lister, Martin, Dovey, Jon, Giddings, Seth. Grant, Iain. & Kelly, Kieran (2003) "New Media: A Critical Introduction", London, Routledge
  10. ^ Castells, Manuel, (1996) Rise of the Network Society, The Information Age: Economy, Society and Culture volume 1, Massachusetts, Blackwell Publishing
  11. ^ Lister, Martin, Dovey, Jon, Giddins, Seth. Grant, Iain. & Kelly, Kieran (2003) New Media: A Critical Introduction, London, Routledge
  12. ^ McLuhan, Marshall (1962) The Gutenberg Galaxy: The Making of Typographic Man, London, Routledge and Kegan Paul
  13. ^ McLuhan, Marshall (1964) Understanding Media: The Extensions of Man, Toronto, McGraw Hill
  14. ^ Manovich, Lev (2001) 'The Language of New Media' MIT Press, Cambridge and London
  15. ^ Castells, Manuel, (1996) Rise of the Network Society, The Information Age: Economy, Society and Culture volume 1, Massachusetts, Blackwell Publishing
  16. ^ Atton, Chris "Reshaping Social Movement Media for a New Millennium." Social Movement Studies, 2, (2003)
  17. ^ Ibid.
  18. ^ Reed, TV, "Will the Revolution be Cybercast?"
  19. ^ Kellner, Douglas, "New Technologies, TechnoCities, and the Prospects for Democratization"
  20. ^ Preston, Paschal "Reshaping Communications: Technology, Information and Social Change," London:Sage, 2001
  21. ^ Kellner, Douglas, "Globalization and Technopolitics"
  22. ^ Wasserman, Herman, "Is a New Worldwide Web Possible? An Explorative Comparison of the Use of ICTs by Two South African Social Movements," African Studies Review, Volume 50, Number 1 (April 2007), pp. 109–131
  23. ^ Marmura, Stephen, "A net advantage? The internet, grassroots activism and American Middle-Eastern Policy," New Media Society 2008; 10; 247
  24. ^ Gitelman, Lisa. & Pingree, Geoffrey B. (Ed). (2003). New Media, 1740-1915. London: The MIT Press
  25. ^ KathrynCramer.com Official website
  26. ^ Schorr,A & Schenk,M & Campbell,W (2003),Communication Research and Media Science in Europe, Mouton de Gruyter, Berlin, pg. 57
  27. ^ Croteau, David & Hoynes, William (2003) Media Society: Industries, Images and Audiences (third edition), Pine Forge Press, Thousand Oaks, pg. 303
  28. ^ Flew, Terry (2002), New Media: An Introduction, Oxford University Press, UK, pg. 13
  29. ^ Feldman, Tony (1997) An Introduction to Digital Media, Routledege, London
  30. ^ Broken link
  31. ^ Croteau, David and Hoynes, William (2003) Media Society: Industries, Images and Audiences (third edition) Pine Forge Press, Thousand Oaks
  32. ^ Manovich, Lev (2001). "The Language of New Media". MIT Press, Cambridge, Massachusetts. pg. 20

Articles and books

  • (2003) in Wardrip-Fruin, Noah and Nick Montfort: The New Media Reader. The MIT Press. ISBN 0-262-23227-8. 
  • Croteau and Hoynes (2003) Media Society: Industries, Images and Audiences (third edition) Pine Forge Press: Thousand Oakes.
  • Flew and Humphreys (2005) "Games: Technology, Industry, Culture" in Terry Flew, New Media: an Introduction (second edition), Oxford University Press: South Melbourne.
  • Holmes (2005) "Telecommunity" in Communication Theory: Media, Technology and Society, Cambridge: Polity.
  • Turkle, Sherry (1996) "Who am We?" Wired magazine, 4.01, published January 1996,[1]
  • Andrade, Kara, Online media can foster community, Online News Association Convention, October 29, 2005.
  • Mark Tribe and Reena Jana, New Media Art, Taschen, 2006. ISBN 3822830410.
  • Foreword. Manovich, Lev. The Language of New Media, Cambridge: MIT Press, 2001. ISBN 0262632551.
  • Kennedy, Randy. "Giving New Life to Protests of Yore", The New York Times, July 28, 2007.
  • Immersive Ideals / Critical Distances : A Study of the Affinity Between Artistic Ideologies Based in Virtual Reality and Previous Immersive Idioms by Joseph Nechvatal 1999 Planetary Collegium
  • Oliver Grau, Virtual Art: From Illusion to Immersion, MIT-Press, Cambridge 2003
  • Oliver Grau (Ed.): Media Art Histories, MIT-Press, Cambridge 2007
MIT Press Books The MIT Press is a university publisher affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts. ... Joseph Nechvatal (1951–) is a post-conceptual digital artist and art theoretician known for creating computer-robotic assisted paintings and computer software animations, often using custom created computer viruses based in cellular automata models. ... WHAT IS THE PLANETARY COLLEGIUM? Founded and directed by Professor Roy Ascott, the Planetary Collegium is a worldwide transdisciplinary research community whose innovative structure involves collaborative work both in cyberspace and at regular meetings around the world. ... This article is about the city in England. ...

  Results from FactBites:
 
Website Design Norwich, Norfolk- Affinity New Media (157 words)
Affinity New Media is the multimedia division of the respected marketing communications Group, ETT.
Affinity New Media have been supporting regional, national and international clients since 1986.
With this pedigree, Affinity New Media is a company that you can safely and confidently entrust all your online communications requirements to, now and into the future.
New media - Wikipedia, the free encyclopedia (657 words)
New Media is a relatively new field of study that has developed around cultural practices with the computer playing a central role as the medium for production, storage and distribution.
New Media studies reflect on the social and ideological impact of the personal computer, computer networks, digital mobile devices, ubiquitous computing and virtual reality.
New media are also the common denominator of such disciplines as (new) media art (from Nam June Paik to net.art), (new) media activism, (new) media studies (from Marshall McLuhan to Lev Manovich) and journalistic media criticism (from Neil Postman to Howard Rheingold).
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