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Encyclopedia > Nintendo optical discs
Nintendo optical discs

Nintendo GameCube Game Disc (left) and Wii Optical Disc
 
Media type Read-only optical disc
Encoding Digital
Capacity GCN 80mm: 1.5 GB
Wii 120mm: 4.7 GB (8.5 GB dual layer)
Read mechanism Laser
Developed by Nintendo & Matsushita
Usage 80mm: Nintendo GameCube game media
120mm: Wii game media

Nintendo optical discs refer to the optical disc format used to distribute video games released by Nintendo. This includes the Nintendo GameCube Game Disc and Wii Optical Disc. Read-only memory (usually known by its acronym, ROM) is a class of storage media used in computers and other electronic devices. ... “Optical media” redirects here. ... Graphical representations of electrical data: analog audio content format (red), 4-bit digital pulse code modulated content format (black). ... For other uses, see Digital (disambiguation). ... This article is about the unit of measurement. ... This article is about the unit of measurement. ... This article is about the unit of measurement. ... For other uses, see Laser (disambiguation). ... For the video game system, see Nintendo Entertainment System. ... Matsushita Electric Industrial Co. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... “Optical media” redirects here. ... Namcos Pac-Man is one of the most popular video games ever made. ... For the video game system, see Nintendo Entertainment System. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...


Format

The Nintendo GameCube Game Disc is the medium for the Nintendo GameCube, created by Matsushita, and later extended for use on the Wii through backward compatibility.[1] The GameCube Game Disc is a 1.5GB, 8-cm miniDVD based technology which reads at a constant angular velocity from disc edge to disc center.[2] It was chosen by Nintendo to prevent copyright infringement of its games,[3] to avoid licensing fees to the DVD Forum and to reduce loading times. A recording medium is a physical material that holds information expressed in any of the existing recording formats. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Matsushita Electric Industrial Co. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... In technology, especially computing (irrespective of platform), a product is said to be backward compatible (or upward compatible) when it is able to take the place of an older product, by interoperating with other products that were designed for the older product. ... There are two types of MiniDVD cDVD, which are 80-mm versions of the 120-mm DVD mini-DVD, which are standard CDs filled with the DVD-video format // cDVD A Mini-DVD-RAM with DVD Round Holder. ... Constant Angular Velocity (CAV) refers to how information is written to or read from a rotating data disk. ... The copyright infringement of software (also known as software piracy) refers to several practices when done without the permission of the copyright holder: Creating a copy and/or selling it. ... The DVD Forum is an international organization composed primarily of hardware and software companies that use and develop the DVD format. ...

BCA Mark on an 8cm DVD

The GameCube Game Disc was criticized for its relatively small storage, as some games with large amounts of data have needed to be placed across two discs, such as Resident Evil 4, Metal Gear Solid: The Twin Snakes and Tales of Symphonia. Full-motion video scenes and audio for a few also had to be slightly more compressed to fit on a single disc, reducing their quality. Prior to the Nintendo GameCube, Nintendo consoles traditionally used cartridge-based media. Image File history File linksMetadata Download high-resolution version (2832x2128, 319 KB) Own picture, taken and made by self. ... Image File history File linksMetadata Download high-resolution version (2832x2128, 319 KB) Own picture, taken and made by self. ... This is a list of games with two discs for the Nintendo GameCube video game system, organized alphabetically by North American release name (when available). ... Resident Evil 4, known in Japan as biohazard 4 ), is a third-person shooter, published and developed by Capcom. ... Metal Gear Solid: The Twin Snakes is a stealth-based game that was developed by Silicon Knights and Konami for the GameCube and released in March 2004. ... Tales of Symphonia ) is a video game first released for the Nintendo GameCube and later for the PlayStation 2. ...


For the Wii, Nintendo extended the technology to use a full size 12-cm, 4.7/8.5 GB DVD-based disc, enabling it to have the benefits of the Nintendo GameCube Game Disc, while having the standard capacity of a double-layer DVD-ROM. Although the Wii can utilize double-layer DVD-ROM discs, all titles were single-layer up until the release of Super Smash Bros. Brawl. With the release of Super Smash Bros. Brawl, Nintendo has admitted that some Wii systems have trouble reading dual-layer discs due to a dirty laser lens. Nintendo is repairing systems with dual-layer problems free of charge, regardless of warranty status.[4] Super Smash Bros. ...


Burst Cutting Area (BCA)

Each Nintendo optical disc contains a BCA mark, a type of bar code that is written to the disc with a YAG laser. Another example of DVD media with BCA marks is the discontinued DIVX format.


A BCA mark is visible to the naked eye. It should not be confused with the IFPI mark that is on all optical discs. BCA is described in Annex K of the DVD physical specification, and can be seen between radius 22.3mm (+0.0/-0.4mm) and 23.5mm (+/-0.5mm). The International Federation of the Phonographic Industry (IFPI) is the organisation that represents the interests of the recording industry worldwide. ...


References

  1. ^ Casamassina, Matt (2006-09-12). IGNcube's Nintendo "Revolution" FAQ. IGN. Retrieved on 2006-09-07.
  2. ^ Dipert, Brian (2005-08-04). Beating the blue-laser blues. EDN. Retrieved on 2006-09-07.
  3. ^ GameSpy Staff (2003-07-30). Beginner's Guide: GameCube. GameSpy. Retrieved on 2006-09-07.
  4. ^ Nintendo of America. Repair Form for U.S. Residents. Nintendo of America. Retrieved on 2008-03-09.
Matt Casamassina (born December 1975) is a video game journalist working for IGN. He is the author of many reviews and previews of Nintendo games,[1] and the editor-in-chief of the IGN Nintendo Team. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 255th day of the year (256th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 216th day of the year (217th in leap years) in the Gregorian calendar. ... The June, 22, 2006 issue of EDN. EDN (ISSN 0012-7515) is a magazine published by the Reed Electronics Group, an arm of Reed Business Information, which is a division of Reed Elsevier. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 211th day of the year (212th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Nintendo Corporation, Limited (Japanese: 任天堂; Ninten is translated roughly as leave luck to heaven or in heavens hands, do is a common suffix for names of shops or laboratories; TSE: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 68th day of the year (69th in leap years) in the Gregorian calendar. ... Game console redirects here. ... Packaging for the Color TV game (6) Nintendos Color TV Game Series debuted in 1977 with the Color TV Game 6. ... “NES” redirects here. ... Legend of Zelda Famicom Disk The Family Computer Disk System , FDS) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ... The NES 2 alongside its similarly redesigned dog bone game controller The NES 2 is a compact redesign of the original Nintendo Entertainment System (NES) video game console from Nintendo. ... The AV Famicom The AV Family Computer was a redesign of the original Family Computer video game console released by Nintendo in Japan in the early 1990s. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... Super Game Boy Box art. ... The BS-X logo. ... Nintendos Virtual Boy ) (also known as the VR-32 during development) was the first portable game console capable of displaying true 3D graphics. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... The Nintendo 64DD is an expansion system for the Nintendo 64. ... This article is about the home console. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... WaveBird controller The WaveBird Wireless Controller is an RF-based wireless controller manufactured by Nintendo for the GameCube video game console. ... The Panasonic Q multimedia console was a Nintendo GameCube with the ability to play DVDs, audio CDs, MP3 and CDs as well as several other features. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... A handheld game console is a lightweight, portable electronic machine for playing video games. ... (New Wide Screen), 1982 The Game & Watch (G&W) series were handheld electronic games made by Nintendo and created by its game designer Gunpei Yokoi from 1980 to 1991. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ... The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ... The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ... “GBA” redirects here. ... The Game Boy Advance SP ), released in February 2003, is an upgraded version of Nintendos Game Boy Advance. ... Game Boy Micro , trademarked Game Boy micro) is a handheld game console developed and manufactured by Nintendo. ... NDS redirects here. ... The Nintendo DS Lite ) (sometimes abbreviated DSLite is a dual-screen handheld game console developed and manufactured by Nintendo. ... An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ... The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ... The Nintendo Vs. ... The Play Choice 10 was a stand-up arcade video game hardware unit, for which the unit owner could purchase up to ten arcade games. ... The Nintendo Super System is an arcade system, which was used to preview Super Nintendo games in the U.S.. It was basically a Super Nintendo set up to use a menu which allowed the player to play the games for a certain amount of time depending on how many... The Triforce is an arcade system board developed jointly by Nintendo, Namco, and Sega, with the first games appearing in 2002. ... The Nintendo Gateway Systems was a proprietary hardware /software system available on commercial aircraft and hotel properties. ... For other uses of R.O.B., see Rob. ... The Japanese Nintendo Power Glove, manufactured by PAX The Power Glove (1989) is a controller accessory for the Nintendo Entertainment System designed by the team of Grant Goddard and Sam Davis for Abrams/Gentile Entertainment, made by Mattel in the United States and PAX in Japan. ... DK Bongos DK Bongos are drum-like controllers for the Nintendo GameCube game series Donkey Konga, Donkey Konga 2, Donkey Konga 3, and Donkey Kong: Jungle Beat. ...


 

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