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Encyclopedia > Nonogram
Example of a nonogram puzzle being solved. The steps of the process are grouped together a bit.

Nonograms are picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups. Paint By Number was 3s first album. ... An editor has expressed a concern that the subject of the article does not satisfy the notability guideline or one of the following guidelines for inclusion on Wikipedia: Biographies, Books, Companies, Fiction, Music, Neologisms, Numbers, Web content, or several proposals for new guidelines. ... Picross DS is a puzzle video game based upon picross developed by Jupiter and published by Nintendo for the Nintendo DS handheld video game console. ... Image File history File links Paint_by_numbers_Animation. ... Image File history File links Paint_by_numbers_Animation. ... A logic puzzle is a puzzle deriving from the mathematics field of deduction. ...


These puzzles are often black and white but can also have some colors. If they are colored, the number clues will also be colored in order to indicate the color of the squares. Two differently colored numbers may or may not have a space in between them. For example, a black four followed by a red two could mean four black spaces, some empty spaces, and two red spaces, or it could simply mean four black spaces followed immediately by two red ones.


Although there are no theoretical limits on the size of a nonogram, most do not exceed 100x100.

Contents

Names

Nonograms are also known by many other names, including Paint by Numbers, Griddlers, Pic-a-Pix, Picross, Pixel Puzzles, Crucipixel, Edel, FigurePic, Grafilogika, Hanjie, Illust-Logic, Japanese Crosswords, Japanese Puzzles, Kare Karala!, Logic Art, Logic Square, Logicolor, Logik-Puzzles, Logimage, Obrazki logiczne, Zakódované obrázky, Maľované krížovky, Oekaki Logic, Oekaki-Mate, Paint Logic, Shchor Uftor and Tsunami. They have also been called Paint by Sudoku, although this name is entirely inaccurate. Crossword is a game. ... This article is about the logic puzzle. ...


History

Tetsuya Nishio (left) with Dave Green, president of Conceptis
Tetsuya Nishio (left) with Dave Green, president of Conceptis

In 1987, Non Ishida, a Japanese graphics editor, won a competition in Tokyo by designing grid pictures using skyscraper lights which are turned on or off. At the same time and with no connection, a professional Japanese puzzler named Tetsuya Nishio invented the same puzzles.[citation needed] Image File history File links Nishio_and_green. ... Image File history File links Nishio_and_green. ...


Paint by numbers puzzles started appearing in Japanese puzzle magazines. Nintendo picked up on this puzzle fad and in 1995 released two "Picross" (Picture Crossword) titles for the Game Boy and nine for the Super Famicom (eight of which were released in two-month intervals for the Nintendo Power Super Famicom Cartridge Writer as the "NP Picross" series) in Japan. Only one of these, Mario's Picross for the Game Boy, was released outside of Japan. Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... For other uses, see FAD (disambiguation). ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... This article should be merged with Super Nintendo Entertainment System The Super Famicom design differed from that of the American SNES, though the controllers are almost the same. ... The Marios Picross game for the Game Boy and Super Famicom is a collection of nonogram logic puzzles (also called Paint by Number, Griddlers, etc. ...


In 1988, Non Ishida published three picture grid puzzles in Japan under the name of "Window Art Puzzles".


In 1990, James Dalgety in the UK invented the name Nonograms after Non Ishida, and The Sunday Telegraph started publishing them on a weekly basis. This article deals with The Daily Telegraph in Britain, see The Daily Telegraph (Australia) for the Australian publication The Daily Telegraph is a British broadsheet newspaper founded in 1855. ...


In 1993, First book of Nonograms was published by Non Ishida in Japan. The Sunday Telegraph published a dedicated puzzle book titled the "Book of Nonograms". Nonograms were also published in Sweden, United States, South Africa and other countries.


In 1995, paint by numbers started appearing on hand held electronic toys such as Game Boy and on other plastic puzzle toys. Increased popularity in Japan launched new publishers and by now there were several monthly magazines, some of which contained up to 100 puzzles.


In 1996, the Japanese arcade game Logic Pro was released by Deniam Corp, with a sequel released the following year.


In 1998, The Sunday Telegraph ran a competition to choose a new name for their puzzles. Griddlers was the winning name that readers chose.


In 1999, Paint by numbers were published by Sanoma Uitgevers in Holland, Puzzler Media (formerly British European Associated Publishers) in the UK and Nikui Rosh Puzzles in Israel.


In 2007, Nintendo released another version of Picross, this time for their Nintendo DS console. Picross DS is a puzzle video game based upon picross developed by Jupiter and published by Nintendo for the Nintendo DS handheld video game console. ... NDS redirects here. ...


Today, magazines with nonogram puzzles are published in the USA, UK, Germany, Netherlands, Italy, Hungary, Finland and many other countries.


Solution techniques

In order to solve a puzzle, one needs to determine which cells are going to be boxes and which are going to be empty. Determining which cells are to be empty (called spaces) is as important as determining which are to be filled (called boxes). Later in the solving process, the spaces help to determine where a clue (continuing block of boxes and a number in the legend) may spread. Solvers usually use a dot or a cross to mark cells that are spaces for sure.


It is also important never to guess. Only cells that can be determined by logic should be filled. If guessing, a single error can spread over the entire field and completely ruin the solution. It usually comes to the surface only after a while, when it is very difficult to correct the puzzle. Only advanced and experienced solvers are usually able to fix it completely and finish such ruined puzzles.


The hidden picture plays no part in the solving process. Even if it is obvious from the picture that a cell will be a box, it is usually treacherous to rely on it. The picture, however, may help find and eliminate an error.


Simpler puzzles can usually be solved by a reasoning on a single row only (or a single column) at each given time, to determine as many boxes and spaces on that row as possible. Then trying another row (or column), until there are rows that contain undetermined cells.


Some more difficult puzzles may also require several types of "what if?" reasoning that include more than one row (or column). This works on searching for contradictions: When a cell cannot be a box, because some other cell would produce an error, it will definitely be a space. And vice versa. Advanced solvers are sometimes able to search even deeper than into the first "what if?" reasoning. It takes, however, a lot of time to get some progress. Reductio ad absurdum (Latin: reduction to the absurd) also known as an apagogical argument, reductio ad impossibile, or proof by contradiction, is a type of logical argument where one assumes a claim for the sake of argument, derives an absurd or ridiculous outcome, and then concludes that the original assumption...


Simple boxes

At the beginning of the solution a simple method can be used to determine as many boxes as possible. This method uses conjunctions of possible places for each block of boxes. For example, in a row of ten cells with only one clue of 8, the bound block consisting of 8 boxes could spread from

  • the right border, leaving two spaces to the left;
  • the left border, leaving two spaces to the right;
  • or somewhere in between.

In result, the block will spread for sure through the conjunction in the middle. Image File history File links Paint_by_numbers_-_Solving_-_Example1. ...


The same of course applies when there are more clues in the row. For example, in a row of ten cells with clues of 4 and 3, the bound blocks of boxes could be

  • crowded to the left, one next to the other, leaving two spaces to the right;
  • crowded to the right, one just next to the other, leaving two spaces to the left;
  • or somewhere between.

Consequently, the first block of four boxes definitely includes the third and fourth cells, while the second block of three boxes definitely includes the eighth cell. Boxes can therefore be placed in the third, fourth and eighth cells. Important note: When determining boxes in this way, boxes can be placed in cells only when the same block overlaps; in this example, although two blocks overlap in the sixth cell, they are different blocks, and so it cannot yet be said whether or not the sixth cell will contain a box. Image File history File links Paint_by_numbers_-_Solving_-_Example2. ...


Simple spaces

This method consists of determining spaces by searching for cells that are out of range of any possible blocks of boxes. For example, considering a row of ten cells with boxes in the fourth and ninth cell and with clues of 3 and 1, the block bound to the clue 3 will spread through the fourth cell and clue 1 will be at the ninth cell.

First, the clue 1 is complete and there will be a space at each side of the bound block. Image File history File links Paint_by_numbers_-_Solving_-_Example3. ...


Second, the clue 3 can only spread somewhere between the second cell and the sixth cell, because it always has to include the fourth cell; however, this may leave cells that may not be boxes in any case, i.e. the first and the seventh.


Note: In this example all blocks are accounted for; this is not always the case. The player must be careful for there may be clues or blocks that are not bound to each other yet.


Forcing

In this method, the significance of the spaces will be shown. A space placed somewhere in the middle of an uncompleted row may force a large block to one side or the other. Also, a gap that is too small for any possible block may be filled with spaces.

For example, considering a row of ten cells with spaces in the fifth and seventh cells and with clues of 3 and 2: Image File history File links Paint_by_numbers_-_Solving_-_Example4. ...

  • the clue of 3 would be forced to the left, because it could not fit anywhere else.
  • the empty gap on the sixth cell is too small to accommodate clues like 2 or 3 and may be filled with spaces.
  • finally, the clue of 2 will spread through the ninth cell according to method Simple Boxes above.

Glue

Sometimes, there is a box near the border that is not farther from the border than the length of the first clue. In this case, the first clue will spread through that box and will be forced to the right by the border.

For example, considering a row of ten cells with a box in the third cell and with a clue of 5, the clue of 5 will spread through the third cell and will continue to the fifth cell because of the border. Image File history File links Paint_by_numbers_-_Solving_-_Example5. ...


Note: This method may also work in the middle of a row, further away from the borders.

  • A space may act as a border, if the first clue is forced to the right of that space.
  • The first clue may also be preceded by some other clues, if all the clues are already bound to the left of the forcing space.

Image File history File links Paint_by_numbers_-_Solving_-_Example6. ...

Joining and splitting

Boxes closer to each other may be sometimes joined together into one block or split by a space into several blocks. When there are two blocks with an empty cell between, this cell:

  • will be a space, if joining the two blocks by a box would produce a too large block;
  • and will be a box, if splitting the two blocks by a space would produce a too small block that does not have enough free cells around to spread through.

For example, considering a row of fifteen cells with boxes in the third, fourth, sixth, seventh, eleventh and thirteenth cell and with clues of 5, 2 and 2:

  • the clue of 5 will join the first two blocks by a box into one large block, because a space would produce a block of only 4 boxes that is not enough there;
  • and the clues of 2 will split the last two blocks by a space, because a box would produce a block of 3 continuous boxes, which is not allowed there.
  • Note: The illustration picture also shows how the clues of 2 will be further completed. This is, however, not part of the Joining and splitting technique, but the Glue technique described above.

Image File history File links Paint_by_numbers_-_Solving_-_Example7. ...

Punctuating

To solve the puzzle, it is usually also very important to enclose each bound and/or completed block of boxes immediately by separating spaces as described in Simple spaces method. Precise punctuating usually leads to more Forcing and may be vital for finishing the puzzle. Note: The examples above did not do that only to remain simple.


Mercury

Mercury is a special case of Simple spaces technique. Its name comes from the way mercury pulls back from the sides of a container. General Name, Symbol, Number mercury, Hg, 80 Chemical series transition metals Group, Period, Block 12, 6, d Appearance silvery Standard atomic weight 200. ...

If there is a box in a row that is in the same distance from the border as the length of the first clue, the first cell will be a space. This is because the first clue would not fit to the left of the box. It will have to spread through that box, leaving the first cell behind. Furthermore, when the box is actually a block of more boxes to the right, there will be more spaces at the beginning of the row, determined by using this method several times. Image File history File links Paint_by_numbers_-_Solving_-_Example8. ...


Contradictions

Some more difficult puzzles may also require advanced reasoning. When all simple methods above are exhausted, searching for contradictions may help. It is wise to use a pencil (or other color) for that in order to be able to undo the last changes. The procedure includes: Reductio ad absurdum (Latin: reduction to the absurd) also known as an apagogical argument, reductio ad impossibile, or proof by contradiction, is a type of logical argument where one assumes a claim for the sake of argument, derives an absurd or ridiculous outcome, and then concludes that the original assumption...

  1. Trying an empty cell to be a box (or then a space).
  2. Using all available methods to solve as much as possible.
  3. When an error is found, the tried cell will not be the box for sure. It will be a space (or a box, if space was tried).

Image:Paint by numbers - Solving - Example9.png Image File history File links Paint_by_numbers_-_Solving_-_Example9. ...


In this example a box is tried in the first row, which leads to a space at the beginning of that row. The space then forces a box in the first column, which glues to a block of three boxes in the fourth row. However, that is wrong because the third column does not allow any boxes there, which leads to a conclusion that the tried cell must not be a box, so it must be a space.


The problem of this method is that there is no quick way to tell which empty cell to try first. Usually only a few cells lead to any progress, and the other cells lead to dead ends. Most worthy cells to start with may be:

  • cells that have many non-empty neighbors;
  • cells that are close to the borders or close to the blocks of spaces;
  • cells that are within rows that consist of more non-empty cells.

Deeper recursion

Some puzzles (one such is known as Old tree) may require to go deeper with searching for the contradictions. This is, however, not possible simply by a pen and pencil, because of the many possibilities that need to be searched.


Multiple rows

In some cases, reasoning over a set of rows may also lead to the next step of the solution even without contradictions and deeper recursion. However, finding such sets is usually as difficult as finding contradictions.


Multiple solutions

There are puzzles that have several feasible solutions (one such is a picture of a simple chessboard). In these puzzles, all solutions are correct by the definition, but not all must give a reasonable picture. Chessboard Chessboard with Staunton chess pieces A chessboard is often painted or engraved on a chess table. ...


Nonograms in computing

Solving nonogram puzzles is an NP-complete problem.[1] No known deterministic algorithm exists yet, which could solve any given nonogram puzzle in a polynomial time complexity. In other words, for many puzzles, all known algorithms do not reach solution in a reasonable amount of time. In complexity theory, the NP-complete problems are the most difficult problems in NP, in the sense that they are the ones most likely not to be in P. The reason is that if you could find a way to solve an NP-complete problem quickly, then you could use... The term deterministic may refer to: the more general notion of determinism from philosophy, see determinism a type of algorithm as discussed in computer science, see deterministic algorithm scientific determinism as used by Karl Popper and Stephen Hawking deterministic system in mathematics deterministic system in philosophy deterministic finite state machine... In mathematics, computing, linguistics, and related disciplines, an algorithm is a finite list of well-defined instructions for accomplishing some task that, given an initial state, will terminate in a defined end-state. ... Complexity theory is part of the theory of computation dealing with the resources required during computation to solve a given problem. ...


This is usually not an issue for published puzzles. Published puzzles are constructed and verified, so that they are solvable by humans. Any puzzle a human can be expected to solve in a reasonable amount of time can also be solved by a computer.


Other picture logic puzzles

Triddlers are an offshoot that uses triangle shapes instead of squares.


Paint by pairs or Link-a-Pix consists of a grid, with numbers filling some squares; pairs of numbers must be located correctly and connected with a line filling a total of squares equal to that number. There is only one unique way to link all the squares in a properly-constructed puzzle. When completed, the squares that have lines are filled; the contrast with the blank squares reveals the picture. (As above, colored versions exist that involving matching numbers of the same color.)


Fill-a-Pix also uses a grid with numbers within. In this format, each number indicates how many of the squares immediately surrounding it, and itself, will be filled. A square marked "9," for example, will have all 8 surrounding squares and itself filled. If it is marked "0" those squares are all blank.


Maze-a-Pix uses a maze in a standard grid. When the single correct route from beginning to end is located, each 'square' of the solution is filled in (alternatively, all non-solution squares are filled in) to create the picture.


Tile Paint is another type of picture logic puzzle by Nikoli. It works like regular nonograms except that it only specifies the total number of squares in each row or column that will be filled in and irregular sections within the grid have borders around them that indicate that, if one of the squares within it is filled in, all of them must be filled in.


Nintendo's Picross

As noted above, the Game Boy saw its own version, titled Mario's Picross (Mario no Picross in Japan). The game was initially released in Japan on March 14, 1995 to decent success. However, the game failed to become a hit in the U.S. market, despite a heavy ad campaign by Nintendo. The game is of an escalating difficulty, with successive puzzle levels containing larger puzzles. Each puzzle has a limited amount of time to be cleared. Hints (line clears) may be requested at a time penalty, and mistakes made earn time penalties as well (the amount increasing for each mistake). Mario's Picross 2 was released later for Game Boy and Mario's Super Picross for the Super Famicom, neither of which were translated for the U.S. market (Mario's Super Picross was, however, later released on the Wii Virtual Console's PAL service on September 14, 2007, as part of its 'Hanabi Festival'). Both games introduced Wario's Picross as well, featuring Mario's nemesis in the role. These rounds vary by removing the hint function, and mistakes are not penalized — at the price that mistakes are not even revealed. These rounds can only be cleared when all correct boxes are marked, with no mistakes. The time limit was also removed. Nintendo also released eight Nintendo Power Picross volumes over the Japanese Satellaview system in Japan, each a new set of puzzles without the Mario characters. The Marios Picross game for the Game Boy and Super Famicom is a collection of nonogram logic puzzles (also called Paint by Number, Griddlers, etc. ... is the 73rd day of the year (74th in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... This game is the Super Famicom adaptation of the original Game Boy game, Marios Picross. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... This article is about Nintendos emulation feature and download service. ... The BS-X logo. ...


More recently, Nintendo has released Picross DS for the Nintendo DS portable system. It contains several stages of varying difficulty, from 5x5 grids to 25x20 grids. Normal mode will tell you if you made an error (with a time penalty) and free mode will not tell you whether you made an error. A hint is available before starting the puzzle in all modes; the game reveals a complete row and column at random. Additional puzzles are available through Nintendo's Wi-Fi server; some of the original Mario Picross puzzles are available. Nintendo has been making new releases available bi-weekly. Picross DS was released in Europe and Australia on 11 May 2007 and in the United States on July 30, 2007 and has been received well by critics, labelling the game "Addictive". Picross DS is a puzzle video game based upon picross developed by Jupiter and published by Nintendo for the Nintendo DS handheld video game console. ... NDS redirects here. ... For other uses, see Europe (disambiguation). ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 211th day of the year (212th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...


Furthermore, Essential Sudoku DS contains 1,000 picross puzzles as well as 1,000 sudoku grids. Essential Sudoku DS is a puzzle video game developed by Essential Games and published by D3 for the Nintendo DS handheld video game console. ...


Books

Several books of nonogram puzzles have been published in the US since 2006, to tie in with the sudoku craze. Titles include Paint-doku, O'ekaki: Paint by Sudoku, The Essential Book of Hanjie and Crosspix.


References

  1. ^ http://www.phil.uu.nl/~oostrom/oudonderwijs/cki20/02-03/japansepuzzles/complexity.ps

See also

The Battleship puzzle (sometimes called Solitaire Battleships or Battleship Solitaire) is a logic puzzle based on the Battleship guessing game. ...

External links


  Results from FactBites:
 
Paint by numbers - Wikipedia, the free encyclopedia (1615 words)
In 1990, James Dalgety in the UK invents the name Nonograms after Non Ishida, and The Sunday Telegraph starts publishing them on a weekly basis.
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Nonograms are also being published in Sweden, United States, South Africa and other countries.
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