Nords as they appear on the Elder Scrolls website The Nords are a fantasy race of humans from The Elder Scrolls fantasy setting of Skyrim. They are strong and are well-suited to being warrior characters. They are also highly resistant to frost (and partially to lightning - 50%), and are very enthusiastic for war and brutality. Image File history File links Nord. ...
Image File history File links Nord. ...
Many fantasy stories and worlds call their main sapient humanoid species races rather than species. ...
Bethesda Softworks Elder Scrolls 10th anniversary logo from 2004. ...
Skyrim is a fictional region in The Elder Scrolls series of games. ...
History Nords, as their name implies, come from the north. As a people, they originated in the northern-most place in the known world, a continent known as Atmora. Little is known of the geography and history of Atmora, as at the time of the migration from there, humanity did not possess a written language. What little is known comes from oral tradition and primitive runic writing, as well as old Elvish records which are not open to Imperial scholars, but which are known to refer to the continent as 'Aldmora', meaning "Elder Wood". It is likely Atmora is a human corruption of this word. In a historical sense, the humans who live there are called "Nedes", as are those humans living in Tamriel before King Harald, thirteenth of the Ysgramor line, seceded from Atmoran rulership, after which they are historically annotated as Cyro-Nordics, to illustrate that the Cyrodiil people had not yet gone separate from the original trunk of human population. A rune can mean a single character in the Runic alphabet as well as an inscription of several runic charcters or symbols. ...
Cyrodiil is a fictional province in The Elder Scrolls series of games, homeland of the Imperials. ...
The Empire of Tamriel Tamriel is the fictional continent where the events of The Elder Scrolls games take place. ...
Even in ancient times, Atmora must have been extremely cold, at least as much so as modern day Skyrim, because the men who lived there are very well suited to live in cold climates. It is said that during the time of the migration, a protracted and bloody civil war had gripped Atmora, and, as the story goes, a man named Ysgramor rallied those people from all sides who desired to live in peace, and set sail to the south, eventually arriving in Skyrim; the extreme northern tip of the continent of Tamriel, at a place known as Hsaarik Head. They named the new land “Mereth” in tribute to the many Elves who lived in the forests there (Elves having arrived in Tamriel several millennia prior). As it goes, Elves and men lived in relative peace and prosperity for a great deal of time, however, the Elves, upon observing the staggering birthrate of the human populace, quickly realized that men would overtake the wild places and become the first major threat to Elvish civilization in the known world. Of course, this would not have happened for many centuries, and it would have occurred unnoticeably slowly from the human point of view; however, in the Elvish mind, this would be the equivalent of the statement “The day after tomorrow, we will be overtaken.” Please wikify (format) this article as suggested in the Guide to layout and the Manual of Style. ...
For alternate meanings, see Lightning (disambiguation). ...
These pages contain the trends of millennia and centuries. ...
These pages contain the trends of millennia and centuries. ...
Soon thereafter, the Aldmer launched a series of pogroms against the settlements of humanity, and in what was to become known as the Night of Tears, razed the capital city of Saarthal to the ground, killing the defenders and everyone unable to flee, well over a thousand people. In addition to the slaughter and destruction, many Nedes were enslaved, some being the progenitors of the Bretons and others fleeing in exile. The Nedic men were scattered to the coast and systematically hunted down in an act of unmitigated cleansing, and only Ysgramor and his two sons survived, fleeing in the last available longship while the port they launched from was burned. Arriving in Atmora, and observing the tumultuous peace which had developed, they quickly propagated their tale of a vicious and deceitful alien race, the Elves, bent on scouring men from the face of the world. Rallying the various nations to their cause, they conscripted an army composed of the heroes of the war, which history would know as the “Five Hundred Companions”. Upon their return to Tamriel, they expediently slaughtered the Elves living there, known as the Falmer, and laid the foundations for the ascendancy of Men to the power they now hold. This series of events sparked a long fuming hatred between the two species leading to millenial wars and prejudice which exists, by degree, even contemporarily. Pogrom (from Russian: ; from гÑомиÑÑ - to wreak havoc, to demolish violently) is a form of riot, a massive violent attack on a particular group; ethnic, religious or other, primarily characterized by destruction of their environment (homes, businesses, religious centers). ...
Breton can refer to: The Breton language A person from Brittany, a region of France previously controlled by Britons the Breton people, a Celtic ethnic group native to the region of Brittany Author André Breton Thierry Breton, the French Minister of Economy, Finance, and Industry French realist painter Jules Adolphe...
The Oseberg longship (Viking Ship Museum, Norway) Oseberg longship from the front - one of the most stunning expressions of Norse art and craftsmanship A longship tacking in the wind // Introduction Longships, the name originating from the Insular Celtic word for ship, Old Irish long, and Welsh llong is (commonly assumed...
For the 1979 movie, see Alien (movie). ...
Falmer, or Snow Elves, are a fictional race in The Elder Scrolls universe. ...
Society Today, Nordic society still exists largely as it always has, and may varyingly be described as a peasant state. Contrary to the habits of most other species, including those of other races of men, most Nords live on the land in small towns, villages and hamlets, while only a minority of the population exist in large scale cities. It is in this socio-political climate that they thrive, with most of them either working the land as farmers or foresters, or in manufacturing as smithies and woodworkers. Unlike most of the other cultured peoples of the world, Nords place little or no emphasis on social services and public relations, with colleges and government offices being few and far between. Instead of institutionalizing education and social training into schools, academies and collages like most Elves and men do, Nordic culture is based largely on heredity. Human relationships within an ethnically diverse society. ...
Main street in Bastrop, Texas, a small town A town is a residential community of people ranging from a few hundred to several thousands, although it may be applied loosely even to huge metropolitan areas. ...
Bales of hay on a farm near Ames, Iowa A farm is the basic unit in agriculture. ...
A smith or metalsmith is a person involved in the shaping of metal objects. ...
A social worker is a person employed in the administration of charity, social service, welfare, and poverty agencies, advocacy, or religious outreach programs. ...
Public relations is the art and science of building relationships between an organization and its key publics. ...
Families pass on traditions and knowledge between generations, meaning that most Nords enter into trades and family businesses. This helps to perpetuate the largely self-sufficient nature of the Skyrim economy, where families provide for their own needs, and whatever they cannot produce, is acquired by trade with other members of a community. Metal and wooden tools are purchased with a commodity of equal value, produced using the tools acquired by the trade. Farmers buy tools and thusly indebt themselves to the tradesmen who supply these, and the debt is paid with a portion of the crop yield each harvest. Large cities are generally located on land non-conducive to crop growth or forestry (at least, not enough to support a settlement of such a size, anyway), and they are chiefly trading hubs, which buy such goods as pelts, wooden and metal implements as well as foodstuffs which are produced elsewhere, and sell these products to other travelers who in turn possess other goods. Because of the harsh Skyrim climate, travelers often require frequent re-supply stops in cities like these, and this is how they generate revenue. Nordic handicraft is highly esteemed for its practicality: although it may not be of the finest quality, it will always work as advertised and it will seldom wear down beyond the point at which the owner cannot repair it himself. The word tradition, comes from the Latin word traditio which means to hand down or to hand over. ...
Hot metal work from a blacksmith Look up Metal in Wiktionary, the free dictionary. ...
Most Nords have a basic knowledge of armed and unarmed combat, as throughout the long Nordic history of warfare, the ability to defend ones self has become a necessity in most families. Fighting ability is passed on from parent to child, and there is usually a family coat of armor and basic family weapons such as an axe or a shortsword which are passed along as well. Of all the crafts in the Empire, Nords excel above all others at forestry and woodworking, as well as skinning and leatherworking to a degree. Nordic woodcrafts are of the highest quality in all the regions of Tamriel, and Nordic animal pelts and even thick fur armors are among the finest in protection against both weapons and the cold. A strong and hardy, as well as independent people, the Nords are renowned for their innate martial talents. Although not possessing a professional provincial army or navy, there exist numerous Nordic folk militias, which band together and organize around most major cultural centers and trading hubs: large cities often have their own military forces for defense and offence, and often times groups of fifteen or twenty small villages or towns will volunteer young men to work together for mutual protection. Furthermore, the Skyrim branch of the Imperial Legion is one of the best in the world, taking the Nordic qualities of strength and endurance and infusing them with great discipline and organization. When utilizing Imperially prescribed tactics and formations, Nordic soldiers are some of the most dangerous adversaries in any province. The axe (Commonwealth spelling) or ax (American spelling) is an ancient and ubiquitous tool that has been used for millennia to shape, split and cut wood, harvest timber, as a weapon and a ceremonial or heraldic symbol. ...
Shortsword is a compound word neologism used for referring to a sword shorter than the âstandardâ ones but yet longer than a dagger. ...
Skinning commonly refers to the act of skin removal, from the verb to skin. ...
Modern leather-working tools Leather is a material created through the tanning of hides, pelts and skins of animals, primarily cows. ...
Army (from French armée) can, in some countries, refer to any armed force. ...
The multinational Combined Task Force One Five Zero (CTF-150) The British Grand Fleet, the supreme naval force of WW1 A rare occurrence of a 5-country multinational fleet, during Operation Enduring Freedom in the Oman Sea. ...
The examples and perspective in this article or section may not represent a worldwide view. ...
Imperial Legion is a fictional military organization of the Elder Scrolls universe. ...
Nordic seamanship is legendary, as is their daring and their grandiose vision of the possible. The Nedic peoples of Atmora (racially, the very same people as modern day Nords) were the first humans ever to develop cartography and astronomy. They were the first men to catalogue the stars and recognize constellate patterns, and the first to map the seas as well as the land, allowing for the first human navigation between continents. It was also Ysgramor, the first Man to set foot in Tamriel, who developed the first primitive human writing in order to record and catalogue what he found there. As a people, they have an intense passion for the unknown and no one understands better than they the romantic lure of something more. They are avid dreamers and visionaries, with a deep-seated curiosity towards the theoretical and the abstract; a contrast with the mercantile nature of the very concrete, ‘here-and-now’ Imperials. The only other men to share the profound Nordic awareness of the intangible are the Bretons, whose interest is less of a passion and more of an eccentric curiosity, inherited from the Elvish half of their heritage. The Nords are celebrated explorers, rivaling even the Elves in the number of distant and foreign lands they have set foot on. More astonishingly, while Elves sail in massive formations of titanic galleys, manned by hundreds of Mer each, Nordic expeditionary forces often comprise no more than a few small vessels like longships, sometimes manned by as little as fifteen men per ship. Usually these craft are man powered, with the crew rowing while a captain/navigator orders them. In larger Nordic vessels, usually warships and small galleys, there is a combination of man power and wind power, with a sail being unfurled to travel through the deep ocean, and the oars being a method of short range propulsion, as well as for swift, inter-vessel maneuvering. These vessels, often part of Nordic battle-fleets, are usually manned by a crew of approximately fifty, each man a soldier as well as a sailor. Only Redguard destroyers are capable of contending with Nordic warships in the open sea. Atmora is a fictional continent in the The Elder Scrolls universe. ...
Cartography or mapmaking (in Greek chartis = map and graphein = write) is the study and practice of making maps or globes. ...
Radio telescopes are among many different tools used by astronomers Astronomy (Greek: αÏÏÏονομία = άÏÏÏον + νÏμοÏ, astronomia = astron + nomos, literally, law of the stars) is the science of celestial objects and phenomena that originate outside the Earths atmosphere, such as stars, planets, comets, auroras, galaxies, and the cosmic background radiation. ...
This article or section does not cite its references or sources. ...
See also Creative writing. ...
Imperials as they appear on the Elder Scrolls website This article is about a fictional race featured in The Elder Scrolls, for other uses see Imperial. ...
Bretons as they appear on the Elder Scrolls website Bretons are a fictional fantasy race featured in the computer role-playing games of the Elder Scrolls series. ...
See also explorations, sea explorers, astronaut, conquistador, travelogue, the History of Science and Technology and Biography. ...
A French galley and Dutch men-of-war off a port by Abraham Willaerts, painted 17th century. ...
Diagrams of first and third rate warships, England, 1728 Cyclopaedia. ...
Wind farm in Neuenkirchen, Dithmarschen (Germany). ...
Redguards as they appear on the Elder Scrolls website Redguards are a fictional fantasy race in The Elder Scrolls computer game series. ...
Anthropology Racially, Nords are slightly below average human intellect, according to standard Mages' Guild tests of intelligence. By extension, Nords are definitely more intelligent than either Khajiit or Argonians, although unquestionably mentally inferior (as humans are) to Elves. Although there are many obvious disparities in intellect between Elves and men, as well as men and the various so-called beast races, there is controversy amongst scholars at the Guild as to the exact nature of intelligence, and whether or not any single race of can be said to be truly more intelligent, as they all excel in certain testable areas, while coming short in others. Intelligence is a general mental capability that involves the ability to reason, plan, solve problems, think abstractly, comprehend ideas and language, and learn. ...
Mages Guild is a guild in The Elder Scrolls fantasy universe. ...
Khajiit as they appear on the Elder Scrolls website The Khajiit are a fantasy race of feline (cat-like) humanoids featured in The Elder Scrolls computer game series. ...
Argonians as they appear on the Elder Scrolls website The Argonians are a fictional race of reptilian humanoids from the Elder Scrolls video game series. ...
As a people, they are far above average height, common at well over six feet, on the whole being shorter only than Orsimer and Altmer. Furthermore, they are also one of the strongest mortal races, generally weighing in over 200 pounds, with broad barrel chests and unusually great muscle mass and bone density. However, due to their massive build, they are one of the least agile mortal races, just more so than Orcs. Furthermore, due to the frigid nature of their climate, they often pack on a significant amount of body fat; however, when understood in the context of their overall mass, this fat content is fairly minimal. They are extremely resistant to frost because of this, and Nords are known to be able to survive for a rather unusual length of time in freezing water, such as can be found frequently in Skyrim and the northerly Sea of Ghosts. They have exceptionally pale skin, often with a significant pink coloring, sometimes bordering on hypomelanism. This is due largely to the scarcity of direct sunlight in their native lands. They also have extremely long, thick hair, usually colored either blonde or red, and occasionally brown, depending on if they have any Cyrodiil parentage. Their faces are distinctly noticeable for the “long” shape of the skull, with much defined cheekbones and jaw, and with brows that usually line up more or less evenly with the chin. Orsimer as they appear on the elder scrolls website. ...
Altmer as they appear on the Elder Scrolls website The Altmer, also called High Elves, are a race in The Elder Scrolls series. ...
A top-down view of skeletal muscle Muscle is the contractile tissue of the body and is derived from the mesodermal layer of embryonic germ cells. ...
Grays illustration of a human femur, a typically recognized bone. ...
team chaos was ere we owned this website so fuk u. ...
A hippopotamus skull A skull, or cranium, is a bony structure of Craniates which serves as the general framework for a head. ...
Their voices are specifically recognizable as some of the deepest, loudest voices amongst humans, and this is said to be tied to the particularly great capacity of their lungs, necessitated by the high altitudes at which most Nords live. Nords are very proud of their voices, to the point that they have been incorporated into the mythology of Nordic religion. The Throat of the World in northern Skyrim was said to be the place where the sky breathed life into the world, creating the Nords. Voices are strongly associated with the raging arctic winds of Skyrim, and there is even a specifically Nordic form of magic called Thu’um which relies on the Greybeards (the Nordic term for a wizard) capacity to "shout" spells into existence. Human voice consists of sound made by a person using the vocal folds for talking, singing, laughing, screaming or crying. ...
The red line indicates the 10°C isotherm in July, commonly used to define the Arctic region border The Arctic is the area around the Earths North Pole. ...
The spell is a magical act intended to cause an effect on reality using supernatural means of liturgical or ritual nature. ...
Complex Nordic religious or magical rites often consist of much less visual symbolism (i.e. depictions, representative imagery), but are often composed of more vocal ritualism (i.e. chants, proverbs, spoken language prayers and referential phonetics). Nordic vocalists are always much in demand in the Imperial City for both Temple choirs as well as highbrow operas, because of the spectacularly deep range of their voices, to which no other Mannish or Elvish voice can accede. A ritual is a set of actions, performed mainly for their symbolic value, which is prescribed by a religion or by the traditions of a community. ...
Maria Magdalene in prayer. ...
The Imperial City of Cyrodiil is the capital of the third Tamriel Empire and of its lagest province, Cyrodiil, featured in the Elder Scrolls universe. ...
Trivia The Nords also practice a specific form of tattooing called the Woad after the name of the dye used, which they believe bestows upon them the magical protection of nature and their ancestors; two common facial tattoos are the bear's claw, which bestows the strength of a bear and the scar across the eye, which bestows the spirit of the warrior. A tattoo is a design or marking made by the insertion of a pigment into punctures or cuts in the skin. ...
Binomial name Isatis tinctoria L. Woad (or glastum) is the common name of the flowering plant Isatis tinctoria in the family Brassicaceae. ...
Yarn drying after being dyed in the early American tradition, at Conner Prairie living history museum. ...
Genera Ailuropoda Ursus Tremarctos Arctodus(extinct) A bear is a very large mammal of the order Carnivora, family Ursidae. ...
A warrior is a person habitually engaged in war and/or skilled in the waging of war. ...
Overall, the Nords are a larger than life people, and it is not difficult to see how even their most far removed descendants are related to them. Humanity is a dynamic force, on the whole, and observing the Nordic people in all their aspects; in war and peace, trade and toil, life and death, makes it all the more obvious where this trait comes from. When designing the Nordic people and culture, Bethesda Softworks took inspiration from a combination of real-world historical sources, including most prominently the Scandinavian kingdoms, nothern (especially Baltic) Russia, the Jutland peninsula, and northern Scotland. In terms of literature, a page may have been taken from Tolkien in the form of the Dúnedain, the last descendants of an ancient race of mythical High Men. Bethesda Softworks LLC, a ZeniMax Media Company, is a developer and publisher of computer and video games. ...
Scandinavia is a region in Northern Europe named after the Scandinavian Peninsula. ...
The Baltic Sea is located in Northern Europe, from 53°N to 66°N latitude and from 20°E to 26°E longitude. ...
Jutland Peninsula Jutland (Danish: Jylland; German: Jütland; Frisian Jutlân; Low German Jötlann) is a peninsula in northern Europe that forms the only non-insular part of Denmark and also the northernmost part of Germany, dividing the North Sea from the Baltic Sea. ...
The Scottish Highlands are the mountainous regions of Scotland north and west of the Highland Boundary Fault. ...
In J. R. R. Tolkiens fictional universe of Middle-earth and The Undying Lands, the Dúnedain (singular: Dúnadan) were the Men who descended from the Númenóreans who survived the fall of their island kingdom and came to Eriador in Middle-earth led by Elendil and...
Morrowind Bonuses Skills: - Axe +10
- Blunt Weapon +10
- Medium Armor +10
- Long Blade +5
- Spear +5
- Heavy Armor +5
Abilities: - Thunder Fist
- Woad
- Resist Shock
- Immune to Frost
Oblivion Bonuses Starting Attributes: - Strength: 30
- Intelligence:50
- Willpower: 40
- Agility: 40
- Speed: 30/40
- Endurance: 40/30
- Luck: 50
- Personality: 40
- Attributes with two numbers seperated by a slash indicate sexual dimorphism between the male and female varieties. The first is male, the second female.
Skills: - Armorer +5
- Blade +10
- Block +5
- Blunt +10
- Heavy Armor +10
- Restoration +5
Abilities: - Greater Power: Nordic Frost (Frost damage 50 on touch, once a day)
- Greater Power: Woad (Shield 30, 60 seconds, once a day)
- Ability: Resist Frost (50%, constant)
External links |