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Encyclopedia > O.G.R.E.

Ogre is a board wargame first released in 1977, as the first Metagaming Microgame by Steve Jackson. After he founded his own company,Steve Jackson Games, Ogre and its sequel, G.E.V., were published there, along with further expansions. It is an asymmetric-forces hex-map game set in the late 21st century pitting one player's giant unmanned robot tank against the other player's headquarters defended by a mixture of conventional tanks, infantry, and artillery.


The game uses a hex-grid map depicting barren terrain with only ridgelines and large, radioactive craters as obstacles. The defender sets up his forces in the more conjested part of the map and the Ogre enters the opposite side at the beginning of the game. The basic version features the Mark III Ogre, while the advanced scenario gives the attacker the larger, more powerful Mark V Ogre vs. an increased number of defenders. The defender is specified a certain amount of infantry and 'armor units', but gets to decide the exact composition of his armored forces himself.


The different types of units encourage a combined-arms approach with each type being better than the others in different aspects. Heavy tanks have high attack and defense with moderate speed an low range. Missile tanks have moderate attack and defense with moderate range and low speed. G.E.V.s (hovercraft) have very high speed (moving twice), low attack, low range, and moderate defense. Howitzers have very high attack and range, low defense, and are immoble (they also cost two 'armor units' to use).


Ogre spawned a sequel, G.E.V., focusing on the G.E.V. hovertank and the other "conventional" armor and infantry types. G.E.V. introduced somewhat more realistic map terrain rules than Ogre's "clear land and craters" system, as well as rules for overrun combat, spill fire, and cover. It also introduced a nuanced points-based victory condition system which made possible a variety of symmetrical and asymmetrical scenarios.


(G.E.V. did not neglect or forget about Ogres; in fact, it put forth detailed rules governing Ogres in its more detailed game mechanics, and two new types of missile-oriented Ogres were introduced in this game.)


Further games based off of Ogre include Shockwave, an expansion that introduced new unit types and a map that could be used with the G.E.V. map, and Ogre Miniatures an adaptation of the game to miniatures rules.


External link


  Results from FactBites:
 
Ogre - WoWWiki - Your guide to the World of Warcraft (1954 words)
Ogres average between 6 feet and 7 feet in height at adulthood, but continue to grow two inches to a foot at a time through a portion of their lives, as well as continuing to put on weight.
Ogres in Warcraft II The ogres are the monstrous two-headed allies of the orcs that were brought through the Portal by the Warlock Gul'dan after the First War to act as enforcers in an effort to quell needless infighting between the Orc clans.
Ogres are extremely destructive to their environment, and any area that they have lived in for some time can be distinguished by the piles of waste and excrement that they leave in plain view.
Ogre - Wikipedia, the free encyclopedia (1106 words)
Ogres are often represented in fairy tales and folklore as feeding on human beings and have appeared in many classic works of literature.
The ogre Shrek is not depicted as a stereotypically hostile ogre.
Ogre is often used metaphorically as well, as in the association of ogres with Nazis made in Michel Tournier's novel Le Roi des aulnes (1970; The Ogre).
  More results at FactBites »


 

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