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Encyclopedia > Online gaming

Online games are computer or video games played on the Internet or over a computer network. They are typically multiplayer games, the largest comprising of thousands of people from across the world, however many single player web games do exist. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... “Computer and video games” redirects here. ... For the scientific and engineering discipline studying computer networks, see Computer networking. ... Games which involve competition between multiple parties in a single game with or without a win scenario, that involves order or ranking, mediated by a set of rules or regulations. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...


See also


  Results from FactBites:
 
Online game - Wikipedia, the free encyclopedia (787 words)
Online games started in the 1980s with MUDs, simple multiplayer text-based games, often played on a BBS using a modem.
Many games originally released in the 1980s, such as Pac-Man and Frogger, were recreated as games that could be played using the Flash plugin on a webpage.
Massively multiplayer online games were made possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together.
Massively multiplayer online game - Wikipedia, the free encyclopedia (1914 words)
The popularity of MMOGs was mostly restricted to the computer game market until the sixth-generation consoles, with the launch of Phantasy Star Online on Dreamcast and the emergence and growth of online service Xbox Live.
MMOGs create a persistent universe where the game continues playing regardless of whether or not anyone else is. Since these games strongly or exclusively emphasize multiplayer gameplay, few of them have any significant single-player aspects or client-side artificial intelligence.
World War II Online, released in 2001, is often quoted with the same honor, because it more closely fits the traditional FPS mold, and was more widely published.
  More results at FactBites »

 

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