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Orc is a word used to refer to various tough and warlike humanoid creatures in various fantasy settings, particularly in the stories of Middle-earth written by J. R. R. Tolkien and derivative fictions. Orcs are often portrayed as misshapen humanoids with brutal, warmongering, sadistic, yet cowardly tendencies, although some settings and writers describe them as a proud warrior race with a strong sense of honour. They are variously portrayed as physically stronger or weaker than humans, but always high in numbers. They often ride wolves or wargs. In many role-playing and computer games, though not in Tolkien's works, Orcs have green skin (earning the name "Greenskins" in such games) and have faces that resemble a cross between a pig and a primate. Ogre is sometimes used as a synonym or refers to a similar creature within the fiction[citation needed]. Orc or ORC may refer to: // Orc (Middle-earth), in the work of J.R.R. Tolkien Orc (Dungeons & Dragons) Orc (Warcraft) Orc (Warhammer) Orsimer, also called orcs, in the computer games The Elder Scrolls Orc (Blake), a character in the work of William Blake Orcs: First Blood, a series... Urkesh was a city situated in the foothills of the Taurus Mountains in what is now northern Syria It was founded during the third millennium BC by the Hurrians on a site which appears to have been inhabited on a small scale for centuries (at least since 5000 BC, the... Many fantasy stories and worlds call their main sapient humanoid species races rather than species. ... For other uses, see Fantasy (disambiguation). ... A map of the Northwestern part of Middle-earth at the end of the Third Age, courtesy of the Encyclopedia of Arda. ... Tolkien redirects here. ... Setting is a term in literature and drama usually referring to the time and location in which a story takes place. ... Varg redirects here, for the Norwegian black metal musician see Varg Vikernes. ... This article is about the mythological creature. ...

Contents

Etymology of the word "orc"

The modern use of the English word "orc" to denote a race of evil, humanoid creatures begins with J.R.R. Tolkien.


Tolkien's earliest elvish dictionaries include the entry "Ork (orq-) monster, ogre, demon" together with "orqindi ogresse." Tolkien sometimes used the plural form orqui in his early texts. Ork can mean: An alternate spelling of Orc, the name of a fantasy creature popularized by J. R. R. Tolkien. ...


Tolkien sometimes, particularly in The Hobbit, used the word "goblin" instead of "orc" to describe the same type of creature, with the smaller cave-dwelling variety that lived in the Misty Mountains being referred to as "goblin" and the larger ones elsewhere referred to as "orcs".[1] Later in his life he expressed an intention to change the spelling of "orc" to "ork" in The Silmarillion[2] but the only place where that spelling surfaced in his lifetime was in the published version of The Adventures of Tom Bombadil, in the poem Bombadil Goes Boating ("I'll call the orks on you: that'll send you running!"). In the posthumously published Silmarillion, the spelling "orcs" was retained. This article is about the book. ... For other uses, see Goblin (disambiguation). ... The Silmarillion is a collection of J. R. R. Tolkiens mythopoeic works, edited and published posthumously by his son Christopher Tolkien in 1977, with assistance from Guy Gavriel Kay, who would later become a noted fantasy fiction writer. ...


Old English influence

Tolkien's own statements about the real-world origins of his use of the word "orc" are as follows:

  • "the word is, as far as I am concerned, actually derived from Old English orc 'demon', but only because of its phonetic suitability"[3]
  • "I originally took the word from Old English orc (Beowulf 112 orc-neas and the gloss orc = þyrs ('ogre'), heldeofol ('hell-devil'). This is supposed not to be connected with modern English orc, ork, a name applied to various sea-beasts of the dolphin order."[4]
  • "The word used in translation of Q urko, S orch is Orc. But that is because of the similarity of the ancient English word orc, 'evil spirit or bogey', to the Elvish words. There is possibly no connection between them. The English word is now generally supposed to be derived from Latin Orcus."[5]

The word *orcné (attested in the plural orcnéas) is a hapax legomenon in the poem Beowulf. It is generally supposed to contain an element -né, cognate to Gothic naus and Old Norse nár, both meaning "corpse". The usual Old English word for "corpse" is líc, but -né appears in dryhtné "dead body of a warrior", where dryht is the name of a military unit (vaguely translated "band", "host", etc.). In *orcné, if it is to be glossed as "orcus-corpse" the meaning may be "corpse from Orcus (i.e. the underworld)" or "devil-corpse", understood as some sort of walking dead. This etymology is plausible, but remains conjectural. The word orc appears in two other locations in Beowulf, but in both cases refers to cups of precious metal found in a treasure-hoard. Old English (also called Anglo-Saxon[1], Old English: ) is an early form of the English language that was spoken in parts of what is now England and southern Scotland between the mid-fifth century and the mid-twelfth century. ... “Fiend” redirects here. ... This article is about the epic poem. ... Note: This page or section contains IPA phonetic symbols in Unicode. ... Quenya is one of the fictional languages spoken by the Elves (the Quendi) the ones who speak. The first-found children of Ilúvatar, in the fantasy works of J. R. R. Tolkien. ... Sindarin is an artificial language (or conlang) developed by J. R. R. Tolkien. ... Orcus has several meanings: In mythology, Orcus is a god of the underworld, or a demon. ... A hapax legomenon (pl. ... This article is about the epic poem. ... Gothic is an extinct Germanic language that was spoken by the Goths. ... For the CSI episode of the same name, see Precious Metal (CSI episode). ...


Old English þyrs, given as a gloss for Latin orcus, is cognate to Old Norse þurs "giant, ogre" (both from Common Germanic *thurisaz, in Norse mythology referring to one of the monstrous descendants of the giant Ymir. But it is to be noted in connection with Tolkien's reference to a gloss orc=þyrs that while there is an entry in an 11th century English glossary which implies such an equivalence ("[Latin] orcus [Old English] orc þyrs oððe heldeofol", this is in fact a conflation of two glosses in an earlier glossary of the 7th century, found in two different places, namely: "[Latin] orcus [Old English] orc" and "[Latin] orcus [Old English] þyrs oððe heldiubol." The first of these two glosses is in a section devoted to household implements, and orcus is, in that place, a corruption of Latin urceus "jug, pitcher" or of orca "pot, jar". The word orc in these glosses only has the meaning "cup"; it is descended from an early Germanic borrowing from urceus, related to Gothic aurkeis "cup". Old Norse or Danish tongue is the Germanic language once spoken by the inhabitants of the Nordic countries (for instance during the Viking Age). ... Look up giant in Wiktionary, the free dictionary. ... This article is about the mythological creature. ... Map of the Pre-Roman Iron Age culture(s) associated with Proto-Germanic, c. ... The rune expressing the is called Thurs (Þurs giant, see Jotun) in the Icelandic and Norwegian rune poems: In Anglo-Saxon England, the same rune was called Thorn and it survives as the letter Þ. The corresponding Gothic letter, , is called þiuþ. This lack of agreement makes it difficult to reconstruct... Norse, Viking or Scandinavian mythology comprises the indigenous pre-Christian religion, beliefs and legends of the Scandinavian peoples, including those who settled on Iceland, where most of the written sources for Norse mythology were assembled. ... Ymir is killed by the sons of Borr in this artwork by Lorenz Frølich In Norse mythology, Ymir, also named Aurgelmir (Old Norse gravel-yeller) among the giants themselves, was the founder of the race of frost giants and an important figure in Norse cosmology. ... As a means of recording the passage of time, the 11th century was that century which lasted from 1001 to 1100. ... The 7th century is the period from 601 - 700 in accordance with the Julian calendar in the Christian Era. ... Gothic is an extinct Germanic language that was spoken by the Goths. ...


Tolkien's assumption that orc and þyrs had the same meaning was therefore an error, though one shared for several decades by other scholars, as it had entered into some commonly-used dictionaries of Old English (e.g. Bosworth and Toller's "An Anglo-Saxon Dictionary" (1898), corrected in later editions). Old English (also called Anglo-Penis[1], Englisc by its speakers) is an early form of the English language that was spoken in parts of what is now England and southern Scotland between the mid-fifth century and the mid-twelfth century. ...


Early modern usage

As far as what otherwise might have influenced Tolkien, the OED lists a 1656 use (see below) of an English word ‘orke’ in a way reminiscent of giants, ogres and the like. It is presumed that such usage (orke=ogre) came into English via fairy tales from the continent, especially from Charles Perrault (17th cent. France), who himself borrowed most of his stories (and developed his 'ogre') from the 16th century Italian writers Giovanni Francesco Straparola and Giambattista Basile. (Straparola [c. 1440–c. 1557] has been credited with introducing to Europe the literary form of the 'fairy tale'.) A fairy tale is a story, either told to children or as if told to children, concerning the adventures of mythical characters such as fairies, goblins, elves, trolls, giants, and others. ... Charles Perrault, 1665 Charles Perrault (January 6, 1628 – May 16, 1703) was a French author who laid foundations for a new literary genre, the fairy tale, and whose best known tales include Le Petit Chaperon rouge (Little Red Riding Hood), La Belle au bois dormant (Sleeping Beauty), Le Chat bott... Giovanni Francesco (or Gianfrancesco) Straparola (c. ... Giambattista Basile (1566 or 1575–February 23, 1632) was an Italian poet, courtier, and fairy tale collector. ...


Basile (d. 1632) wrote in the Naples dialect (though Naples was, at that time, controlled by Spain), claiming simply to be passing on oral folktales from his region that he'd collected over the years. In at least a dozen or more tales, Basile used 'huorco' (or 'huerco', 'uerco') which is the Neapolitan form of ‘orco’ [modern It. ‘giant’, 'monster'] to describe a large, speaking, mannish beast (hairy and tusked) that lived away in a dark forest or garden, and that might be evil (capturing/eating humans), indifferent or even benevolent - all depending on the tale. (See especially his tales Peruonto and Lo Cuento dell'Uerco.) Neapolitan (autonym: napulitano; Italian: ) is a Romance language spoken in the city and region of Naples, Campania (Neapolitan: Nàpule, Italian: Napoli); close dialects are spoken throughout most of southern Italy, including the Gaeta and Sora districts of southern Lazio, parts of Abruzzo, Molise, Basilicata, northern Calabria, and northern and... Peruonto is an Italian literary fairy tale written by Giambattista Basile in his 1634 work, the Pentamerone. ...


But the 1656 English use of 'orke' (forty-one years before Perrault published his Mother Goose tales) comes from a fairy-tale by Samuel Holland entitled Don Zara, which is a pastiche and parody of fantastical Spanish romances like Don Quixote, and presumably is populated by beasts and monsters common to them. (Note: Straparola was translated into Spanish in 1583. Independent of this, there is in Spain to this day the folktale of the ‘huerco’ or ‘güercu’, which is a harbinger of impending death; a shade in the form of the person about to die.) A page from a late 17th century handwritten and illustrated version of Charles Perraults Contes de ma mère lOye (Mother Goose Tales) depicting Puss in Boots. ... This article is about the fictional character and novel. ...


From under the OED entry ‘orc’:

  • 1605 J. SYLVESTER tr. G. de S. Du Bartas Deuine Weekes & Wks. (II. i. 337) “Insatiate Orque, that euen at one repast, Almost all creatures in the World would waste.” [seeming ‘orca’ usage]
  • 1656 S. HOLLAND Don Zara (I. i. 6) “Who at one stroke didst pare away three heads from off the shoulders of an Orke, begotten by an Incubus.” [seeming ‘ogre’ usage]
  • 1854 Putnam's Monthly Mag. (Oct. 380/1) “The elves and the nickers, the orcs and the giants." [usage unclear]
  • 1865 C. KINGSLEY Hereward (I. i. 71) “But beyond, things unspeakable — dragons, giants, rocs, orcs, witch-whales … ” [usage unclear]

Whether 'orke', 'ogre', 'huerco' or 'orco', the word ultimately comes from Latin Orcus, the name of the Roman god of the underworld, and has apparently descended by several stages through the meanings "underworld, hell", "devil", "evil creature" and at last "ogre". Note that Tolkien and the lexicons he used also attributed the origin of the doubtful Old English orc to Orcus, and that in one of his invented languages the word for "orc" also had the form orco. Charles Kingsley A statue of Charles Kingsley at Bideford, Devon (UK) Charles Kingsley (June 12, 1819 – January 23, 1875) was an English novelist, particularly associated with the West Country. ... In Roman mythology, Orcus was a god of the underworld, punisher of broken oaths, more equivalent to Pluto than to the Greek Hades, and later identified with Dis Pater. ... A constructed or artificial language — known colloquially as a conlang — is a language whose phonology, grammar, and/or vocabulary have been devised by an individual or group, instead of having naturally evolved as part of a culture. ...


Words derived from or related to Italian orco are fairly common in Mediterranean countries; in addition to Italian dialectal uerco, huerco and huorco and Spanish güercu, there is also Tyrolean ork which may be either a house gnome or a mountain spirit that acts as protector of wildlife [1]. Such creatures have little in common with Tolkien's orcs. The ork is a demon of Tyrol alpine folklore. ...


Tolkien, being born in 1892, would certainly have been exposed to the Mother Goose tales and the like. Whether he ever read Straparola, Basile or even Holland's Don Zara is unknown. Whatever the case, he certainly would have come across creatures (orkes and ogres) descended etymologically from L. ‘Orcus’, and not just in Beowulf – though that earliest image seems to be the one that most ‘stuck’ in his mind. A page from a late 17th century handwritten and illustrated version of Charles Perraults Contes de ma mère lOye (Mother Goose Tales) depicting Puss in Boots. ...


Tolkien explicitly denied any intended connection between his "orc" and the other existing English word orc, referring to the killer whale (Orcinus orca), the grampus and other cetaceans. This is a borrowing from Latin orca (used by Pliny to refer to some kind of whale, quite likely Orcinus orca). Binomial name Orcinus orca Linnaeus, 1758 Orca range (in blue) The Orca or Killer Whale (Orcinus orca) is the largest species of the oceanic dolphin family (Delphinidae). ... Pliny the Elder: an imaginative 19th Century portrait. ...


A Glasgow Rangers football fan is also often referred to as an orc.


For more on Tolkien's invented etymology of the word "orc", see Tolkien's Orcs below. For other uses, see Orc (disambiguation). ...


Similar words of distinct origin

The use of the word "orc" in any of its monstrous senses should not be confused with various other words that have a superficial resemblance, including Gaelic orc (a Goidelic form of Proto-Indo-European *porkos "young pig") and Norse ørkn meaning "seal" [2]. “Gael” redirects here. ... Goidelic is one of two major divisions of modern-day Celtic languages (the other being Brythonic). ... Proto-Indo-European (PIE) may refer to: Proto-Indo-European language the hypothetical common ancestor of the Indo-European languages Proto-Indo-Europeans, the hypothetical speakers of the reconstructed Proto-Indo-European language Proto-Indo-European roots, A list of reconstructed Proto-Indo-European roots Categories: | ... Old Norse is the Germanic language spoken by the inhabitants of Scandinavia and their overseas settlements during the Viking Age, until about 1300. ...


Tolkien's Orcs

Main article: Orc (Middle-earth)

The humanoid, non-maritime race of Orcs that exists in Middle-earth is J. R. R. Tolkien's invention. The term 'Orc' is usually capitalised in Tolkien's writing, but not necessarily in other sources. In Tolkien's writing, Orcs are of human shape, but smaller than Men, ugly, and filthy. In a private letter, Tolkien describes them as "squat, broad, flat-nosed, sallow-skinned, with wide mouths and slant eyes".[6] Although not dim-witted, they are portrayed as dull and miserable beings, who are only able to destroy, not to create. In J. R. R. Tolkiens fantasy writings, Orcs or Orks are a race of creatures who are used as soldiers and henchmen by both the greater and lesser villains of The Silmarillion and The Lord of the Rings — Morgoth, Sauron and Saruman. ... A map of the Northwestern part of Middle-earth at the end of the Third Age, courtesy of the Encyclopedia of Arda. ... Tolkien redirects here. ...


Orcs are first described in The Tale of Tinúviel as "foul broodlings of Melko [sic] who fared abroad doing his evil work". In The Fall of Gondolin Tolkien wrote that "all that race were bred by Melko of the subterranean heats and slime. Their hearts were of granite and their bodies deformed; foul their faces which smiled not, but their laugh that of the clash of metal, and to nothing were they more fain than to aid in the basest of the purposes of Melko." Lúthien Tinúviel is a character in the fantasy-world Middle-earth of the English author J. R. R. Tolkien. ... Morgoth Bauglir (Morgoth means The Dark Enemy, Bauglir is The Constrainer), originally named Melkor (He Who Arises in Might), is a fictional character of Middle-earth, created by J. R. R. Tolkien. ... In J. R. R. Tolkiens legendarium, Gondolin is a hidden city of the Elves founded by Turgon in the First Age. ...


Orcs eat all manner of flesh, including human. In Chapter II of The Two Towers, Grishnákh, an Orc from Mordor, claims that the Isengard Orcs eat Orc-flesh, but whether that is true or a statement spoken in malice is uncertain; what does seem certain is that, true or false, the Orcs resent that description. However, knowing what they are like and from later events, it seems likely that Orcs do eat other Orcs. Later in The Two Towers, Merry and Pippin are presented with meat by an orc after a fight occurred in which the Uruk-hai killed several orcs; the narration is vague as to what species the flesh belongs to. In the film, the famous line "Looks like meat's back on the menu, boys," occurs when an orc is killed by another in an attempt to protect their captives. Tolkien also describes them as bow-legged. They fight with ferocity (so long as a guiding 'will' [e.g., Morgoth or Sauron] compels/directs them). In some places, Tolkien describes Orcs as mainly being battle fodder (Cf. The Battles of the Fords of Isen). Orcs are used as soldiers by both the greater and lesser villains of The Lord of the RingsSauron and Saruman. The Two Towers is the second volume of J. R. R. Tolkiens The Lord of the Rings. ... Orc or Ork, an Old English word (orc-néas orc-corpses in Beowulf) for the zombie-like monsters of Grendels race was revived by J. R. R. Tolkien in his Middle-earth legendarium. ... Mount Doom and Barad-dûr in Mordor, as depicted in the Peter Jackson film. ... Location of Isengard in Middle-earth marked in red In J. R. R. Tolkiens fictional universe of Middle-earth, Isengard, a translation of the Sindarin Angrenost, was a large fortress. ... Morgoth Bauglir (originally known as Melkor) is a fictional character from J. R. R. Tolkien’s Middle-earth legendarium. ... For other uses, see Sauron (disambiguation). ... In J. R. R. Tolkiens fictional universe of Middle-earth, the Fords of Isen were fords in the river Isen, guarded by the Rohirrim. ... For other uses, see Sauron (disambiguation). ... Saruman is a fictional character in J. R. R. Tolkiens Middle-earth legendarium. ...


In some versions of his stories, Tolkien conceived Orcs to be Elves, enslaved by Morgoth, broken and twisted into his evil soldiers. Other versions (including notes made both early and late in Tolkien's life) have Orcs as 'parodies' or false-creations of Morgoth's that are animated solely by his evil will (or, perhaps, by his own essence diffused into each), and made intentionally to mock or spite Eru Ilúvatar's creations — the Eldar and Edain. In J. R. R. Tolkiens legendarium, an Elf is an individual member of one of the races that inhabit the lands of Arda. ... Morgoth Bauglir (originally known as Melkor) is a fictional character from J. R. R. Tolkien’s Middle-earth legendarium. ... This article does not cite any references or sources. ... Eldar may refer to: Eldar Djangirov, jazz pianist Eldar is also a known Hebrew name. ... In the fiction of J.R.R. Tolkien, the Edain were those Men (humans) who made their way into Beleriand in the First Age, and were friendly to the Elves. ...


Tolkien also "suggested" that Men were cross-bred with Orcs under Morgoth's lieutenant, Sauron (and possibly under Morgoth himself). The fierce black orcs known as Uruk-Hai were created in this way.[citation needed] The process was later repeated during the War of the Ring by Saruman, enabling him to create the "fighting" Uruk-Hai. The race of Men in J. R. R. Tolkiens Middle-earth books, such as The Hobbit and The Lord of the Rings, refers to humanity and does not denote gender. ... In J. R. R. Tolkiens fictional realm of Middle-earth, the Uruk-hai (Black Speech: Orc folk) were a new breed of Orcs that appeared during the Third Age. ... Combatants Free peoples: Gondor, Rohan, Dale, Esgaroth, Erebor, The Shire, Lothlórien, the Woodland Realm and the Fangorn forest Evil forces: Under Sauron: Mordor, Rhûn, Morgul, Harad, Umbar, Khand Under Saruman: Isengard, Dunland Commanders Gandalf (died but later resurrected) Aragorn Théoden† Éomer Denethor† Dáin II† Brand† Galadriel... In J. R. R. Tolkiens fictional realm of Middle-earth, the Uruk-hai (Black Speech: Orc folk) were a new breed of Orcs that appeared during the Third Age. ...


When writing The Hobbit, Tolkien carried over the concept of the "orc" that he had developed in writing early versions of The Silmarillion, just as he carried over references to Elves, Gondolin, and other elements of the Silmarillion. In The Hobbit, however, he mostly used the word 'goblin' for these creatures, though the word "orc" occasionally appears: e.g. when Gandalf describes the Grey Mountains as being "simply stiff with goblins, hobgoblins, and orcs of the worst description". In The Lord of the Rings, "Orc" is used predominantly to describe such creatures, and the use of the term "goblin" seems restricted to use by the Hobbits, though the term is used by others and applied to the advanced Uruk-hai. This article is about the book. ... The Silmarillion is a collection of J. R. R. Tolkiens mythopoeic works, edited and published posthumously by his son Christopher Tolkien in 1977, with assistance from Guy Gavriel Kay, who would later become a noted fantasy fiction writer. ... In J. R. R. Tolkiens legendarium, Gondolin is a hidden city of the Elves founded by Turgon in the First Age. ... For other uses, see Goblin (disambiguation). ... In the fiction of J. R. R. Tolkien, the Ered Mithrin or Grey Mountains was a large mountain range to the north of Rhovanion. ... For the legendary creatures, see Hobgoblin. ... For other uses, see Hobbit (disambiguation). ...


In The Two Towers and The Return of the King, Saruman bred his own "modified" Uruk-hai. These were larger and much stronger, and could resist the sunlight. The Two Towers is the second volume of J. R. R. Tolkiens The Lord of the Rings. ... The Return of the King is the third and final volume of J. R. R. Tolkiens The Lord of the Rings, following The Fellowship of the Ring and The Two Towers. ...


Within Tolkien's invented languages, the Elvish words for "orc" are derived from a root ruk referring to fear and horror, from which is derived an expanded form of the root, uruk. A noun *uruku is produced from the extended root. This eventually turns into Quenya urco, plural urqui. A related word *urkō produces Sindarin orch, plural yrch. The Quenya words are said to be less specific in meaning than the Sindarin, meaning "bogey". For the specific creatures called yrch by the Sindar, the Quenya word orco, with plurals orcor and orqui, was created. Quenya is one of the fictional languages spoken by the Elves (the Quendi) the ones who speak. The first-found children of Ilúvatar, in the fantasy works of J. R. R. Tolkien. ... Sindarin is an artificial language (or conlang) developed by J. R. R. Tolkien. ...


These orcs had similar names in other languages of Middle-earth: in Orkish uruk (restricted to the larger soldier-orcs), in the language of the Drúedain gorgûn, in Khuzdul rukhs, plural rakhâs, and in the language of Rohan and in the Common Speech orc. A map of the Northwestern part of Middle-earth at the end of the Third Age, courtesy of the Encyclopedia of Arda. ... Khuzdul is the fictional language of the Dwarves in J. R. R. Tolkiens Middle-earth, written with Cirth script. ... In J. R. R. Tolkiens fantasy world of Middle-earth, the Westron or Common Speech is the closest thing to a universal language, at least at the time during which The Lord of the Rings is set. ...


Orcs in other fantasy works

A comic fantasy orc.
A comic fantasy orc.

in Letter #210, Tolkien describes the Orcs as "degraded and repulsive versions of the (to Europeans) least lovely Mongol-types". Since the publication of Tolkien's epic novel, The Lord of the Rings, creatures called "orcs" have become a fixture of fantasy fiction and role-playing games. In these derivative sources, orcs and goblins are usually considered distinct races of goblinoids. For some time they were often depicted with pig-like faces, although there is no such description in Tolkien's work. A possible explanation of this is the coincidence with Irish orc (cognate of English pork) that means 'swine'. An alternative theory is that they were often depicted as pig-like due to the tusked and pig-like description of the orco (ogre) in Canto 17 of Ariosto's Orlando Furioso. (The orco is, of course, described as pig-like because it gave Ariosto a chance to rhyme orco with porco "pig".) Image File history File links Orc. ... Image File history File links Orc. ... This article is about the novel. ... For other uses, see Fantasy (disambiguation). ... This article is about games in which one plays the role of a character. ... Goblinoids (or greenskins) are a category of humanoid legendary creatures related to the goblin. ... Statue of the poet in Reggio Emilia. ... Ruggiero Rescuing Angelica by Jean Auguste Dominique Ingres. ...


In the 1980s another orc archetype was introduced by the table-top miniature war games Warhammer Fantasy Battle and Warhammer 40,000; a heavily-muscled, green-skinned barbarian with exaggerated tusks, brow, and lower jaw. This is the first instance of an Orc being green[citation needed]. This style of orc has since become popular in a vast number of fantasy settings and games, including a signature of the Warcraft series of computer games and spin-offs. Glory, an American Civil War game by GMT This article is about the civilian hobby. ... It has been suggested that Armies of warhammer be merged into this article or section. ... Warhammer 40,000 (informally known as Warhammer 40K, WH40K, W40K or just 40K) is a science fantasy game produced by Games Workshop. ... Warcraft: Orcs & Humans is a real-time strategy computer game developed and published by Blizzard Entertainment in 1994. ...


Dungeons & Dragons

For orcs in the Dungeons & Dragons fantasy role-playing game, see Orc (Dungeons & Dragons). “D&D” redirects here. ... This article is about games in which one plays the role of a character. ... In the Dungeons & Dragons role-playing game, orcs are a primitive race of barbaric humanoid, largely based upon the orcs appearing in the works of J.R.R. Tolkien. ...


Warhammer

Main articles: Orc (Warhammer) and Ork (Warhammer 40,000)

Games Workshop's Warhammer Fantasy and Warhammer 40,000 games feature Orcs as well (spelt Orks in Warhammer 40,000). The latter setting is unique for featuring Orks in a science fiction environment, capable of building crude, but functional vehicles, firearms and even spaceships. Anatomically, Warhammer Orcs are no taller but substantially broader than humans, with short legs and long arms much like an ape. They have massive heads which come directly forward on their necks, giving them a stooping appearance. They have tough thick green skin which is highly resistant to pain. Warhammer Orcs aren't very smart, but can be cunning at times. They are extremely warlike and the whole society is geared towards constant warfare. The constant need to fight is the expression of Orc culture, a fact that keeps the Orcs from forming anything but temporary alliances with each other. In combat they can transform even the most common object into a lethal killing instrument. Orcs tend to ally with Goblins (called Gretchin in Warhammer 40,000) and Snotlings, but their alliance is more of a matter of the Orcs bullying their smaller Goblinoid (Orkoid in Warhammer 40,000) cousins into being everything from servants, to Human (Goblin) shields, to an emergency food source. They worship a pair of gods known as Gork and Mork (other gods were included in earlier editions of the game, but are no longer included). Orcs are one of the races of Games Workshops Warhammer Fantasy fictional universe. ... The cover of the current Codex: Orks sourcebook The Orks are a race from the fictional Warhammer 40,000 universe. ... For the defunct company, see Game Designers Workshop. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... A group of Gretchin In the game world of Warhammer 40,000, Gretchin (also known as Grotz in the Warhammer 40,000 universe) are basically smaller Goblinoids (Orkoids), which are more cowardly than Orks and are usually used as living shields, to clear mine fields, are stepped on to get... A Snotling is a fantasy creature from the universe of the Warhammer Fantasy and Warhammer 40,000 games. ... Goblinoids are a category of humanoid legendary creatures related to the goblin. ... Human shield is a military and political term describing the presence of civilians in or around combat targets to deter an enemy from attacking those targets. ... The Gods of the Orkoid species in the Warhammer 40,000 and Orc in the Warhammer Fantasy fictional universes are referred to only as Gork and Mork, also as the constantly quarreling brothers. ...


Warcraft

Main article: Orc (Warcraft)

In the Warcraft computer game series Orcs are depicted as more ethically and socially complex than in most renditions. The great Orcish race is a savage but noble society made of shamanistic and fierce warriors. Their race came from the world of Draenor, and were corrupted by a demonic force known as the Burning Legion, as the Legion saw that they could make a most fierce and savage army. Under the Legion's influence, the Orcish Horde slaughtered the Draenei, who consequently fled from Draenor to escape the Legion, and then were led to the world of Azeroth. After two devastating wars, the Orcs were finally defeated on Azeroth and rounded up into internment camps. They remained there until a young Orc named Thrall, who was raised by humans, rallied them together, freed the Horde from their demonic taint, and helped return them to their shamanistic roots. Male and Female Orcs as seen in the World of Warcraft. ... “The world of Warcraft” redirects here. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Tauren Male Shaman Shamans in World of Warcraft are a secondary healer and support class [1]. They are designed to supplement all parts of a party, while not being particularly focused on any one aspect of the game. ... Map of Draenor/Outland from World of Warcraft: The Burning Crusade. ... The Burning Legion is the huge demonic army created by the titan Sargeras in the fictional Warcraft universe. ... Draenei as seen in World of Warcraft: The Burning Crusade. ... Map of Draenor/Outland from World of Warcraft: The Burning Crusade. ... Map of the World of Azeroth as it appears in the game World of Warcraft Azeroth is an Earth-like world in the fictional Warcraft universe, inhabited by a diverse array of species. ... This article is about the usage and history of the terms concentration camp, internment camp and internment. ... Thrall is a fictional character in the Warcraft universe, and one of the main protagonists of the games and books. ...


Warcraft Orcs are humanoid, but prodigiously muscled and green with broad noses and distinctive tusked mouths. Male orcs are significantly larger than humans, around 6 and a half feet tall when standing straight. Females are slightly larger than a human female, and while much more slender than their male counterparts, they are nonetheless well-muscled. Female orcs' tusks are very small to nearly nonexistent, arguably more exaggerated canines than tusks. Orc warriors are characterized by wearing scant armor with horned helmets and wielding axes as weapons. Warcraft is one of the few settings in which Orcs are not inherently evil, and, after significant plot developments in the latest Warcraft games, can even be heroic. One could consider the orcs unfairly treated by humans and not only misunderstood, but vilified. The humans' (of which were already somewhat xenophobic) enmity and prejudice towards the Orcs can be traced back to the first and second invasions, and could be fully justified, as it was orcs under the control of the Burning Legion that invaded.


Their political standpoint in the Warcraft universe is set as the leading race of the Horde, an association of races made to help their mutual survival. Trolls, a similar species in the game, live in the same area as the orcs in World of Warcraft - bringing many similarities between them besides the differences of their origins and body type. This article does not cite any references or sources. ... For other uses, see Troll (disambiguation). ...


Final Fantasy XI

In the MMORPG Final Fantasy XI, the Orcs are a tribe of Beastmen. Though the Orcish Empire lies far to the north, its advance forces have two large strongholds near the city of San d'Oria: the Davoi Monastery and Fort Ghelsba. The Orcs frequently launch small missions out of their strongholds, and they practically control Jugner Forest and Ronfaure. Personality-wise, they follow the same pattern as many fantasy Orcs: brutish, savage and slow witted. Their entire culture is centred on violence; service in the Orcish military is mandatory for both males and females, and social standing is determined by military rank. The Orcs formerly occupied a sacred garden in Ronfaure which was destroyed as the San d’Orian Empire expanded during the Age of Power, adding to their already fierce hatred of the peoples of Vana'diel. The San d'Orian cathedral teaches that during the Age of Darkness, the Orcs (and other beastmen) were constructed by the god Promathia to constantly battle with the human(oid)s of Vana'diel, adding to the distance between most people and beastmen. Orcs have a variety of classes...Warrior, Black Mage, Thief, White Mage, Ranger. An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... Final Fantasy XI ), also known as Final Fantasy XI: Online, is a massively multiplayer online role-playing game developed and published by Square (now Square Enix) as a part of the Final Fantasy video game series. ... The Beastmen are fictional humanoid races from the massively multiplayer online role-playing game Final Fantasy XI. // The Many Types of Beastmen The beastmen are a group of semi-intelligent beings that seek to rid the world of Vanadiel of the Five Humanoid Races; the Humes, the Galkas, the... social stratification is the division of people of a particular society on the basis if occupation, income, power, prestige, authority, status, dignity, education, class, castle, gender, race and ethnicity In sociology, social stratification is the hierarchical arrangement of social classes, castes and strata within a society. ... Age of Darkness the MMORPG from Procimity Studios. ... Map of Vanadiel Vanadiel ) is the fictional world in which Square Enixs massively multiplayer online role-playing game, Final Fantasy XI, is set. ... Map of Vanadiel Vanadiel ) is the fictional world in which Square Enixs massively multiplayer online role-playing game, Final Fantasy XI, is set. ...


The Elder Scrolls series

The Orcs of the Elder Scrolls are generally depicted as of similar stature and build as large humans. Their culture produces proud, but often dull-witted, warriors (although some have demonstrated exceptional intelligence). They have bestial faces, with piggish, upturned noses and often with tusks. The female Orcs appear slightly more human, but also have a trace of the bestiality in their features. Until the events of Elder Scrolls II: Daggerfall, Orcs were rampaging monsters hunted by the other races. Their leader, Gortwog, tired of their nomadic lives and outlaw nature, used Numidium to found the city Nova Orsinium (New Orc Town, a mixture of Cyrodiilic and Aldmeris etymology), winning his race recognition (if not quite respect) as citizens of the Empire. Though some orcs have turned to this new way of life, many are still outlaws. Orcs have gendered-patronymic surnames, being either Gro-patronym for males or Gra-patronym for females. The main idea that separates the Elder Scroll Orcs from other fantasy series is that in the Elder Scrolls series, Orcs are accepted beings, and are not associated with evil. They are as respected as the other races in the empire, the Argonians, Bretons, the Dunmer, the Altmer, Imperials, Khajiit, the Nords, Redguard, and the Bosmer. Bethesda Softworks Elder Scrolls 10th anniversary logo from 2004. ... The Numidium is a fictional construct from the game Morrowind. ... Orsinium, also called Nova Orsinium, is a fictional Orcish city province located within Tamriel, part of the Elder Scrolls universe created by Bethesda Softworks. ... The Argonians are a fictional race of reptile humanoids from the Elder Scrolls video game series. ... Breton can refer to: The Breton language A person from Brittany Author André Breton This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ... Dunmer as they appear on the Elder Scrolls website Spoiler warning: The Dunmer, also called Dark Elves, are an elven race in the game series The Elder Scrolls. ... Altmer as they appear on the Elder Scrolls website The Altmer, also called High Elves, are a race in The Elder Scrolls series. ... The Imperials are a fictional race that hail from the province of Cyrodiil in the video game series The Elder Scrolls. ... Khajiit as they appear on the Elder Scrolls website The Khajiit are a fictional race of feline (cat-like) humanoids featured in The Elder Scrolls computer game series. ... Motto: Alt for Norge Royal Motto: Alt for Norge / Alt for Noreg (All for Norway) 1814 Eidsvoll oath: Enig og tro til Dovre faller (United and Loyal until the Dovre Mountains fall) Anthem: Ja, vi elsker dette landet Capital Oslo Largest city Oslo Official languages Norwegian (BokmÃ¥l and Nynorsk... Redguards as they appear on the Elder Scrolls website Redguards are a fictional fantasy race in The Elder Scrolls computer game series. ... Bosmer as they appear on the Elder Scrolls website The Bosmer, also called Wood Elves or Boiche, are a fictional elven race that inhabits the province of Valenwood in the video game series The Elder Scrolls. ...


Lineage II

In Korean MMORPG Lineage II, orcs are one of the 5 races you can choose when creating a new character. The Orc race is the race of fire, so they worship a god of fire, Paagrio. Orcs live in the land of Elmore, where they have been banished after they were defeated by the human-elf alliance. Orcs have the second greatest physical strength and the fastest recovery rate. They have natural resistances for various negative effects, such as poison or sickness. They also have the fastest health and mana regain. However, they lack in accuracy, evasion, speed and casting speed. Orcs are now slowly preparing to take the command of Aden once again, after they were defeated the last time. They live for war and for pride. An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... Lineage II: The Chaotic Throne (Korean:리니지 2) is a fantasy massive multiplayer online role-playing game (MMORPG) for the PC, and a prequel to Lineage. ... Lineage II: The Chaotic Chronicle (Korean:리니지 2) is a fantasy massively multiplayer online role-playing game (MMORPG) for the PC, and a sequel to Lineage. ... Physical strength is the ability of a person or animal to exert force on physical objects using muscles. ...


The orcs in this game have stylized hair (mostly braided or tied) and heavily muscled bodies. Although they are not as exaggerated as the WH orcs, they still have fangs, but with more sexual appeal.


Hârn

In the Hârn universal fantasy role-playing setting (and the distinct subsequently developed game system) created by N. Robin Crossby and published by Columbia Games, orcs are called Gargûn. While loosely derived from the Middle-earth legendarium, they have a distinct morphology and life-cycle similar to the naked mole rat. There are five distinct species of Gargun, none of whom can interbreed. They are squat, hairy, nasty, brutish, and short creatures. Some species are subterranean, while others can be found above ground in roving bands. One of the larger species is the Gargu-Khanu. Gargu-Khanu are often found in mixed-species colonies where they are overlords of the smaller vassal species, controlling access to the singular breeding queen of the other species as well as their own. Hârn is a world designed for use in fantasy role-playing games. ... A role-playing game system is a set of game mechanics used in a role-playing game (RPG). ... N. Robin Crossby was born on May 18, 1954 in London, England, the third of four children. ... Columbia Games is a maker of board and roleplaying games including Harn and the block series (Wizard Kings and Wargames). ... Binomial name Rüppell, 1842 Distribution of the Naked Mole Rat The Naked Mole Rat (Heterocephalus glaber), also known as the Sand Puppy, or Desert Mole Rat, is a burrowing rodent native to parts of East Africa and the only species currently classified in genus Heterocephalus. ... This article is about the philosopher Thomas Hobbes. ...


Earthdawn and Shadowrun

In the fantasy role-playing games Earthdawn and Shadowrun, orks are, in contrast to the common fantasy Orc, neither inherently good nor evil. In Earthdawn they have their place among the other name-giving races: Humans, dwarfs, elves, obsidimen, t'skrang, trolls, and windlings. In Shadowrun, orks are just one race among others on Earth in the years past 2050. They emerged during the Unexplained Genetic Expression in the year 2021 as either young humans changed to orks or ones born as orks from human parents. They are categorized as homo sapiens robustus, and are considered metahumans, like trolls, elves, and dwarfs. Orks are able to interbreed with humans and fellow metahumans. Despite this, their offspring will be of the race of only one of their parents. No half-breeds exist. They grow much faster than humans, reach maturity at the age of 12, and give birth to a litter of about four children, though six to eight are not uncommon. Their average life-expectancy is about 35 to 40 years. They are physically larger and stronger than humans. Their mental capacities are considered slightly inferior on average to humans, though they are still not as dull as the average troll. Earthdawn is a fantasy role-playing game, originally produced by FASA. It has since been licensed to Living Room Games, which is producing the Second Edition line, and RedBrick Limited, a company that is producing the Classic line (which is essentially an alternate second edition; see History below for more... Shadowrun is a cyberpunk-urban fantasy cross-genre role-playing game, set 63 years in the future,[1]following a great cataclysm that has brought use of magic back to the world, just as it begins to embrace the marvels (and dangers) of technologies such as cyberspace, omnipresent computer networks... This article is about the legendary race. ... Earthdawn is a fantasy role-playing game produced originally by FASA. It has since been licensed to Living Room Games, which is producing the Second Edition line, and RedBrick Limited, a company that is producing the Classic line (which is basically an alternate second edition, see History below for more... Tskrang are a race of semi-aquatic, pseudosaurian, oviparous, male-nursing mammals, native to the ficticious fantasy role-playing game, Earthdawn. ... For other uses, see Troll (disambiguation). ... It has been suggested that this article or section be merged into Earthdawn. ... 2050 (MML) will be a common year starting on Saturday of the Gregorian calendar. ... 2021 (MMXXI) will be a common year starting on Friday of the Gregorian calendar. ...


Sovereign Stone Series

In the Sovereign Stone Trilogy, Orks' are a seafaring people, and with Humans, Elves, Dwarves and Lizardmen, one of the five great species that rule the land. They are very superstitious, believing in even the slightest omen. They are aligned to the element of water and their leader, The Captain of Captains, possesses one fifth of the prized Sovereign Stone as well as being a Dominion Lord. A series of books eventually which were also Role Playing Game it never became particularily popular. ...


The Killing Spirit

The Killing Spirit, a fantasy novel written by Sean-Michael Argo, engages the race of orcs from their own perspective. The orcs are presented as being the creations of a race of gods, called the Sheul. While similar to the Middle-earth legendarium, the orcs are divided into two groups. The first group are swarthy and stooped, living in clans on the coasts and mainland. The other group are tall and proud tribal warriors of dark forests and frozen mountains. The orcish women live in communal huts and choose mates based on perceived 'supremacy'. Unlike other fantasy settings, the orcs of this setting are portrayed as being highly intelligent and able to use magic, though have a brutish language that combines with their violent tendencies to create the illusion of simplicity. A unique element is that they are able to use magic to transform themselves into eldritch berzerkers, which they call the Gor-Angir, or 'the killing spirit'. Eldritch performing at a Sisters of Mercy concert in February, 2006. ...


The Three Towns

In the fantasy realm of the Three Towns[3] the orcs are a vile race of strong, squat, furry humaniods in league with the iron brotherhood (an evil race of men). The orcs originate in the foothills of mount drassa, and have crossbred with many of the native human barbarians there, it is speculated that their crossbreeding with the race of giants has created the ogres, but this is not explained in enough detail to know for certain. The orcs pillage the Three Towns in order to accumulate enough sacrifices to revive their blood god. A fantasy world is a type of fictional universe in which magic or other similar powers work. ...


Utopia

In Utopia, a web-based tactic game, Orcs are one of the 8 races. In Utopia, Orcs are known for good offensive abilities and weak capabilities in the art of magic and thievery. They are a destructive and evil race by description. In the real game, there are no good or evil races. There is no visual description of Orcs in Utopia because of the non-visual, text based nature of the game. Utopia logo. ...


As of the "Age of Bravery" (36th age), orcs have been changed. They are now apart of only 6 races. They have gained the ability to spread the plague (an ability formerly owned solely by the now non-existent race of the undead). The orc's strong offensive capabilities have remained, but the hinderance to magic and thievery have been removed, and have been replaced by the disabilities of no benefit from honor and less effective sciences.


Arcanum: Of Steamworks and Magick Obscura

In Arcanum: Of Steamworks and Magick Obscura, orcs are descended from early humans, although they were popularly considered a monstrous race before the Industrial Revolution. They generally look like savage parodies of humans. Orcs are strong and hardy but live short life spans. Before the Industrial Revolution, they were nomads who lived off the land and occasionally off of people unlucky enough to travel near them. As time passes, more orcs move to cities, where their strength and stamina make them ideal factory workers. Although they are considered intellectually inferior, their lack of brain power may be the result of their poor upbringing and educational opportunities; people of orcish descent who receive the opportunity to reach their full potential prove to be as able-minded as humans. Arcanum: of Steamworks and Magick Obscura is a computer role-playing game developed in 2001 by Troika Games, and published by Sierra Entertainment. ... A Watt steam engine, the steam engine that propelled the Industrial Revolution in Britain and the world. ...


Orkworld

Orkworld is a role-playing game which attempts to develop orcs as a complete and viable culture. The Orkworld version operates in a matriarchal society with very strong communal ties. They are attempting to hold off genocidal humans, elves, and dwarves. Orcworld is a role-playing game, depicting a fantasy setting featuring orcs. ... This article is about games in which one plays the role of a character. ... A matriarchy is a tradition (and by extension a form of government) in which community power lies with the eldest mother of a community. ... Genocide has been defined as the deliberate killing of people based on their ethnicity, nationality, race, religion, or (sometimes) politics, as well as other deliberate actions leading to the physical elimination of any of the above categories. ... For other uses, see Elf (disambiguation). ... This page is about a mythological race. ...


Magic: The Gathering

In the CCG Magic:The Gathering, Orcs are portrayed as generally cowardly warriors who relied extensively on the smaller, less intelligent Goblins when waging warfare. Very few creatures of the "Orc" type were printed, most of which appeared in the Fallen Empires and Ice Age expansion sets. While Orcs were reprinted in more recent core sets, they never appeared in any subsequent expansion sets until Coldsnap. Coldsnap, however, introduces more Orc cards, along with a legendary Orc Shaman: Sek'kuar, Deathkeeper. Collectible card games (CCGs), also called trading card games (TCGs), are played using specially designed sets of cards. ... Magic: The Gathering (colloq. ... For other uses, see Goblin (disambiguation). ... Fallen Empires was the ninth Magic: The Gathering set and the fifth expansion set, released in November 1994. ... Coldsnap is the third set in the Ice Age block for the Magic:The Gathering collectible card game. ...


Munchkin

In the Steve Jackson card game Munchkin, Orcs are introduced into the game in the expansion set Munchkin 2: Unnatural axe. They are shown as a darker skinned, snaggle toothed race that garb themselves in loincloths and other "barbaric" customary items.


Disciples

In the strategy game series Disciples, Orcs are the dominant race of the "greenskin" species, which also includes various goblins, trolls, ogres, and cyclopes. It is to be noted that there are two strains of orcs: "small mouth" types, which appear to be constitute a lower caste, and "large mouth" types, which are dominant, being stronger and better-equipped. Orc Kings may be of a still different strain, being bulkier. Although they are the most intelligent, and therefore ruling, race of all greenskins, they live in disorganized tribal societies, and although they are sometimes hired as mercenaries, they are usually considered no more than a nuisance by more civilised races. Chess is one of the most well-known and played strategy games of all time. ... Troll statue in the forest near Geilo, Norway A troll is a member of a fearsome humanoid race from Scandinavian folklore, and its predecessor Norse mythology, as in The Three Billy Goats Gruff [1], the well-known Scandinavian folk tale in which a troll living under a bridge torments some... This article is about the mythical creature. ... Cyclopes may refer to: Silky Anteater plural of Cyclops is a one-eyed monster in Greek mythology. ... http://www. ...


Siege of Avalon

The role-playing game Siege of Avalon features a race of human-orc hybrids called Sha'ahoul. They are a race of nomads, whose beliefs forbid them from farming or building. When they discover human kingdoms (who do both), they form a unified horde and declare war on humans. Most of the Sha'ahoul look similar to the Warhammer orcs - large, stocky, filled with bloodlust, etc. There is a caste, however, who look very much like the humans of the Seven Kingdoms and are adept at magical arts. Their more brutish cousins prefer weapons to magic, but the leader of the Sha'ahoul horde understands the need for magic against the powerful wizards of the kingdoms. While their beliefs forbid them from building structures on the ground, the Sha'ahoul can still build primitive warships, which they use to set up blockades against human supply ships. Siege of Avalon is a computer game created by Digital Tome. ...


Fallout

The Fallout series of games featured a race of Super Mutants, who physically and mentally resembled fantasy Orcs (big, green, ugly, not too bright, etc.). These Super Mutants are quite adept at using advanced weapons like plasma rifles and laser chainguns. This article or section does not cite its references or sources. ...


Palladium Fantasy

In the Palladium Fantasy Role-playing Game, orcs are a race of stupid, but strong, humanoids who may be descended from faeries. They are frequently the pawns of more powerful creatures, especially ogres, trolls, and breeds of giants, as they tend to respect strength (be it physical or magical). They have very strong family ties, however. The Palladium Fantasy Role-Playing Game is a game produced by Palladium Books. ... by Sophie Anderson A fairy, or faery, is a creature from stories and mythology, often portrayed in art and literature as a minuscule humanoid with wings. ...


Flintloque

In Flintloque, a fantasy wargame based on the Napoleonic Wars Orcs come from Albion and Guinelia, representing the English and Irish, specifically. They have similar cultures to their real world counterparts at that time. Flintloque is a minitures wargame based on the Napoleonic Wars. ... Fantasy Wargames are a form of Miniature wargaming that involves fantastical, non-realistic rules and items (such as magic). ... Combatants Austria[1] Portugal Prussia[1] Russia[2] Sicily  Spain[3]  Sweden United Kingdom[4] French Empire Holland Italy Naples [5] Duchy of Warsaw Bavaria[6] Saxony[7] Denmark-Norway [8] Commanders Archduke Charles Prince Schwarzenberg Karl Mack von Leiberich João Francisco de Saldanha Oliveira e Daun Gebhard von... The term Real World or real world may mean: the stage of life that one enters after completing ones schooling, as in the sentence, After students enter the real world, they may not be able to sleep late as often as they did while in school. ...


Ciredaun

In the fantasy world of Ciredaun, Orcs are a the result of Ogre-Elf crossbreeding.


Orcish music

The Swedish music group Za Frûmi started making music inspired by orcs in the year 2000. Since then 2 CDs been released in their orcish tale. Speech in the music is in black speech. The debut CD is called Za Shum Ushatar Uglakh, which means "the great warrior Uglakh". Za Frûmi is a Swedish music group that was formed 2000. ... The Black Speech is the fictional language of Mordor in The Lord of the Rings. ...


Gothic Trilogy

In the Gothic Role-playing Games, the orcs are in a war with the humans from the Kingdom of Myrtana. The only weapon Myrtana has against the Orcs is a magical Ore, found in the mines of the isle Khorinis, which is where the orcs originate. Gothic is a computer role-playing game by Piranha Bytes, a German developer. ...


The band 3 Inches of Blood has a song called "Destroy the Orcs" This article is about the Canadian heavy metal group. ...


The French Zeuhl band Magma released two songs about orcs: "Soleil d'Ork" (from the album Udu Wudu) and "Ork Alarm" (from the album Kohntarkosz). Magma is a French progressive rock band founded in Paris in 1969 by classically-trained drummer Christian Vander, who claimed as his inspiration a vision of humanitys spiritual and ecological future that profoundly disturbed him. ...


Ragnarok Online

A place called Orc village is filled with orcs. This village is located near Geffen and accessible via a kafra from Prontera. The orcs are of different kinds, namely orc ladies, orc warriors, high orcs, orc archers, orc lord and orc hero. Underneath the village, a dungeon is located. The dungeon is filled with undead orcs such as orc zombies, orc skeleton and zenorcs.


RuneScape

Orks are a species of savage and brutal warriors, who were the favourites of the god Bandos in the Third Age godwars. They are found as non-attackable NPCs in Zanaris, though they are a fightable and high-levelled opponent in the God Wars Dungeon. Hobgoblins are mentioned as being a cross between Goblins and Orks. Unlike Goblins however, Orks are represented as being more brutish, and there is no record of them serving as footsoldiers to any other god but Bandos, whereas the Goblins fought in many different armies.


References

  1. ^ J. R. R. Tolkien (2002). in Annotated by Douglas A. Anderson: The Annotated Hobbit. Boston & New York: Houghton Mifflin, foreword. ISBN 0-618-13470-0. 
  2. ^ J. R. R. Tolkien (1993). in Christopher Tolkien (ed.): Morgoth's Ring. Boston & New York: Houghton Mifflin, p. 414, 422. ISBN 0-395-68092-1. 
  3. ^ Carpenter, Humphrey and Tolkien, Christopher (eds.) (1981). The Letters of J. R. R. Tolkien. Boston: Houghton Mifflin, #144. ISBN 0-395-31555-7. 
  4. ^ Nomenclature of The Lord of the Rings.
  5. ^ J. R. R. Tolkien (1994). in Christopher Tolkien (ed.): The War of the Jewels. Boston & New York: Houghton Mifflin, p. 391. ISBN 0-395-71041-3. 
  6. ^