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Encyclopedia > Outer Plane

In Dungeons & Dragons, the fantasy role-playing game, an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as godly planes, spiritual planes or divine planes. The Outer Planes are home to beings such as deities and otherworldly creatures such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. It has been suggested that this article be split into multiple articles. ... Fantasy is a genre of art that uses magic and other supernatural forms as a primary element of plot, theme, or setting. ... A role-playing game (RPG, often roleplaying game) is a type of game in which the participants assume the roles of fictional characters and collaboratively create or follow stories. ... In the standard cosmology of the Dungeons and Dragons role-playing game, the planes of existence are alternate planes or alternate dimensions. ... Look up deity in Wiktionary, the free dictionary. ... In the fantasy role-playing game Dungeons & Dragons, demons are the most widespread race of fiends. ... In the Dungeons & Dragons fantasy role-playing game, celestials are are of wholly good alignment and hail from the Upper Planes. ... In the Dungeons & Dragons roleplaying game, devils are lawful evil outsiders native to the Nine Hells of Baator. ... A moral is a one sentence remark made at the end of many childrens stories that expresses the intended meaning, or the moral message, of the tale. ... Ethics (from the Ancient Greek ēthikos, the adjective of ēthos custom, habit), a major branch of philosophy, is the study of values and customs of a person or group and covers the analysis and employment of concepts such as right and wrong, good and evil, and responsibility. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ...


All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split in to a collection of further infinites called layers, which are essentially sub-planes that represent one particular facet or theme of the plane. For example, Baator's geography is reminiscent of Hell as depicted in Dante's The Divine Comedy. In addition, each layer may also contain a number of realms. Each realm is the home to an individual deity, or occasionally a collection of deities. In the Dungeons & Dragons fantasy role-playing game, Baator, also known as the Nine Hells of Baator or the Nine Hells, is a lawful evil-aligned plane of existence. ... Medieval illustration of Hell in the Hortus deliciarum manuscript of Herrad of Landsberg (about 1180) A hell, according to many religious beliefs, is an afterlife of suffering where the wicked or unrighteous dead are punished. ... Dante in a fresco series of famous men by Andrea del Castagno, ca. ... Dante shown holding a copy of The Divine Comedy, next to the entrance to Hell, the seven terraces of Mount Purgatory and the city of Florence, with the spheres of Heaven above, in Michelinos fresco. ...

Contents

Standard D&D Cosmology

The standard Dungeons & Dragons (D&D) cosmology contains seventeen Outer Planes. Cosmologically, they are arranged in a ring of sixteen planes with the Good-aligned planes, or Upper Planes at the top, and the Evil-aligned planes, or Lower Planes at the bottom. The Lawful planes (or Planes of Law) sit to the left, and the Chaotic planes (or Planes of Chaos) to the right. Between all of these sit the Neutral planes, or the Planes of Conflict. One further plane sits in the centre of the ring, The Outlands, being neutral in alignment. At the center of the Outlands is a Spire of infinite height; the city of Sigil floats above the Spire's pinnacle. The standard D&D cosmology is the official cosmology used in the Planescape and Greyhawk campaign settings. Many of the alternative names derive from the 1st-edition Manual of the Planes (1987, ISBN 0-88038-399-2), and portrayed in the Planescape setting as the incorrect names used by the "Clueless", or characters from the Prime Material unfamiliar with the planes. In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... Planescape - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Planescape - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... The Greyhawk logo Greyhawk is a campaign setting for the Dungeons & Dragons role-playing game, also known as the World of Greyhawk. ... A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame. ...


Clockwise from "top", the planes are:

Name Alternative Name(s) Alignment Description Notable native inhabitants
Elysium Blessed Fields Neutral good The plane of peace and unadulterated goodness.
  • Guardinals - noble immortal humanoids with bestial features
  • Pelor - The sun-deity
The Beastlands Happy Hunting Grounds Neutral good / Chaotic good The plane of idealized nature.
Arborea Arvandor, Olympus, Olympian Glades Chaotic good Fey realm of passion, abundance and nature's caprice.
Ysgard Asgard, Gladsheim, Heroic Domains Chaotic neutral / Chaotic good The eternal battleground where true heroes prove their valor.
Limbo Plane of Ever-Changing Chaos Chaotic neutral An alien, anarchistic and unpredictable plane.
Pandemonium Plane of Windswept Depths Chaotic evil / Chaotic neutral An infinite network of pitch-black catacombs, with winds that drive men mad.
The Abyss Plane of Infinite Layers Chaotic evil Evil lands of shocking perversity and unpredictable horror.
  • Tanar'ri (Demons) - Mortal enemies of the Baatezu
  • Lolth - Spider Goddess of the Drow
Carceri Tarterus, Tartarus Neutral evil / Chaotic evil Liars, cheats and traitors are imprisoned here by their own deceptions.
The Gray Waste Hades Neutral evil Here, all emotion and compassion is drained away, until only hopelessness, selfishness and apathy remain.
Gehenna Plane of Bleak Eternity Neutral evil / Lawful evil Volcanic realm of evil schemes and merciless cliffs.
Baator Hell; The Nine Hells Lawful evil A realm of oppression, torment, and diabolical plots
Acheron The Infernal Battlefield Lawful neutral / Lawful evil A plane of constant, pointless war, where identity is forever lost.
Mechanus Nirvana Lawful neutral This clockwork plane is the ultimate in order; scholars and constructs live here.
Arcadia The Land of Perfect Order, Plane of Peaceable Kingdoms Lawful neutral / Lawful good A peaceful place where all live in harmony; consequently, it is quite dull.
Mount Celestia The Seven Heavens Lawful good Countless paladins and saints have ascended here.
Bytopia Twin Paradises Neutral good / Lawful good Gnomes and other industrious folk dwell here.
The Outlands Plane of Concordant Opposition True Neutral The plane between all other outer planes.

In the Dungeons & Dragons fantasy role-playing game, Elysium, or more fully, the Blessed Fields of Elysium, is a strongly good-aligned plane of existence. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... Guardinals are a type of celestial from the Dungeons & Dragons role playing game. ... In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Pelor is the god of the Sun, Good, Strength, and Healing. ... In Dungeons & Dragons, the fantasy role-playing game, The Beastlands or more fully, the Wilderness of the Beastlands, is a neutral (chaotic) good-aligned plane of existence. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In the Dungeons & Dragons fantasy roleplaying game, the Animals Lords are powerful creatures of neutral good alignment that live on the Outer Plane of the Beastlands. ... Animalia redirects here. ... In biology, a species is one of the basic units of biodiversity. ... In the World of Greyhawk campaign setting and in the default pantheon of deities for the Dungeons & Dragons role-playing game, Ehlonna is the goddess of Forests, Woodlands, Flora, Fauna, and Fertility. ... In Dungeons & Dragons, fantasy role-playing game, Arborea or more fully, the Olympian Glades of Arborea, is a chaotic good-aligned plane of existence. ... In the Dungeons & Dragons fantasy role-playing game, eladrins are a type of celestial of chaotic good alignment and hail from the Outer Plane of Arborea. ... (For the Greek and Roman mythological deities, see: Titan (mythology)) In the Dungeons and Dragons fantasy role-playing game, a titan is an enormous, powerful, and godly outsider. ... The bust of Zeus found at Otricoli (Sala Rotonda, Museo Pio-Clementino, Vatican) Greek mythology is the body of stories belonging to the ancient Greeks, concerning their gods and heroes, the nature of the world and their own cult and ritual practices. ... The Seldarine are the good and neutral elven gods lead by Corellon Larethian, a fictional deity in the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. ... Ysgard is the Outer Plane of Chaotic neutral / Chaotic good alignment in the Dungeons & Dragons role-playing game. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... Norse or Scandinavian mythology comprises the pre-Christian religion, beliefs and legends of the Scandinavian people, including those who settled on Iceland, where the written sources for Norse mythology were assembled. ... In the World of Greyhawk campaign setting and the default pantheon of deities for the Dungeons & Dragons role-playing game, Kord is the Suel god of Athletics, Sports, Brawling, Strength, and Courage. ... In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Olidammara is the god of Music, Revels, Wine, Rogues, Humor, and Tricks. ... In Dungeons and Dragons, fantasy role-playing game, Limbo or more fully, the Ever-Changing Chaos of Limbo, is a chaotic neutral-aligned plane of existence. ... In the Dungeons & Dragons role-playing game, the slaad (sometimes pluralized as slaadi) are a fictional race of chaotic neutral creatures native to the Outer Plane of Limbo, a place of pure chaos where everything is in constant motion and change, especially the landscape, which can shift unpredictably and randomly... In the Dungeons & Dragons role-playing game, githzerai are extraplanar humanoid creatures, native to the Plane of Limbo. ... In the standard cosmology of the Dungeons & Dragons fantasy role-playing game, the Windswept Depths of Pandemonium is the Outer plane where Chaotic Evil and Chaotic Neutral petitioners are sent after death. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Erythnul is the Oeridian god of Hate, Envy, Malice, Panic, Ugliness, and Slaughter. ... In Dungeons & Dragons, the fantasy role-playing game, the Abyss or more fully, the Infinite Layers of the Abyss, is a chaotic evil-aligned plane of existence. ... In the fantasy role-playing game Dungeons & Dragons, demons are the most widespread race of fiends. ... Lolth, as shown on the cover of the Queen of the Demonweb Pits module. ... In Dungeons and Dragons, fantasy role-playing game, Carceri or more fully, the Tarterian Depths of Carceri, is a neutral (chaotic) evil-aligned plane of existence. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Nerull is the god of death, darkness, murder, and the underworld. ... Demodands (gehreleths in 2nd Edition D&D) are a race of fiends native to the Tarterian Depths of Carceri in the Dungeons & Dragons role-playing game. ... The Gray Waste is a fictional world in the Dungeons & Dragons Multiverse, one of the Outer Planes, heavens and hells that make up the Great Wheel. ... In the Dungeons & Dragons fantasy role-playing game, the fictional characters controlled by the players often come into conflict with a variety of monsters from folklore and mythology. ... In the fantasy role-playing game Dungeons & Dragons, demons are the most widespread race of fiends. ... In the Dungeons & Dragons roleplaying game, devils are lawful evil outsiders native to the Nine Hells of Baator. ... In the Planescape campaign setting for the Dungeons & Dragons fantasy role-playing game, the Blood War is the eternal war of fiends fought between the Tanarri, the chaotic demons of The Abyss, and the Baatezu, the lawful devils of Baator, with the neutral evil Yugoloths playing both sides against... In the Dungeons and Dragons fantasy role-playing game, Gehenna (in the current edition of the game, the Bleak Eternity of Gehenna; also, The Fourfold Furnaces[1] or The Fires of Perdition[1], is a plane of existence of neutral evil/lawful evil alignment. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In the Dungeons & Dragons fantasy role-playing game, the fictional characters controlled by the players often come into conflict with a variety of monsters from folklore and mythology. ... In the Dungeons & Dragons fantasy role-playing game, Baator, also known as the Nine Hells of Baator or the Nine Hells, is a lawful evil-aligned plane of existence. ... In the Dungeons & Dragons roleplaying game, devils are lawful evil outsiders native to the Nine Hells of Baator. ... In the Dungeons & Dragons role-playing game, Tiamat is a powerful draconic goddess, usually depicted as a European dragon with multiple heads. ... In many campaign settings for the Dungeons & Dragons role-playing game, Kurtulmak is the chief deity worshipped by the kobold race. ... In the Dungeons & Dragons fantasy role-playing game, Acheron, also known as The Infernal Battlefield of Acheron, is a lawful neutral/lawful evil-aligned plane of existence. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. ... A typical fantasy orc In the Dungeons & Dragons role-playing game, orcs are a primitive race of barbaric humanoid, largely based upon the orcs appearing in the works of J.R.R. Tolkien. ... In the Dungeons & Dragons role-playing game, Gruumsh - also known as Gruumsh One-Eye - is the chief deity of orcs. ... In many campaign settings for the Dungeons & Dragons role-playing game, Maglubiyet is the chief deity of goblins and hobgoblins. ... In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Wee Jas is the Suel goddess of Magic, Death, Vanity and Law. ... This is a list of Deities of core Dungeons & Dragons (i. ... In the Dungeons & Dragons fantasy role-playing game, Mechanus, also known as The Clockwork Nirvana of Mechanus, is a strongly lawful aligned plane of existence. ... In the Dungeons & Dragons fantasy role-playing game, modrons are creatures native to Mechanus, the Outer Plane of Law. ... Formians are a fictional species of extra-dimensional insectoid creatures in the Dungeons & Dragons fantasy role-playing game. ... In the Dungeons & Dragons fantasy role-playing game, Inevitables are magical constructs coming from Mechanus, the Outer Plane of Law. ... In Dungeons & Dragons, the fantasy role-playing game, Arcadia or more fully, the Peaceable Kingdoms of Arcadia, is a lawful neutral/lawful good-aligned plane of existence. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... The fictional Saint Cuthbert of the Cudgel is the combative Dungeons and Dragons deity of Wisdom, Dedication, and Zeal. ... In Dungeons & Dragons, the fantasy role-playing game, Mount Celestia or more fully, the Seven Mounting Heavens of Celestia, or even the Seven Heavens is a lawful good-aligned plane of existence. ... In the Dungeons & Dragons role-playing game, paladin is one of the base character classes. ... In traditional Christian iconography, Saints are usually depicted as having halos. ... The Annunciation - the Angel Gabriel announces to Mary that she will bear Jesus (El Greco, 1575) An angel is a supernatural being found in many religions. ... Deva (देव in Devanagari script, pronounced as dévə) is the Sanskrit word for god, deity. It can be variously interpreted as a spirit, demi-god, celestial being, angel, deity or any supernatural being of high excellence. ... In the Dungeons & Dragons role-playing game, Bahamut is a powerful draconic deity, derived from the Bahamut of Arabic mythology. ... In the World of Greyhawk campaign setting and the default pantheon of deities for the Dungeons & Dragons roleplaying game, Heironeous is the Oeridian god of Chivalry, Justice, Honor, War, Daring, and Valor. ... Moradin, the All-Father is the chief deity in the dwarven pantheon in the Dungeons & Dragons game. ... In several Dungeons & Dragons campaign settings, Yondalla is the halfling goddess of Protection, Fertility, the Halfing Race, Children, Security, Leadership, Diplomacy, Wisdom, the Cycle of Life, Creation, Family and Familial Love, Tradition, Community, Harmony and Prosperity. ... In the Planescape campaign setting for Dungeons & Dragons, Bytopia is the Twin Paradises (bi- + utopia). ... In the Dungeons & Dragons fantasy role-playing game, gnomes are a humanoid race, and are one of the core races available for play as player characters. ... Garl Glittergold is the patron deity of gnomes in many campaign settings of the Dungeons & Dragons fantasy role-playing game, including the games default pantheon of deities. ... In the Dungeons & Dragons fantasy role-playing game cosmology, the Concordant Domain of the Outlands, also known as the Concordant Opposition, is the Outer Plane where the souls of people of Neutral alignment are sent after death. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In the Dungeons & Dragons fantasy role-playing game game, rilmani are the exemplar race of the Concordant Domain of the Outlands. ... In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Boccob is the god of Magic, Arcane Knowledge, Balance, and Foresight. ... In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Obad-Hai is the god of Nature, Woodlands, Hunting, and Beasts. ... The Serene Lady of Pain, ruler of Sigil by Amy K. Brown. ...

Alternative theories

Theories of organisation of the Outer Planes vary according to culture. Nordic lands see the plane of Ysgard as dominant over all others, in accordance with the importance they ascribe the powers there. Some Oriental lands see the planes not as separate regions, but as a single mass throughout which are scattered different agencies of the Celestial Bureaucracy, with the Celestial Emperor residing on one plane, and his Minister of State on another. Culture (from the [[Latin)) cultura stemming from colere, meaning to cultivate), generally refers to patterns of human activity and the symbolic structures that give such activity significance. ... Political map of the Nordic countries and associated territories. ... Look up deity in Wiktionary, the free dictionary. ... The term the Orient - literally meaning sunrise, east - is traditionally used to refer to Near, Middle, and Far Eastern countries. ... Minister of State is a title borne by officials in certain countries governed under the parliamentary system. ...


See also

In the standard cosmology of the Dungeons and Dragons role-playing game, the planes of existence are alternate planes or alternate dimensions. ...

Forgotten Realms Cosmology

The Forgotten Realms cosmology currently contains twenty-six Outer Planes, arranged in a tree-like structure around the central 'trunk' of the material plane of Toril. Unlike the Outer Planes of the standard D&D cosmology which are heavily alignment-based, the Outer Planes of the Forgotten Realms cosmology are faith-based. The Forgotten Realms third edition logo. ... ... In the Dungeons & Dragons campaign setting Forgotten Realms, Abeir-Toril is the name of the fictional planet on which the campaign setting is set. ...

  • The Gates of the Moon
  • Golden Hills
  • Green Fields
  • Hammergrim
  • Helipolis
  • The House of Knowledge
  • The House of Nature
  • The House of the Triad
  • Jotunheim
  • The Nine Hells
  • Nishrek
  • The Supreme Throne
  • Warrior's Rest

In Dungeons & Dragons, the fantasy role-playing game, the Abyss or more fully, the Infinite Layers of the Abyss, is a chaotic evil-aligned plane of existence. ... The home plane of the Seldarine the good Elven deities ... Barrens of Doom and Despair - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Demonweb Pits - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... In the Dungeons & Dragons fantasy role-playing game, Baator, also known as the Nine Hells of Baator or the Nine Hells, is a lawful evil-aligned plane of existence. ...

Eberron Cosmology

The Eberron cosmology, used in the Eberron campaign setting contains thirteen Outer Planes. They exhibit traits similar to those of the standard D&D cosmology but also some (Irian and Mabar) appear more like Inner Planes. The cosmology is unique in that the Outer Planes orbit around Eberron through the Astral plane. As they orbit, their overlap with the material plane changes and access to those planes may become easier or restricted. The Eberron logo Eberron is a campaign setting created by author and game designer Keith Baker for the Dungeons & Dragons role-playing game. ... A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame. ... The Inner Planes are the innermost planes of existence in the standard cosmology of the Dungeons and Dragons role-playing game. ... The astral plane, also called the astral world or desire world, is a plane of existence according to esoteric philosophies, some religious teachings and New Age thought. ...

Name Alignment Enhanced magic Impeded magic Coterminous / Remote / Orbit
Law (strong) Lawful Chaotic 100 years / 100 years / 400 years
None Illusion None never / always / off orbit
  • Dolurrh, the Realm of the Dead
None None All 1 year / 1 year / 100 years
  • Fernia, the Sea of Fire
Evil Fire Cold 1 month / 1 month / 5 years
  • Irian, the Eternal Day
None Positive energy Negative energy 10 days / 10 days / 3 years
  • Kythri, the Churning Chaos
Chaos (strong) Chaotic Lawful erratic / erratic / erratic
  • Lamannia, the Twilight Forest
None Druidic None 7 days / 7 days / 1 year
  • Mabar, the Endless Night
None Negative energy Positive energy 3 days / 5 days / 5 years
  • Risia, the Plain of Ice
Evil Cold Fire 1 month / 1 month / 5 years
  • Shavarath, the Battleground
Varies Weapon-related Pacifying, charms 1 year / unknown / 36 years
  • Syrania, the Azure Sky
Good (strong) Good Evil 1 day / 1 day / 10 years
  • Thelanis, the Faerie Court
None Arcane None 7 years / 14 years / 225 years
  • Xoriat, the Realm of Madness
Evil None None unknown / unknown / millennia

See also this excerpt from Chapter 5 of the Eberron Campaign Setting. In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Daanvi, the Perfect Order, is one of the thirteen planes in metaphysical orbit about the world of Eberron itself. ... In the Eberron campaign setting for the Dungeons & Dragons roleplaying game, Dal Quor, the Region of Dreams, is one of the thirteen planes in metaphysical orbit about the world of Eberron itself. ...


References

  • Baker, Richard; Wyatt J. (2004). Player's Guide To Faerûn. Wizards of the Coast. ISBN 0-7869-3134-5. 
  • Baker, Keith (2004). Eberron Campaign Setting. Wizards of the Coast. ISBN 0-7869-3274-0. 
  • Cook, David. Player's Handbook (TSR, 1989).


 

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