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Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook.[1] As its name suggests, the setting crosses and comprises the numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as originally developed in the Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals. The setting crossed Victorian era trappings with a pseudo-steampunk design and attitude. Image File history File links Broom_icon. ...
Image File history File links No higher resolution available. ...
A game designer is a person who designs games. ...
David Zeb Cook is a game designer best known for his over 15 years working at TSR, Inc. ...
1. ...
TSR, Inc. ...
Wizards of the Coast (often referred to as WotC or simply Wizards) is a publisher of games, primarily based on fantasy and science fiction themes. ...
For other uses, see Fantasy (disambiguation). ...
This article is about the role-playing game. ...
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. ...
This article is about the role-playing game. ...
For other uses, see Fantasy (disambiguation). ...
This article is about games in which one plays the role of a character. ...
David Zeb Cook is a game designer best known for his over 15 years working at TSR, Inc. ...
In the standard cosmology of the Dungeons and Dragons role-playing game, the planes of existence are alternate planes or alternate dimensions. ...
Cosmology, from the Greek: κοÏμολογία (cosmologia, κÏÏÎ¼Î¿Ï (cosmos) order + λογια (logia) discourse) is the study of the Universe in its totality, and by extension, humanitys place in it. ...
The Outer Planes are the outermost planes of existence in the standard cosmology of the Dungeons and Dragons role-playing game. ...
The Manual of the Planes is a manual for the Dungeons and Dragons role-playing game. ...
Jeff Grubb is a fantasy author of such books as The Brothers War and Libertys Crusade. ...
Not to be confused with Magic (illusion). ...
A portal in fiction is a magical or technological doorway that connects two distant locations. ...
The Victorian era of the United Kingdom marked the height of the British Industrial Revolution and the apex of the British Empire. ...
For the comic book, see Steampunk (comics). ...
Planescape won acclaim on its unique visual aspects, products of artist Tony DiTerlizzi, Robh Ruppel, and Dana Knutson, winning a 1994 Origins Award.[2] Pyramid magazine reviewer Scott Haring said Planescape is "the finest game world ever produced for Advanced Dungeons & Dragons. Period."[1] Haring described the writing as "wonderful", also saying that it "has got one of the most distinctive graphic looks I've seen in any game product" and that the "unusual drawings remind [him] a little of Dr. Seuss".[1] Tony DiTerlizzi is a fantasy artist best known for his work in the collectible card game Magic: The Gathering and on the Planescape product line for the Dungeons & Dragons role-playing game. ...
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. ...
Dana Knutson is an artist best known for his work on role-playing game products. ...
The Origins Awards, presented by the Academy of Adventure Gaming Arts and Design, are presented at the Origins International Game Expo for outstanding work in the game industry. ...
A fictional universe is an imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction or translatable non-fiction. ...
Theodor Seuss Geisel (March 2, 1904 â September 24, 1991) was an American writer and cartoonist, better known by his pen name, Dr. Seuss (pronounced ). He published over 40 childrens books, which were often characterized by his imaginative characters and frequent use of rhymed prose; his most notable books include...
Cosmology
An artistic representation of the grand design of the Planes. The Dungeons & Dragons cosmology as reflected in Planescape consists of a number of planes, which can be divided into the following regions:[1] Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
The Inner Planes are the innermost planes of existence in the standard cosmology of the Dungeons and Dragons role-playing game. ...
In the standard cosmology of the Dungeons and Dragons role-playing game, the planes of existence are alternate planes or alternate dimensions. ...
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In the standard cosmology of the Dungeons and Dragons role-playing game, the planes of existence are alternate planes or alternate dimensions. ...
In Dungeons & Dragons, the fantasy role-playing game, an Outer Plane is one of a number of general types of planes of existence. ...
Sigil -
Main article: Sigil (city) Sigil (pronounced with a hard g as in: wiggle), the "City of Doors", is located atop the Spire in the Outlands. It has the shape of a torus; the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals; although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, many call Sigil "The Bird Cage" or "The Cage". Though Sigil is commonly held to be located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), some argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a center to any of them, let alone all of them; thus, Sigil is of no special importance. Curiously, from the Outlands, one can see Sigil atop the supposedly infinite Spire.[vague] A view of the Spire and Sigil from Outlands. ...
Outlands is an upcoming feature for a popular MMORPG, World of Warcraft: The Burning Crusade. ...
In geometry, a torus (pl. ...
For other uses, see Infinity (disambiguation). ...
In the Dungeons & Dragons fantasy role-playing game cosmology, the Concordant Domain of the Outlands, also known as the Concordant Opposition, is the Outer Plane where the souls of people of Neutral alignment are sent after death. ...
Factions
A view of the Spire and Sigil from Outlands. -
The Factions are the philosophically-derived power groups based in Sigil. Before the Faction War, the factions controlled the political climate of the city. Each of the factions is based around one particular belief system; many of the factions' beliefs make them enemies where their other goals and actions might have made them allies. Most factions are organized into covert cells for their own protection. There are fifteen factions in total. Image File history File links Size of this preview: 355 Ã 600 pixelsFull resolution (390 Ã 659 pixel, file size: 21 KB, MIME type: image/jpeg) http://crpp0001. ...
Image File history File links Size of this preview: 355 Ã 600 pixelsFull resolution (390 Ã 659 pixel, file size: 21 KB, MIME type: image/jpeg) http://crpp0001. ...
The Factions are the philosophically-based power groups in the Planescape campaign setting for the Dungeons & Dragons game. ...
A covert cell structure is a method for organizing undercover or unconventional fighters against a large and well-established organization. ...
The Faction War -
In 1998, TSR published Faction War, an adventure that effectively closed the book on Planescape as it was then ending the product line. The culmination of several adventures leading up to that point, the Faction War brought an end to the factions' control of the city. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady and rule Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened. Faction War The Faction War is a book published by TSR in 1998. ...
Sects Sects are in many ways identical to the Factions, differing in that they are not based in Sigil. Sects are often highly specific to the particular planes they originate from, though historically many of the Factions were once Sects and some Sects were once Factions. A complete list of Sects is probably not possible due the infinite multitudes of the Planes.[vague]
Rules There are three principles (or heuristics) governing the world of Planescape: the Rule-of-Threes, the Unity of Rings, and the Center of the Multiverse.[3] For heuristics in computer science, see heuristic (computer science) Heuristic is the art and science of discovery and invention. ...
Rule-of-Three The first principle, the Rule-of-Three, says simply that things tend to happen in threes.[4] The principles which govern the planes are themselves subject to this rule.
Unity of Rings The second principle is the Unity of Rings, and notes that many things on the planes are circular, coming back around to where they started. This is true geographically as well as philosophically.
Center of All The third principle is the Center of All, and states that there is a center of everything — or, rather, wherever a person happens to be is the center of the multiverse... from their own perspective, at least. In Planescape, this is meant philosophically just as much as it is meant in terms of multiversal geography.
Published material Planescape is an expansion of ideas presented in the Advanced Dungeons & Dragons Dungeon Master's Guide (First Edition) and the original Manual of the Planes. When Advanced Dungeons & Dragons 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored, being replaced (to a certain degree) by the Spelljammer setting. However, fan demand for a 2nd Edition Manual of the Planes was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was released. The campaign setting was followed by a series of expansions detailing the Planes of Chaos (by Wolfgang Baur and Lester Smith), the Planes of Law (by Colin McComb and Wolfgang Baur), and the Planes of Conflict (by Colin McComb and Dale Donovan). Dungeon Masters Guide for D&D version 3. ...
The Manual of the Planes is a manual for the Dungeons and Dragons role-playing game. ...
For other uses, see Angel (disambiguation). ...
The demon Satan In folklore, mythology, and religion, a demon is a supernatural being that is generally described as an evil spirit, but is also depicted to be good in some instances. ...
The Spelljammer logo Spelljammer (1989) is a campaign setting for the Advanced Dungeons & Dragons (2nd edition) role-playing game, which features a fantastical (as opposed to scientific) outer space environment. ...
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
L. Neil Smith (full name Lester Neil Smith III, also known by his nickname El Neil or The Sage of the High Plains) is a libertarian science fiction author and political activist. ...
Colin McComb (b. ...
Other expansions and adventures followed, and the setting has since been updated in the 3rd Edition Manual of the Planes, the 3.5 Edition Dungeon Master's Guide, and the Planar Handbook.[when?] No Planescape materials are currently in print. The Manual of the Planes is a manual for the Dungeons and Dragons role-playing game. ...
Dungeon Masters Guide for D&D version 3. ...
Planar Handbook is an optional supplemental source book for the Dungeons & Dragons roleplaying game. ...
The series had a small number of novels. The novels were not generally well received.[citation needed] In 1995, Planescape won the Origins Award for Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1994. Year 1995 (MCMXCV) was a common year starting on Sunday. ...
The Origins Awards, presented by the Academy of Adventure Gaming Arts and Design, are presented at the Origins International Game Expo for outstanding work in the game industry. ...
Boxed sets - 2600 Planescape Campaign Setting
- 2603 Planes of Chaos
- 2607 Planes of Law
- 2615 Planes of Conflict
- 2621 Hellbound: The Blood War
- 2610 A Player’s Primer to the Outlands
Accessories - 2609 In the Cage: A Guide to Sigil
- 2611 The Factol’s Manifesto
- 2620 The Planeswalker’s Handbook
- 2623 On Hallowed Ground
- 2624 Uncaged: Faces of Sigil
- 2625 A Guide to the Astral Plane
- 2633 A Guide to the Ethereal Plane
- 2634 The Inner Planes
- 2630 Faces of Evil: The Fiends
- 2602 Monstrous Compendium Appendix
- 2613 Monstrous Compendium Appendix II
- 2635 Monstrous Compendium Appendix III
- The Planescape Sketchbook
Adventures - 2601 The Eternal Boundary
- 2604 Well of Worlds
- 2605 In the Abyss
- 2606 The Deva Spark
- 2608 Fires of Dis
- 2614 Harbinger House
- 2619 Something Wild
- 2626 Doors to the Unknown
- 2628 The Great Modron March
- 2629 Faction War
- 2631 Dead Gods
- 2632 Tales From the Infinite Staircase
The setting was featured in the computer game Planescape: Torment, which portrayed the Planescape world (specifically Sigil, the Outlands, Baator, Carceri, and the Negative Energy Plane). It is now a cult game, also long out of print, though not hard to find.[5] Planescape: Torment is a computer role-playing game (CRPG) that takes place in the Advanced Dungeons & Dragons Planescape setting. ...
In the Dungeons & Dragons fantasy role-playing game cosmology, the Concordant Domain of the Outlands, also known as the Concordant Opposition, is the Outer Plane where the souls of people of Neutral alignment are sent after death. ...
In the Dungeons & Dragons fantasy role-playing game, Baator, also known as the Nine Hells of Baator or the Nine Hells, is a lawful evil-aligned plane of existence. ...
In Dungeons and Dragons, fantasy role-playing game, Carceri or more fully, the Tarterian Depths of Carceri, is a neutral (chaotic) evil-aligned plane of existence. ...
An artistic rendering of the cosmology of the Inner Planes. ...
A popular multiplayer module for the computer game Neverwinter Nights reproduces Sigil and the various planes.[6] This article is about the 2002 computer role-playing game. ...
A series of single player modules for the computer game Neverwinter Nights 2 that take place in the Planescape setting are currently in development by Rogue Dao Studios.[7] Neverwinter Nights 2 (NWN2) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. ...
TSR also published a Planescape tradeable card game, called Blood Wars.
Novels Troy Denning (b. ...
Blood Wars Trilogy See also In the standard cosmology of the Dungeons and Dragons role-playing game, the planes of existence are alternate planes or alternate dimensions. ...
In the standard cosmology of the Dungeons & Dragons role-playing game, there are seventeen Outer Planes. ...
A multiverse (or meta-universe) is the hypothetical set of multiple possible universes (including our universe) that together comprise all of physical reality. ...
References - ^ a b c d Scott Haring; Andrew Hartsock (Aug 1994). "Pyramid Pick: Planescape". Pyramid #8. Steve Jackson Games. Retrieved on 2008-02-26.
- ^ 1994 Origins Award for Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1994. Academy of Adventure Gaming Arts & Design.
- ^ Planescape: Torment glossary.
- ^ Planescape:Torment - The Glossary. Retrieved on 2007-10-02.
- ^ Escapist Magazine reviews cult status of Planescape: Torment.
- ^ Neverwinter Nights: City of Doors Initiative.
- ^ Rogue Dao Studios: About.
Pyramid is a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. ...
Steve Jackson Games (SJG) is a game company that creates and publishes role-playing, board, and card games. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 57th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
is the 275th day of the year (276th in leap years) in the Gregorian calendar. ...
Also see: 2002 (number). ...
is the 94th day of the year (95th in leap years) in the Gregorian calendar. ...
RPGnet is one of the oldest and largest tabletop role-playing game web sites on the Internet. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 112th day of the year (113th in leap years) in the Gregorian calendar. ...
External links The Open Directory Project (ODP), also known as dmoz (from , its original domain name), is a multilingual open content directory of World Wide Web links owned by Netscape that is constructed and maintained by a community of volunteer editors. ...
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