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Encyclopedia > Polygon mesh

A mesh is a collection of vertices and polygons that define the shape of an object in 3D computer graphics. Wiktionary has a definition of: Polygon For other use please see Polygon (disambiguation) A polygon (literally many angle, see Wiktionary for the etymology) is a closed planar path composed of a finite number of sequential line segments. ... The rewrite of this article is being devised at Talk:3D computer graphics/Temp. ...


Meshes usually contain only triangles for easy calculations, but can also represent objects made of general polygons with optional holes. A triangle is one of the basic shapes of geometry: a two-dimensional figure with three vertices and three sides which are straight line segments. ... Wiktionary has a definition of: Polygon For other use please see Polygon (disambiguation) A polygon (literally many angle, see Wiktionary for the etymology) is a closed planar path composed of a finite number of sequential line segments. ...


Examples of internal mesh structure representations:

  • simple list of vertices with a list of indices describing which vertices are linked to form polygons; additional information can describe a list of holes
  • list of vertices + list of edges (pairs of indices) + list of polygons that link edges
  • winged-edge data structure

The choice of the data structure is governed by the application: it's easier to deal with triangles than general polygons, especially in computational geometry. For optimized algorithms it is necessary to have a fast access to topological informations such as edges or neighbouring faces, this requires more complex structures such as the winged-edge representation. In computer science, computational geometry is the study of algorithms to solve problems stated in terms of geometry. ...


  Results from FactBites:
 
Polygon (computer graphics) - Wikipedia, the free encyclopedia (166 words)
Polygons are used in computer graphics to compose images that are three-dimensional in appearance.
Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model.
This is quicker to display than a shaded model; thus the polygons are a stage in computer animation.
Basic Light Reflection Model (3934 words)
Polygon mesh models are distinguished by the fact that the geometric information is only available at the vertices of a polygon.
Polygon boundaries should be invisible in the final shaded version and some impression of the original surface that the polygon mesh approximates restored.
These are: on a polygon-by-polygon basis, where each polygon is rendered in turn, in isolation from all the rest; and in scan-line order, where the segments of all polygons in that scene which cross a given scan line are rendered, before moving on to the next scan line.
  More results at FactBites »


 

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