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Encyclopedia > Protoss Carrier
Protoss Carrier over Aiur
Protoss Carrier over Aiur

In the real-time strategy game StarCraft, the Protoss Carrier is a heavy air unit of the Protoss. Carriers are the capital ships of the mighty Protoss fleet. A Carrier cannot attack on its own, but it produces and houses light, fast robotic Interceptors, which attack using twin blasters. Image File history File links Download high resolution version (1024x768, 61 KB) Summary leafworthy. ... Image File history File links Download high resolution version (1024x768, 61 KB) Summary leafworthy. ... The Protoss The Protoss are a race in Blizzard Entertainments real-time strategy computer game, StarCraft. ... Categories: Stub | Protoss | StarCraft planets ... Age of Empires (1997), Invasion of an enemy A real-time strategy (RTS) game is a type of computer game characterised by being in real-time being a wargame (strategic) featuring resource gathering featuring base building technology development using direct control over individual units Thus, RTS titles are strategy wargames... For the champion New Zealand bred race horse, see Starcraft (horse). ... The Protoss The Protoss are a race in Blizzard Entertainments real-time strategy computer game, StarCraft. ... The capital ships of a navy are its important warships; the ones with the heaviest firepower and armor. ... In practical usage, a robot is a mechanical device which performs automated tasks, either according to direct human supervision, a pre-defined program or, a set of general guidelines, using artificial intelligence techniques. ...

Contents


Carriers in StarCraft History

Many of the pre-game briefings in Protoss campaigns (both in the original StarCraft and in StarCraft: Brood War) take place onboard a Carrier, indicating their importance as mobile command centers for Protoss Executors. A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame. ...


At the end of Episode III, the Protoss hero Tassadar launches his Carrier, Gantrithor, into the body of the Zerg Overmind in a kamikaze attack. As a result of Tassadar channeling both light and dark Templar energies through the hull of his command ship, a massive explosion which kills the Overmind is created. Thus ends the original StarCraft. The StarCraft storyline is the history covering the fictional universe of StarCraft. ... Tassadar is a fictional character in the StarCraft universe. ... The Zerg Overmind —or simply the Overmind— is a character in the StarCraft universe. ... Yokosuka D4Y3 (Type 33) Judy in a final suicide dive against the USS Essex (CV-9) on November 25, 1944. ... The Seal of the Knights — the two riders have been interpreted as a sign of poverty or the duality of monk/soldier. ...


Protoss Planetary Bombardments

In Ressurection IV, a Protoss ship that may be a carrier is seen firing an immensely powerful beam from its underside as a planetary bombardment weapon, burning the surface of Braxis. A Protoss vessel, possibly a Carrier, was also seen in the introduction cinematic for the original Starcraft game, obliterating a Terran salvage vessel with a similar weapon. Blizzard Entertainment has released two secret missions for the computer game, StarCraft: Brood War. ... Braxis is a small cold moon in the StarCraft universe. ...


While such bombardments were used against Chau Sara, Mar Sara and Antiga Prime, it's not clear if Carriers fired upon those planets as well. Chau Sara was an important colony world in the Terran Confederacy in the fictional StarCraft universe. ... Mar Sara is a fictional planet in the StarCraft universe. ... Antiga Prime is the name of a former Terran Confederacy colony world. ...


Rumors indicate that the weapon fired used by the carriers on those instances was planned to be included in the game as a counterpart to the Terran Battlecruiser's Yamato Cannon, but later, this idea was scrapped due to the power given to the Protoss in the form of Psionic Storm. The Terran Behemoth-class Battlecruiser is a fictional combat capital starship in the computer game StarCraft. ... A High Templar is a powerful Protoss psychic in the fictional StarCraft universe. ...


(It is also possible that the carrier's weapon was just too powerful to use in battle, which could be why it is only shown in use against planets from orbit)


Game Unit

A Carrier can be warped-in using a Stargate, provided the Fleet Beacon has been built. The process costs 350 minerals, 250 gas, and requires 6 points of Psi (or 'supply'). The Carrier itself has 300 hit points, 150 shield points and 4 points of armor. It can be upgraded for better shields at the Forge, tougher armor at the Cybernetics Core and larger Interceptor capacity at the Fleet Beacon. Minerals are one of the two resources gathered in the computer game, StarCraft, the other being Vespene gas. ... A Vespene gas geyser on Shakuras In the PC strategy game StarCraft, Vespene gas is a basic resource used to produce advanced units for all races. ... Hit points, also known as health points, damage points, life points, or just health (and countless other synonyms), are points used to determine a characters health and show how much damage attacks deal in computer and video games, role-playing games (both table-top and computerized), and wargames. ...


Interceptors

Each Interceptor has 40 hit points, 40 shield points, does 6 points of damage per shot and costs 25 minerals. They can be upgraded for better shields, armor and weapons.


When the attack is over and Interceptors return to the Carrier, they are automatically restored to full health and shields. The Interceptors are not capable of functioning independently of the Carrier; if it is destroyed, its Interceptor complement will self-destruct one by one as well.


The AI, by default, tends to attack the Interceptors instead of the Carrier. Also, the Carrier itself does not have to stand still for the Interceptors to do their work. If however, the Carrier strays too far from where the Interceptors are engaged in combat, they will disengage and return to the Carrier. // Ai (as a word, proper name and acronym) can refer to many things. ...


Trivia

An internet fad exists relating to Protoss Carriers, saying that "Carriers = Instant Win". In other words marshalling a large force of Carriers is a sure-fire way to win a game as the Protoss. This is not entirely true, for a Zerg player may be able to amass enough Scourge to destroy the carriers. The number of Scourge needed to destroy a carrier is less in resource value than the carrier they target. The humans and Protoss also have responses to the mass carrier strategy. In biochemistry, flavin adenine dinucleotide (FAD) is the precursor molecule to FADH2. ...


See also

For the champion New Zealand bred race horse, see Starcraft (horse). ... Blizzard Entertainment is an American PC game developer and publisher. ... The Protoss are a race in Blizzard Entertainments real-time strategy computer game, StarCraft. ...

References

  • StarCraft homepage at Blizzard Entertainment
  • Command Ship/Strike Cruiser Battle.net StarCraft Compendium's official strategy page about Carriers.
  • Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.



  Results from FactBites:
 
Protoss Carrier - Wikipedia, the free encyclopedia (761 words)
Carriers are the capital ships of the mighty Protoss fleet.
In Ressurection IV, a Protoss ship that may be a carrier is seen firing an immensely powerful beam from its underside as a planetary bombardment weapon, burning the surface of Braxis.
Rumors indicate that the weapon fired used by the carriers on those instances was planned to be included in the game as a counterpart to the Terran Battlecruiser's Yamato Cannon, but later, this idea was scrapped due to the power given to the Protoss in the form of Psionic Storm.
Carriers suck (1325 words)
Carriers are very expensive and in a tight game simply converting to carriers will cause the terran to push farther and farther.
Carriers is the payback for overranged tanks, overfastened vults and stupid probes having their lifes taken out in 1 siege blow, lets not forget mines that never explode damageless unlike scarabs.
Obviously if terran is owning, protoss won't have the cash or the balls to get carriers, and if the protoss is owning, he probably can win without them, but in an well-mathched game, when protoss gets carriers terran chances diminish tenfold.
  More results at FactBites »


 

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