Psyvariar 2 is the sequel to Psyvariar Medium Unit and Psyvariar Revision, both of which were released on Taito's G-Net Hardware, and ported to the PlayStation 2 console. Psyvariar 2 was released on Sega NAOMI arcade hardware, and was ported for home release on the Dreamcast, Xbox, and PlayStation 2 consoles.
The Psyvariar series of vertically scrolling shoot 'em ups requires the player to risk all in order to get high scores. Your ship is largely invincible, apart from an area a few pixels large in its centre. Points are gained not only from destroying enemies, but also from "buzzing" enemy bullets - scraping them with the invincible sections of your craft. When leveling up, it gives the player a brief window of invulnerability, allowing the player to risk possible death in trying to "buzz" more bullets to continue the "level up" chain. It is this "risk/reward" structure that defines Psyvariar 2's unique brand of gameplay.
Psyvariar2: The Will to Fabricate is the sequel to Psyvariar Medium Unit and Psyvariar Revision, both of which were released on Taito's G-Net Hardware, and ported to the PlayStation 2 console.
Psyvariar2 was released on Sega NAOMI arcade hardware, and was ported for home release on the Dreamcast, Xbox, and PlayStation 2 consoles.
The Psyvariar series of vertically scrolling shoot 'em ups requires the player to risk all in order to get high scores.
The arcade version of Psyvariar2 was released on November 7, 2003 and it was good.
New to the Psyvariar series is the "Rolling Input System" where the mechs "twirl" in the direction that the joystick is pointed in continuous fashion and special attacks may be blasted out by spinning the mechs.
One of the unique aspects of Psyvariar2 is the ability to go through the entire game (with the exception of the boss encounters) without firing a single shot.