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The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It introduced true 3D realtime rendering and is now licensed under the GPL. A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ...
Zombies attacking the player at the starting of Episode 1, Mission 3: The Necropolis. ...
id Software (IPA: officially, though originally ) is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. ...
The GNU logo The GNU General Public License (GNU GPL or simply GPL) is a widely-used free software license, originally written by Richard Stallman for the GNU project. ...
After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects. In software engineering, a project fork or branch happens when a developer (or a group of them) takes a copy of source code from one software package and starts to independently develop a new package. ...
Quake II, released on December 6, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. ...
Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. ...
Doom Engine is a psychedelic doom metal band based in Oxfordshire. ...
Binary space partitioning (BSP) is a method for recursively subdividing a space into convex sets by hyperplanes. ...
Gouraud shaded sphere - note the inaccuracies towards the edges of the polygons. ...
A Lightmap is a data structure which contains the brightness of surfaces in a game. ...
History The Quake engine was created in 1996 for Quake. John Carmack did most of the programming of the engine, with help from Michael Abrash in algorithms and assembly optimization. It was later upgraded to the Quake II and Quake III engines. John D. Carmack II (born August 20, 1970) is a widely recognized figure in the video game industry. ...
Michael Abrash is best known as a technical writer and one of the top optimization and 80x86 assembly language programmers, a reputation cemented by his 1990 book Unfortunately, the original 8086 processor, the focus of the book, was several generations behind the state of the art by the time the...
In mathematics, computing, linguistics, and related disciplines, an algorithm is a finite list of well-defined instructions for accomplishing some task that, given an initial state, will terminate in a defined end-state. ...
An assembly language is a low-level language used in the writing of computer programs. ...
In computing, optimization is the process of modifying a system to make some aspect of it work more efficiently or use fewer resources. ...
The Quake II engine powers Quake II and several other games. ...
The Quake III engine (1999) was developed by id Software and is used in many games. ...
Derivative engines
Family Tree of Quake engines On December 21, 1999, John Carmack of id Software released the Quake engine source code on the Internet under the terms of the GPL license, allowing programmers to edit the engine and add new features. Soon programmers were releasing new versions of the engine on the net. A few of the most known engines are: Image File history File links Download high resolution version (739x632, 137 KB)Family Tree of all Quake1 based engines. ...
Image File history File links Download high resolution version (739x632, 137 KB)Family Tree of all Quake1 based engines. ...
December 21 is the 355th day of the year (356th in leap years) in the Gregorian calendar. ...
1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ...
Source code (commonly just source or code) is any series of statements written in some human-readable computer programming language. ...
- DarkPlaces - An engine modification that adds realtime lighting and shadowing, Quake III BSP support, a completely new renderer, and many other features.
- Tenebrae - A derivative that was the first to introduce realtime lighting and shadowing to the Quake engine.
- Telejano - A modification that adds many more features and particle effects.
- Tomaz Quake - One of the first Quake engine modifications on the net.
- Twilight Engine - Fastest of the known Quake engines, this modification is based on performance rather than extra features.
DarkPlaces is the most advanced of the free software Quake engines. ...
In-game screenshot of the Tenebrae 2 Engine. ...
Telejano is a modified Quake engine. ...
Games using the Quake engine - Quake (1996) — id Software
- HeXen II (1997) — Raven Software
- Take No Prisoners (1997) — Raven Software
- Half-Life (1998) — Valve Software (The Half-Life game engine, GoldSrc, is a heavily modified variation of the Quake engine.)
- Laser Arena (2000) — Trainwreck Studios
- CIA Operative: Solo Missions (2001) — Trainwreck Studios
- Urban Mercenary (2001) — Moshpit Entertainment
- Silver Wings (2005) — Bampusht! (Silver Wings uses a heavily modified version of Telejano v7)
Hexen II is a first person shooter computer game developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. ...
Raven Software is a computer game software developer based in Madison, Wisconsin. ...
Raven Software is a computer game software developer based in Madison, Wisconsin. ...
Half-Life For a quantity subject to exponential decay, the half-life is the time required for the quantity to fall to half of its initial value. ...
Valve Software is a Bellevue, Washington-based video game developer made famous by its first product, Half-Life, which was released in November 1998. ...
GoldSrc, or Goldsource, is the internal name Valve Software gave for released versions of the heavily modified Quake engine that powers their science-fiction first-person shooter Half-Life (1998). ...
Laser Arena is a FPS PC game designed to simulate laser tag. ...
Telejano is a modified Quake engine. ...
Quake engine tools - QuArK — a multi-purpose tool for Quake engine-based games.
These are the six flavors of quarks and their most likely decay modes. ...
See Also The Quake series is a line of first person shooter computer and video games produced by id Software. ...
This page gives an overview of FPS graphics engines and the games that use them. ...
External links - Quakesrc.org
- QuakeDev.com
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