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Encyclopedia > QuakeWorld
QuakeWorld logo.
QuakeWorld logo.

QuakeWorld is an update to id Software's Quake, that enhances the game's multiplayer features (namely TCP/IP support) to allow people with dial-up modems to achieve greatly improved responsiveness when playing on Internet game servers. Modern broadband connections such as cable and DSL also benefit greatly from the improved network handling and game physics. Image File history File links Official QuakeWorld logo. ... Image File history File links Official QuakeWorld logo. ... id Software (IPA: officially, though originally ) is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. ... Zombies attacking the player at the starting of Episode 1, Mission 3: The Necropolis. ... The Internet protocol suite is the set of communications protocols that implement the protocol stack on which the Internet runs. ... Broadband in telecommunications is a term which refers to a signaling method which includes or handles a relatively wide range of frequencies which may be divided into channels or frequency bins. ... 6 or 15cm outside diameter, oil-cooled cables, traversing the Grand Coulee Dam throughout. ... A DSL Modem DSL or xDSL, is a family of technologies that provide digital data transmission over the wires of a local telephone network. ...

Contents

History

1996 - QuakeWorld is Born

Quake's network code, the part of the software that handles multiplayer gaming over a network, was designed for low-latency play over a LAN. The original Quake did not address the fact that Internet connections have generally much higher latency and packet loss compared to a LAN connection, and for most people, Quake was unplayable over the Internet. LOCAL AREA NETWORK Local area network scheme A local area network is a computer network covering a small geographic area, like a home, office, or group of buildings. ... Latency is a time delay between the moment something is initiated, and the moment one of its effects begins. ... This page meets Wikipedias criteria for speedy deletion. ...


QuakeWorld, written by John Carmack with help from John Cash and Christian Antkow, was released in December 1996. Further development was later taken over by David Kirsch (a.k.a. "Zoid" from Threewave, of Capture the Flag fame) and Jack 'morbid' Mathews. It included a useful program called QuakeSpy, written by Mathews, which later evolved into GameSpy. John D. Carmack II (born August 20, 1970) is a widely recognized figure in the video game industry. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Categories: Possible copyright violations ... This article does not cite any references or sources. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...


1997 - Global Ranking, Maturing Client, Team Fortress

For the first four months of its existence from December 1996 until April 1997, QuakeWorld (Version 1.25) sported its own global player ranking system where users were required to log into id Software's master server with their own unique identifications each time so that game statistics were logged in a central location. This spurred competition between players striving to attain the highest rank, but also controversy over the fairness of the formula used in its calculation. This, and more significantly, the incredible network and manpower load placed on id software's servers overwhelmed the company's rankings system that led them to abandon rankings entirely with the release of QuakeWorld Version 1.5 early in April 1997. The master servers thereafter only provided a list of active QuakeWorld servers. 1997 (MCMXCVII) was a common year starting on Wednesday of the Gregorian calendar. ...


The most popular QuakeWorld modification to date, Team Fortress, was released in Dec 1996 for QuakeWorld. During 1997 Team Fortress received praise from players and industry media alike and quickly gathered a base of thousands of players and hundreds of clans.[citation needed] Team Fortress is a team and class based online multiplayer computer game modification based on id Softwares Quake. ...


2007 - QuakeWorld Back in Big Tournament Play

In June 26, 2007 a gaming tournament called Quad Damage was announced.[1] The tournament is part of the QuakeCon 2007 event, which is held at the Hilton Anatole Hotel in Dallas from August 2-5. The 1on1 main tournament features all the major Quake releases to date with QuakeWorld replacing the original Quake. Boasting $100,000USD in prizemoney the event is helping a resurgence in the decade-old game.[citation needed] The Official QuakeCon logo QuakeCon is a bring-your-own-computer computer gaming event held every year in Dallas, Texas, USA. The event, which is named after id Softwares game Quake, sees thousands of gamers from all over the world attend every year to celebrate the companys gaming...


Features

QuakeWorld's most arguably important feature is its rewritten networking code (for player prediction and delta compression). Player prediction allowed QuakeWorld clients to compensate for high latency, thus allowing dialup users to move around correctly in the virtual world without being affected by the disorienting effects of latency. This opened up Quake network play for all, as opposed to the privileged few who had LAN or broadband connections at the time.


It did not address what some consider exploits, namely bunny hopping, wall-hugging, and zig-zagging. These bugs have shaped the recent part of QuakeWorld's life, allowing for additional dimensions to playing style, and are thus seen as features. This article or section does not cite its references or sources. ... The bunny hop is a novelty dance in the 1950s. ...


Legacy

Screenshots from the ezQuake client.
Screenshots from the ezQuake client.

QuakeWorld is considered even today by many die-hard players to be the best multiplayer game, such that several games featuring QuakeWorld-like gameplay elements have been developed, including a Quake III mod (Challenge ProMode Arena), a stand-alone game (Painkiller), and a mod for Quake 4 called Quake4World.[citation needed] Image File history File linksMetadata QWScreenshot1. ... Image File history File linksMetadata QWScreenshot1. ... Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. ... Painkiller is a first-person shooter PC game released on April 12, 2004. ... Quake 4 is the fourth title in the series of Quake FPS computer games. ...


In December of 1999, John Carmack of id Software released the server and client source code of Quake and QuakeWorld under the GNU General Public License as a Christmas present to the world, and this spawned a plethora of 21st century updates to this famous game first released in 1996. Few years later John Romero released the map sources under the GNU General Public License in October of 2006.Among the popular clients today are FuhQuake, ezQuake, More QuakeWorld, ZQuake, and FTEQuake, with FuhQuake and ezQuake being most popular.[citation needed] Year 1999 (MCMXCIX) was a common year starting on Friday (link will display full 1999 Gregorian calendar). ... The GNU logo The GNU General Public License (GNU GPL or simply GPL) is a widely-used free software license, originally written by Richard Stallman for the GNU project. ... Christmas is an annual holiday that celebrates the birth of Jesus. ... The GNU logo The GNU General Public License (GNU GPL or simply GPL) is a widely-used free software license, originally written by Richard Stallman for the GNU project. ... For the Manfred Mann album, see 2006 (album). ... FuhQuake is a QuakeWorld engine based on ZQuake which is in turn based upon the QuakeWorld source code released by id Software under the GPL license in 1999. ... EzQuake is a QuakeWorld engine built upon the FuhQuake engine, which was built upon the ZQuake engine, which in turn was built upon the QuakeWorld sourcecode released by id software in 1999 under the GPL license. ... MoreQuakeWorld (MQWCL) is an enhanced QuakeWorld client based on the GPLd QuakeWorld sourcecode released by id software in 1999. ... ZQuake is a mature QuakeWorld engine based on the GPLd QuakeWorld sourcecode released by id Software in 1999. ... FuhQuake is a QuakeWorld engine based on ZQuake which is in turn based upon the QuakeWorld source code released by id Software under the GPL license in 1999. ... EzQuake is a QuakeWorld engine built upon the FuhQuake engine, which was built upon the ZQuake engine, which in turn was built upon the QuakeWorld sourcecode released by id software in 1999 under the GPL license. ...


References

  1. ^ "QuakeCon Tournaments Announced" June 2007

External links

  • qwdrama.com - QuakeWorld news, tutorials, interviews and more
  • QuakeWorld Wiki - Everything about QuakeWorld!
  • QuakeWorld GFX - Custom graphics for QuakeWorld
  • BesMella.Quake - Australian community site
  • Irish Quake - Irish QW news site
  • Quakeworld.ru - Russian QW news site
  • Refragged - Swedish QW news site
  • QuakeWorld.nu - News and community site
  • Quakeservers.net Online server browser
  • CHTV - Extensive QW demo repository
  • QuakeWorld.net - Official QW distribution site
  • nQuake - An Open Source QW package with everything needed for playing, including 24bit skins, new player/weapon models and much much more.
  • FTEQW QW engine which also supports NetQuake, Hexen II, and Quake II/III.
  • ezQuake - Actively developed QW client
  • Ignition - Quakeworld 1on1 rookie tournament
  • ZQuake - Seminal QW client
  • FuhQuake - Popular QWclient
  • MQWCL - MoreQW client (defunct)
  • QuakeForge - Open-source QW client
  • MVDSV - Most widely used QW server in the world with its ability to record every player's point of view.
  • History of QW
  • CustomTF.Com - Complete Package (Server/Client/Maps) for CustomTF
  • Apollyon's QW guide - A popular guide to QW
  • QW trickjumping - QW trickjumping
  • Nations Quake Rank - One of the most popular TDM leagues
  • European Quake League - QW TDM league
  • DuelMania European 1on1 tournament
  • QH-LAN - QW-LAN (held annually in Stockholm, Sweden)
  • QW Movie Archive - QuakeWorld movie archive (Directory Listing)

  Results from FactBites:
 
QuakeWorld - Wikipedia, the free encyclopedia (639 words)
QuakeWorld is an update to id Software's Quake, that enhances the game's multiplayer features (namely TCP/IP support) to allow people with dial-up modems to achieve greatly improved responsiveness when playing on Internet game servers.
QuakeWorld, written by John Carmack with help from John Cash and Christian Antkow, was released in December 1996.
QuakeWorld's most important feature is arguably rewritten networking code (for player prediction and delta compression).
The Guide - Other Versions of Quake - QuakeWorld (826 words)
QuakeWorld is both a revolutionary and evolutionary modification of Quake.
QuakeWorld was not easy to create and is also not easy to explain.
QuakeWorld Central is the unofficial home of QW information.
  More results at FactBites »


 

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