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Encyclopedia > Quest for Glory
Quest for Glory
Developer(s) Corey, Lori Ann Cole
Publisher(s) Sierra
Release date(s) 1989 to 1998
Genre(s) Role-Playing/Adventure
Mode(s) Single player
Rating(s) First Four ESRB: Kids to Adults (K-A), Fifth ESRB: Teen (T)
Platform(s) MS-DOS, Windows

Quest for Glory is a series of hybrid role-playing/adventure computer games designed by Corey and Lori Ann Cole. The series combined humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating one of the better-remembered series in the Sierra stable. Quest For Glory V Manual, scanned by wS for wikipedia This work is copyrighted. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Corey Cole, and Lori Ann Cole, designed Quest for Glory, a series of hybrid role-playing/adventure computer games. ... Quest for Glory is a series of hybrid role-playing/adventure computer games designed by Corey and Lori Ann Cole. ... This article or section does not cite its references or sources. ... This article does not cite any references or sources. ... Video games are categorized into genres based on their gameplay. ... This article does not cite any references or sources. ... This is an article about the computer and video game genre. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... Microsofts disk operating system, MS-DOS, was Microsofts implementation of DOS, which was the first popular operating system for the IBM PC, and until recently, was widely used on the PC compatible platform. ... Windows redirects here. ... This article does not cite any references or sources. ... This is an article about the computer and video game genre. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Corey Cole, and Lori Ann Cole, designed Quest for Glory, a series of hybrid role-playing/adventure computer games. ... Quest for Glory is a series of hybrid role-playing/adventure computer games designed by Corey and Lori Ann Cole. ... Look up Humour in Wiktionary, the free dictionary. ... A puzzle is a problem or enigma that challenges ingenuity. ... For other uses, see Pun (disambiguation). ... This article does not cite any references or sources. ...


Although the series was originally titled Hero's Quest, Sierra failed to trademark the name. Consequently, the electronic adaptation of the HeroQuest board game forced Sierra to change the series's title to Quest for Glory. This decision caused all future games in the series and new copies of Hero's Quest I to switch over to the new name. This article does not cite any references or sources. ... “(TM)” redirects here. ... HeroQuest, sometimes also written as Hero Quest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop and set in the latters Warhammer Fantasy fictional universe. ... A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ...

Contents

Series

The series consisted of five games, each of which followed directly upon the events of the last. New games frequently referred to previous entries in the series, often in the form of cameos from recurring characters. The objective of the game is to transform the player character from an average Joe to a Hero by completing non-linear quests. For other uses, see Hero (disambiguation). ...


Each game drew its inspiration from a different culture and mythology (in order, Germanic/fairy tale; Middle Eastern/Arabian Nights; Egyptian/African; Slavic folklore/Eastern European folklore; and finally Greco-Mediterranean) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game. A fairy tale is a story, either told to children or as if told to children, concerning the adventures of mythical characters such as fairies, goblins, elves, trolls, giants, and others. ... Queen Scheherazade tells her stories to King Shahryar. ... Slavic mythology and Slavic paganism evolved over more than 3,000 years. ... The bust of Zeus found at Otricoli (Sala Rotonda, Museo Pio-Clementino, Vatican) Greek mythology is the body of stories belonging to the Ancient Greeks concerning their gods and heroes, the nature of the world and the origins and significance of their own cult and ritual practices. ...


Each game varied somewhat from the tradition it is derived from; for example, Baba Yaga, a character borrowed from Slavic folklore, first appeared in the first game, as did a Jotun from Scandinavian folklore (named Brauggi in the game). The second game introduced several African-themed characters who reappeared in the third game, and characters from every game and genre in the series reappeared in the fourth and fifth games. In addition to deviating from the player's expectations of the culture represented in each game, the series also included a number of intentional anachronisms, such as the pizza-loving, Dr. Frankenstein-like mad scientists in the fourth and fifth games. Yaga can refer to: Yajna (Hindu mythology) Baba Yaga (Russian mythology) Yaga (clothing company) This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ... The giants Fafner and Fasolt seize Freyja in Arthur Rackhams illustration to Richard Wagners version of the Norse myths. ... Scandinavian folklore is the folklore of Sweden, Norway and Denmark. ... A world map showing the continent of Africa Africa is the worlds second-largest and second most-populous continent, after Asia. ... Look up Anachronism in Wiktionary, the free dictionary. ... For other uses, see Pizza (disambiguation). ... Frankenstein; or, The Modern Prometheus is a novel by Mary Wollstonecraft Shelley. ... They LAUGHED at my theories at the institute! Fools! Ill destroy them all! Caucasian, male, aging, crooked teeth, messy hair, lab coat, spectacles/goggles, dramatic posing — one popular stereotype of mad scientist. ...


The games also had some memorable Easter eggs, including a number of subtle or not-so-subtle allusions to other Sierra games (such as Dr. Cranium, an allusion to The Castle of Dr. Brain, in the fourth game). Perhaps the most notable Easter egg appeared in the EGA version of Quest for Glory. The player could type "pick nose"; if his lock-picking skill was high enough, the game would respond "Success! You now have an open nose". If the skill was too low, the player would insert the lock pick too far, killing himself. This was duplicated to some degree in the VGA version by clicking the lockpick icon on the player. A virtual Easter egg is a hidden message or feature in an object such as a movie, book, CD, DVD, computer program, or video game. ... Castle of Dr. Brain is a video game of the educational genre released in 1991 by Sierra Online. ... The Enhanced Graphics Adapter (EGA) is the IBM PC computer display standard specification located between CGA and VGA in terms of graphics performance (that is, colour and space resolution). ...


There was some criticism concerning the games as time-consuming. For example, while adding to realism, in order to build a certain skill or reach a certain point of time, the player has to repeat for countless times some certain action (such as 'climb tree', 'get rock'-'throw rock'), or walk aimlessly until the time passes. However, the game has nonetheless acquired cult status among computer game veterans, and was revolutionary and thus far unrivalled in its character import system, which allowed you to import your individual character, including the skills and wealth he had acquired, from one game to the next.


The Games

Quest for Glory 5 cover Quest for Glory was a series of hybrid role-playing/adventure computer games designed by Corey and Lori Cole. ... Quest for Glory 5 cover Quest for Glory was a series of hybrid role-playing/adventure computer games designed by Corey and Lori Cole. ... Quest for Glory 5 cover Quest for Glory was a series of hybrid role-playing/adventure computer games designed by Corey and Lori Cole. ...

Collections

Quest for Glory Anthology box.
Quest for Glory Anthology box.
  • Quest for Glory Anthology (1996) a package that includes the first four games, including the fully patched CD version of QFG IV; game copy protection codes (a feature of Quest for Glory 4) are included in the manual and on CD, while game saves are included in the save folder of the CD and the VGA version of Quest for Glory 1.
  • Quest for Glory Collection Series (1997) re-release of QFG Anthology with a Dragon Fire demo and sample soundtrack.

Image File history File links This image is of cover art for a video or computer game, and the copyright for it is most likely owned by either publisher of the game or the company which produced the game. ... Image File history File links This image is of cover art for a video or computer game, and the copyright for it is most likely owned by either publisher of the game or the company which produced the game. ...

The World

Main article: Glorianna

The fantasy world in which the action takes place is known as Glorianna, and is somewhat a mirror of our own world. Glorianna (or Gloriana) is the fictional world in which the hybrid role-playing/adventure computer games designed by Corey and Lori Ann Cole, Quest for Glory, takes place. ... Glorianna (or Gloriana) is the fictional world in which the hybrid role-playing/adventure computer games designed by Corey and Lori Ann Cole, Quest for Glory, takes place. ...


According to Lori Cole, Glorianna's time did not advance at the same pace in all places, so many anachronisms are explained (some places are medieval, others are still at the Bronze Age, some others are almost victorian, and some have pseudo-modern elements). The world is populated both by traditional creatures of myth and legend (gnomes, fairies, genies, demons) and specifically by humanoids with animal features, such as the Katta (humanoid cat-people) and the Liontaurs (centaur like people with leonine heads and hindquarters). The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times. ... The Bronze Age is a period in a civilizations development when the most advanced metalworking has developed the techniques of smelting copper from natural outcroppings and alloys it to cast bronze. ... Queen Victoria (shown here on the morning of her accession to the Throne, 20 June 1837) gave her name to the historic era The Victorian era of the United Kingdom marked the height of the British Industrial Revolution and the apex of the British Empire. ... The jet pack, an icon of the future, appearing on an August 1928 issue of Amazing Stories science-fiction magazine. ... This article does not cite any references or sources. ... A taur (metanalyzed from centaur), also called a centauroid, is a modern creature of science fiction and fantasy literature. ... In Greek mythology, the Centaurs (Greek: Κένταυροι) are a race of creatures composed of part human and part horse. ... For other uses, see Lion (disambiguation). ...


Original Concept

Originally, the series was supposed to be a tetralogy, consisting of 4 games, with the following themes and cyles: the 4 cardinal directions, the 4 classical elements, the 4 seasons and 4 different mythologies. A tetralogy is a compound work that is made up of four (numerical prefix tetra-) distinct works. ... This article or section does not cite its references or sources. ... Chinese (Wu Xing) Japanese (Godai) Earth (地) | Water (水) | Fire (火) | Air / Wind (風) | Void / Sky / Heaven (空) Hinduism (Tattva) and Buddhism (Mahābhūta) Vayu / Pavan — Air / Wind Agni / Tejas — Fire Akasha — Aether Prithvi / Bhumi — Earth Ap / Jala — Water Bön New Zealand “The Four Elements” redirects here. ... This article or section is in need of attention from an expert on the subject. ... The word mythology (from the Greek μυολογία mythología, from mythologein to relate myths, from mythos, meaning a narrative, and logos, meaning speech or argument) literally means the (oral) retelling of myths – stories that a particular culture believes to be true and that use the supernatural to interpret natural events and...


This is what the creators originally had in mind:

Game Cardinal
Direction
Central
Element
Season Mythology
Quest for Glory I: So You Want To Be A Hero North Earth Spring Germanic
Quest for Glory II: Trial by Fire South Fire Summer Middle Eastern
Quest for Glory III: Shadows of Darkness East Air Fall Slavic
Quest for Glory IV: Dragon Fire West Water Winter Greek

However, when they got to write Shadows of Darkness they thought it would be too difficult for the hero at that stage to go from Shapeir straight to Mordavia and defeat the Dark One. So they decided to insert a new game, Wages of War, which was not in their original canon, and caused a renumbering of the series. Evidence for this can be found in the end of Trial by Fire where it says the next game would be Shadows of Darkness and featured a fanged vampyric moon - hinting at the next game's theme. Quest for Glory 5 cover Quest for Glory was a series of hybrid role-playing/adventure computer games designed by Corey and Lori Cole. ... Quest for Glory 5 cover Quest for Glory was a series of hybrid role-playing/adventure computer games designed by Corey and Lori Cole. ... Quest for Glory 5 cover Quest for Glory was a series of hybrid role-playing/adventure computer games designed by Corey and Lori Cole. ... Quest for Glory 5 cover Quest for Glory was a series of hybrid role-playing/adventure computer games designed by Corey and Lori Cole. ...


They talked about it in the Fall 1992 issue of Sierra's InterAction magazine, and an online chat room: This article does not cite any references or sources. ...

The original third chapter was to be Shadows of Darkness, set in Transylvania - the East - and in the Fall, using Air as the central element...
Wages of War is the bridge. You start with people you know to help you along in the beginning. But when push comes to shove, you're the one who's on his own, who has to solve the ultimate mystery. As you go along, just when you think you're all alone, your allies have come back to you, but you have to face the final challenge by yourself.

Lori Cole, Fall 1992 issue of Sierra's Interaction magazine Lori Ann Cole is a game designer, often in cooperation with her husband, professional game programmer Corey Cole. ...

Blackwine: My question is about the world of Gloriana in general. I knew each game was suppose to correspond to a place on a compass (like North, South, East, West) and a season. For example, Spielburg was North, and the season was Spring. Shapeir-South, Summer. Where was Tarna located? Mordavia was Fall, and Silmaria will be winter, but where are they located?
Lori C: Tarna broke the rules. It was in Fricana, which is Africa. We added Wages of War to the series because the game called for it. So we broke our own metaphor.

Lori Cole, Chat Room Lori Ann Cole is a game designer, often in cooperation with her husband, professional game programmer Corey Cole. ...

See Also

The following is a list of characters from the series Quest for Glory. ...

External Links

Wikibooks
Wikibooks has more on the topic of
Quest for Glory
  • The Official Quest for Glory Message Board



Image File history File links Wikibooks-logo-en. ... Wikibooks logo Wikibooks, previously called Wikimedia Free Textbook Project and Wikimedia-Textbooks, is a wiki for the creation of books. ...


  Results from FactBites:
 
, ergo we can't include 'quandaryheader.html' like we do elsewhere --> (1209 words)
Quest for Glory III: Wages of War follows closely on from Trial by Fire, the previous chapter in the Quest for Glory series when you, the hero, finally defeated the evil Ad Avis.
As with all the Quest for Glory games you start out by choosing whether to play as a Fighter, Wizard or Thief and, depending on which occupation you choose, some puzzles and challenges must be faced and solved in different ways.
Of course, you'll have to eventually follow the trail to confront the ultimate baddie, and on the last leg of the journey there is a thick jungle to traverse, another serving of trials and tribulations to overcome, and a few more characters to meet and win their trust.
Quest for Glory 5: Dragon Fire review for the PC (640 words)
When I heard that the Quest for Glory series would be moving into 3D for its fifth installment, I was excited.
But, when I began playing Quest for Glory V: Dragon Fire, problems with the new dimension were readily apparent.
What Sierra has left us with is a game with little innovation, boring plot, gameplay that doesn't even come close to the old Quest for Glories, and a new graphics system that is actually worse than Quest for Glory I.
  More results at FactBites »


 

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