Encyclopedia > Recurring weapons and items from The Legend of Zelda series
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| This video game-related article or section describes an aspect of the game in a primarily in-universe style. Please rewrite this article to explain the fiction more clearly and provide non-fictional perspective. | In The Legend of Zelda series of video games, the protagonist Link uses a variety of weapons and items during his quests. These often recur between games, though some are exclusive to a small number of games in the series. Objects may have different appearances across games, but usually have the same purpose in the gameplay. Items and weapons found in a dungeon are typically essential to clearing that dungeon and defeating that dungeon's boss. There are also some items Link never gets to possess (but play an important role in the game), or that he doesn't obtain until the end sequence. Image File history File links Broom_icon. ...
Image File history File links Emblem-important. ...
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This is a copyrighted promotional image. ...
This article is about the first game in the series. ...
The Legend of Zelda ) is a high fantasy action-adventure video game series developed and published by Nintendo, and created by the celebrated game designer Shigeru Miyamoto. ...
Namcos Pac-Man is one of the most popular video games ever made. ...
Rinku redirects here. ...
For other uses, see Weapon (disambiguation). ...
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player- or, occasionally, a non-player character. ...
Gameplay includes all player experiences during the interaction with game systems, especially formal games. ...
Swords
Link's primary weapon is a sword. Games usually begin with Link possessing or acquiring a weak sword, but more powerful swords may be obtained as the game progresses. Swiss longsword, 15th or 16th century Look up Sword in Wiktionary, the free dictionary. ...
Biggoron's Sword
Link Receiving the Biggoron's Sword in Ocarina of Time In Ocarina of Time, the Biggoron's Sword is an optional weapon rewarded from the immense Goron smith Biggoron after the completion of a long and complicated trading sequence. The sword resembles a German Zweihänder, and is identical to the Giant's Knife, another optional weapon in the same game; the Giant's Knife breaks after several uses, while the Biggoron's Sword is indestructible. It is twice as strong as the Master Sword and requires two hands to hold; while equipped, Link cannot use a shield. Image File history File linksMetadata Size of this preview: 640 Ã 480 pixelsFull resolution (640 Ã 480 pixel, file size: 119 KB, MIME type: image/jpeg) Link Receiving the Biggoron Sword taken by me. ...
Image File history File linksMetadata Size of this preview: 640 Ã 480 pixelsFull resolution (640 Ã 480 pixel, file size: 119 KB, MIME type: image/jpeg) Link Receiving the Biggoron Sword taken by me. ...
This is a list of races in The Legend of Zelda series of video games. ...
This article or section does not adequately cite its references or sources. ...
16th century zweihanders, image (c) John Clements. ...
The Master Sword in its pedestal, as seen in A Link to the Past. ...
The Biggoron's Sword has a cameo in Soul Calibur II, and is used as a very long one-handed sword that Link partners with the usual Hylian Shield. Soul Calibur II ) is a versus fighting game developed and published by Namco and the third installment in the Soul video game series. ...
A similar sword, called the Great Fairy's Sword, appears in Majora's Mask. It has the same use as the Biggoron's Sword (twice as strong as the Gilded Sword, also needs both hands to use), but is green/purple in color and is a C-button item. Link receives this from the Stone Tower Temple Great Fairy if he can retrieve all fifteen Stray Fairies inside that temple. This sword also has a cameo in Soul Calibur II as Link's best weapon, with increased attack plus the effect of healing with every swing. Soul Calibur II ) is a versus fighting game developed and published by Namco and the third installment in the Soul video game series. ...
Four Sword The Four Sword is able to banish evil like the Master Sword, but can also split its wielder into four clones, each representing one of the four elements. Like the Master Sword, it has a secondary function — to serve as a prison for Vaati and Ganon. The Master Sword in its pedestal, as seen in A Link to the Past. ...
For other uses, see Doppelgänger (disambiguation). ...
Several ancient Classical Element Greek version of these ideas persisted throughout the Middle Ages and into the Renaissance, deeply influencing European thought and culture. ...
Vaati ), the Wind Mage, is a fictional character and antagonist from The Legend of Zelda series of video games. ...
Ganon ), also known as Ganondorf ) in his human form, the King of Evil, is a fictional character and primary antagonist of several games in Nintendos The Legend of Zelda series. ...
Originally, the Four Sword was the Picori Blade, a magical sword given to the Hero of Hyrule by the Minish. This blade was used to imprison all known monsters in the Bound Chest, and was broken when Vaati opened the chest while looking for the Light Force. It was later forged by Melari into the White Sword, and finally became the Four Sword when it was infused with the crystalline essences of the four elements. This is a list of races in The Legend of Zelda series of video games. ...
Link uses the Four Sword to defeat Vaati, who is seemingly killed. However, according to Four Swords, he was imprisoned inside the sword, and the sword was placed inside the Four Sword Sanctuary. In Four Swords, Vaati escapes the Four Sword. However, Link, or rather, the four Links (each wearing a different-colored tunic to distinguish them from one another), are able to track him down and re-imprison him in the sword. In Four Swords Adventures, Ganon uses the Dark Mirror to create Shadow Link, who tricks Link into withdrawing the sword and releasing Vaati. This time, however, Vaati is killed, and instead, Ganon is sealed within the sword. The Four Sword appears one last time in the re-release of A Link to the Past (which has Four Swords as part of the release), in the optional Four Sword Palace. It is implied in this game that Ganon broke out of the sword, shattering it. When Link collects the fragments, he is challenged by four Dark Links. The Minish Cap version of the sword had a red jewel in the center of the hilt, while later versions instead had a marking resembling Vaati's eye. This may be due to Vaati's influence on the sword, and the reason why the Four Sword's clone power is automatic instead of a controlled ability in the other games.
Kokiri Sword The Kokiri Sword is the first sword Link receives in Ocarina of Time. It is a prized possession of the Kokiri. Once Link finds and claims the Master Sword, the Kokiri Sword is unavailable to him as an adult. It is also the initial sword in Majora's Mask, and can be reforged into the Razor Sword and Gilded Sword. This is a list of races in The Legend of Zelda series of video games. ...
Magical Sword The Magical Sword is the most powerful sword Link receives in the original The Legend of Zelda. In the game, the Magical Sword is twice as strong as the White Sword and four times stronger than the regular Sword. According to the instruction manual to The Adventure of Link, Link carries an otherwise unnamed "Magical Sword" in the sequel, which may be this sword. The official English Zelda website claims that the Magical Sword is the Master Sword. This may cause some confusion because the Master Sword originally had a red hilt,[1] despite the several aesthetic differences. The Master Sword in its pedestal, as seen in A Link to the Past. ...
The Magical Sword also makes an appearance as a weapon for Link in Soul Calibur II (with a matching Magical Shield), but with a different design. In this game, it is a separate weapon from the Master Sword and deals damage even if the target is guarding or blocking. Soul Calibur II ) is a versus fighting game developed and published by Namco and the third installment in the Soul video game series. ...
Master Sword -
Main article: Master Sword The Master Sword in its pedestal, as seen in A Link to the Past. ...
Wooden Sword The Wooden Sword is Link's starting weapon in many Zelda titles, particularly the 2D iterations. It is composed of wood, and usually the weakest melee weapon that Link can obtain. The wooden sword often allows Link to perform a trademark Spin Attack, but in some incarnations it cannot fire magical beams or smash pots. A sword with a brown blade is also the initial weapon in the original Legend of Zelda. It is identified as a normal "Sword", but is of a brown wood-like color. Link acquires a wooden sword very early on in Twilight Princess, but lends it to Talo shortly before Talo and the other children are kidnapped. The sword is later found snapped in two. In Twilight Princess, the wooden sword's appearance closely resembles a bokken, strengthening the implication that it was originally intended as a practice sword. For other uses, see Wood (disambiguation). ...
A pair of bokken A bokken (, bok(u), wood, and ken, sword), is a wooden Japanese sword used for training, usually the size and shape of a katana, but sometimes shaped like other swords. ...
Projectile weapons and tools Boomerang The Boomerang (ブーメラン, Būmeran?) is common in the Zelda series. It can be used as a weak projectile weapon against certain enemies, but is mostly used either to retrieve certain distant items or to stun some enemies. In The Wind Waker and Twilight Princess, the Boomerang can target and strike multiple enemies with each throw. In some games, an upgrade called the Magical Boomerang is available, which increases the range and/or the ability to control the Boomerang's flightpath after being thrown. In Phantom Hourglass, the player can use the Nintendo DS' touch screen to draw a path for the Boomerang, giving a greater degree of control than before. In Twilight Princess, the Boomerang is called the Gale Boomerang, which houses the "Fairy of Winds", and creates a gust of wind around itself whenever it is thrown, enabling it to move items and enemies and put out fires. This article is about the wooden implement. ...
This article describes several types of fictional enemy creatures encountered in The Legend of Zelda series of video games. ...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
NDS redirects here. ...
In Soul Calibur II and the Super Smash Bros. series, Link can use the Boomerang as a special move. Soul Calibur II ) is a versus fighting game developed and published by Namco and the third installment in the Soul video game series. ...
Super Smash Bros. ...
Bow and Arrow
The Hero's Bow in Twilight Princess. The bow and arrow is a staple weapon of the Zelda series that Link uses to fight enemies or trigger switches from a distance. It is similar in nature to the Slingshot, although usually more powerful. It uses a depleting source of ammunition, the maximum capacity of which can be increased in some of the games. In the original The Legend of Zelda, the capacity problem is solved by making Link pay one Rupee for every arrow he fires, thus limiting his quiver to the size of his wallet. Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
This article is about the projectile weapon bow. ...
This article is about the weapon. ...
Ammunition, often referred to as ammo, is a generic term meaning (the assembly of) a projectile and its propellant. ...
2D Zelda games usually feature standard, nameless bows which only shoot in the four cardinal directions on the screen. In these games there are usually upgrades to the standard arrow, such as the Silver Arrow or Light Arrow. In Four Swords Adventures and The Minish Cap, the bow can be upgraded, allowing for quicker charging and shooting. Bows and Arrows in the 3D Zelda games are more interactive tools than their 2D counterparts. When manually aiming a shot, the player's perspective changes to Link's point of view, and can be fired in almost any direction. In Ocarina of Time, the bow is named the Fairy Bow and is obtained by Link as an adult to be used in place of his childhood projectile weapon, the Fairy Slingshot. A bow known as the Hero's Bow has appeared in Majora's Mask, The Wind Waker, and Twilight Princess. In Majora's Mask, the bow is small enough that it can be used by a child while still being a powerful weapon, and in Twilight Princess, it is hinted that the Hero's Bow is the same as used by a hero of a prior Zelda game, although it is considerably larger than the bow in any other 3D Zelda games. Perspective when used in the context of vision and visual perception refers to the way in which objects appear to the eye based on their spatial attributes or dimension and the position of the eye relative to the objects. ...
The Bow in most 3D Zelda games can use special elemental arrows along with the standard arrow for more powerful attacks and for puzzle-solving. Firing these types of elemental arrows expends an amount of "magic power", or magic points, and there usually is a delay between consecutive shots. . Bön . Hinduism (Tattva) and Buddhism (MahÄbhÅ«ta) Prithvi / Bhumi â Earth Ap / Jala â Water Vayu / Pavan â Air / Wind Agni / Tejas â Fire Akasha â Aether . ...
Magic points (MP; also called mana) are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells. ...
In Twilight Princess, Bombs can be combined with arrows to make Bomb Arrows, which are used to blow up distant targets. This feature is also an Easter egg in Link's Awakening, but is not needed to complete the game. The first easter egg. ...
Link uses a bow and arrow in Soul Calibur II as a special move. The move has a variation that allows it to pierce enemy defenses. The Bow and Arrow is also Link's standard special move in Super Smash Bros. Melee and Super Smash Bros. Brawl. Soul Calibur II ) is a versus fighting game developed and published by Namco and the third installment in the Soul video game series. ...
Super Smash Bros. ...
Super Smash Bros. ...
Fire Arrows The heads of Fire Arrows are set aflame, burning targets upon contact or melting ice. It is possible to create a makeshift Fire Arrow without using magic power by shooting a normal arrow through an existing flame. In Super Smash Bros. Melee, Young Link uses Fire Arrows as his B-Button attack. Super Smash Bros. ...
Ice Arrows Ice Arrows can render their target temporarily frozen and, in Majora's Mask, create ice platforms in water or encase enemies in blocks of ice on which Link can stand. They are sometimes also necessary to extinguish flames or freeze water streams. However, in Ocarina of Time, the Ice Arrows have little practical use besides attacking enemies. In The Wind Waker, Link can freeze the enemy and then break them with the Skull Hammer, Fire Arrows or by picking the frozen enemy up and throwing it. Also in The Wind Waker, Ice Arrows can be used to create temporary platforms on magma.
Light Arrows First appearing in Ocarina of Time, the Light Arrows of legend can pierce pure evil and are possessed by few. They are useful and required to defeat Ganondorf on several occasions. The Light Arrows are similar in this respect to the Silver Arrows from previous Zelda games, but, unlike the Silver Arrows, the Light Arrows are used to penetrate Ganon's defenses, rather than to strike the killing blow. Link must also expend more magic than when firing other types of magic arrows, due to their power. The Light Arrows are typically the most damaging projectile weapon in any Zelda title in which they appear, especially in The Wind Waker, wherein they kill any enemy with one shot, no matter how strong they are. In Majora's Mask, they can also be used to affect light-sensitive objects. In The Wind Waker, Link gives the Light Arrows to Princess Zelda in the final fight against Ganon, so that she can bounce them off of Link's Mirror Shield to stun him, allowing Link to attack. Light Arrows are only used once in Twilight Princess, in the final battle, once again wielded by Princess Zelda. In this story, the Light Arrows are created by the Light Spirits whom Link tracks down and restores light to early on in the game to dispel the darkness that is beginning to cover Hyrule. Ganon ), also known as Ganondorf ) in his human form, the King of Evil, is a fictional character and primary antagonist of several games in Nintendos The Legend of Zelda series. ...
This article is about the fictional character. ...
Light Arrows are also featured in The Minish Cap as an optional arrow upgrade, though they serve a somewhat different function.
Silver Arrows The Silver Arrows are the only available means to defeat Ganon in The Legend of Zelda and A Link to the Past. In The Legend of Zelda, they are one of the two special items found in the final labyrinth. In A Link to the Past, they are a gift from the Great Fairy in the Dark World. This is a list of races in The Legend of Zelda series of video games. ...
Spoiler warning: The Golden Land (A Link to the Past) or, by later translations, the Sacred Realm (Ocarina of Time, The Wind Waker and Twilight Princess) is one of the more fantastical locations in the fictional Zelda world. ...
Slingshot The Slingshot is Link's alternative weapon to the Bow and Arrow in many games. Usually, he gets the Slingshot first and later gets the more powerful Bow which can shoot the different kinds of arrows described above. It uses rocks and seeds as ammunition and stores them similarly to arrows in his inventory. In Ocarina of Time, the Fairy Slingshot serves as Young Link's projectile weapon (Adult Link uses the Fairy Bow). In Oracle of Seasons, it fires various Magical Seeds whose effects range from igniting enemies to creating whirlwinds; in Oracle of Ages it was replaced with the "Seed Shooter", a gun-like weapon which fired the aforementioned magical seeds with the added effect that the seeds could rebound if shot against walls. In Four Swords Adventures (and also in Oracle of Seasons), upgrades are also available for the slingshot. The level 2 version (dubbed the "Hyper Slingshot" in Seasons) was capable of charging up and releasing three rocks at the same time in three different directions. In Twilight Princess, Link must acquire a slingshot in order to proceed early in the game, but it has very slight offensive capability, a shorter range than is found in previous games, and is rendered virtually useless after he receives the Hero's Bow. This article does not cite any references or sources. ...
Ammunition, often referred to as ammo, is a generic term meaning (the assembly of) a projectile and its propellant. ...
Hookshot The Hookshot is a form of grappling hook, except in the style of a gun rather than a rope. A soldier loading the hook. ...
First appearing in A Link to the Past, the Hookshot can pull Link across large distances by hooking onto certain surfaces, or pull objects across to him, depending on the relative weight of the two. It can also be used as a weapon to kill or stun far-off enemies, or as a simple projectile to activate switches. In The Wind Waker, Link also obtains a normal Grappling Hook that wraps around certain outcroppings, giving him the ability to swing from them, and climb up and down the rope. This returns in Phantom Hourglass, albeit with the effects of the Hookshot, in addition to the rope being used to slingshot across gaps. The original Hookshot still appears in The Wind Waker as one of the final items in the game. In Twilight Princess, a weapon called the Clawshot is used, where, instead of a hook, a device similar to the claw in a claw game is attached, enabling Link to latch onto different types of ceiling and wall surfaces. It also allows Link to hang from a ceiling surface and raise or lower himself from that point, and it can be used in conjunction with the Iron Boots where extra weight is required. Another Clawshot is found later in the game and the two are used in tandem to create the Double Clawshots, enabling movement without touching the ground by firing one while clinging to a surface with the other. Claw game redirects here. ...
In Oracle of Ages a device similar to the Hookshot/Clawshot is found, this time known as the Switch Hook. Rather than pulling you towards things or vice-versa, the Switch Hook allows you to switch places with them instead, making for some very novel and creative puzzles. The Switch Hook is later upgraded to the Long Hook for use over longer distances. In Phantom Hourglass it is used to attach to pegs and get Link through gaps. It can also be used to form a sort of slingshot by attaching it to two pegs. Link uses the Hookshot in the Super Smash Bros. series to grapple his opponents, but it can also be used to reach the edge of a stage as a last-ditch recovery move; the Clawshot replaces the Hookshot in Link's Super Smash Bros. Brawl arsenal. Super Smash Bros. ...
Super Smash Bros. ...
Shields Shields assist Link in blocking attacks and reflecting projectiles. In some cases, Link's shield is important in solving puzzles. Shields, like weapons, come in many different variations. Link usually starts with a very basic wooden shield and then obtains at least one metal shield upgrade during the game. He also sometimes acquires a special shield known as the Mirror Shield. Link usually carries the shield on his back when he is not using it. This article is about the defensive device. ...
Wooden Shield The Wooden Shield is a simple defensive item used in the beginning of some of Link's adventures. Although it takes on a variety of forms, each one is essentially an item used to deflect arrows and small projectiles. Most variations of this shield are vulnerable to fire, and so will require a new one to be purchased or found if it is burned. For this reason, the Wooden Shield is usually abandoned after a more durable upgrade is acquired.
Hero's Shield The Hero's Shield is a smaller metal shield similar to the Hylian Shield of Ocarina of Time, but with a varied design, an owl motif replacing what is widely believed to be a phoenix, a variant of which is found on most of the standard shields since A Link to the Past. Link already owns this shield at the outset of Majora's Mask. It is identical to the Hylian Shield, and its smaller size allows young Link to wield it with his sword. The Legend of Zelda: A Link to the Past, released in Japan on November 21, 1991, as ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu: Kamigami no Toraifōsu, literally The Legend of Zelda: Triforce of the Gods...
A shield with the same name, but a different design, is seen in The Wind Waker, set on the wall of Link's home. The crest on the shield is similar to that of the shield in Majora's Mask, but the shield itself is of a different shape and design. It reappears as the Small Shield in Four Swords and The Minish Cap, as both games use the same art style as The Wind Waker. The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
Hylian Shield The Hylian Shield (Hylia Shield in the Japanese version) is a large, adult-sized metal shield, bearing the crest of Hyrule's Royal Family—a large red bird above which sits the Triforce. In Ocarina of Time, it can be purchased at the Bazaar in Hyrule Castle Market, or found in a tomb in Kakariko Graveyard. It is able to deflect most projectiles back at enemies, and can block most mêlée attacks. Link can use the Hylian Shield as a child, but only by strapping it on his back and crouching for protection. In Twilight Princess, it must be bought either at Malo Mart in Kakariko Village, or at Hyrule Castle Town from a Goron selling swordsman supplies later in the game. The shield possesses two qualities that have made it somewhat famous: its ability to withstand fire-based attacks, and the fact that it is the shield of choice for Hylian Knights. This latter quality is particularly well advertised at the Bazaar in Ocarina of Time. For the arcade system board, see Triforce (arcade system board). ...
A similar shield known as the Iron Shield is available in Oracle of Ages and Oracle of Seasons.
Mirror Shield
Link receives the Mirror Shield in Majora's Mask. The Mirror Shield is a shield made of highly polished metal. It has slightly differing designs in each game, but its main purpose is the reflection of light or magic projectiles. Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
A mirror, reflecting a vase. ...
The shield first appears in A Link to the Past as an upgrade that allows Link to block (but not deflect) lasers. It also appears in Link's Awakening and reflects lasers and fire, but does not damage enemies. In Ocarina of Time, it is used to solve a few puzzles and defeat the boss of the Spirit Temple, Twinrova. It also commonly does not deflect certain types of projectiles, like those of Octoroks, shattering them instead. In Majora's Mask, the shield bears an image of a screaming face that is reflected when exposed to light. In Oracle of Ages and Oracle of Seasons, the Mirror Shield can be obtained through an optional side quest. The Mirror Shield is required in order to solve several puzzles in The Wind Waker; its design is similar to the Mirror Shield in Ocarina of Time, but with blue outlines and a different surface design. In The Minish Cap, when it is used to block a projectile, the shield reflects a damaging beam of light back at the enemy. This article does not cite any references or sources. ...
This shield is also available in Soul Calibur II where any normal damage (as in everything but being thrown) is dealt back to the attacker by a factor of one half, though the deflection may cause Link to lose his balance if attack is a strong one. Soul Calibur II ) is a versus fighting game developed and published by Namco and the third installment in the Soul video game series. ...
The crescent moon design of the Mirror Shield in Ocarina of Time was changed for the GameCube re-release. Other appearances of this design in the game (which resembles an Islamic symbol) were changed as well. In astronomy, a phase of the Moon is any of the aspects or appearances presented by the Moon as seen from Earth, determined by the portion of the Moon that is visibly illuminated by the Sun. ...
The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ...
For people named Islam, see Islam (name). ...
Clothing and jewelry Tunics A standard piece of equipment for Link in every Zelda game, the traditional green outfit is Link's default hero's clothing. Link's outfit has undergone color variations for many different reasons throughout the Zelda series. In addition to the original green, the first two traditional variations were red and blue. The colors are typically associated with specific clothing items, but their uses are numerous and varied, with little that remains constant between titles. The only generalization that can be made is that they often serve to protect Link from various harmful influences. Link sometimes sports some other garb at first, but the standard green tunic is always acquired a short way into the game. There have been many differently colored tunics, including green, red, blue, and purple.
Green Tunic Known in Ocarina of Time as the Kokiri Tunic, or at other times simply as the Green Jerkin or the Hero's Clothes, the Green Tunic is Link's standard choice of clothing. The clothes do not have any particular use except to iconify the wearer as Hyrule's signature Hero. In Twilight Princess, Link wears a linen shirt, a chain mail shirt and pants underneath the tunic. Although some variation of the green tunic is worn in every game, upgrades are often available (and the color of each is different—see below), which either afford protection from certain elements or increase Link's defensive capabilities. This is a list of races in The Legend of Zelda series of video games. ...
This article does not cite any references or sources. ...
Hylia redirects here. ...
Character art, showing the new Link The Legend of Zelda: Twilight Princess is the name of the next game in Nintendos The Legend of Zelda series. ...
Special tunics and armor In Ocarina of Time, the Goron Tunic is a dark red tunic that allows Link to go into areas with extremely high ambient temperatures. Supposedly made from Dodongo hides and Bomb Flower fibers,[citation needed] it is used primarily in the Fire Temple and Death Mountain Crater areas. In the course of the game, Link can secure the Tunic from Goron Link in Goron City, or he can buy it from the shop for 200 rupees. Dodongos are a fictional race of dinosaur-like creatures in the Legend of Zelda series. ...
The Legend of Zelda series of videogames has a diverse range of races/species living in the games worlds. ...
Hylia redirects here. ...
The Zora Tunic is a blue tunic that allows Link to breathe underwater, and is supposedly made of fish gills.[citation needed] In Ocarina of Time, it can be obtained by thawing out either King Zora, who will give Link a free tunic, or the entrance to the shop in Zora's Domain, where Link can purchase it for 300 rupees. It is needed most in the Water Temple. Both the Goron Tunic and the Zora Tunic are too big for Child Link to wear. This is a list of races in The Legend of Zelda series of video games. ...
In The Wind Waker, Link may obtain Magic Armor. Its use is similar to the magic ability "Nayru's Love" from Ocarina of Time, and it is implied and believed that it actually is that item.[citation needed] At the cost of Magic points, Link will become invincible while wearing it (or while his magic lasts). The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
Magic points (MP), mind power, or mana, are units of magical power that are used in many role-playing games (RPGs). ...
In Twilight Princess, both the Zora Armor and Magic Armor change Link's appearance dramatically, instead of just changing the color of his clothes. The Zora Armor is obtained from the Zora Queen Rutela after Link helps her son, Prince Ralis. The suit gives Link the appearance of a Zora, as it appears to be made of Zora scales. Furthermore, it allows Link to breathe and swim freely underwater, but at the cost of increasing the damage incurred from fire and ice attacks. The Magic Armor is also an obtainable item in Twilight Princess. It can be bought at the Castle Town extension of Malo Mart. It covers Link in golden armor and a red tunic with various designs. It uses Rupees instead of magic (most likely because there is no magic meter included in the game). It drains several Rupees per second and also consumes a certain number of Rupees when Link is hit, the number of which varies depending on the severity of the hit. If Link runs out of Rupees while wearing the Magic Armor, the armor turns gray, loses invunerablility, and becomes heavy, reducing Link's speed of movement similar to the Iron Boots.
Other tunics, armor and clothing Link's clothing turns brown and red when he uses the Shield spell in The Adventure of Link, but the spell only grants him increased defense against enemy attacks. Zelda II: The Adventure of Link is a video game for the Nintendo Entertainment System, and the second in the Legend of Zelda series of games. ...
In A Link to the Past, Link can obtain Blue Mail while treading the fifth dungeon in the Dark World, which turns his tunic blue and halves the damage received from enemies. The Legend of Zelda: A Link to the Past, released in Japan on November 21, 1991, as ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu: Kamigami no Toraifōsu, literally The Legend of Zelda: Triforce of the Gods...
Spoiler warning: The Golden Land (A Link to the Past) or, by later translations, the Sacred Realm (Ocarina of Time, The Wind Waker and Twilight Princess) is one of the more fantastical locations in the fictional Zelda world. ...
A more defensive red tunic can be acquired in A Link to the Past, known as Red Mail. This halves the damage that Link receives while wearing the Blue Mail, and allows him to take only one-quarter of the damage of his sundry green clothes. The Red Mail is obtained in Ganon's Tower. In Link's Awakening DX, Link can undertake a side quest to obtain either a red or a blue tunic. The red tunic doubles Link's power, similar to a Piece of Power, and the blue tunic cuts the damage received by half, like the Guardian Acorn. Link can trade one tunic for the other by repeating the side quest, but cannot have both at once. In Ocarina of Time, the player can use the Game Shark to unlock black, white and yellow tunics that did not make it into the final product. The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
GameShark Pro V3. ...
In Four Swords Adventures, the fourth Link wears a purple tunic, which has no special use except simply to differentiate among the four copies of Link. The Legend of Zelda: Four Swords Adventures, previously known as The Legend of Zelda: Four Swords Plus, is a game in The Legend of Zelda series for the Nintendo GameCube, released in Japan on March 18, 2004, North America on June 7, 2004 and Europe on January 7, 2005. ...
In Twilight Princess, before Link acquires the Hero's Clothes, he wears a simple Ordon Ranch outfit (which also doubles as sumo attire, sans the top). All Ordonians wear similar clothing. For other uses, see Sumo (disambiguation). ...
In The Wind Waker, Link starts off wearing a blue crawfish-print shirt, orange shorts and sandals, but soon changes into his traditional green garb. However, during the second quest he wears his original outfit throughout the entire game.
Hats Hats are very rarely true items, as only one hat is a usable item, while the other three are storyline artifacts that are never truly "obtained". It is thought by some that the normal hat is where Link stores all of his items. The Gnat Hat is a red cap that allows Link to shrink down to gnat-sized proportions. It bears a strong resemblance to the Wishing Cap that plays an important part in the plot of The Minish Cap. Ezlo is a Minish who was transformed into a hat against his will by his apprentice, Vaati. As a hat, he has the same function as the Gnat Hat, but can only shrink Link at certain portals, instead of at will. Ezlo is also the creator of the Wishing Cap, which was used by Vaati to become an evil sorcerer, and later by Zelda to repair the damage Vaati inflicts on Hyrule during the events of The Minish Cap. Link starts off without his hat in this game, and it's revealed he seems to wear his hair in a small ponytail. The Legend of Zelda: The Minish Cap is a game for the Nintendo Game Boy Advance. ...
This is a list of races in The Legend of Zelda series of video games. ...
Vaati ), the Wind Mage, is a fictional character and antagonist from The Legend of Zelda series of video games. ...
Footwear In all Zelda installments, Link's standard Boots are generic and of little significance. As the list of Zelda games has grown, Link has had a chance to wear several pairs of special boots and flippers. In Ocarina of Time, the Kokiri Boots are Link's standard boots, have no special powers, and the only ones that he can wear as a child.
Winged Boots The first magical boots that appear as an item are the Winged Boots in The Adventure of Link. These allow Link to walk over certain sections of water to reach the Palace on the Sea, among other things.
Iron Boots The Iron Boots are heavy, ironclad boots that allow Link to sink quickly in water, among other weight-related uses, such as depressing switches. The Iron Boots are an item that can be equipped by Link in Ocarina of Time. They also appear in The Wind Waker and Twilight Princess. In Twilight Princess, they can be used on magnetized surfaces to walk along walls and ceilings, and, unlike in Ocarina of Time and The Wind Waker, Link cannot backflip while wearing the boots, rather performing a small hop backward. Interestingly, Link's sword, shield, and bow are entirely unaffected by the magnetic field. Also, Link is only affected by their weight when he wears them on his feet, and not by simply carrying them on his person. For other uses, see Magnet (disambiguation). ...
Image File history File links Laboots. ...
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This article is about the first game in the series. ...
Pegasus Boots The Pegasus Boots, or Pegasus Shoes, named after the mythological Pegasus, allow Link to sprint at high speeds. Link first obtains them in A Link to the Past. In Four Swords Adventures, Level 2 Pegasus Boots allow Link to run across holes in the ground, a function similar to that of the Hover Boots. In Battle Mode of Phantom Hourglass Pegasus Boots make Link faster for a period of time Pegasus and Bellerophon, Attic red-figure Pegasus and Bellerophon, from Mabie, Hamilton Wright (Ed. ...
Hover Boots The Hover Boots allow Link to float for a few seconds after running off of a surface, effectively lengthening his jump. When used, Hover Boots greatly reduce traction when walking, making Link walk as if walking on ice, but also allow him to walk over quicksand with no negative effects, and the reduced traction has the side effect of increasing his speed when rolling repeatedly.
Flippers/Zora's Flippers Flippers or Zora's Flippers are found only in the 2D games. They allow Link to swim and prevent him from drowning. Sometimes they are not strong enough for really deep water, in which case Link needs to find something more effective for treading the depths. Flippers are also an inseparable part of the Zora Armor in Twilight Princess. This article or section is not written in the formal tone expected of an encyclopedia article. ...
Capes Roc's Cape and Roc's Feather The Roc's Feather allows Link to jump. Its upgrade is called the Roc's Cape. This is similar to Super Mario World, in which acquiring a feather gives Mario or Luigi a cape, enabling them to fly. In the Oracle games, it is actually a blue feather. Super Mario World , commonly abbreviated SMW) is a platform game developed and published by Nintendo Co. ...
Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ...
This article is about the Nintendo video game character. ...
The Roc's Cape allows Link to jump in the 2D games. It allows maneuverability in the air: when using it while jumping, Link will glide a bit farther. The Roc's Cape is technically an upgrade of the Roc's Feather, which only allows Link to jump.
Magic Cape The Magic Cape allows Link to become invisible and pass over spikes and other obstacles. It is a magic power consuming item.
Rings, bracelets and gloves In almost every Zelda game, Link acquires at least once one of these items, which either allows him to lift heavy objects or increases his defensive capabilities.
Blue and Red Rings In The Legend of Zelda, Link's tunic color changes to blue if he acquires the Blue Ring, which he can purchase for 250 Rupees. This tunic halves the damage Link takes while wearing the regular green tunic. Link can also obtain a Red Ring, which is located in Ganon's Castle and allows Link to take one-quarter of the damage he receives while wearing his signature green garb. The Blue and Red Rings also appear in Four Swords Adventures, where once again, the color of Link's tunic changes to correspond to the color of the ring. The Legend of Zelda: Four Swords Adventures, previously known as The Legend of Zelda: Four Swords Plus, is a game in The Legend of Zelda series for the Nintendo GameCube, released in Japan on March 18, 2004, North America on June 7, 2004 and Europe on January 7, 2005. ...
Rings also feature in the Oracle games, offering various power-ups, such as the ability to turn into a monster or to enhance certain abilities.
Items for pushing and lifting The Power Bracelet (or Power Bracelets) allow Link to pick up a myriad of things, including Dodongos, boulders, stones, pots, statues, sarcophagi and bushes, among other things. A variation of this, the Power Gloves, can be found in Oracle of Ages, which Link can use to lift objects too heavy for lifting with the Power Bracelet. In Ocarina of Time, Link is granted the Goron's Bracelet by Darunia. This item enables Link to pick up Bomb Flowers. Link later obtains the Silver Gauntlets and the more powerful Gold Gauntlets, both of which allow him to push and pick up heavy objects. In The Minish Cap, Link will find the Power Bracelets, which allow him to move normal sized objects while at his shrunken minish size, and the Grip Ring, which enables him to climb certain walls. This article lists types of fictional enemy creatures encountered as bosses or sub-bosses in The Legend of Zelda series of video games, where the player battles them as the main protagonist Link. ...
Magical crystals and medallions In A Link to the Past and Ocarina of Time, Link can obtain magical charms which are used to cast spells, each of which has a considerable magic power cost. In A Link to the Past, these charms are medallions, their spells target the entire screen, affecting most non-boss monsters: Bombos, which incinerates foes, Ether, which freezes them, and Quake, which transforms monsters into a weaker form like Magic Powder. The Ether and Quake are also needed to open the entrance to specific dungeons. In The Ocarina of Time, these charms are crystals obtained from Great Faries, Din's Fire is used to perform an area fire attack, Farore's Wind is used for teleportation within dungeons, and Nayru's Love, which provides invulneribility while rapidly draining magic power. This is a list of recurring characters in The Legend of Zelda series of video games. ...
Explosives Bombs
A bomb from Twilight Princess. One of the most commonly used items throughout the Zelda series is Bombs. They are round in shape and are self-igniting. Link can use them to damage enemies, bust through walls and barriers and solve puzzles. If Link uses bombs at sea in The Wind Waker, they are shot out of a cannon that is a function of the King of Red Lions (Link's boat). In Twilight Princess, Link can purchase Water Bombs, which are identical in functionality to normal bombs except that they can be detonated underwater. They are used in solving some side-quest puzzles and in the Lakebed Temple. An upgrade of Bombs called Remote Bombs can be obtained in The Minish Cap by fusing Kinstones, which enable bombs to be detonated at will, instead of after a set period of time. Image File history File links No higher resolution available. ...
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For other uses, see Bomb (disambiguation). ...
The Legend of Zelda: The Minish Cap is a game for the Nintendo Game Boy Advance. ...
Bomb Flowers Bomb Flowers appear in Ocarina of Time as an item that can be found and picked by Link. After Link obtains the Goron Bracelet, he is able to uproot these strange crops, which are a carefully cultivated Goron commodity. One thing that makes this plant unique is that it instantly regrows after it explodes. Link uses a Bomb Flower to reopen the entrance to the Dodongo's Cavern, and once inside, he finds them to be an invaluable tool for solving puzzles and accessing areas throughout this dungeon. In Oracle of Ages and Oracle of Seasons, Bomb Flowers are used in trading sequences.
Bombchu A Bombchu is a bomb in the shape of a chu (the Japanese word for mouse). They are mechanical devices which run along floors and walls before exploding. They first appear as items in Ocarina of Time, and later as enemies in Majora's Mask, called Real Bombchu. This article is about the animal. ...
The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
In Oracle of Seasons and Oracle of Ages, Bombchus are mechanical bomb mice who home in on nearby enemies before exploding. In The Wind Waker, "Bombchu" is the name of an enemy; it is a type of rat that carries Bombs, but no form of the item appears in the game. The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
Species 50 species; see text *Several subfamilies of Muroids include animals called rats. ...
In Twilight Princess, a similar item to the Bombchu appears, called a Bombling. It is an insect-shaped bomb, or rather, an item form of the enemy Bomblings that, before obtaining Bombs for the first time, Link can use to destroy certain enemies and sections of wall. It is similar to the Bombchu, running when Link sets it down, but, unlike the Bombchu, it will blow up when it hits a wall. In Phantom Hourglass, the player is able to draw out a path for the Bombchu with the stylus.
Super Bombs and Powder Kegs In A Link to the Past Link can purchase a powerful bomb late in the game, called a Super Bomb, which he essentially drags around and will detonate if separated from him. It can be used as a regular bomb, but the only thing for which it is actually needed is to open a room in the Pyramid of Power where Link can upgrade his sword and arrows. In Majora's Mask, Link can purchase massive Powder Kegs to destroy obstacles that will withstand the power of regular bombs. Due to their size and weight, Link can only carry one powder keg at a time and can only use them while in Goron form.
Musical instruments -
Various musical instruments are used throughout the Zelda series. Tunes played on these items may have a variety of effects, including damaging enemies, transporting Link, or revealing secrets. For a full list of songs played on instruments in The Legend of Zelda series, see Songs from The Legend of Zelda series. ...
Canes and rods Throughout the Zelda series, canes and rods are occasionally obtained and serve a variety of functions. The Cane of Byrna, Cane of Somaria, and Cane of Pacci are identical in appearance aside from their color, which would seem to suggest they are of similar origin. The Cane of Byrna and Cane of Somaria debut in A Link to the Past, and each consumes magic power when used. The Cane of Byrna is blue and creates a ring of invincibility that circles Link. It cameos as a weapon in Soul Calibur II. The Cane of Somaria is red and creates a block which Link can carry and throw around, but unlike regular blocks, Link cannot pull himself to these using the Hookshot. If Link uses the Cane of Somaria a second time (while in the same room in which he creates a block), the block explodes, sending magic shooting in each of the cardinal directions. The Cane of Somaria also appears in Oracle of Ages, although it does not require magic to use. In The Minish Cap, Link finds the yellow Cane of Pacci, the primary use of which is to flip objects over. Soul Calibur II ) is a versus fighting game developed and published by Namco and the third installment in the Soul video game series. ...
This article or section does not cite its references or sources. ...
The Ice Rod and Fire Rod appear in A Link to the Past. They shoot elemental blasts ice and fire, respectively, and are used in puzzle solving and to defeat or incapacitate certain enemies. They can also freeze and burn things. The Fire Rod also appears in Four Swords Adventures, where it serves the same purpose. The Magic Rod appears in Link's Awakening, and produces an effect similar to that of the Fire Rod in A Link to the Past, as it is also able to light torches. The Rod of Seasons appears in Oracle of Seasons, and can alter the season of the surrounding area if Link stands on a tree stump and swings it. Once Link finds the spirit of each season, he receives the power to change the current season to each respective season. The Dominion Rod (コピーロッド Copy Rod) appears in Twilight Princess. It is a magical rod that can breathe life into statues, causing them to follow Link around until he relinquishes control. One type of statue—a knight wielding a giant hammer—can attack on Link's command, breaking gates that bar his way. These statues become a key element for puzzle-solving in the Temple of Time, and they also aid Link in the boss battle against Armogohma. Once Link leaves the Temple of Time, however, the Dominion Rod loses its power and turns the color of rust. It is later restored when Link finds the missing words of the Ancient Sky Book.
Other tools Candle, Lamp and Lantern In The Legend of Zelda, the Blue Candle and Red Candle are used to light dark places and burn bushes/enemies. The Blue Candle can only be used once per room/area (Link has to exit and reenter the room/area to use the Blue candle a second time). The Red Candle, on the other hand, can be used perpetually.. A generic candle appears in The Adventure of Link, but is only for lighting dark areas. In A Link to the Past, the Magic Lamp or Lantern replaces the Candle. It is the first item Link can acquire in this game and uses magic power in the form of a Magic Meter that Link automatically gains when he acquires the Lantern. It gives a small amount of light in dark areas, and also lights torches, a function taken over by other items in games that feature no lantern. A Lantern known as the Flame Lantern appears in The Minish Cap. In addition to the aforementioned functions, the Flame Lantern can also melt ice. A regular Lantern reappears in Four Swords Adventures as the only item that can't be upgraded by a Great Fairy. Link is given a Lantern in Twilight Princess; its purpose is added to again, as it is used to light up darkened areas, set things aflame and drive away dangerous fog. Instead of magic, this Lantern uses Lantern Oil, and Link can store additional oil in bottles. Yellow Chu Jelly can also double as Lantern Oil if Link scoops it up with a bottle. This article is about the first game in the series. ...
This is a list of races in The Legend of Zelda series of video games. ...
Fishing Rod The Fishing Rod (sometimes called the Fishing Pole) is a tool which enables Link to fish. The Fishing Rod first appeared in Link's Awakening, where Link participated in a fishing mini-game. Link did not actually obtain the Fishing Rod, but was merely lent it by a fisherman. Link can also rent a Fishing Rod in Ocarina of Time and can obtain one of his own in Twilight Princess, along with the Fish Log, which keeps track of the fish Link has caught. In addition, like bottles from the Ocarina of Time, they can be used to distract Ganondorf to free him up for a few sword attacks. In Phantom Hourglass, Link can control a Fishing Pole using the stylus and take part in a sidequest for a new Heart Container A fiberglass spinning rod and reel circa 1997. ...
Shovel The Shovel first appears in A Link to the Past as an item that allows Link to dig up soft ground, sometimes revealing an item or object. In Twilight Princess, Link's wolf form can dig without aid. In Ocarina of Time and Majora's Mask, Dampé will dig on command for Link. In The Wind Waker, giant pigs will dig if fed bait, usually uncovering Rupees (and one well-hidden Piece of Heart). In Four Swords Adventures, the level 2 shovel will alert the player to the presence of treasure by way of a beep that increases in intensity/frequency the closer Link gets to the buried item. In The Minish Cap, the Mole Mitts serve a similar purpose. If they are used while standing over grass, Rupees and other items can be found in the ground. This article or section does not adequately cite its references or sources. ...
Hammers Hammers are typically powerful, somewhat cartoon-sized weapons used primarily to destroy large rocks, inflict large amounts of damage, or smash things into the ground (such as certain types of switches). In the 3D games, hammers are usually too big for Link to hold with just one hand, preventing him from using his shield when holding it. The first hammer in the series appears in The Adventure of Link, where it allows Link to destroy boulders in his path on the overworld. In A Link to the Past, it is called the Magical Hammer and is used to pound obstacles, and can also be used as an offensive weapon. In Ocarina of Time, the hammer is the Megaton Hammer, but largely has the same function., but can send out a shockwave that stuns tektites when it strikes the ground. The hammer is known as the Skull Hammer in The Wind Waker, where it can create enemy-stunning shockwaves when it strikes the ground, similar to the megaton hammer, but stuns a wider variety of enemies. In Four Swords Adventures, Link can slam the hammer to make the ground shake and reveal underground items. There is no hammer in Twilight Princess, but the Ball and Chain has a similar role. The Ball and Chain is an oversized morning star or flail and can be swung about Link's head as a damaging form of protection, and functions as a form of shield when carried. In Phantom Hourglass, a Magic Hammer is obtained in the Pyramid Temple that can strike from a distance. Image File history File links Metadata No higher resolution available. ...
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The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
In computer and video games, the overworld generally refers to an out-door or world map section of the game, as opposed to a dungeon or level. In a typical RPGs, the player can usually save their game whenever they like, and will usually have a different appearance (to reflect...
Morning star at the torture museum in Freiburg im Breisgau. ...
Deku Nuts Deku Nuts are large seeds harvested from the Great Deku Tree and obtained from certain enemies when defeated. They explode with an overpowering flash, which can blind and stun some enemies. In Ocarina of Time, Sheik and Impa use them to blind Link, allowing them to disappear. This article is about the fictional character. ...
Impa, Sage of Shadow and last of the Sheikah (Ocarina of Time) Impa ) is a fictional character in the Legend of Zelda series of video games. ...
Hawkeye The Hawkeye is a hawk-head shaped mask that is used in conjunction with the Hero's Bow in Twilight Princess. It works as a scope, enabling Link to pick off enemies from long range. It is bought from Malo Mart at a price of 100 rupees.
Containers Among the items that can be obtained by Link are Containers that allow him to carry other things, such as projectiles, small objects, and even life-restoring fairies. This is a list of races in The Legend of Zelda series of video games. ...
Bottles Bottles are an essential part to many of Link's quests. These containers are used and often required to carry various things. Due to their usefulness, they are highly sought after. In most games in which they are featured, Link can obtain up to four bottles. The only exceptions thus far is Majora's Mask, in which there are six, and Phantom Hourglass, in which Link always has two. In Ocarina of Time, bottles are said to be made of crystal glass. Amusingly, a bottle can be used to knock back Ganondorf's magic spells in Ocarina of Time, Phantom Ganon's attacks in The Wind Waker and Ocarina of Time, and Ganon's Puppet Zelda's attacks in Twilight Princess. This is perhaps a throwback to A Link to the Past in which Link could use the Bug-Catching Net to deflect Agahnim's magic. The Legend of Zelda: Phantom Hourglass is an upcoming video game in Nintendoâs Legend of Zelda series, for the Nintendo DS. It will feature 3D cel-shaded graphics with an overhead camera perspective primarily, but incorporating different views based on context. ...
Ganon ), also known as Ganondorf ) in his human form, the King of Evil, is a fictional character and primary antagonist of several games in Nintendos The Legend of Zelda series. ...
Recurring bottle items include green potions, which fully restore magic points, red potions, which fully restore hearts, blue potions, which fully restore both, fairies, which restore a number of hearts and can revive Link, and milk, which restores a small number of hearts, but can be used twice, making it more useful early on, before a large number of heart containers are obtained. Magic points (MP; also called mana) are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells. ...
This article or section does not cite its references or sources. ...
Wallet In most Zelda games, Link uses a Wallet to contain his Rupees. Certain weapons, items, and equipment exceed Link's Rupee-carrying capacity in price, necessitating a Wallet upgrade. In these games, the Wallet can be upgraded through side quests. The highest wallet capacity so far in Zelda history is in Phantom Hourglass, in which Link can carry up to 9,999 Rupees without needing to obtain a wallet at any point in the game; the lowest capacity is in Ocarina of Time and Majora's Mask, where Link can only hold up to 99 Rupees before obtaining upgrades.
Bomb Bags In several games, Link can obtain one or more Bomb Bags to carry various explosive devices. They are made from leather and Dodongo stomachs, among other materials, and vary in their capacities of the number and type of bombs that they can carry. See above for more information.
Quiver Link holds arrows for his bow in the Quiver. In most games, a larger Quiver can be obtained.
Dungeon items The following items are found only in dungeons and generally are used only in the dungeons in which they are found in the order in which they are usually obtained:
Dungeon Map The Dungeon Map shows Link the entire dungeon in which it was found. It also shows which rooms he has already visited, and where he currently is.
Compass In dungeons, the Compass allows Link to locate chests (which are sometimes invisible until Link opens them) and the dungeon's boss. In most games, the compass can also be used to tell which direction Link is facing, and from which entrance Link entered the room. In Link's Awakening, Oracle of Seasons, and Oracle of Ages, the Compass makes a sound when Link enters a room containing a key. Flag Ship from the video game Gorf A boss is an enemy-based challenge in video games that, once encountered, stops the games progression until the player is able either to surmount the enemy or is thwarted by it. ...
Small Key Small Keys are usually found throughout dungeons, not necessarily before or after the map, compass, or Big Key. Each Small Key can open only one door. In The Legend of Zelda, not all keys found in a dungeon are necessary to complete it. This is true of a lot of games in the series, but in the original, unused keys can be used in other dungeons, and extra keys can be bought at shops. They can also be used that way in The Adventure of Link. However, Link cannot buy extra keys in that game, sometimes making it impossible to complete until he obtains Fairy Magic (in fairy form, Link can fly through a door's keyhole) or the Master Key. In all subsequent Zelda games, Small Keys can only be used in the dungeon in which they are found, and frequently, all keys must be found to complete each dungeon. The Master Key appears only in the NES Zelda games, it functions as a reusable Small Key. This article is about the first game in the series. ...
Big Key and Boss Key The Big Key originated in A Link to the Past, where it unlocks specific doors with large keyholes and large treasure boxes holding one-of-a-kind items. It returns in most later games in the series, but only unlocks the door to the boss lair. In some games, it is referred to as the Boss Key; in Link's Awakening, it is referred to as the Nightmare Key; and still, in Twilight Princess, the key to the boss's room in Snowpeak Ruins is called the Bedroom Key. In 3D games, Big Keys are usually found in ornately decorated Treasure Chests. In Phantom Hourglass it is impossible to use any weapons whilst holding the Big Key. It is carried above Link's head (slightly imparing his movement) and can be dropped or thrown if there is a need for combat. The Legend of Zelda: Phantom Hourglass is an upcoming video game in Nintendoâs Legend of Zelda series, for the Nintendo DS. It will feature 3D cel-shaded graphics with an overhead camera perspective primarily, but incorporating different views based on context. ...
Miscellaneous Visibility items The Cross in The Adventure of Link is used to see the normally invisible purple Moas. Like the Magnifying Glass, the Cross is always active and does not consume magic power. The Magnifying Glass in Link's Awakening is obtained through a trading side-quest. It allows Link to see creatures and read books that he could not before. In Ocarina of Time and Majora's Mask, the Lens of Truth is used to see invisible creatures and objects and see through illusionary walls. It can be switched on and off, and, while active, slowly drains magic power. The Hawkeye is a hawk-head shaped mask in Twilight Princess. It works as a scope, enabling Link to pick off enemies from long range. It can be used in conjunction with the Hero's Bow to create an effect similar to a sniper. It is bought from Malo Mart at a price of 100 rupees. For other uses, see Sniper (disambiguation). ...
Masks There are a number of masks in Ocarina of Time and Majora's Mask. Some serve no to little purpose, while others can change Link's shape, speed and size. Masks are a very important part of Majora's Mask.
Rupees -
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Heart Container
Link receives a Heart Container in Ocarina of Time. Heart Containers are obtainable items which increase Link's maximum health meter. While it is possible to lose health (measured by an on-screen display of heart images, each of which are usually divided into quarters), it is not possible to lose a Heart Container (i.e. the maximum health) once it has been earned. The only exception is in the second quest of The Legend of Zelda, where it is possible to give up a Heart Container in order to proceed through certain dungeons. Image File history File links HeartcontainerOOTboss. ...
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Heart Containers can be obtained in one of two ways: - As full Heart Containers (generally after beating a boss) which gives Link additional HP by adding one heart to his life meter.
- As smaller containers, found at certain locations in the game or as a reward for completing a minigame or side quest. The games refer to these items as Pieces of Heart.
In The Legend of Zelda, The Adventure of Link and Phantom Hourglass, only full Heart Containers exist. Pieces of Heart were introduced in A Link to the Past. Flag Ship from the video game Gorf A boss is an enemy-based challenge in video games that, once encountered, stops the games progression until the player is able either to surmount the enemy or is thwarted by it. ...
This article or section does not cite its references or sources. ...
In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...
A quest in a gaming context, especially in MMORPGs, is generally a task or series of tasks, which a player or group of players may complete in order to gain a reward. ...
This article is about the first game in the series. ...
Zelda II: The Adventure of Link is a video game for the Nintendo Entertainment System, and the second in the Legend of Zelda series of games. ...
Most Zelda games have a limit of twenty Heart Containers, but require the player (as Link) to complete all the tasks required to get all possible Heart Containers and Pieces of Heart. However, a player can use a GameShark or similar cheating device to gain more than twenty hearts. GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows based computers. ...
Heart Containers also appear in the Super Smash Bros. series as healing items. In Super Smash Bros. a player using a Heart Container will shed all of their damage. In all modes of Super Smash Bros. Melee except "All-Star", the container will drop the user's current damage percentage by 100%. They also appear in a few other games including UPIXO In Action: Mission in Snowdriftland and Star Tropics, serving the same purpose that they do in Zelda games. This article is about the original Nintendo 64 game. ...
Super Smash Bros. ...
StarTropics is a game released by Nintendo in 1990 for the Nintendo Entertainment System. ...
Piece of Heart Pieces of Heart have been prominently featured throughout the Zelda series since A Link to the Past. Their purpose is to construct another heart container when Link collects a certain number. In most games thus far, the number of Pieces required for another Container Heart is four; however, in Twilight Princess, five are necessary to add to the count of heart containers that Link can earn. Phantom Hourglass returns to the original collection process—the entire piece of heart system is discarded, and only entire Heart Containers can be found. The Legend of Zelda: A Link to the Past, released in Japan on November 21, 1991, as ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu: Kamigami no Toraifōsu, literally The Legend of Zelda: Triforce of the Gods...
On the subscreens in each game, the player can view the number of pieces that have been collected in progressing toward the next Heart Container. Certain side-quests enable Link to obtain more than one piece of heart, but not more than one piece at a time. Occasional exceptions are shown, where Link is give two pieces in succession by visiting a particular character or completing another task in between, and in Majora's Mask, Link can use the all night mask to gain two pieces from the same character by listening to her stories. In The Wind Waker, pieces of heart can also be found by lowering the grappling hook at locations marked on various treasure charts.
Gossip Stone Gossip Stones are mysterious, gray stones, first introduced in Ocarina of Time. The stones were created by the Sheikah, and hold small bits of "secret" information. These small pieces of gossip, usually taken from an overheard conversation, are only discovered when the Mask of Truth is worn. The stones return with the same form and function in Majora's Mask. If Link places a bomb next to or uses the Blast Mask in front of a Gossip Stone, it will flash blue and then red, and then launch into space, eventually returning to their original spot. Gossip Stones can be flattened with the Megaton Hammer, or turned into a tall, skinny form with Din's Fire. If Link hits the stone with a sword, it briefly shakes, making a laughing noise similar to that of a Poe, and tells Link the time. If a stone is hit when it is blue or red after having been caught in a bomb explosion, it will stay that color and not launch. All item effects on the stones are temporary; the stone will re-appear in its normal form after a short time. In Ocarina of Time, if a non-transporting ocarina song is played at a Gossip Stone, a fairy will appear. The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
This is a list of races in The Legend of Zelda series of video games. ...
A Poe is a ghost enemy in The Legend of Zelda series of video games, one of concentrated hatred toward the world that freely roams graveyards and other haunted locales in Hyrule, as well as the overworld and dark places. ...
The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
In The Wind Waker, Gossip Stones are small, rare pendants that can be used to communicate at a distance. These advanced Gossip Stones were created by Daphnes Nohansen Hyrule. Such pendants are used by Tetra and The King of Red Lions to communicate with Link. The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
This article is about the fictional character. ...
In Twilight Princess, there are Howling Stones, which, while somewhat similar in appearance to Gossip Stones, have a hole in their center through which Link can hear a tune being carried on the wind. In his wolf form, Link is able to howl the melody of these songs, which causes a golden wolf to appear elsewhere in Hyrule. When Link finds the wolf in human form, he is transported to a special area where he can learn up to seven Hidden Skills from a former Hylian Knight. There is another version of the Howling Stones in Twilight Princess, which, instead of a circular hole, bears the shape of the Triforce on the stone. Gossip Stones return in Phantom Hourglass. Most offer hints when struck with a sword, however, in most dungeons, there is a gossip stone on almost every floor, which reveals how many treasure chests are on the current floor, and offers to reveal their locations for 20 Rupees.
Elements The Elements are four powerful stones, representing fire, water, earth, and wind. In Minish Cap, the Elements are required to forge the Four Sword. Each Element lets Link split into another copy. In Four Swords and Four Swords Adventures, Link's copies each are colored like one of the elements, since the Four Sword is still infused with their power. The Elements are named the four "royal jewels" in Four Swords Adventures, and are required to progress in the game. In the opening to Four Swords, they are seen on pedestals in the Four Sword Sanctuary, where Link left them in Minish Cap. The Four Sword is a fictional sword from the Legend of Zelda series of video games that has the power to split its wielder into four. ...
Triforce -
For the arcade system board, see Triforce (arcade system board). ...
References - ^ Nintendo (January 1, 2006). "Magic Sword" at the official "Great Hyrule Encyclopedia". Zelda Universe. Retrieved on 2007-06-12.
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