| Reversi/Othello |
Screen dump of WZebra 4.1, a Reversi program by Gunnar Andersson and Lars Ivansson | | Players | 2 | | Age range | Recommended for 8 years or older | | Setup time | None | | Playing time | 10-60 minutes | | Random chance | None | | Skills required | Strategy, Observation | | | BoardGameGeek entry | Reversi and Othello are names for an abstract strategy board game which involves play by two parties on an eight-by-eight square grid with pieces that have two distinct sides. Pieces typically appear coin-like, but with a light and a dark face, each side representing one player. The object of the game is to make your pieces constitute a majority of the pieces on the board at the end of the game, by turning over as many of your opponent's pieces as possible. Reversi zebra This is a screenshot of a copyrighted computer game or video game. ...
An abstract strategy game is a board game with perfect information, no chance, and (usually) two players. ...
An abstract strategy game is a board game with perfect information, no chance, and (usually) two players. ...
A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ...
Origins
The game derives from two different sources. Reversi was originally invented around 1880 by two Englishmen, Lewis Waterman and John W. Mollett, and gained considerable popularity in England at the end of the 19th century. In 1898, the well-known German games publisher Ravensburger started producing the game as one of its first titles. Ravensburger Spieleverlag GmbH is a German game company. ...
The modern rule set, now universally accepted, originated in Mito, Ibaraki, Japan as Othello in the 1970s. Mito (æ°´æ¸å¸; -shi) is the capital of Ibaraki Prefecture, Japan and has a central location, moderately offset towards the coast in that prefecture. ...
The 1970s decade refers to the years from 1970 to 1979, also called The Seventies. ...
Mattel produces Reversi equipment under the name Othello. Anjar Co licenses the registered trademark Othello from Tsukuda Original. Mattel Inc. ...
Anjar may mean: Anjar, India, town and district of India Anjar, Lebanon, town in the Bekaa valley of Lebanon Anjar Company, toy and game licensing company This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ...
The Bass Red Triangle, was the first trademark registered in Britain in 1876. ...
Goro Hasegawa, who wrote How to win at Othello, popularized the game in Japan in 1975. Year 1975 (MCMLXXV) was a common year starting on Wednesday (link will display full calendar) of the Gregorian calendar. ...
It took its name from the Shakespearean play Othello, the Moor of Venice, referencing the conflict between the Moor Othello and Iago, who describes himself as "two faced" (or more controversially, to the marriage between Othello, who is black, and Desdemona, who is white, recalling the coloring of the game pieces). Wikipedia does not yet have an article with this exact name. ...
For other uses, see Othello (disambiguation). ...
For other uses, see moor. ...
Desdemona may refer to: Desdemona (Othello), is a fictional character in William Shakespeares play (Othello) Desdemona (moon), a moon of Uranus 666 Desdemona, an asteroid Desdemona, Texas Desdemona Music Festival, 2006 music festival in Cincinnati, Ohio. ...
Play Each of the two sides corresponds to one player; they are referred to here as light and dark after the sides of Othello pieces, but "heads" and "tails" would identify them equally as well, so long as each marker has sufficiently distinctive sides. Originally, Reversi did not have a defined starting position. Later it adopted Othello's rules, which state that the game begins with four markers placed in a square in the middle of the grid, two facing light-up, two pieces with the dark side up. The dark player makes the first move. Dark must place a piece with the dark side up on the board, in such a position that there exists at least one straight (horizontal, vertical, or diagonal) line between the new piece and another dark piece, with one or more contiguous light pieces between them. In the below situation, dark has the following options indicated by "ghost" pieces: Image File history File links Chess_zhor_22. ...
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After placing the piece, dark turns over (flips, captures) all light pieces lying on a straight line between the new piece and any anchoring dark pieces. All reversed pieces now show the dark side, and dark can use them in later moves -- unless light has reversed them back in the meantime. Image File history File links Chess_zhor_22. ...
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If dark decided to put a piece in the topmost location (all choices are strategically equivalent at this time), one piece gets turned over, so that the board appears thus: Now light plays. This player operates under the same rules, with the roles reversed: light lays down a light piece, causing one or more dark pieces to flip. Possibilities at this time appear thus (indicated by "ghosts"): Image File history File links Chess_zhor_22. ...
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Light takes the bottom left option and reverses one piece: Image File history File links Chess_zhor_22. ...
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Players take alternate turns. If one player cannot make a valid move, play passes back to the other player. When neither player can move, the game ends. This occurs when the grid has filled up, or when one player has no more pieces on the board, or when neither player can legally place a piece in any of the remaining squares. The player with more pieces on the board at the end wins. Image File history File links Chess_zhor_22. ...
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Strategy A beginner often looks for the move that will reverse the greatest possible number of pieces, trying for immediate numerical advantage. But this strategy is too shortsighted to work. In practice, the game pieces change color many times in the course of a game, so early numerical advantage is rarely an advantage, and is often a disadvantage because it reduces "mobility" for the majority player. While it is possible to achieve complete dominance early and capture all the tiles, it is extremely unlikely. Instead of numerical advantage, the key elements of successful Othello strategy are corners, mobility, edge play, parity, endgame play, and looking ahead.
Corners Corner positions, once played, remain immune to flipping for the rest of the game (because there is no other opposite color behind them to create a flip): thus a player can use a piece in a corner of the board to anchor groups of pieces (starting with the adjacent edges) permanently. So capturing a corner often proves an effective strategy when the opportunity arises. More generally, a piece is stable when, along all four axes (horizontal, vertical, and each diagonal), it is on a boundary, in a filled row, or next to a stable piece of the same color. Grabbing a corner too soon can be a mistake, however, if it leaves "holes" in the edge that the opponent can make use of.
Mobility An opponent playing with reasonable strategy will not so easily relinquish the corner or any other good moves. So to achieve these good moves, you must force your opponent to play moves which relinquish those good moves. The best way to achieve this involves reducing the number of moves available to your opponent. If you consistently restrict the number of legal moves your opponent can make, then sooner or later they will have to make an undesirable move. An ideal position involves having all your pieces in the center surrounded by your opponent's pieces. In such situations you can dictate what moves your opponent can make. When moves seem equal with respect to what moves you will leave yourself and your opponent, playing a minimum piece strategy will tend to give you an advantage, because minimizing your discs will tend to leave fewer discs for your opponent to flip in subsequent moves of the game. One should not play the minimum disc strategy to an extreme, however, as this also can quickly lead to a lack of mobility.
Edges While playing pieces to edges of the board may seem sound (because they cannot be flipped easily), this strategy can often prove detrimental. Edge pieces can anchor flips that influence moves to all regions of the board. This can poison later moves by causing players to flip too many pieces and open up many moves for the opponent. However, playing on edges where an opponent cannot easily respond drastically reduces possible moves for that opponent. The square immediately diagonally adjacent to the corner (called the X-square), when played in the early or middle game, typically guarantees the loss of that corner. Nevertheless, such a corner sacrifice is sometimes played for some strategic purpose (like retaining mobility). Playing to the edge squares adjacent to the corner (called the C-squares) can also be dangerous if it gives the opponent powerful forcing moves. In general, edge play in the early and middle game is to be avoided, unless players can gain larger concessions in terms of mobility or a mass of unflippable pieces. A good rule of thumb is to keep pieces grouped together in the middle of the board and minimize tangents formed by a player's own pieces. This strategy leads to the greatest mobility.
Parity Parity is one of the most important parts of the strategy. In short, the concept of parity is about getting the last move in every empty region in the end-game, and thereby increasing the number of stable discs. In the late 1980s the concept of parity was spread across Europe (from Japan). It was a new paradigm that changed the game forever. The concept of parity lead to a change in the perception of the game, as it led to distinct strategies for playing black and white. It forced black to play more aggressive moves and gave white the opportunity to stay calm and focus on keeping the parity. As a result the opening books and mid-game where focused on black being the "attacker" and white being the "defender". Another side effect of parity is that black should try to complicate the game whereas white should seek to simplify it. It is easier to maintain parity in a simple position. The concept of parity also controls how edge positions are played and how edges interact. Today it is essential to have an understanding of parity to get the maximum experience out of the game. Emmanuel Lazard has written a booklet with an in-depth description of parity.
Look-ahead As in any good strategy for chess or for checkers, a player should not consider only the current situation on the board. For each move you consider, you must consider possible responses from your opponent, then the subsequent responses you will make to those moves and so on. The aspects of the current position may not remain relevant a few moves hence. So when optimizing your mobility, gaining corners or anything else, you should consider how best to do this for the long term rather than just for the next move. For other uses, see Chess (disambiguation). ...
starting position on a 10Ã10 draughts board Draughts, also known as checkers, is a group of mental sport board games between two players which involve diagonal moves of uniform pieces and mandatory captures by jumping over the enemys pieces. ...
Endgame For the endgame (the last 20 or so moves of the game) the strategies will typically change. Special techniques such as sweeping, gaining access, and the details of move-order can have a large impact on the outcome of the game. At these late stages of the game no hard-set rules exist. The experienced player will try to look ahead and get a feel for what will lead to the best final outcome.
Computer opponents The best Othello computer programs can easily defeat the best humans. As early as 1980, the program The Moor beat the reigning world champion. In 1997, Logistello defeated the human champion Takeshi Murakami in a score of 6:0. By comparison, computers also easily win against the best human players of English draughts (checkers), but in chess the best computers are only somewhat better than the best humans, and in Go even average human players can trounce the best computers. Logistello is a computer program that plays the game Othello, also known as Reversi. ...
English draughts, also called American checkers or straight checkers, commonly called checkers in the U.S., but commonly called draughts in some other countries, is a form of the draughts board game played on an 8Ã8 board with 12 pieces on each side that may only move and capture...
For other uses, see Chess (disambiguation). ...
Go is a strategic East Asian board game for two players. ...
Human beings cannot generally win against computer intelligence in Othello because computers can look ahead much further than humans can. Analysts have estimated the number of legal positions in Othello is at most 1028, and it has a game-tree complexity of approximately 1058.[1] In game theory, game complexity is a measure of the complexity of a game. ...
Mathematically, Othello still remains unsolved. Experts have not yet figured out what the outcome of a game will be where both sides have perfect play. However, analysis of thousands of high-quality games (most of them computer-generated) has led to the conclusion that, on the standard 8-by-8 board, perfect play on both sides results in a draw. [citation needed] When generalizing the game to play on an n-by-n board, the problem of determining if the first player has a winning move in a given position is PSPACE-complete.[2] On 4-by-4 and 6-by-6 boards under perfect play, the second player wins. A two player game can be solved on several levels [1] [2]: Ultra-weak In the weakest sense, solving a game means proving whether the first player will win, lose, or draw from the initial position, given perfect play on both sides. ...
A two player game can be solved on several levels [1] [2]: Ultra-weak In the weakest sense, solving a game means proving whether the first player will win, lose, or draw from the initial position, given perfect play on both sides. ...
In computational complexity theory, a generalized game is a game that has been generalized so that it can be played on a board of any size. ...
In complexity theory, PSPACE-complete is a complexity class. ...
Console game releases The Atari 2600, released in October 1977, is the video game console credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. ...
For the concept Atari (å½ãã) in the board game of Go, see Atari (go term). ...
1979 TI-99/4 with RF modulator, optional Speech Synthesizer, keyboard overlays, and a cartridge. ...
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Kawada ), also read as Kawata, is a common Japanese surname. ...
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Mattel Inc. ...
The Intellivision is a video game console released by Mattel in 1979. ...
Clubhouse Games ), 42 All-Time Classics in Europe [1], is a video game for the Nintendo DS, recently announced on May 9, 2006 at E3. ...
Clubhouse Games ), 42 All-Time Classics in Europe [1], is a compilation video game consisting of card, board, and parlor games developed by Agenda and published by Nintendo for the Nintendo DS handheld video game console. ...
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Super Mario 64 DS is an enhanced remake of the 1996 video game Super Mario 64, produced by Nintendo for the Nintendo DS. It was released in the United States on November 21, 2004, in Japan on December 2, 2004, and in Europe on March 11, 2005 as one of...
New Super Mario Bros. ...
Typical gameplay screenshot. ...
It has been suggested that Xbox 360 Elite be merged into this article or section. ...
Xbox Live Arcade (XBLA) is an online service operated by Microsoft that is used to distribute video games to Xbox and Xbox 360 owners and from late 2007 to Games for Windows - Live users [1]. The service was first launched in late 2004 and offers games from about US$5...
is the 213th day of the year (214th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
Ehrgeiz: God Bless the Ring (German: lit. ...
A minigame is a (usually short) segment of a video game that uses a different style of gameplay than the rest of the game. ...
Trivia - Since 1977, an annual World Othello Championship has taken place. Each country can send a maximum of three players. As of 2005, each country can send an additional female player.
- The Mattel version of the game advertises it as "A minute to learn, a lifetime to master." and "Easy to learn. Easy to play. Not so easy to win."
- In one level of Elebits, there is a giant Reversi board
- Windows 1.0 came with Reversi. Windows ME and Windows XP also came with a built-in on-line version of Reversi among other games.
Image File history File links Broom_icon. ...
Elebits ), known in Europe and Australia as Eledees, [3] is a video game for Nintendos Wii console by Konami. ...
World Othello Championship | Year | Location | World Champion | Country | Team | Runner-Up | Country | | 1977 | Tokyo | Hiroshi Inoue | Japan | N/A | Thomas Heiberg | Norway | | 1977* | Monte Carlo | Sylvain Perez | France | N/A | Michel Rengot (Blanchard) | France | | 1978 | New York | Hideshi Maruoka | Japan | N/A | Carol Jacobs | USA | | 1979 | Rome | Hiroshi Inoue | Japan | N/A | Jonathan Cerf | USA | | 1980 | London | Jonathan Cerf | USA | N/A | Takuya Mimura | Japan | | 1981 | Brussels | Hideshi Maruoka | Japan | N/A | Brian Rose | USA | | 1982 | Stockholm | Kunihiko Tanida | Japan | N/A | David Shaman | USA | | 1983 | Paris | Ken'Ichi Ishii | Japan | N/A | Imre Leader | Britain | | 1984 | Melbourne | Paul Ralle | France | N/A | Ryoichi Taniguchi | Japan | | 1985 | Athens | Masaki Takizawa | Japan | N/A | Paolo Ghirardato | Italy | | 1986 | Tokyo | Hideshi Tamenori | Japan | N/A | Paul Ralle | France | | 1987 | Milan | Ken'Ichi Ishii | Japan | USA | Paul Ralle | France | | 1988 | Paris | Hideshi Tamenori | Japan | Britain | Graham Brightwell | Britain | | 1989 | Warsaw | Hideshi Tamenori | Japan | Britain | Graham Brightwell | Britain | | 1990 | Stockholm | Hideshi Tamenori | Japan | France | Didier Piau | France | | 1991 | New York | Shigeru Kaneda | Japan | USA | Paul Ralle | France | | 1992 | Barcelona | Marc Tastet | France | Britain | David Shaman | Britain | | 1993 | London | David Shaman | USA | USA | Emmanuel Caspard | France | | 1994 | Paris | Masaki Takizawa | Japan | France | Karsten Feldborg | Denmark | | 1995 | Melbourne | Hideshi Tamenori | Japan | USA | David Shaman | USA | | 1996 | Tokyo | Takeshi Murakami | Japan | Britain | Stephane Nicolet | France | | 1997 | Athens | Makoto Suekuni | Japan | Britain | Graham Brightwell | Britain | | 1998 | Barcelona | Takeshi Murakami | Japan | France | Emmanuel Caspard | France | | 1999 | Milan | David Shaman | Netherlands | Japan | Tetsuya Nakajima | Japan | | 2000 | Copenhagen | Takeshi Murakami | Japan | USA | Brian Rose | USA | | 2001 | New York | Brian Rose | USA | USA | Raphael Schreiber | USA | | 2002 | Amsterdam | David Shaman | Netherlands | USA | Ben Seeley | USA | | 2003 | Stockholm | Ben Seeley | USA | Japan | Makoto Suekuni | Japan | | 2004 | London | Ben Seeley | USA | USA | Makoto Suekuni | Japan | | 2005 | Reykjavík | Hideshi Tamenori | Japan | Japan | Kwangwook Lee | South Korea | | 2006 | Mito | Hideshi Tamenori | Japan | Japan | Makoto Suekuni | Singapore | *This rivalling Monte Carlo world championship is usually not considered to be an official world championship Also: 1977 (album) by Ash. ...
For other uses, see Tokyo (disambiguation). ...
Also: 1977 (album) by Ash. ...
Monte Carlo is a very wealthy section of the city-state of Monaco known for its casino, gambling, beaches, glamour, and sightings of famous people. ...
Year 1978 (MCMLXXVIII) was a common year starting on Sunday (link displays the 1978 Gregorian calendar). ...
âNYâ redirects here. ...
Carol Jacobs (born New York City) is a former American othello player. ...
Also: 1979 by Smashing Pumpkins. ...
Nickname: Motto: SPQR: Senatus Populusque Romanus Location of the city of Rome (yellow) within the Province of Rome (red) and region of Lazio (grey) Coordinates: Region Lazio Province Province of Rome Founded 21 April 753 BC Government - Mayor Walter Veltroni Area - City 1,285 km² (580 sq mi) - Urban 5...
Year 1980 (MCMLXXX) was a leap year starting on Tuesday (link displays the 1980 Gregorian calendar). ...
This article is about the capital of England and the United Kingdom. ...
Year 1981 (MCMLXXXI) was a common year starting on Thursday (link displays the 1981 Gregorian calendar). ...
For other places with the same name, see Brussels (disambiguation). ...
Year 1982 (MCMLXXXII) was a common year starting on Friday (link displays the 1982 Gregorian calendar). ...
For other uses, see Stockholm (disambiguation). ...
Year 1983 (MCMLXXXIII) was a common year starting on Saturday (link displays the 1983 Gregorian calendar). ...
This article is about the capital of France. ...
Imre Leader is a British mathematician and professor at the University of Cambridge. ...
This article is about the year. ...
This article is about the Australian city; the name may also refer to City of Melbourne or Melbourne city centre. ...
This article is about the year. ...
Athens is the largest and the capital city of Greece, located in the Attica periphery. ...
Year 1986 (MCMLXXXVI) was a common year starting on Wednesday (link displays 1986 Gregorian calendar). ...
For other uses, see Tokyo (disambiguation). ...
Year 1987 (MCMLXXXVII) was a common year starting on Thursday (link displays 1987 Gregorian calendar). ...
For other uses, see Milan (disambiguation). ...
Year 1988 (MCMLXXXVIII) was a leap year starting on Friday (link displays 1988 Gregorian calendar). ...
This article is about the capital of France. ...
Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ...
For other uses, see Warsaw (disambiguation) and Warszawa (disambiguation). ...
Year 1990 (MCMXC) was a common year starting on Monday (link displays the 1990 Gregorian calendar). ...
For other uses, see Stockholm (disambiguation). ...
Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display the 1991 Gregorian calendar). ...
âNYâ redirects here. ...
Year 1992 (MCMXCII) was a leap year starting on Wednesday (link will display full 1992 Gregorian calendar). ...
Location Coordinates : Time Zone : CET (GMT +1) - summer: CEST (GMT +2) General information Native name Barcelona (Catalan) Spanish name Barcelona Nickname Ciutat Comtal (City of Counts) Postal code 08001â08080 Area code 34 (Spain) + 93 (Barcelona) Website http://www. ...
Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ...
This article is about the capital of England and the United Kingdom. ...
Year 1994 (MCMXCIV) was a common year starting on Saturday (link will display full 1994 Gregorian calendar). ...
This article is about the capital of France. ...
Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ...
This article is about the Australian city; the name may also refer to City of Melbourne or Melbourne city centre. ...
Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ...
For other uses, see Tokyo (disambiguation). ...
For the band, see 1997 (band). ...
Athens is the largest and the capital city of Greece, located in the Attica periphery. ...
Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ...
Location Coordinates : Time Zone : CET (GMT +1) - summer: CEST (GMT +2) General information Native name Barcelona (Catalan) Spanish name Barcelona Nickname Ciutat Comtal (City of Counts) Postal code 08001â08080 Area code 34 (Spain) + 93 (Barcelona) Website http://www. ...
This article is about the year. ...
For other uses, see Milan (disambiguation). ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
For other uses, see Copenhagen (disambiguation). ...
Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ...
âNYâ redirects here. ...
Also see: 2002 (number). ...
For other uses, see Amsterdam (disambiguation). ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
For other uses, see Stockholm (disambiguation). ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
This article is about the capital of England and the United Kingdom. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
Location in Iceland Coordinates: , Constituency ReykjavÃk North ReykjavÃk South Government - Mayor (Borgarstjóri) Vilhjálmur Ã. Vilhjálmsson Area - City 274. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Mito (æ°´æ¸å¸; -shi) is the capital of Ibaraki Prefecture, Japan and has a central location, moderately offset towards the coast in that prefecture. ...
Literature - ^ Victor Allis (1994). Searching for Solutions in Games and Artificial Intelligence. Ph.D. Thesis, University of Limburg, Maastricht, The Netherlands. ISBN 9090074880.
- ^ S. Iwata and T. Kasai (1994). "The Othello game on an n*n board is PSPACE-complete". Theor. Comp. Sci. (123): 329–340.
- Othello: Brief and Basic, An introduction to strategy and tactics for the game of Othello, Ted Landau, 1987
- Othello: A Minute to Learn - A Lifetime to Master, Brian Rose, 2005
- Othello: From Beginner to Master, Randy Fang, 2003
- Introduction to Basic Othello Strategy and Algorithms, Marc Mandt, 2001
L. Victor Allis is a Dutch computer expert who works to find better ways of developing artificial intelligence. ...
External links - World Othello Federation
- A History of Othello
- Manual by Ravensburger (In German)
- Pictures of the 19th century reversi boards
- A Hexagonal version of Othello
- The Othello Program Ares
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