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Rogue is a dungeon crawling computer game dating from 1980. It inspired a class of derivatives known collectively as "roguelikes". Some of the popular members of this gaming genre include Hack, NetHack, Larn, Moria, ADOM, UltraRogue, and Angband. This article or section does not adequately cite its references or sources. ...
A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ...
Year 1980 (MCMLXXX) was a leap year starting on Tuesday (link displays the 1980 Gregorian calendar). ...
A roguelike is a computer game that borrows some of the elements of the 1980s computer game Rogue. ...
Look up genre in Wiktionary, the free dictionary. ...
Hack is a roguelike computer game originally written in 1982 by Jay Fenlason with the assistance of Kenny Woodland, Mike Thome, and Jon Payne. ...
This article is about the role-playing game. ...
Larn is an old roguelike computer game that was originally written by Noah Morgan in 1986. ...
Moria is an old roguelike computer game, based on a story from The Lord of the Rings. ...
ADOM (short for Ancient Domains of Mystery) is a roguelike game in which the players aim is to stop the forces of Chaos which are invading the world of Ancardia. ...
Angband is a dungeon-crawling roguelike computer game derived from Umoria (a C/Unix port of Moria). ...
Overview
Rogue was extremely popular in the early to mid-1980s at colleges using UNIX systems. Monsters were represented by capital letters (such as Z for zombie), and as such there were 26 types. Each dungeon level had a 3 room by 3 room grid, or a dead-end hallway where a room would have been expected. Later variations include "mazes" in the place of rooms as well. While the graphics are archaic by today's gaming standards, the strategy necessary to play and succeed is more complex than many RPGs of the 1990s and 2000s. Due to this complexity, the game is still quite playable today. With an assortment of potions, scrolls, wands, weapons, armor, and food, there are many ways to succeed, and many more ways to die. Maximizing the character's survival potential is always a challenge. Unlike many games, it is nearly impossible that a player can become so powerful that the gameplay becomes uninteresting, except at advanced stages. This article does not cite any references or sources. ...
Filiation of Unix and Unix-like systems Unix (officially trademarked as UNIX®) is a computer operating system originally developed in 1969 by a group of AT&T employees at Bell Labs including Ken Thompson, Dennis Ritchie and Douglas McIlroy. ...
In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the top level of an unmapped dungeon with myriad monsters and treasure. The goal is to fight one's way to the bottom, retrieve the Amulet of Yendor on level 26, and return to the top. Until the amulet is retrieved, the player cannot go back to earlier levels. Rare was the adventurer who would again see the light of day. Monsters in the levels become progressively more difficult to defeat. Unlike most adventure games of the time, the dungeon layout and the placement of objects within it are randomly generated. Every time it is played, exploration is equally risky. Smaug in his lair: an illustration for the fantasy The Hobbit Fantasy is a genre of art that uses magic and other supernatural forms as a primary element of plot, theme, or setting. ...
This article is about games in which one plays the role of a character. ...
This article does not cite any references or sources. ...
Treasure Originates from the Greek work the(from Greek θηÏαÏ
ÏοÏ; thesaurus, meaning a treasure of words, is a cognate) is a concentration of riches, often one which is considered lost or forgotten until being rediscovered. ...
This article is being considered for deletion in accordance with Wikipedias deletion policy. ...
An amulet from the Black Pullet grimoire An amulet (from Latin amuletum, meaning A means of protection) or a talisman (from Arabic tilasm, ultimately from Greek telesma or from the Greek word talein wich means to initiate into the mysteries. ...
Adventure games are a type of computer entertainment programs and video game, characterized by investigation, which may include exploration, puzzle-solving, interaction with game characters, and have a focus on narrative rather than reflex-based challenges. ...
Random redirects here. ...
In the original, all the aspects of the dungeon, including the character and the monsters, were represented by letters and symbols. This type of display made it appropriate for a dumb terminal. Later ports of the game allowed replacing the characters with graphical tiles. The basic movement keys (h, left; j, down; k, up; and l, right) are the same as the cursor control keys in the vi editor (see also HJKL keys). Other game actions also used a single keystroke- q to quaff a potion, w to wield a weapon, e to eat some food, etc. It has been suggested that this article or section be merged into Data terminal. ...
A blinking text cursor. ...
vi editing a temporary, empty file. ...
HJKL keys are a method of navigating a cursor around the screen in console program without using arrow keys or numpad. ...
A potion (from Latin potio, potionis, meaning beverage, potion, poison) is a drinkable medicine or poison. ...
This article does not cite any references or sources. ...
Rogue worked off the Termcap database which was an amazing feature of Unix systems and not commonly remembered. By specifying and collecting terminal information on competing vendors, the game could be played on very different CRTs. Termcap is a library and database that enables programs to use display Computer terminals in a terminal-independent manner. ...
Authorship The original authors of Rogue were Michael Toy, Glenn Wichman, and Ken Arnold (of Jini and JavaSpaces fame). Rogue was one of the first widely used applications of the screen control library curses. Originally written on Unix, Rogue was ported by Michael Toy and Jon Lane to the IBM PC, and then by Michael Toy to the Macintosh. Michael and Jon formed the company A.I.Design, which marketed these versions. Michael Toy is a computer programmer best known as one of the developers of the 1980s dungeon-crawling computer game Rogue. ...
Glenn R. Wichman is a software developer who dabbles in cartooning, travel writing, and Christian apologetics. ...
Image:Http://www. ...
Jini⢠(pronounced like genie) is a network architecture for the construction of distributed systems where scale, rate of change and complexity of interactions within and between networks are extremely important and cannot be satisfactorily addressed by existing technologies. ...
JavaSpaces is a service specification. ...
Curses is a terminal control library for Unix-like systems, enabling the construction of text user interface (TUI) applications. ...
Filiation of Unix and Unix-like systems Unix (officially trademarked as UNIX®) is a computer operating system originally developed in 1969 by a group of AT&T employees at Bell Labs including Ken Thompson, Dennis Ritchie and Douglas McIlroy. ...
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e. ...
The first Macintosh computer, introduced in 1984, upgraded to a 512K Fat Mac. The Macintosh or Mac, is a line of personal computers designed, developed, manufactured, and marketed by Apple Computer. ...
Later, marketing was handed over to established video game publisher Epyx, who contracted A.I.Design to port the game to Amiga, Atari ST and CoCo personal computers. This article or section does not cite its references or sources. ...
Epyx, Inc. ...
The original Amiga 1000 (1985) with various peripherals The Amiga 500 (1987) was the most popular variant of the Amiga. ...
The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ...
4k TRS-80 Color Computer from 1981, 26-3001 The Radio Shack TRS-80 color computer (also called Tandy Color Computer, or CoCo) was a home computer based around the Motorola 6809E processor and part of the TRS-80 line. ...
In 1988, the budget software publisher Mastertronic released a commercial port of Rogue for the Amstrad CPC, Commodore 64 and ZX Spectrum computers. Mastertronic was originally a publisher and distributor of low-cost (budget) computer game software founded in 1983. ...
The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ...
The Commodore 64 is the best-selling single personal computer model of all time. ...
The ZX Spectrum is a home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ...
Numerous freeware clones now exist for modern operating systems such as Microsoft Windows, Mac OS X, Palm OS, Linux and BSD-derived variants. The term Freeware refers to gratis proprietary software with closed source. ...
It has been suggested that Maintenance OS be merged into this article or section. ...
Windows redirects here. ...
Mac OS X (IPA: ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ...
Palm OS is a compact operating system developed and licensed by PalmSource, Inc. ...
Linux (IPA pronunciation: ) is a Unix-like computer operating system. ...
BSD redirects here; for other uses see BSD (disambiguation). ...
A.I. players Because the input and output of the original game was over a terminal interface, it was relatively easy in Unix to re-direct that into another program. One such program, Rog-O-Matic, was developed to play and win the game. It was an interesting study in expert system design (Ken Arnold intentionally added a new feature to each release of Rogue that would break Rog-O-Matic to see what the authors would do to compensate). Rog-O-Matic is described as a belligerent expert system. It is a program that plays the computer game Rogue. ...
This article does not cite any references or sources. ...
One of Rog-O-Matic's authors, Michael Loren Mauldin, would go on to write the Lycos search engine. Michael Fuzzy L. Mauldin was the founder of the Lycos Web Search Engine company. ...
Lycos is an Internet search engine and web portal. ...
Google search is the worlds most popular search engine. ...
This has led to the development of other game-playing programs (typically called "borgs" or "bots"), including some for Rogue variants, especially Angband.[1] Angband is a dungeon-crawling roguelike computer game derived from Umoria (a C/Unix port of Moria). ...
External links - A history of the game
- Another brief history of the game by Glenn Wichman
- An Interview with Glenn Wichman
- The Rogue Home Page with versions of Rogue for several operating systems
- The Roguelike Restoration Project, with multiple versions of Rogue
- Rogue at MobyGames
- ROG-O-MATIC: A Belligerent Expert System
- The Rogue Archive - The Rogue Archive at roguelikedevelopment.org aims at delivering the definitive collection of Rogue versions and source code
- The Dungeons of Doom - Contains a lot of information about the game
- Hexatron's Java Rogue - an online Java version of Rogue
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