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Encyclopedia > RuneScape
RuneScape
RuneScape logo
Developer Jagex Ltd.
Publisher Jagex Ltd.
Released RuneScape Classic:
4 January 2001
RuneScape 2:
29 March 2004
Genre Fantasy MMORPG
Mode(s) Multiplayer
Platform(s) Java Platform: Microsoft Windows, Linux, Mac OS X, Solaris
Media Web interface
System requirements Low detail: 64 MB RAM, 300 MHz CPU
High detail: 128 MB RAM, 500 MHz CPU
Input methods Keyboard, Mouse

RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over ten million active free accounts[1] and more than one million paid member accounts,[2] RuneScape is rated among the most popular online games in the world.[3] More than five million unique players access their accounts to play RuneScape at least once per month.[4] RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.[5] Image File history File links No higher resolution available. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Jagex Ltd. ... is the 4th day of the year in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... is the 88th day of the year (89th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... Video games are categorized into genres based on their gameplay. ... For other uses, see Fantasy (disambiguation). ... A screenshot of Eternal Lands, a MMORPG Massively multiplayer online role-playing game (MMORPG) is a genre of online role-playing video games (RPGs) in which a large number of players interact with one another in a virtual world. ... Online gaming redirects here. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... The Java platform is the name for a bundle of related programs, or platform, from Sun Microsystems which allow for developing and running programs written in the Java programming language. ... “Windows” redirects here. ... This article is about operating systems that use the Linux kernel. ... Mac OS X (IPA: ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ... Solaris is a computer operating system developed by Sun Microsystems. ... RAM redirects here. ... This article is about the SI unit of frequency. ... CPU redirects here. ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel. ... “Java language” redirects here. ... A screenshot of Eternal Lands, a MMORPG Massively multiplayer online role-playing game (MMORPG) is a genre of online role-playing video games (RPGs) in which a large number of players interact with one another in a virtual world. ... Jagex Ltd. ... Free-to-play (F2P) refers to any videogame that has an option of allowing its players to play without paying. ... This article does not cite any references or sources. ... An example of a Web browser (Mozilla Firefox) A web browser is a software application that enables a user to display and interact with text, images, videos, music and other information typically located on a Web page at a website on the World Wide Web or a local area network. ...

Contents

Andrew Gower created DeviousMUD, the forerunner to RuneScape, in 1998. Rewritten and renamed, the first version of RuneScape was released to the public on 4 January 2001. Since its release, the game has been praised for its free-playing abilities and its availability on a web browser. Andrew Gower[1] was born in 1979 and is the lead developer[2] and co-founder of Jagex Ltd, a Java-based game distributor and creator. ... is the 4th day of the year in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... Free-to-play (F2P) refers to any videogame that has an option of allowing its players to play without paying. ...


RuneScape takes place in the fantasy-themed realm of Gielinor,[6] which is divided into several different kingdoms, regions, and areas.[7] Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation.[8] Each region offers different types of monsters, materials, and quests to challenge players. For other uses, see Fantasy (disambiguation). ...


Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills.[9] Players interact with each other through trading, chatting, or playing combative or cooperative mini-games. An avatar (abbreviations include AV, ava, avie, avy, avi, avvie, avis, and avvy) is an Internet users representation of himself or herself, whether in the form of a three-dimensional model used in computer games,[1] a two-dimensional icon (picture) used on Internet forums and other communities,[2...


History and development

DeviousMUD, the forerunner to RuneScape, was created in 1998 by Andrew Gower. The game, which was never publicly released, used isometric graphics. In 1999, Gower completely rewrote the game, albeit with no improvements to the graphics or several other aspects of the game. This version was released as a public beta version for approximately one week before it was withdrawn.[10] Andrew Gower[1] was born in 1979 and is the lead developer[2] and co-founder of Jagex Ltd, a Java-based game distributor and creator. ... An isometric drawing of a cube. ... Code complete redirects here. ...


As a Cambridge University undergraduate, Gower worked on a complete rewrite of the game with the assistance of his brother, Paul Gower.[11] The isometric view was replaced by a mixture of both three-dimensional and two-dimensional sprites. The game, renamed RuneScape, was released to the public as a beta version on 4 January 2001[12] and was originally operated from their parents' house in Nottingham.[11] In December 2001, the Gower brothers and Constant Tedder formed Jagex to take over the business aspects of running RuneScape.[12] The University of Cambridge (often Cambridge University), located in Cambridge, England, is the second-oldest university in the English-speaking world and has a reputation as one of the worlds most prestigious universities. ... 3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. ... 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. ... In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional/three-dimensional image or animation that is integrated into a larger scene. ... Code complete redirects here. ... is the 4th day of the year in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... Jagex Ltd. ...


On 27 February 2002, a membership service was made available, allowing players who choose to pay a monthly fee to access a variety of additional features including new areas, quests, and items. This service significantly changed the focus of the game. is the 58th day of the year in the Gregorian calendar. ... Also see: 2002 (number). ...

Three screenshots show DeviousMUD, the forerunner to RuneScape, which was never released to the public.
A screenshot shows RuneScape Classic.

As RuneScape became more popular, Jagex began planning major changes. Although only a graphical update was initially planned,[13] the developers opted instead to rewrite the game engine completely, introducing a version that consisted entirely of three-dimensional graphics, with other significant improvements. While in development, this version was known as RuneScape 2. A beta version of the new engine was made available to paying members on 1 December 2003, and the finished version was launched on 29 March 2004.[14] Upon release, RuneScape 2 was renamed RuneScape, and the older version of the game was kept online as RuneScape Classic. On 12 January 2006, Jagex banned more than 5000 Classic accounts due to cheating. At the same time, RuneScape Classic was closed to new accounts and restricted to paying members who had played Classic at least once since 3 August 2005, and once every six months after that.[15] Image File history File links Size of this preview: 704 × 600 pixelsFull resolution (1011 × 861 pixel, file size: 742 KB, MIME type: image/png) DeviousMUD Screenshots taken from http://gowerarchive. ... Image File history File links Size of this preview: 704 × 600 pixelsFull resolution (1011 × 861 pixel, file size: 742 KB, MIME type: image/png) DeviousMUD Screenshots taken from http://gowerarchive. ... Screenshot of a KDE desktop. ... Image File history File links RuneScape_classic. ... is the 335th day of the year (336th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 88th day of the year (89th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 12th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 215th day of the year (216th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...


On 16 May 2006, Jagex upgraded RuneScape's game engine, primarily as a back-end upgrade rather than a visible graphical boost.[16] In particular, the amount of memory required to run RuneScape was significantly reduced, allowing the game to be expanded and improved without increasing the loading time for most players. The engine was upgraded once again on 26 June 2007 to allow Jagex to add more complex content to RuneScape in the future.[17] is the 136th day of the year (137th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 177th day of the year (178th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...


On 5 July 2007, an article was released in which Andrew Gower told an interviewer he saw a release of RuneScape onto the seventh generation of gaming consoles (the Wii, the Xbox 360, and the PlayStation 3) as "tempting"; however, he states that there are no current plans to do so.[18] is the 186th day of the year (187th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... In the history of computer and video games, the seventh generation began on November 21, 2004 with the United States release of the Nintendo DS, followed by the PlayStation Portable on March 24, 2005. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ...


Servers

RuneScape servers are located in seven countries; USA, Canada, United Kingdom, Netherlands, Australia, Finland, and Sweden.
RuneScape servers are located in seven countries; USA, Canada, United Kingdom, Netherlands, Australia, Finland, and Sweden.

There are about 140 RuneScape servers located throughout the world, which are numbered and referred to as worlds by players and by Jagex. The servers use Unix, Debian GNU/Linux, and Cisco IOS software,[19] and they are located in the United Kingdom, the United States, Canada, the Netherlands, Australia, Sweden, and Finland.[20] Historically, servers have been located in areas where they will provide the best connection for players in a cost-effective manner. Servers are moved or added as the need arises.[21] Image File history File links Download high-resolution version (1357x628, 18 KB) File links The following pages on the English Wikipedia link to this file (pages on other projects are not listed): RuneScape User talk:Makoto the Knight/RuneScape Category: ... Image File history File links Download high-resolution version (1357x628, 18 KB) File links The following pages on the English Wikipedia link to this file (pages on other projects are not listed): RuneScape User talk:Makoto the Knight/RuneScape Category: ... Jagex Ltd. ... Filiation of Unix and Unix-like systems Unix (officially trademarked as UNIX®, sometimes also written as or ® with small caps) is a computer operating system originally developed in 1969 by a group of AT&T employees at Bell Labs including Ken Thompson, Dennis Ritchie and Douglas McIlroy. ... Debian, created by the Debian Project, is a widely used distribution of free software developed through the collaboration of volunteers from around the world. ... Cisco IOS (originally Internetwork Operating System) is the software used on the vast majority of Cisco Systems routers and all current Cisco network switches. ...


Each of the RuneScape servers allows 2,000 players to connect simultaneously, allowing a maximum capacity of approximately 280,000 players online at any given time. The servers are divided into free servers, accessible to all players, and member's servers, accessible only by those players who choose to pay a monthly fee for additional content. Unlike many other MMORPGs, RuneScape characters are not bound to a particular server, but rather can switch freely among the servers each time they access the game.[22] Some servers are given suggested activity labels, allowing players performing tasks that require or are made easier by group participation, such as mini-games, to more easily find each other.[23]


In addition to the RuneScape servers, there are two members-only servers for RuneScape Classic, both located in the United Kingdom. Each of these is limited to 1,250 players, allowing a total number of 2,500 simultaneous RuneScape Classic players.


Advertising

To support RuneScape's free content, advertisements are displayed above the playing screen on the free-player servers. On 13 July 2006, Jagex signed an exclusive marketing and distribution contract with WildTangent Games,[1] which granted WildTangent the right to handle advertising in and around RuneScape in the United States. The deal also allowed WildTangent to distribute RuneScape through the WildTangent Games Network,[1] a distribution channel, reaching over 20 million consumer PCs.[24] WildTangent has stressed that this agreement will not change the way RuneScape is presented and that they plan to make the presence of the advertisements, vital to RuneScape, as non-invasive as possible. Jagex moderators have stated that there will be no in-game advertisements.[1] Since computer users may use advertisement blockers which may discourage advertisers, Jagex introduced a rule that prohibits players from blocking the advertisements in the free game.[25] is the 194th day of the year (195th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... WildTangent is a software development company that develops and publishes computer games. ...


Other languages

On 14 February 2007, Jagex released a German closed beta translation of RuneScape. Currently, there are three German language servers online, two free and one members server.[26][27] is the 45th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...


Membership

RuneScape Wiki has a detailed article on RuneScape Members.

‹The template RuneScape Wikia Link is being considered for deletion.› 

Membership in RuneScape is an optional service that provides extensive additional content and extra features when compared to the free version of the game. Most quests and several skills, as well as three-fourths of the world map, are reserved for members. Members can play mini-games with unique rewards, use additional items, and have access to improvements for nearly all skills, as well as the ability to construct their own home. Paying users also receive considerably more storage space for their items, priority customer service, the ability to vote in most player polls, and the ability to post on the official forums. Regular game updates are usually reserved for members; however, a few updates each year affect the free version of the game.[28]


Monthly membership fees are set at £3.20, $5.00 US, $7.20 CDN, €4.60, $8.20 AUD or $8.90 SGD, if paid with a monthly subscription using a credit or debit card. Monthly subscriptions can be canceled at any time without losing the days for which the player has paid; however, refunds are not available for unused days if a player cancels or is banned due to rule infractions. Other payment methods are available, including PayPal, cheque or money order, and telephone providers in certain countries; however, these payment methods generally charge a fee added by the payment provider. Payments made by cheque or money order are typically for a set number of months.[28] “GBP” redirects here. ... The United States dollar is the official currency of the United States. ... “C$” redirects here. ... For other uses, see Euro (disambiguation). ... ISO 4217 Code AUD User(s) Australia, Kiribati, Nauru, Tuvalu, Christmas Island, Cocos (Keeling) Islands, and Norfolk Island Inflation 2. ... ISO 4217 Code SGD User(s) Singapore, Brunei Inflation 1% Source The World Factbook, 2006 est. ... eBay North First Street satellite office campus (home to PayPal) PayPal is an e-commerce business allowing payments and money transfers to be made through the Internet. ...


Members are granted access to members-only servers, which have no advertisements displayed during play. Although members can play RuneScape on free servers, members-only content and items are available only on member servers, and members cannot access free servers while standing in a members-only area.


Membership benefits on the German servers carry over to the English servers and vice-versa.[27]


Gameplay

New players begin in a secluded area populated only by other beginners, Tutorial Island.[22] They are led on a set path where they learn most of the non-member skills needed to succeed in Gielinor, the realm of RuneScape. After completing the tutorial, players can access information from tutors located in the towns they explore. These non-player characters, or NPCs, can replace some basic equipment items if necessary, as well as giving new players and advanced players appropriate information about their respective skills. An NPC from the video game The Elder Scrolls IV: Oblivion. ...


Sound

RuneScape has music, sound effects, and ambient noises throughout Gielinor to enhance gameplay. The music is designed to enhance mood and help to define the underlying cultures of the various locations around Gielinor. Sound effects, such as the "sploosh" heard when a lobster trap is submerged in water, are heard as players train their skills. Ambient noises, such as the cry of seagulls flying over the ocean, occur in logical places. As different locations are visited by the player, new music for that area is unlocked, and can be played back later. Players can adjust the volumes of the music, sound effects, and ambient noises independently of each other.[29]


Graphics

A player wears some of the interchangable equipment available in RuneScape.

RuneScape Wiki has a detailed article on unique weapon animations. Image File history File links No higher resolution available. ...

‹The template RuneScape Wikia Link is being considered for deletion.› 

RuneScape can be run with high or low-detail graphics; high-detail mode enhances texture and design, whereas low-detail provides a cleaner look and can reduce lag on older or less powerful computers. In February 2005, Jagex began the process of updating the graphical images in the RuneScape cities and the wilderness, planning ultimately to improve the graphics of the entire free area of RuneScape without causing more lag for people using dial-up Internet connections. [30] Lag is a common term used to describe a symptom often encountered in computing and especially networked systems, where results of actions appear much later than expected. ... Dial-up access is a form of Internet access via telephone line. ...


RuneScape places emphasis on granting players the ability to customise their characters by supplying a wide choice in character models. Unlike many games in the genre, player characters are always human; however, players can choose their gender and appearance from a variety of hairstyles and colours, body types, facial features, and default clothing options.[22] On-screen appearance is further optimised by wearing or wielding items, with each different item having a unique image. Standard weapons of the same class, such as swords, use the same set of animations in combat; however, some special weapons have their own, distinctive animations that differ completely from those of other weapons in their category.


Players' appearances can be changed using special equipment or during particular game events. Transformations into frogs, mushrooms, eggs, and other objects and animals can occur, depending on the circumstances. These "morphs" are temporary, and sometimes allow players to avoid negative gameplay effects or access otherwise unreachable areas; however, they restrict certain activities that human characters are normally allowed to perform.[31]


Every activity performed by a player, such as planting a seed in a farming plot or walking down a street, has its own distinctive animation. Players can also express emotions through the use of emotes, which are specialized animations that can be performed at will. New players start out with most available emotes; some, however, must be earned through gameplay.[32]


Skills

A player catching fish using various skills in RuneScape.

RuneScape Wiki has a detailed article on RuneScape Skills. Image File history File links No higher resolution available. ...

‹The template RuneScape Wikia Link is being considered for deletion.› 

Skills in RuneScape are the abilities that enable players to perform activities in the game. Players gain experience in a skill when they perform activities that utilise that skill, such as mining ore from a rock to increase the mining skill. In general, the higher the level required to perform a task, the more experience points the player receives, and the more desirable the result. The total skill level of a player partly symbolises the player's status in the game. The RuneScape hiscore tables can be viewed by all players, and players with higher overall levels are well known within the RuneScape community. Upon reaching the highest available level in a skill, members may obtain a special cape, referred to as a "Cape of Achievement" or a "Skill Cape", which can be used to perform an action related to that skill. Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games. ... For other uses, see Cape (disambiguation). ... Emoticons originated with text representations. ...


Some skills, such as defence and hitpoints, increase the players prowess in combat. Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items using other skills, such as fletching and cooking. The items created can be used by the player or sold to other players in game for a profit. Other skills allow players to kill certain non-player characters, build their own houses, and move around the map with greater ease.[33]


Combat

A player and an NPC engage in combat.

RuneScape Wiki has a detailed article on RuneScape Combat. Image File history File links No higher resolution available. ...

‹The template RuneScape Wikia Link is being considered for deletion.› 

Combat is an important aspect of the gameplay in RuneScape, as it is one of the most direct ways of gaining wealth and is needed to start and complete many quests. Combat level, determined by applying a formula to the seven combat skills, is usually referred to simply as "level". Combat level is the only information about the player that is visible to all other players while in game. The minimum combat level is 3; the maximum combat level a player can reach is 126. Other skill levels increase total levels and overall rankings, which can be seen by other players on the official "high scores".[34]


Unlike most games in the MMORPG genre, RuneScape does not require players to choose a character class. Players are not bound to a specific category of combat, and they may freely change between the three styles of combat at any time simply by switching weapons, armours, or the form and focus of attack. Players can carry the weapons and armours of the three combat categories in their inventories, switching between or even combining the styles at will. Many player killers (people who spend much of their time killing other players) use "pure" characters, which have some of their combat skills, such as strength, magic, or ranged, at high levels, and others, such as defense and hit points, at low levels. This allows them to more easily kill other characters at their level, which are not "pure". Another factor in combat is the "pking triangle"; certain combat skills are most effective against certain other combat skills, magic is most effective against melee which is most effective against ranged which is most effective against magic.


Combat is subdivided into melee, magic, and ranged categories. Melee attacks are close range with or without weapons,[35] magic attacks focus on using runestones to cast spells,[36] and ranged attacks use projectile weapons.[37] Most of the game's weapons are medieval or fantastical in nature and feature different strengths and weaknesses.


Players die when they receive enough damage from combat, poison, or obstacles to cause their hitpoints to fall to zero. Players who die reappear at one of three respawn points with all their skills, including hitpoints, restored to normal levels; however, they drop all but the three most valuable items they were carrying at the time of death. A special prayer increases this to four items, but recent player killing, denoted by a skull above the player's head, decreases this to no items, or just one with the prayer.[34] This article is about multiplayer computer role-playing games. ...


Quests

RuneScape Wiki has a detailed article on RuneScape Quests.

‹The template RuneScape Wikia Link is being considered for deletion.› 

Quests are storylines that players can choose to complete. Quests often require players to have minimum levels in certain skills or a minimum combat level to complete them. Some quests require players to work together. Quests are grouped into four categories based on requirements and difficulty. Novice quests effectively act as extended tutorials for new players. Intermediate quests are designed to challenge players on a relatively basic level, while experienced and master quests aim to challenge the more experienced players. Many master quests open up new areas of Gielinor for players to explore. [38] Once a player completes all quests in the game, another achievement cape, commonly referred to as the "quest cape", can be purchased from an NPC. Wearing this cape allows the player to perform a special emote.[39] Many quests require players to kill particularly powerful monsters. A quest in a gaming context, especially in MMORPGs, is generally a task or series of tasks, which a player or group of players may complete in order to gain a reward. ...


Upon completing quests, players receive rewards that vary depending on the difficulty of the quest. Rewards often include coins, items, access to a new area, or an increase in skill experience. Quest points are also awarded for completing most quests. Some quests require the player to have a specified number of quest points or to have previously completed certain quests before beginning the quest. Quests form the storyline of RuneScape, and many quests are part of overlapping storylines that become more difficult as the player progresses through them. The longest of these is an incomplete seven-part series known as "Plague City", after the first quest in the series. The storyline takes players through a massive conspiracy and unlocks areas inhabited by elves. It has been in RuneScape since 2002[40] .[41][42] For alternate meanings, see Lightning (disambiguation). ...


Interaction

The King Black Dragon is one of the monsters that players can combat in RuneScape.

RuneScape Wiki has a detailed article on RuneScape Monsters. Image File history File links No higher resolution available. ...

‹The template RuneScape Wikia Link is being considered for deletion.› 

Many NPCs populate the realm of Gielinor. Although some NPCs, such as shopkeepers, have game functions that require them to be unavailable for combat, most NPCs can be attacked. Attackable NPCs are generally referred to as monsters, regardless of their race. Monsters range from common, low level creatures like chickens and bears to unique, much more powerful monsters like the King Black Dragon, Chaos Elemental, Tz-Tok-Jad, or Kalphite Queen. Each type of monster has its own strengths and weaknesses. Demons, for example, have low defence against magical attacks while most dragons have extremely high defence against magic. Monsters may either be aggressive or non-aggressive. Non-aggressive monsters simply ignore players unless they are attacked. Aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.[43] This article is about monsters as a kind of legendary creature. ... The demon Satan In folklore, mythology, and religion, a demon is a supernatural being that is generally described as an evil spirit, but is also depicted to be good in some instances. ...


RuneScape also features independent mini-games for its players. Mini-games take place in certain areas and normally involve a specific skill. Mini-games usually require players to cooperate or to compete with each other. Popular mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, and Pest Control, a highly combat-focused mini-game. Most of the mini-games are available only to paying members.[44] For other uses, see Capture the flag (disambiguation). ...


Players can fight against other players in player versus player (PvP) combat in certain areas of Gielinor. The most common place is in the Wilderness, where players risk their lives and their items fighting other players.[45] Players can engage in PvP combat without risking their items in mini-games, such as Castle Wars and the TzHaar Fight Pits, and in combat arenas or dungeons in player owned houses. Players engaging in PvP combat in the Duel Arena must agree on the rules and any items to be won by the victor before their battle. This article is about multiplayer computer role-playing games. ...


Random events

A player participating in a random event designed to deter macros.

RuneScape Wiki has a detailed article on RuneScape Random Events. Image File history File links No higher resolution available. ...

‹The template RuneScape Wikia Link is being considered for deletion.› 

Random events are short interludes that occur during the game, requiring some form of player input.[46] They were introduced to deter players from using automated programs, known as macros, autoers, or bots, to play the game with no human interaction. The use of such macros is explicitly forbidden and can result in the permanent ban of accounts found to be using them. Postings in the RuneScape forums by Andrew Gower suggest that random events were designed not only to hinder macroers but to alleviate the monotony that can occur while levelling skills for long periods of time (referred to as grinding).[47] For other uses, see Macro (disambiguation) A macro in computer science is a rule or pattern that specifies how a certain input sequence (often a sequence of characters) should be mapped to an output sequence (also often a sequence of characters) according to a defined procedure. ... Internet bots, also known as web robots, WWW robots or simply bots, are software applications that run automated tasks over the internet. ... Grinding is a pejorative term used in computer gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay (more often than not, battles in RPGs) in order to gain access to other features within the game. ...


Some random events are simple, requiring a player only to click on an NPC or to leave the area temporarily; others require more sophisticated actions from players, who must respond to these events quickly and correctly to avoid a negative effect, such as being teleported across the map or taking damage. Players are usually rewarded for responding correctly to random events.[48] An NPC from the video game The Elder Scrolls IV: Oblivion. ... Teleportation is the movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space. ...


Community

RuneScape players represent a wide range of nationalities and ages. Most players speak English to some extent. Players who speak languages other than English tend to gravitate to servers populated by other players who speak the same language; some worlds have larger numbers of players who speak Spanish, Dutch, French, German, or other languages. It is not uncommon, however, to see many languages on the chat screen throughout RuneScape. A German translation of RuneScape has recently been released as an open beta.[26][27] Code complete redirects here. ...


A set of official forums created entirely by Jagex programmers is available to players on the RuneScape website. On the forums, players are able to participate in game discussions, play player-made forum games, make arrangements to buy or sell items, and interact with the community. Free players can read the forums, but posting on them is reserved for paying members. The RuneScape forums are quite diverse, allowing thousands of players to access them at any given time. Each forum has its own specific list of rules enforced by forum moderators.[49] A typical Internet forum discussion, with common elements such as quotes and spoiler brackets A page from a forum showcasing emoticons and Internet slang An Internet forum is a web application for holding discussions and posting user generated content. ... This article or section does not cite any references or sources. ...


Players can submit questions via an e-mail address listed on the website to any non-player character in the game. Selected letters are answered in an update called Postbag from the Hedge, typically at the end of each month. This feature began on 26 September 2005 and has since become one of the most accessed pages of the site. Beginning 24 September 2002, players could submit questions to the RuneScape gods; however, this feature was discontinued on 9 December 2004.[50] Players can also submit original RuneScape related artwork, some of which is displayed in a gallery on the RuneScape website. Media featured have included sculpture, comics, drawings, and paintings.[51] An NPC from the video game The Elder Scrolls IV: Oblivion. ... is the 269th day of the year (270th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 343rd day of the year (344th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...


Many RuneScape fansites have been established by players, none of which are supported or recognized by Jagex. In order to provide players with an alternative, official site to get the information they want or need, Jagex introduced the Knowledge Base,[52] which offers information on gameplay, the main RuneScape rules, and account security.[53] However, at least one major fansite has criticised Jagex for not recognising fansites' contributions to the development of its game.[54] A fansite or fan site is a website created and maintained by the fans or devotees of a particular cultural phenomenon. ...


RuneScape's economy is based largely around items produced using skills. Raw materials are collected using the extracting skills, such as fishing, and are processed into more advanced materials with processing skills, such as cooking. The products produced by processing skills, such as armour or food, are often sold and used by players in combat. Some players engage in arbitrage, commonly referred to as merchanting, in order to turn a profit in game by buying and selling items. Historically, inflation and deflation have caused some instability in the game economy. Deflation is caused by the large number of resources put into the game by macroing, and also because the more expensive items, such as certain weapons and armor, loose value over the time sense their release into the game due to the fact that they become more prevalent, and newer items start being used. This has a huge impact on the day these items are released, with their prices being in the billions for the first few hours, and then decreasing to a few million by the end of the day. The prices of rare items (items that were released in rsc for holidays and can no longer be attained by any means other than buying from another player) tend to increase over time. For example, party hats were very inexpensive when they were released and are now worth hundreds of millions. Construction has stabilized the inflation in the prices of rares due to the fact that it is very expensive and popular with high level players.[55] We dont have an article called RuneScape-skills Start this article Search for RuneScape-skills in. ... We dont have an article called RuneScape-skills Start this article Search for RuneScape-skills in. ... In economics and finance, arbitrage is the practice of taking advantage of a price differential between two or more markets: a combination of matching deals are struck that capitalize upon the imbalance, the profit being the difference between the market prices. ... Deflation (economics) Deflation (data compression) Deflation is the removal of loose soil by eolian (wind) processes This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ... For other uses, see Macro (disambiguation) A macro in computer science is a rule or pattern that specifies how a certain input sequence (often a sequence of characters) should be mapped to an output sequence (also often a sequence of characters) according to a defined procedure. ...


Rules and cheating

RuneScape Wiki has a detailed article on macros.

‹The template RuneScape Wikia Link is being considered for deletion.› 

Jagex has put in place a number of rules for player conduct, such as rules against offensive language, scamming, and bug abuse.[56] To enforce the rules, RuneScape uses three types of moderators: Jagex moderators, who are actual Jagex employees; player moderators, who are trusted ordinary players who enforce the rules in the game; and forum moderators, who are trusted players who police the game forums. On the forums, Jagex moderators are identified by gold crowns and backgrounds on their posts while forum moderators have green crowns and backgrounds; in game, Jagex moderators have gold crowns next to their names in chat while player moderators have silver crowns. In addition, any player has the ability to report rule-breaking using a "report abuse" feature; misuse of this feature can result in action being taken against the reporter.[57] The effectiveness of Jagex's hunt on abusers has been debated in an article posted on Twitchguru.[58] This article does not cite any references or sources. ... TomsHardware. ...


There are also rules prohibiting the use of third-party software to play the game, known as macroing, and the sale of game items for real money, known as real-world or real-money trading.[56] In the early days of the game, most cheaters were individual players using special programs that exploited weaknesses in the game's client-server communications by sending false data to the server. In response, Jagex made direct interaction with the client very difficult. Players then began using macro programs to automate mouse clicks for repetitive tasks. Random events, requiring human reaction and decision making, are one method Jagex employs to attempt to disrupt such programs. According to Jagex, many cheaters are now based in game sweatshops in East Asia, making gold to sell to players for real-world money, an issue in many other MMORPGs. In response, Jagex issued a statement condemning real-world trading, which had already been against the rules. In the statement, they also claimed that they were seizing billions of gold and banning thousands of accounts every week for cheating. Nevertheless, real-world trading and macroing activities still continue.[59][60] Real-Money Trading (or RMT, Real Money Transaction) is a phenomenon that occurred with the birth of online-gaming, especially in the genre of MMORPGs. ... A game sweatshop is a business concerned with making and selling accounts and in-game currency on MMORPGs[1]. The term can also refer to a building containing computers installed with MMORPGs (e. ... East Asia Geographic East Asia. ...


Reception

A study by Brunel University claims that playing RuneScape can be beneficial to players. The study concluded that the nature of games like RuneScape can teach teenagers vital skills that they will need as they enter the labour market, including working hard to achieve goals.[61] An article on Twitchguru claims the opposite, that the skills and lessons learned in Runescape are not suitable for children.[62] As of December 2003, RuneScape was one of the fastest growing out of all of the MMORPGs, having a userbase fifty percent larger than that of EverQuest.[63] The game is praised for its free play abilities. JustRPG summarised the game with "In short, the game of Runescape is a fun, addictive game, and while the graphics may not be perfect, for a game written in Java, they aren't bad. The skills are varied, the community is alright, and it'll eat up your time if you aren't careful," giving it a score of 83%.[64] The Yahoo Buzz Log states that "while it may not be as easy on the eyes as some other popular online RPG games, like World of Warcraft, City of Heroes, or EverQuest, RuneScape is still a lot better way to kill time than pushing around cells in a spreadsheet."[65] PC Gamer UK in December 2003; states that while the "traditional RPG values of questing, slaying monsters and developing your character in a familiar medieval setting" won't "have the big boys trembling in their +2 Boots of Subscriber Gathering," this is offset by the game's accessibility through a web browser, "compounded by a version of the game that allows free adventuring before players upgrade to a members account," describing the game as "an unsurprising success."[66] Brunel University is a university situated in West London, England. ... Tom’s Hardware, is an online publication focused on technology that was founded in 1996 by Dr. Thomas Pabst. ... A screenshot of Eternal Lands, a MMORPG Massively multiplayer online role-playing game (MMORPG) is a genre of online role-playing video games (RPGs) in which a large number of players interact with one another in a virtual world. ... EverQuest (or colloquially, EQ) is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. ... We dont have an article called RuneScape-skills Start this article Search for RuneScape-skills in. ... Yahoo redirects here. ... World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ... City of Heroes (CoH) is a massively multiplayer online role-playing computer game based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. ... EverQuest (or colloquially, EQ) is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. ... Screenshot of a spreadsheet under OpenOffice A spreadsheet is a rectangular table (or grid) of information, often financial information. ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ... This article is about games in which one plays the role of a character. ... This article is about the word, for other meanings see Quest (disambiguation) A quest is a journey towards a goal with great meaning and is used in mythology and literature as a plot device. ... This article does not cite any references or sources. ... The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times, beginning with the Renaissance. ...


References

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Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 123rd day of the year (124th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 170th day of the year (171st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 146th day of the year (147th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 28th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 70th day of the year (71st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 166th day of the year (167th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 28th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... For other uses, see 5th October (Serbia). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 254th day of the year (255th in leap years) in the Gregorian calendar. ... For other uses, see Guardian. ... This article is about the City of Manchester in England. ... December 11 is the 345th day of the year (346th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 44th day of the year in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 166th day of the year (167th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 211th day of the year (212th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 12th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 63rd day of the year (64th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 136th day of the year (137th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 178th day of the year (179th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 177th day of the year (178th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 178th day of the year (179th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 186th day of the year (187th in leap years) in the Gregorian calendar. ... Jagex Ltd. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 246th day of the year (247th in leap years) in the Gregorian calendar. ... is the 116th day of the year (117th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 324th day of the year (325th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 103rd day of the year (104th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 237th day of the year (238th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 28th day of the year in the Gregorian calendar. ... is the 225th day of the year (226th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 220th day of the year (221st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 45th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 67th day of the year (68th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 260th day of the year (261st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 222nd day of the year (223rd in leap years) in the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... This article is about the day. ... is the 126th day of the year (127th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 282nd day of the year (283rd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 239th day of the year (240th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 77th day of the year (78th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 81st day of the year (82nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 82nd day of the year (83rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 282nd day of the year (283rd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 282nd day of the year (283rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 230th day of the year (231st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 56th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 144th day of the year (145th in leap years) in the Gregorian calendar. ... is the 165th day of the year (166th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 165th day of the year (166th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 150th day of the year (151st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 121st day of the year (122nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 150th day of the year (151st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 219th day of the year (220th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 220th day of the year (221st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 120th day of the year (121st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 220th day of the year (221st in leap years) in the Gregorian calendar. ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ... Future Publishing (FTSE:FUTR) is a magazine publishing company based in Bath, UK. Future Publishing employs more than 1,500 people worldwide, and is one of the largest publishing houses in the UK. It is responsible for publishing over 150 magazines, in the UK, US, France and Italy. ...

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These articles are part of the Jagex series:
RuneScapeAndrew Gower

  Results from FactBites:
 
RuneScape: Information from Answers.com (3425 words)
RuneScape servers are located in the United Kingdom (20, including both RuneScape Classic servers), the United States (79), Canada (14), the Netherlands (6), Australia (6) and Sweden (8).
RuneScape can be run with high or low-detail graphics; high-detail mode enhances texture and design, whereas low-detail provides a cleaner look and can reduce 'lag' on older or less powerful computers.
Postings in the RuneScape forums by Andrew Gower suggest that random events were designed not only to hinder macroers but to alleviate the monotony that can occur while leveling skills for long periods of time (referred to as grinding).
  More results at FactBites »


 

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