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Encyclopedia > Salubri

World of Darkness
Vampire series The World of Darkness (or WoD) is the name given to three related but distinct fictional universes. ... -1...

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Dark Ages
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Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ... Vampire: the Eternal Struggle, published as Jyhad in the first edition and often abbreviated as VtES, is a multiplayer collectible card game set in the World of Darkness, published by White Wolf, Inc. ... This articles content is specific to the fictional setting known as the World of Darkness. ...

Vampirism
Blood bond · Blood point · Bloodline · Clan · Childe · Dhampir · Diablerie · Discipline · Embrace · Frenzy · Ghoul · Revenant · Rötschreck · Vitae · Wassail In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the thrall) on another one (the regnant), created and maintained by the repeated consumption of blood. ... A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ... In the Vampire: The Masquerade role-playing game universe created by White Wolf Game Studios, a Dhampir is the child of a 15th generation Vampire and a Mortal or two 15th generation vampires. ... In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also her/his soul, generally in order to increase his/her own powers. ... Disciplines are supernatural powers used by Vampires in White Wolfs World of Darkness setting. ... In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ... In White Wolf Game Studios role-playing games and books set in the World of Darkness, a ghoul is a living being (human or animal) that has become a slave to a vampire and addicted to vampiric blood (vitae). ... // Description Revenant familes were bred over many generations to serve the sabbat. ... In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ... In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead... In the old World of Darkness a vampire who has lost all humanity or otherwise fallen to the beast enters a permenant frenzy. ...

Masquerade society
Anarchs · Antitribu · Autarkis · Black Hand · Blood hunt · Bloodline · Caitiff · Camarilla · Clan · Inconnu · Laibon · Kuei-jin · Masquerade · Sabbat · Tal'mahe'Ra The Anarchs are a fictional sect of vampires in White Wolf Game Studios Vampire: The Masquerade role-playing game. ... In White Wolf Game Studios role-playing game Vampire: The Masquerade, most vampire clans belong to a sect, either the Camarilla or Sabbat (some vampires and clans are independent). ... An Autarkis is a fictional term found in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Black Hand are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ... Caitiff are a fictional group of clanless vampires in Vampire: The Masquerade, a role-playing game by White Wolf, Inc. ... The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... The Inconnu is a fictional sect of vampires in the World of Darkness, the setting of White Wolfs role-playing game Vampire: The Masquerade. ... The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the Vampire: The Masquerade role-playing game set in White Wolf Game Studios World of Darkness setting. ... Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. ... The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The TalmaheRa are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Masquerade Mythology
Caine · Lilith ·
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Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ... Lilith is the first wife of Adam and mother of all demons in the fictional setting called the World of Darkness, created by White Wolf Game Studio. ... This article should belong in one or more categories. ... The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Revelations of the Dark Mother is a book written in a similar style to the Book of Nod for White Wolfs Vampire:The Masquerade game series. ... The Erciyes Fragments The Erciyes Fragments is a fictional book in White Wolf Game Studios role-playing setting, World of Darkness. ...

Masquerade History
Cainite Heresy ·
Time of Thin Blood ·
Gehenna The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ...

Requiem
Requiem Clans · Requiem Bloodlines · Carthian Movement · Circle of the Crone · Invictus · Lancea Sanctum · Ordo Dracul
The Carthian Movement is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ... White Wolf Game Studios The Circle of the Crone is a secretive and mystic group of Kindred, holding its own belief about vampiric nature and even its own Discipline. ... The Invictus is one of the five covenants in the World of Darkness role-playing game Vampire: the Requiem published by White Wolf. ... The Lancea Sanctum is a group of vampires in the Vampire: the Requiem roleplaying game. ... The Ordo Dracul is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ...

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Salubri Clan Symbol

The Salubri are a fictional bloodline of vampires from White Wolf Game Studio's Vampire: The Masquerade books and role-playing games. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... For other uses, see Fiction (disambiguation). ... Bloodlines are a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... Philip Burne-Jones, The Vampire, 1897 Vampires are mythological or folkloric beings that subsist on human and/or animal lifeforce. ... White Wolf, Inc. ... Vampire: The Masquerade (Revised Edition) cover. ... This article is about games in which one plays the role of a character. ...


The Salubri are a little-known Bloodline of Kindred, ostracized and hunted to near-extinction due to the dedicated slander campaigns against them by the Tremere. They are chiefly marked by their possession of a third eye in the center of their foreheads. While typically concealable, this eye makes it harder for these Kindred to blend in with normal society or with other vampires. This third eye, when closed, resembles a thin scar, but when the Salubri use their healing powers, the eye opens, looking detached and serene. Its presence is related to the Discipline of the Salubri, but is not exclusive to the Salubri Bloodline. Salubri who never develop Obeah or Valeren never develop a third eye, and Kindred of other lineages who learn these Salubri healing or warrior powers will also develop a third eye. Obeah is a term used in the West Indies to refer to folk magic or sorcery. ... This article is about West Indian religion and magic. ...


Distancing them further from other Kindred, the typical Salubri can only gain sustenance from blood that is willingly given, thus divorcing them from the typical image of vampires as life-stealing monsters.

Clan Progenitor Disciplines Weakness
Salubri Saulot Auspex, Fortitude, Obeah Loses one health level for each Blood Point drunk from an unwilling victim.

Contents

Genealogy

Salubri refers to any childer of Saulot. His childer include:

  • Several Healer Caste 4th generation
  • Samiel, a 4th generation founder of the Warrior Cast.
  • Two 4th generation founders of the Wu-Zao, a scholar and thief counterpart bloodline to the healers and warriors.
  • The founders of the African bloodline, the Nkulu Zao.
  • Saulot is also rumoured to be the progenitor of the Baali.

Vampires sired by Tremere after the diablerizaton of Saulot are not considered Salubri, but simply Tremere. The Nkulu Zao are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Baali are a fictional bloodline of vampires, from White Wolf Game Studios Vampire: The Masquerade and Vampire: Dark Ages books and role-playing games. ... The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ...


History

In ancient times, the Salubri were once a full Clan, divided into two castes, the Healers and the Warriors. Their founder, Saulot, was said to be the wisest and most merciful of the Antediluvians (ancient vampires; the thirteen grandchilder of Caine) as well as Caine's favored childe. Stories of Saulot relieving Malkav of his most wrenching bouts of madness mingle with tales of Malkav interpreting Saulot's strange visions. Supposedly, in the First City, many people followed Saulot willingly and came to him frequently to heal the sick and injured as well as settle disputes. It is rumored that the reason why Caine favored Salout over all his other childer was because his mercy and compassion reminded him of his lost brother, Abel. Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ... Salubri Clan Symbol The Salubri are a fictional bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... It has been suggested that this article or section be merged with Deluge (mythology). ...


The caste of the warrior finds its origins in the time of the city of Enoch, or even earlier, when Samiel, child of Saulot, rebelled against his lot as a placid healer. Thus, Saulot gave Samiel over to train with the likes of Brujah and Gangrel, thinking that only in the company of warriors would Samiel find contentment (Vampire: The Dark Ages - Clanbook Salubri). Rumors spoke of a third lost caste, the Watchers. This may be a reference to the Inconnu, or the Wu-Zao. Enoch (from Hebrew: חֲנוֹךְ, Standard Tiberian meaning initiated, dedicated, disciplined; Greek: ενωχ, ; traditional English: Enoch) is a Hebrew name. ... Samael in Judaism Samael is an important figure in Talmudic and post-Talmudic lore, a figure who is accuser, seducer, and destroyer. ... The Brujah are a fictional clan of vampires in White Wolf Game Studios World of Darkness books and role-playing settings. ... Gangrel or Gangrel may mean: Gangrel is the name of a a fictional clan of vampires. ... The Inconnu is a fictional sect of vampires in the World of Darkness, the setting of White Wolfs role-playing game Vampire: The Masquerade. ... Salubri Clan Symbol The Salubri are a fictional bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...


The Salubri were nearly wiped out during the Dark Ages era, when Tremere himself, the founder of the Tremere clan, consumed Salout's soul in diablerie and initiated a campaign of destruction against the Clan as a whole to hide his misdeed. The ease with which this was accomplished is still one of the enigmas of the time, however, it can be theorized that the Salubri's tendency to embrace seldomly and to travel alone made them easy targets as they were too few and too scattered to easily defend themselves from the slander. No doubt the disappearance and/or destruction as a result of the Inquisition of many of the elder vampires who remembered the Salubri's original reputation helped the Tremere alter perceptions of Saulot's clan. The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ... In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also her/his soul, generally in order to increase his/her own powers. ... This article is about the Inquisition of the Roman Catholic Church. ...


It has been theorized that Saulot himself is actually the one who initiated the campaign against his clan, after his spirit took brief control over the body of Tremere. Some theorize that this had something to do with his rumored creation of the Baali, an infernal bloodline. The Baali are a fictional bloodline of vampires, from White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ... Infernal is a danish dance act, who made their national debut in 1997 with the release of the Sorti De Lenfer single. Infernal are known for their experimental song style and succesful blend of unusual music genres and club music. ...


The East

Some evidence exists that Saulot traveled to the Far East and learned the healing and warrior arts of the Obeah Discipline by somehow unlocking the secrets of the Kuei-jin. Kuei-jin refer to Saulot as "Zao-Lat", typically with an unpleasant epithet attached. Tiny enclaves of Salubri-like Kindred known as the Wu Zao also reside in remote locations in the Far East, lending further credence to these tales. The supplement "Demon Hunter X", set in the Far East, discusses mortal demon hunters with strong spiritual powers called the Shih. A godlike figure among the Shih is called the God Slayer, and he is said to have a third eye in his forehead. This would explain Saulot's apparently bad reputation among the Kuei-jin and his indifference towards his own Clan's destruction. The Kuei-jin are a fictional group of vampires in the Vampire: The Masquerade roleplaying game sourcebook Kindred of the East by White Wolf, Inc. ...


The Final Nights

In modern times, there are said to be only seven Salubri Healers in existence at once. They quest for the vampiric enlightenment called Golconda, and when one of them believes they have found it, they create a childe, undergoing ritual diablerie to strengthen the new vampire and thus increase their chance of survival. Rumors also speak of Salubri who have been questing for Golconda since the Dark Age. The Inconnu is a fictional sect of vampires in the World of Darkness, the setting of White Wolfs role-playing game Vampire: The Masquerade. ... In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also her/his soul, generally in order to increase his/her own powers. ...


Gehenna

One of the Gehenna scenarios described Saulot reawakening. Salout's soul fought it's way out of Tremere one day, then joined with a willing body to create a new Saulot. However, years of imprisonment while watching unspeakable deeds had made Saulot very, very angry. Gathering his wayward childer from all over the world, Saulot began to plan revenge upon the Tremere as well as the full extinction of the few remaining Baali. This article or section does not cite its references or sources. ...


News of a powerful new vampire reached the Followers of Set and they decided to investigate. Learning that the powerful, ancient vampire was going to crush the "unworthy, impure ones", the Followers of Set believed that Set himself had reawakened in a new form and joined the Salubri in their crusade. Working together, The Followers of Set and the Salubri eradicated the Tremere line as well as the last of the Baali. Though the Followers of Set eventually learned that it was Saulot, not Set who had awakened, they were not angry and ended up forging a lasting alliance with the Salubri.


Salubri antitribu

In recent years, a Salubri calling himself Adonai rebelled against tradition and defected to the Sabbat, creating the Salubri antitribu by siring a large number of childer. In doing this, he created a variant Bloodline. The Salubri Antitribu differ from their parent bloodline in that they can only obtain sustenance from blood taken unwillingly and by force (though they can also drink from victims they've recently killed). They also have no healing powers, possessing instead the ancient supernatural combat abilities of the long-extinct Salubri warrior caste (which also provide a third eye, though this eye reflects rage). At the bottom of the hands, the two letters on each hand combine to form יהוה (YHWH), the name of God. ... The Sabbat are a fictional sect of vampires, composed of several clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In White Wolf Game Studios role-playing game Vampire: The Masquerade, most vampire clans belong to a sect, either the Camarilla or Sabbat (some vampires and clans are independent). ... ...


Nkulu Zao

An African branch of the clan. While originating in Europe the Nkulu Zao have integrated into Laibon culture to a large degree despite their outsider status. The Nkulu Zao are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the Vampire: The Masquerade role-playing game set in White Wolf Game Studios World of Darkness setting. ...


V:TES

In Vampire: The Eternal Struggle the Salubri are an independent scarce bloodline. Their disciplines are Obeah,Fortitude, and Auspex. The Salubri Antitribu are a Sabbat clan, and are not scarce, they substitute Obeah for Valeren. |Saulot The Wanderer is an 11 capacity vampire. Vampire: the Eternal Struggle, published as Jyhad in the first edition and often abbreviated as VtES, is a multiplayer collectible card game set in the World of Darkness, published by White Wolf, Inc. ... Obeah is a term used in the West Indies to refer to folk magic or sorcery. ... Four Cardinal Virtues of the Catholic Church doing bad to. ... Auspex was fo unded in the 1980s as a provider of network attached storage devices, a product category they invented. ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Obeah is a term used in the West Indies to refer to folk magic or sorcery. ... This article is about West Indian religion and magic. ...


Note

  • The Salubri's name comes from the word salubrious.

References

  • Justin Achilli et al., Vampire: The Masquerade (Revised Edition) (White Wolf Game Studio, 1998, ISBN 1-56504-249-2)
  • Clanbook: Salubri (White Wolf Game Studio, 1999, ISBN 1-56504-212-3)
  • White Wolf Games Studio et al., Vampire Storytellers Companion (White Wolf Game Studio, 1998, ISBN 1-56504-259-X)
  • Andrew Greenberg, Vampire Players Guide (White Wolf Game Studio, 1993, ISBN 1-56504-053-8)
  • Justin Achilli et al., Kindred of the Ebony Kingdom, (White Wolf Game Studio, 2003, ISBN 1-58846-239-0)

External links

Vampire: The Dark Ages and Vampire: The Masquerade · Clans and Bloodlines Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ...

Assamite · Baali · Brujah · Caitiff · Cappadocian (V:DA) · Daughters of Cacophony (V:TM) · Followers of Set · Gangrel · Giovanni (V:TM) · Harbingers of Skulls (V:TM) · Kiasyd · Lasombra · Malkavian · Nosferatu · Ravnos · Salubri · Samedi (V:TM) · Toreador · Tremere · Tzimisce · Ventrue A diagram of the genealogy of the Assamites The Assamites, in a role-playing-game context, are a clan of fictional vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games, based on a historical group, by the same name. ... The Baali are a fictional bloodline of vampires, from White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ... The Brujah are a fictional clan of vampires in White Wolf Game Studios World of Darkness books and role-playing settings. ... Caitiff are a fictional group of clanless vampires in Vampire: The Masquerade, a role-playing game by White Wolf, Inc. ... The Cappadocians are a clan of fictional vampires in the Vampire: The Masquerade role-playing game. ... The Daughters of Cacophony are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing game. ... The Followers of Set (Setites) are a fictional clan of vampires (also known as The Snake Clan), from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Dark Ages and Vampire: The Masquerade). ... The Gangrel are a clan of vampires, often associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ... The Giovanni is a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Harbringers of Skulls Symbol Clan Symbol The Harbingers of Skulls are a clan of fictional vampires from White Wolf Game Studios role-playing game Vampire: The Masquerade. ... The Kiasyd are a fictional bloodline of vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games, sometimes also appearing in Changeling: The Dreaming. ... The Lasombra are a fictional clan of vampires, associated with the Sabbat, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Malkavians are a fictional clan of vampires from White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ... This articles content is specific to the fictional setting known as the World of Darkness. ... The Ravnos are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Samedi Clan Symbol The Samedi are a fictional minor independent bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games, native to the Caribbean. ... The Toreador are a fictional clan of vampires in White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ... The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ... The Tzimisce (pronounced //) are a fictional clan of vampires in White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ... The Ventrue are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ...


  Results from FactBites:
 
Sanguinus Curae: Resource Site for Vampire: the Masquerade (833 words)
The warrior caste of the Salubri were the opposite side of the coin from the healer caste, though both sought the destruction of evil and the beast within in their separate ways - the healers through diplomacy and peace, the warriors by forcefully excising and cauterizing areas that required force.
The Salubri Antitribu of the Sabbat have resurrected the Warrior caste of the clan.
Salubri within the Sabbat have regained the dreaded prowess of combat that the warrior bloodline of old was feared for.
West Midlands Vamprie LARP (1265 words)
The modern Salubri are the lineage of those of Saulot's brood who managed to escape the purge led by the magi, at least according to what information they told others.
Salubri make their havens in desolate places, away from the vindictive eyes of others, and typically keep few physical possessions (the better to travel quickly).
All recognized Salubri are of the Eighth Generation (conferred by the sires' sacrifice at a new childe's Embrace).
  More results at FactBites »


 

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