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Encyclopedia > Sanctum

Sanctum is a two-player computer collectible card game, played exclusively online against human opponents. It runs only on the Windows operating system. Collectible card games (CCGs), also called trading card games (TCGs) or customizable card games (a phrase specific to two Decipher, Inc. ... Microsoft Windows is a family of operating systems by Microsoft. ...


Sanctum was originally developed by Digital Addiction in 1997, and opened to public participation in 1998. In 2000, Digital Addiction closed its doors. Faced with the prospect that the game would vanish, several players created the non-profit (later for-profit company) now known as Nioga LLC to acquire and run the game. Nioga has maintained the game and made improvements, including bug fixes and issuance of a new expansion set. 1997 (MCMXCVII) was a common year starting on Wednesday of the Gregorian calendar. ... 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... This article is about the year 2000. ...


Overview

The game is played on a board of square tiles, roughly diamond shaped. Each player sees his or her own Sanctum at the bottom of the board and the opponent's Sanctum at the top. The rest of the board is semi-randomly generated. Each square on the board can be one of a variety of terrain types, or can contain a town. Each Sanctum and owned town produces recruits, which can be trained as Swordsmen or Archers to fight for their player, to attack monsters summoned by the enemy, to capture towns, or ultimately to capture the enemy Sanctum, thereby winning the game.


Every player has a collection of virtual cards (maintained online, not printed). Before play begins, each player chooses from this collection to make a deck of at least thirty cards. Players have a five card hand of spells, drawn randomly from the deck. Mana to cast these spells is generated by the Sanctum, by towns and by some of the spells. A card that is played from the hand or discarded is randomly replaced from the unused cards in the deck.


Structure

As with many fantasy games, spell-casting in Sanctum is constrained by a limited resource called Mana. In this game, mana comes in six types, in three pairs of opposites: Magic points (MP), or “mana”, are units of magical power that are used in many role-playing, computer role-playing and similar games. ...

  • Strife / Order
  • Clarity / Mystery
  • Will / World

There are also twelve "houses", each holding claim to a specific pair of mana types, one major and one minor for that house, and a race of beings who serve it with a special power:

House Name Major Mana Minor Mana Nation Special Ability
Abomination Will Strife Imps +1 Hand Damage
Body World Mystery Cyclopes +2 Hit Points
Death Mystery Will Keepers +1 Hand Damage
Despair Mystery Strife Shadows Mountainwalk
Hope Clarity Order Visions Waterwalk
Justice Order Mystery Gargoyles +2 hit points
Life Clarity World Elves +1 Missile Damage
Making Order Will Dwarves Mountainwalk
Mind Will Clarity Djinni Waterwalking
Nature World Order Satyrs +1 Missile Damage
Unmaking Strife World Misfits +2 hit points
War Strife Clarity Humans +1 Hand Damage

Decks of at least 30 cards are constructed and assigned a specific house, though cards from other houses can be included.


External links


  Results from FactBites:
 
Sanctum - Wikipedia, the free encyclopedia (421 words)
"Sanctum" is the name of a possibly upcoming film based on The Dionaea House.
Sanctum was originally developed by Digital Addiction in 1997, and opened to public participation in 1998.
Each Sanctum and owned town produces recruits, which can be trained as Swordsmen or Archers to fight for their player, to attack monsters summoned by the enemy, to capture towns, or ultimately to capture the enemy Sanctum, thereby winning the game.
RPGnet: Sanctum #11: Inquisitorum, Part the First: Illumination (2212 words)
What is not public knowledge, but which the Sanctum is able to reveal to its initiates, is that mysterious demonic forces were indirectly to blame for much of the turmoil in the world during this period.
During this period, Sanctum members are afforded the same consideration as clerics, meaning they receive some protection from secular authorities by being under canon law.
However, the official Sanctum archives state that Succubae and Incubi are separate demons, in accordance with the demonology of the time.
  More results at FactBites »


 

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