Shuyo Murata (村田周陽 Murata Shuyō, born December 30, 1970) is a Japanesevideo game designer. December 30 is the 364th day of the year (365th in leap years) in the Gregorian Calendar, with 1 day remaining. ... 1970 was a common year starting on Thursday. ... A game designer is a person who designs games. ...
Box art for Tokimeki Memorial 3 Tokimeki Memorial is a popular renai game series by Konami. ... 1998 is a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... Metal Gear: Ghost Babel *boxart needed* Developer: Konami Computer Entertainment Japan (West) Publisher: Konami Computer Entertainment Designer: Shinta Nojiri Release date: April 2000 (Japan), May 2000 (US/Europe) Genre: Stealth action Game modes: Single player, Two-player competitive ESRB rating: Everyone ELSPA rating: +11 Platform: Game Boy Color Media: ROM... 2000 is a leap year starting on Saturday of the Gregorian calendar. ... Zone of the Enders, also known as Z.O.E, is a video game that was developed and published by Konami in 2001 for the PlayStation 2. ... 2001 is a common year starting on Monday of the Gregorian calendar. ... Metal Gear Solid 2: Sons of Liberty (commonly abbreviated MGS2) is a stealth-based game that was developed and published by Konami for the PlayStation 2 in 2001. ... 2003 is a common year starting on Wednesday of the Gregorian calendar, and also: The International Year of Freshwater The European Disability Year Events January January 1 - Luíz Inácio Lula Da Silva becomes the 37th President of Brazil. ... Metal Gear Solid 3: Snake Eater (commonly abbreviated MGS3) is a stealth-based game directed by Hideo Kojima, developed and published by Konami for the PlayStation 2. ... Metal Gear Solid 4 (commonly abbreviated MGS4) will be the latest iteration in the Metal Gear video game series, as announced by Konami in March 2005. ... 2007 is a common year starting on Monday of the Gregorian calendar. ...
ShuyoMurata: I worked on the previous Z.O.E, but this is the first time I've ever directed a game of this scale.
Murata: Another thing we've added, or enhanced -- in the previous game, you could grab enemies, but then you couldn't move anymore, you could just throw them against a wall or an enemy.
Murata: We do like a lot of robot anime, but it's not like we created this game because we like any particular robot anime.