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Encyclopedia > Sid Sackson

Sid Sackson (1920November 6, 2002) was a significant American board game designer.


His most popular creation is probably the business game Acquire. Other games he designed include Can't Stop and Domination (Focus), which won the prestigious German Spiel des Jahres game design award.


Other notable works include his books, especially A Gamut of Games and Card Games Around the World; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works.


Sackson collected games throughout his life; at the time of his death, his collection was estimated at over 18,000 titles. Many of those were unique, sent to him by hopeful game developers who wanted Sackson's advice. The games were sold at a series of auctions after his death, breaking up the collection. At one point in his life, Sackson turned down an offer to bring his collection elsewhere for permanent safekeeping.


Links and references

  • Sackson, Sid, Card Games Around the World, ISBN 0-486-27347-4
  • Sackson, Sid, A Gamut of Games, ISBN 0-486-28100-0
  • "Sid Sackson Game Collection Auction", http://boardgames.about.com/cs/sacksonauction/
  • "The Great Games of Sid Sackson", http://www.webnoir.com/bob/sackson.htm

  Results from FactBites:
 
Sid Sackson - Wikipedia, the free encyclopedia (201 words)
Sid Sackson (1920–November 6, 2002) was a significant American board game designer.
Sackson collected games throughout his life; at the time of his death, his collection was estimated at over 18,000 titles.
At one point in his life, Sackson turned down an offer to bring his collection elsewhere for permanent safekeeping; the games were sold at a series of auctions after his death, breaking up the collection.
Sid Sackson Auction (1310 words)
If Sid were alive, she noted, the family might have wanted the prototypes back, but after his death, it was open season on his collection.
Sackson's collection was more than 20 times that size.
Sackson found that he had no room for all the games he was acquiring, so he would take the components of one game out of its box and put them together with another game.
  More results at FactBites »


 

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