A side-scrolling game or side-scroller is a genre of video games in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right in order to reach their goals. A genre is any of the traditional divisions of art forms from a single field of activity into various kinds according to criteria particular to that form. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ...
The most popular sub-genre of the side-scroller is the platformer, which are action games that feature jumping, climbing, and running characters who must be guided through many diverse levels. Games such as Super Mario Bros. and Sonic the Hedgehog are among the most famous side-scrollers of this type. Platform games, or platformers, are a very popular genre of video games that originated in the early 1980s. ... Super Mario Bros. ... Sonic, shown in a promotional image for the original Sonic the Hedgehog game. ...
The side-scrolling format is also popular among fighting games, especially the popular Street Fighter series by Capcom. Screenshot of Kung Fu. ... This article is about the fighting game series. ... Capcom (ã«ãã³ã³ in Japanese) is a leading Japanese developer and publisher of computer and video games. ...
In recent years side-scrolling games have been largely phased out in favor of 3D games, which allow characters to move in all directions, rather than just forward or backward. Side-scrolling is still a popular format on hand-held systems such as the Game Boy however. 3-D or 3D abbreviates three dimensional and is often related to a stereoscopic display that exploits binocular vision. ... The original Game Boys design set the standard for handheld gaming consoles. ...
Posted - 1/28/2005 3:44:10 PM My suggestion would be to only scroll the camera when the character gets a pre-determined distance to the sides of the screen then scroll the camera with the character.
So you have your character, he starts running to the right say he's 100 pixels from the right side of the screen, start scrolling the camera.
He does a quick turn around and runs at the left side of the screen, wait until the character is 100 pixels(or whatever you chose) from the left side of the screen and start scrolling it that way.
A sidescrollinggame is a tile-based game where the player views the world from a side, as the world scrolls in all directions.
The game engine I'm currently developing, SmoothBore(R), uses world coordinates to keep track of where the enemies are because the enemies need to move smoothly, instead of jerking from tile to tile.
When you are playing a side scroller, you will notice that the screen is constantly scrolling, and hence the origin of the screen is constantly changing.