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Encyclopedia > Signaling games
An extensive form representation of a signalling game
An extensive form representation of a signalling game

Signaling games are dynamic games with two players, the sender (S) and the receiver (R). The sender has a certain type, t, which is given by nature. The sender observes his own type while the receiver does not know the type of the sender. Based on his knowledge of his own type, the sender chooses to send a message from a set of possible messages M = {m1, m2, m3,..., mj}. The receiver observes the message but not the type of the sender. Then the receiver chooses an action from a set of feasible actions A = {a1, a2, a3,...., ak}. The two players receive payoffs dependent on the sender's type, the message chosen by the sender and the action chosen by the receiver (Gibbons, 1992, Osborne & Rubenstein, 1994). Image File history File links Download high resolution version (1619x1194, 14 KB) Summary Licensing File links The following pages on the English Wikipedia link to this file (pages on other projects are not listed): Signaling games User:Kzollman/Images ... Image File history File links Download high resolution version (1619x1194, 14 KB) Summary Licensing File links The following pages on the English Wikipedia link to this file (pages on other projects are not listed): Signaling games User:Kzollman/Images ... It has been suggested that Game tree be merged into this article or section. ... In game theory, a sequential game is a game where one player chooses his action before the others chooses theirs. ...

Contents


Perfect Bayesian equilibrium

The equilibrium concept that is relevant for signaling games is Perfect Bayesian equilibrium. Perfect Bayesian equilibrium is a refinement of Bayesian Nash equilibrium, which is an extension of Nash equilibrium to games of incomplete information. Perfect Bayesian equilibrium is the equilibrium concept relevant for dynamic games of incomplete information. In game theory and economic modelling, a solution concept is a process via which equilibria of a game are identified. ... In game theory, a Bayesian game is one in which information is incomplete. ... In game theory, a Bayesian game is one in which information about characteristics of the other players (i. ... In game theory, the Nash equilibrium (named after John Forbes Nash, who proposed it) is a kind of solution concept of a game involving two or more players, where no player has anything to gain by changing only his or her own strategy unilaterally. ...


Definition of perfect Bayesian equilibrium of the signaling game

A sender of type ,tj sends a message m * (tj) in the set of probability distributions over M (a mixed message!). (m(tj) represents the probabilities that type tj will take any of the messages in M.) The receiver observing the message m takes an action a * (m) in the space of probability distributions over A.


Requirement 1

The receiver must have a belief about which types can have sent message m. These beliefs can be described as a probability distribution μ(ti | m), the probability that the sender has type ti if he chooses message m. The sum over all types ti of these probabilities has to be 1 conditional on any message m.


Requirement 2

The action the receiver chooses must maximize the expected utility of the receiver given his beliefs about which type could have sent message m, μ(t | m). This means that the sum



is maximized. The action a that maximizes this sum is a * (m).


Requirement 3

For each type, t, the sender may have, the sender chooses to send the message m * that maximizes the sender's utility US(t,m,a * (m)) given the strategy chosen by the receiver, a * .


Requirement 4

For each message m the sender can send, if there exists a type t such that m * (t) assigns strictly positive probability to m (i.e. for each message which is sent with positive probability), the belief the receiver has about the type of the sender if he observes message m, μ(t | m) satisfies the equation (Bayes rule)


mu(t|m) = p(t)/sum_{t_i} p(t_i)


The perfect Bayesian equilibria in such a game can be divided in two different categories, pooling equilibria and separating equilibria. A pooling equilibrium is an equilibrium where senders with different types all choose the same message. A separating equilibrium is an equilibrium where senders with different types choose different messages.


Applications of signaling games

Signaling games describe situations where one player has information the other player does not have. These situations of asymmetric information are very common in economics and behavioral biology.


Philosophy

The first known use of signaling games occurs in David K. Lewis' Ph.D. disertation (and later book), Convention. Replying to W.V.O. Quine (1960, 1967), Lewis attempts to develop a theory of convention and meaning using signaling games. In his most extreme comments, he suggests that understanding the equilibrium properties of the appropriate signaling game captures all there is to know about meaning: David K. Lewis David Kellogg Lewis (September 28, 1941 - October 14, 2001) is considered by many to have been the leading Analytic philosopher of the latter half of the 20th century. ... W. V. Quine Willard Van Orman Quine (June 25, 1908 - December 25, 2000) was one of the most influential American philosophers and logicians of the 20th century. ... A convention is a set of agreed, stipulated or generally accepted rules, norms, standards or criteria, often taking the form of a custom. ... In linguistics, meaning is the content carried by the words or signs exchanged by people when communicating through language. ...

I have now described the character of a case of signaling without mentioning the meaning of the signals: that two lanterns meant that the redcoats were coming by sea, or whatever. But nothing important seems to have been left unsaid, so what has been said must somehow imply that the signals have their meanings (Lewis 1969, 124).

The use of signaling games has been continued in the philosophical literature. Other have used evolutionary models of signaling games to describe the emergence of language. Work on the emergence of language in simple signaling games includes models by Huttegger (2005), Grim, et al. (2001), Skyrms (1996, 2000), and Zollman (2005). Harms (2000, 2004) and Huttegger (2005) have attempted to extend the study to include the distinction between normative and descriptive language. Evolutionary game theory (EGT) is the application of game theory in evolutionary biology. ... In philosophy, normative is usually contrasted with positive, descriptive or explanatory when describing types of theories, beliefs, or statements. ... This page is a candidate to be moved to Wiktionary. ...


Economics

The first application of signaling games to economic problems was Michael Spence's model of job market signaling (1973). Spence describes a game where workers have a certain ability (high or low) that the employer does not know. The workers send a signal by their choice of education. The cost of the education is higher for a low ability worker than for a high ability worker. The employers observe the workers education but not their ability, and chooses to offer the worker a high or low wage. In this model it is assumed that the ability of the worker is independent of the education he has. Michael Spence is a winner of Bank of Sweden Prize in Economic Sciences in Memory of Alfred Nobel, along with George A. Akerlof and Joseph E. Stiglitz, for their work on the dynamics of information flows and market development. ... In economics, more precisely in contract theory, signalling is the idea that one party (termed the agent) conveys some meaningful information about itself to another party (the principal). ... 1973 (MCMLXXIII) was a common year starting on Monday. ...


Biology

Valuable advances have been made by applying signaling games to a number of biological questions. Most notably, Alan Grafen's (1990) handicap model of mate attraction displays. The antlers of stags, the elaborate plumage of peacocks and birds of paradise, and the song of the nightingale are all such signals. Crucially, however, the signal must distinguish types. The handicap principle is an idea proposed by the Israeli biologist Amotz Zahavi. ... Peacock re-directs here; for alternate uses see Peacock (disambiguation). ... For the flowering plant of this name, see Strelitzia Genera Cicinnurus Diphyllodes Epimachus Lophorina Manucodia Paradisaea Parotia Ptiloris Seleucidis Lesser Bird of Paradise Paradisaea minor (c)Roderick Eime The birds of paradise are members of the family Paradisaeidae of the order Passeriformes, found in Oceania. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Binomial name Luscinia megarhynchos (Brehm, 1831) This article is about the bird. ...


Godfray (1991) modeled the begging behavior of nestling birds as a signaling game. The nestlings begging not only informs the parents that the nestling is hungry, but also attracts predators to the nest. The parents and nestlings are in conflict. The nestlings benefit if the parents work harder to feed them than the parents ultimate benfit level of investment. The parents are trading off investment in the current nestlings against investment in future offspring.


Pusuit deterrent signals have been modeled as signaling games (Yachi, 1995). Thompson's gazelles are known sometimes to perform a 'stott', a jump into the air of several feet with the white tail showing, when they detect a predator. Alcock and others have suggested that this action is a signal of the gazelle's speed to the predator. This action successfully distinguishes types because it would be impossible or too costly for a sick creature to perform and hence the predator is deterred from chasing a stotting gazelle because it is obviously very agile and would prove hard to catch.


See also

Cheap Talk is a term used in Game Theory for pre-play communication which carries no cost. ... It has been suggested that Game tree be merged into this article or section. ... In economics, more precisely in contract theory, signalling is the idea that one party (termed the agent) conveys some meaningful information about itself to another party (the principal). ... In game theory and economic modelling, a solution concept is a process via which equilibria of a game are identified. ...

References

  • Gibbons, Robert (1992) A Primer in Game Theory, Harvester Wheatsheaf
  • Godfray, H.C.J. (1991) Signalling of need by offspring to their parents. Nature 352:328–330.
  • Grafen, A. (1990) Biological signals as handicaps. Journal of Theoretical Biology 144:517-546.
  • Grim, P., T. Kokalis, A. Alai-Tafti, N. Kilb, and Paul St. Denis. (2001) "Making Meaning Happen." Technical Report #01-02, Stony Brook: Group for Logic and Formal Semantics, SUNY, Stony Brook.
  • Harms, W. F. (2000) "Adaption and Moral Realism." Biology and Philosophy 15:699–712.
  • Harms, W. F. (2004) Information and Meaning in Evolutionary Processes. Cambridge: Cambridge University Press.
  • Huttegger, S. M. (2005) "Evolution and the Explanation of Meaning." Forcomming in Philosophy of Science
  • Huttegger, S. M. (2005) "Evolutionary Explanations of Normative and Descriptive Statements"
  • Osborne, M.J. and Rubenstein, A. (1994) A Course in Game Theory, MIT Press
  • Quine, W.v.O (1967) "Truth by Convention" in Philosophica Essays for A.N. Whitehead Russel and Russel Publishers. ISBN 0846209705
  • Quine, W.v.O (1960) "Carnap and Logical Truth" Synthese 12(4):350-374.
  • Skyrms, B. (1996) Evolution of the Social Contract. Cambridge: Cambridge University Press.
  • Skyrms, B. (2000) "Stability and Explanatory Significance of Some Simple Evolutionary Models." Philosophy of Science 67:94–113.
  • Spence, A.M. (1973) Job Market Signaling, Quarterly Journal of Economics. 87:355-374.
  • Yachi, S. (1995) How can honest signalling evolve? The role of the handicap principle. Proceedings of the Royal Society of London, B262:283–288.
  • Zollman, K. J. S. (2005) "Talking to Neighbors: The Evolution of Regional Meaning." Philosophy of Science 72:69–85.


Ariel Rubenstein (born April 13, 1951) is an economist who works in game theory. ... W. V. Quine Willard Van Orman Quine (June 25, 1908 - December 25, 2000) was one of the most influential American philosophers and logicians of the 20th century. ... Brian Skyrms is a Distinguished Professor of Logic and Philosophy of Science and Economics at the University of California, Irvine. ... Michael Spence is a winner of Bank of Sweden Prize in Economic Sciences in Memory of Alfred Nobel, along with George A. Akerlof and Joseph E. Stiglitz, for their work on the dynamics of information flows and market development. ...

v·d·e
Topics in game theory

Definitions Game theory is a branch of applied mathematics that studies strategic situations where players choose different actions in an attempt to maximize their returns. ...

Normal form game · Extensive form game · Cooperative game · Information set · Preference In game theory, normal form is a way of describing a game. ... It has been suggested that Game tree be merged into this article or section. ... A cooperative game is a game where groups of players (coalitions) may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players. ... In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed so far. ... Preference (or taste) is a concept, used in the social sciences, particularly economics. ...

Equilibrium concepts In economics, economic equilibrium often refers to an equilibrium in a market that clears: this is the case where a market for a product has attained the price where the amount supplied of a certain product equals the quantity demanded. ... In game theory and economic modelling, a solution concept is a process via which equilibria of a game are identified. ...

Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy In game theory, the Nash equilibrium (named after John Forbes Nash, who proposed it) is a kind of solution concept of a game involving two or more players, where no player has anything to gain by changing only his or her own strategy unilaterally. ... Subgame perfect equilibrium is an economics term used in game theory to describe an equilibrium such that players strategies constitute a Nash equilibrium in every subgame of the original game. ... In game theory, a Bayesian game is one in which information about characteristics of the other players (i. ... The trembling hand perfection is a notion that eliminates actions of players that are unsafe because they were chosen through a slip of the hand. ... In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. ... Sequential equilibrium is a refinement of Nash Equilibrium for extensive form games due to David M. Kreps and Robert Wilson. ... Quasi-perfect equilibrium is a refinement of Nash Equilibrium for extensive form games due to Eric van Damme. ... In game theory, an evolutionarily stable strategy (or ESS; also evolutionary stable strategy) is a strategy which if adopted by a population cannot be invaded by any competing alternative strategy. ...

Strategies In game theory, a players strategy, in a game or a business situation, is a complete plan of action for whatever situation might arise; this fully determines the players behaviour. ...

Dominant strategies · Mixed strategy · Grim trigger · Tit for Tat In game theory, dominance (also called strategic dominance) occurs when one strategy is better than another strategy for one player, no matter how that players opponents may play. ... A mixed strategy is used in game theory economics to describe a strategy comprising possible moves and a probability distribution which corresponds to how frequently each move is chosen. ... Grim Trigger is a trigger strategy in game theory for a repeated game, such as an iterated prisoners dilemma. ... Tit for Tat is a highly-effective strategy in game theory for the iterated prisoners dilemma. ...

Classes of games

Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. ... Perfect information is a term used in economics and game theory to describe a state of complete knowledge about the actions of other players that is instantaneously updated as new information arises. ... In game theory, a sequential game is a game where one player chooses his action before the others chooses theirs. ... In game theory, a repeated game (or iterated game) is an extensive form game which consists in some number of repetitions of some base game (called a stage game). ... Signaling games are dynamic games with two players, the sender (S) and the receiver (R). ... Cheap Talk is a term used in Game Theory for pre-play communication which carries no cost. ... Zero-sum describes a situation in which a participants gain (or loss) is exactly balanced by the losses (or gains) of the other participant(s). ... Mechanism design is a sub-field of game theory. ...

Games Game theory studies strategic interaction between individuals in situations called games. ...

Prisoner's dilemma · Chicken · Stag hunt · Ultimatum game · Coordination game · Matching pennies · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game Will the two prisoners cooperate to minimize total loss of liberty or will one of them, trusting the other to cooperate, betray him so as to go free? Many points in this article may be difficult to understand without a background in the elementary concepts of game theory. ... The game of chicken (also referred to as playing chicken) is a game in which two players engage in an activity that will result in serious harm unless one of them backs down. ... In game theory, the Stag Hunt is a game first discussed by Jean-Jacques Rousseau. ... The Ultimatum game is an experimental economics game in which two parties interact anonymously and only once, so reciprocation is not an issue. ... In game theory, the Nash equilibrium (named after John Nash) is a kind of optimal strategy for games involving two or more players, whereby the players reach an outcome to mutual advantage. ... Matching Pennies is the name for a simple example game used in game theory. ... Minority Game is a game proposed by Yi-Cheng Zhang and Damien Challet from the University of Fribourg. ... Rock, Paper, Scissors chart Rock, Paper, Scissors, also known in Japan as Janken, is a hand game most often played by children. ... The Pirate Game is a simple mathematical game. ... The dictator game is a very simple game in experimental economics, similar to the ultimatum game. ...

Theorems

Minimax theorem · Purification theorems · Folk theorem · Revelation principle · Bishop-Cannings theorem Minimax is a method in decision theory for minimizing the expected maximum loss. ... In game theory, the purification theorem was contributed by Nobel laurate John Harsanyi in 1973[1]. The theorem aims to justify a puzzling aspect of mixed strategy Nash equilibria: that each player is wholly indifferent amongst each of the actions he puts non-zero weight on, yet he mixes them... In game theory, folk theorems are a class of theorems which imply that in repeated games, any outcome is a feasible solution concept, if under that outcome the players minimax conditions are satisfied. ... In game theory, the Bishop-Cannings theorem proves that all members of a mixed evolutionarily stable strategy have the same payoff, and that none of these can also be a pure evolutionarily stable strategy. ...

Related topics

Mathematics · Economics · Behavioral economics · Evolutionary biology · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists Euclid, a famous Greek mathematician known as the father of geometry, is shown here in detail from The School of Athens by Raphael. ... Buyers bargain for good prices while sellers put forth their best front in Chichicastenango Market, Guatemala. ... Nobel Prize in Economics winner Daniel Kahneman, was an important figure in the development of behavioral finance and economics and continues to write extensively in the field. ... Evolutionary biology is a subfield of population biology concerned with the origin and descent of species, as well as their change over time, i. ... Evolutionary game theory (EGT) is the application of game theory in evolutionary biology. ... Population genetics is the study of the distribution of and change in allele frequencies under the influence of the four evolutionary forces: natural selection, genetic drift, mutation, and migration. ... Behavioral ecology is the study of the ecological and evolutionary basis for animal behavior, and the roles of behavior in enabling an animal to adapt to its environment (both intrinsic and extrinsic). ... Adaptive Dynamics is a set of techniques for studying long-term phenotypical evolution developed during the 1990s. ... This is a list of notable economists, mathematicians, political scientists, and computer scientists whose work has added substantially to the field of game theory. ...


  Results from FactBites:
 
Signaling games - Wikipedia, the free encyclopedia (1298 words)
Signaling games are dynamic games with two players, the sender (S) and the receiver (R).
I have now described the character of a case of signaling without mentioning the meaning of the signals: that two lanterns meant that the redcoats were coming by sea, or whatever.
The antlers of stags, the elaborate plumage of peacocks and birds of paradise, and the song of the nightingale are all such signals.
  More results at FactBites »


 

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