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Encyclopedia > Silent Hill 2
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Silent Hill 2
North American cover art
Developer(s) Konami Computer Entertainment Tokyo (KCET)
Team Silent
Creature Labs (PC)
Publisher(s) Konami
Series Silent Hill
Release date(s) PlayStation 2:
NA September 24, 2001
JPN September 27, 2001
PAL November 23, 2001
Xbox:
NA December 20, 2001
JPN February 22, 2002
PAL October 14, 2002
Microsoft Windows:
NA December 2, 2002
PAL February 28, 2003
Genre(s) Survival horror/Psychological horror
Mode(s) Single player
Rating(s) ESRB: Mature (M)
BBFC: 15
Platform(s) PlayStation 2
Xbox
PC
Media DVD-ROM
3x CD-ROM
System requirements Pentium 300MHz Processor, 64 MB RAM, DirectX 8.1, 8 MB DirectX-compatible 3D accelerator, DirectX-compatible sound card, 1.8 GB HDD space[1]
Input PlayStation 2/Xbox controller, keyboard
This is about the video game released on PlayStation 2, Xbox, and PC. For the upcoming Silent Hill film sequel under the same name, see Silent Hill 2 (film)

Silent Hill 2 is the second installment in the Silent Hill Survival horror series. The game was released in late 2001 on the Sony PlayStation 2 and was ported to the Microsoft Xbox later that year and PC the following year. Image File history File links Circle-question. ... Image File history File links Silent_Hill_2. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... Team Silent is the development team responsible for the Silent Hill games. ... Creature Labs is a company which was originally named Cyberlife Ltd. ... Windows redirects here. ... This article or section does not cite its references or sources. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... This article is about the video game franchise. ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... This article is about the country in East Asia. ... is the 270th day of the year (271st in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... The PAL region is a video game publication territory which covers Australasia and the majority of Eurasia. ... is the 327th day of the year (328th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... is the 354th day of the year (355th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... This article is about the country in East Asia. ... is the 53rd day of the year in the Gregorian calendar. ... Also see: 2002 (number). ... The PAL region is a video game publication territory which covers Australasia and the majority of Eurasia. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... is the 336th day of the year (337th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... The PAL region is a video game publication territory which covers Australasia and the majority of Eurasia. ... February 28 is the 59th day of the year in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Video games are categorized into genres based on their gameplay. ... Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ... This article needs additional references or sources for verification. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... The British Board of Film Classification (BBFC) is the organisation responsible for film classification (see Motion picture rating systems and History of British Film Certificates) within the United Kingdom. ... “PS2” redirects here. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... A personal computer (PC) is a computer whose price, size, and capabilities make it useful for individuals. ... DVD is an optical disc storage media format that is used for playback of movies with high video and sound quality and for storing data. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... This article does not cite any references or sources. ... Random access memory (usually known by its acronym, RAM) is a type of data storage used in computers. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... “PS2” redirects here. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... This article or section does not cite any references or sources. ... It has been suggested that Keystroke be merged into this article or section. ... “PS2” redirects here. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... A personal computer (PC) is a computer whose price, size, and capabilities make it useful for individuals. ... It has been suggested that this article or section be merged into Silent Hill (film). ... This article is about the video game franchise. ... Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ... This is a list of video game franchises organised alphabetically by name. ... “PS2” redirects here. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... A personal computer (PC) is a computer whose price, size, and capabilities make it useful for individuals. ...


While the game is staged in the series's namesake town, it is not a direct sequel to the events and characters of the first Silent Hill game, and is staged at an undetermined date between it and the third game.[2] This entry takes insight into a new character, James Sunderland, who enters the town after receiving a letter, apparently from his late wife Mary, saying she is waiting for him in their "special place" in the town. Silent Hill is a video game, the first in the survival horror series with the same name. ... Silent Hill 3 is the third installment in the Silent Hill survival horror series. ...


The game received favorable reviews and was a commercial success. It has been followed by two sequels, with an additional two installments in the series in development.

Contents

Gameplay

James, set to attack, encounters a monster in the foggy streets of Silent Hill.
James, set to attack, encounters a monster in the foggy streets of Silent Hill.

The game is shown from a third person perspective, with various camera angles for different areas of the map in contrast to simply always having the player view the game from behind the back of the playable character. The main screen does not feature a heads-up display, so information on ammunition and health can only be checked by pausing to view the item menu screen. There is also no mini-map, and consequently, maps have to be checked through a separate function. Maps must be collected throughout the game like other items, and can only be read if there is sufficient light or when the flashlight James finds is working. James will update relevant maps to reflect locked doors and obstructions, and during the labyrinth will actually draw a new map himself while the level is being navigated if the flashlight is on. James will also write down the content of all documents in a notebook for future reference. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... For more details on this topic, see Point of view (literature). ... Screenshot of Grand Theft Auto: Vice City. ... In Doom, the Automap is a pickup that looks like a flat-screen with green lines on it. ...


Much of gameplay consists of navigating the town, with less focus on killing enemies and more on finding keys or other items to bypass doors or other obstructions. Occasionally puzzles will be presented, often with riddles left for the player to interpret. The difficulty levels of the enemies and the puzzles are determined independently, giving players the option of having weak enemies while being faced with extremely cryptic riddles or vice-versa.


Like the original game, James keeps a radio with him which alerts him to the presence of creatures by emitting static, allowing him to detect hostiles even through the thick fog. The sound of the static will change slightly depending on how many creatures are approaching and how far away they are. There are a total of six weapons available, three melee weapons and three firearms, with another two unlocked during replays: a wooden plank obtained from a construction site, a steel pipe embedded in the hood of a car, an oversized knife wielded by Pyramid Head, a small pistol in a shopping cart in the Apartments, a shotgun found in a locker in the hospital, and a hunting rifle found in the prison; the special weapons are a chainsaw and a spray can that deals different damage to different enemies, depending on the rank the player received in the previous playthrough. While combat is not necessarily the focus of the game, there are six boss fights. Nearly all the enemies use short-range attacks save one, who is armed with a gun, and the final boss, which can launch a swarm of black moth-like creatures at James.


Plot

James, Silent Hill 2's protagonist, in the opening cutscene.

At the beginning of the game the player is introduced to the main character, James Sunderland, who has come to Silent Hill after receiving a letter from his wife, Mary, despite the fact that she had apparently died from an unnamed illness three years prior to his return. When James first enters Silent Hill, he immediately realizes it is not the same beautiful town from his and Mary's past. In addition to the strange, omnipresent fog, the whole town seems to be rotting away and abandoned. Bizarre, vaguely humanoid monsters are also wandering the streets and most of the buildings, waiting to attack James. With his path to his first destination, the lakeside Rosewater Park, cut off, James enters an apartment complex, whose back alleys have the only other available route to reach what he believes could be the "special place" Mary says she is in the letter. Image File history File links James_sunderland_mirror_t2. ... Image File history File links James_sunderland_mirror_t2. ... This article or section contains a plot summary that may be overly long, confusing, or ambiguous. ...


Inside the complex James finds the young woman who had warned him of the town's bizarre nature earlier, Angela, lying in one of the apartments with a knife, apparently suicidal. James persuades her to hand him the knife for her own safety, after which point she flees in panic. In another room James meets an obese young man called Eddie vomiting in one of the apartment toilets, who acts very defensively over questions regarding a corpse in a refrigerator in the same apartment. James also has a brief encounter with a young girl he later discovers to be called Laura who is apparently immune to the effects of the town (she does not see any monsters in the town[3]) and has an unexplained loathing of James, as well as knowing the identity of Mary. The most disturbing "person" he encounters, however, is the monster commonly referred to as the "Pyramid Head", a humanoid whose head is completely covered in a giant, metal, pyramid-shaped helmet that protects him against anything James will possess in his arsenal in the game, whom James encounters twice inside the complex. Screenshot of Pyramid Head. ...


When James finally reaches Rosewater Park, he meets a woman who is a dead ringer to Mary, but with a more provocative wardrobe and attitude who calls herself Maria. During the game, she shows inexplicable insight into matters that only he or Mary would know, and acts in a very seductive manner towards James. Maria accompanies James in his attempt to reach his second suspected "special place": the Lakeview Hotel. On their way, however, Maria claims to see Laura, and out of concern for her she has James try to reach the girl. Their pursuit ends in the Brookhaven Hospital, where James finds Laura, but becomes angry at her for claiming to have known Mary for the past year, in clear contradictions with his belief that she has been dead for three years. Laura responds by, under the pretense of asking him to look for another letter from Mary, locking him in a room filled with covered monsters stuffed in hanging cages. After they are defeated, the hospital undergoes a sudden, dramatic change, and James and Maria attempt to flee. "Pyramid Head", however, gives chase, and kills Maria while they make their escape to an elevator. Saddened, James eventually refocuses on his original task of finding Mary, and in finding the key to the hospital's front door he is led to the Silent Hill Historical Society, which his map states has the only available route to the hotel via boat. This does not adequately cite its references or sources. ...


The Historical Society ultimately becomes an exploration of two levels not noted on the town map: a disused prison and a labyrinth in which Pyramid Head apparently resides. In this level, James inexplicably finds Maria, alive, unharmed and locked in a prison cell. She greets him with disillusions of Mary and provocations. He is unable to rescue her, however, before she is killed, presumably by Pyramid Head again. This level also reveals that Angela and Eddie were both "called to" Silent Hill after committing murder; Angela had killed her abusive father while Eddie killed a dog and then shot a football player (possibly the dog's owner) in the leg as a response after years of verbal abuse by his peers. James fights the latter, now completely psychotic, as the level's boss, and after killing him seriously questions his perception of the events leading to his arrival in the town. Flag Ship from the video game Gorf In video games, a boss (sometimes called a guardian) is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end...


Finally, James takes a boat to the Lakeview Hotel, where he finds Laura once again. She gives him the letter she claimed to be seeking earlier, which states that Mary wanted to adopt the girl while confirming her claims of knowing her for the past year. The final truth is shown to James when he watches a tape he apparently left at the hotel on a previous visit, which shows him that he killed his terminally ill wife himself, smothering her with a pillow to stop both their suffering. Just then, the radio James has been carrying to warn him of the approach of monsters sends the garbled message he had heard earlier, but this time it comes through clear as day. Mary is asking him where he is, and that she is still waiting for him. James explores the rest of the hotel, which has undergone a transformation on the scale of the hospital. During this, the fate of Angela is revealed as James finds her ascending a burning staircase (which, according to the map, does not exist), unable to cope with her guilt any longer and apparently resigned to live in her hell for eternity.


The climax of the game approaches as James finds a resurrected Maria being held in a torture rack at the mercy of two Pyramid Head monsters. Maria cries out for help and is promptly killed. James apparently realizes that Maria and Pyramid Head are nothing more than delusions created by the town and his mind in order to punish him. James then is confronted by the two monsters, and resolves to fight them. After waiting a while (or dealing damage to them which quickens the waiting), the Pyramid Heads commit suicide by impaling themselves on their spears, and James is lead to what looks like a fire-escape leading up to the roof. Upon reaching the 'roof', which looks more like the top floor of the hotel in ruins with a metal grated floor, James notices a woman in the room (her location and reaction changes depending on the ending received), and the final boss fight cinematic begins.


Endings

While it has multiple endings determined by the player's actions; like the other games in the series, Silent Hill 2 doesn't have a canonized ending. The fourth installment of the series reveals that James and Mary never returned from their trip to Silent Hill, but the circumstances of their failure to return are not specified. Official statements from Konami have kept the canonicity of the ending ambiguous, with statements essentially saying that any and all of the endings can be considered "real" depending on the player's actions and interpretation of the story.[4][5] The final version of the game has a total of six possible endings; three which can be achieved on the first playing, and three enabled by acquiring new items on replays.


In the "Leave" and "In Water" endings, the woman in the room is Maria once again, dressed as Mary and making a final attempt to get James to take her. James rebuffs her, however, and she turns into a monster similar to the hanging monsters in the hospital, becoming the final boss. Following her defeat, in the "Leave" ending, James is next seen having a final meeting with a dying Mary, to whom he confesses he killed her to reclaim his life from the strain of looking after her. Mary forgives him, handing him a piece of paper which is presumed to be the full content of the letter that he had in the game, and James is last seen leaving the town through the graveyard with Laura following him ahead as the letter is read onscreen. The "In Water" ending is identical up to the point that Mary dies during the meeting before forgiving James, and he takes her body into the car he arrived in and drives into Toluca Lake, killing himself. A special ending entitled "Rebirth" (available only during a replay game) will also end with James killing Maria, but the final scene shows him in a boat with Mary's body, planning to revive her using secret occult objects the player can collect throughout the game.


The "Maria" ending, however, is radically different from these three. If the player takes actions that seem to show an attachment to Maria (checking on her frequently, keeping her out of harm's way), the woman in the room will be Mary, who has apparently not forgiven James for killing her. She will then turn into the final boss as the same monster Maria becomes, and after her defeat James dismisses her as being just another hallucination. He then discovers Maria, inexplicably resurrected again, and leaves town with her as she hands him what is presumed to be the full letter. After the letter is read in the final cutscene, however, Maria starts noticeably coughing, implying she has the illness Mary suffered from and the events that drove James to the town may repeat themselves.


There are also two joke endings available on replays. The first, "DOG", ends with James discovering beyond a normally locked door a Shiba Inu which has apparently been controlling all the events of the game from a large computer console. The second, "UFO", is a continuation of the UFO ending of the first game added in the Xbox port/Director's version in which James is abducted by a group of aliens with the first game's protagonist, Harry Mason. The Shiba Inu ) is the smallest of the six original and distinct breeds of dog from Japan. ...


Influences and design

The atmosphere of the game is for the most part similar to the first game, including the abandoned and/or decomposing look of the town and the persistent fog obscuring the streets, but it has been given a more psychological twist. One example of this is James' letter from Mary progressively disappears during the game, hinting, as Konami later confirmed, that the letter was not real and merely another part of James' hallucinations.[3] The implication is that, as James slowly began to understand what he did, the illusions of the town begin to disappear. This could also be the explanation for the transformation of the hotel, as when James enters it is mostly intact, but after he sees the videotape he finds it reverts to its true form of a mostly burned-out structure.[6] Other acknowledged attempts to induce a psychological influence on the game include placing Mary's dress in the room where James discovers the flashlight and modelling at least one dead body in the town after James.[7]


The monsters in the game, as well as being more humanoid in design than their counterparts in the preceding game, are acknowledged to have been, for the most part, designed as a reflection of James' own subconscious.[8] At least two creatures, the "Mannequin" and "Bubblehead nurse" are acknowledged to have been created with sexual suggestion in mind, a reflection of James' desires and likely sexual deprivation during Mary's illness.[8][7] Pyramid Head is acknowledged to have been based on the executioners of the town's fictional history and is intended to be a punisher for James.[8] Two exceptions to this theme are the "Abstract Daddy", a reflection of the subconscious and memories of Angela, and the "creepers", which are also seen in the first game.[8] Poster from the Silent Hill film. ...


Silent Hill 2 also incorporates some references to real life events. The creators have said that the name "Mary" came from Mary Ann Nichols, Jack the Ripper's first victim.[3] UK Resistance has claimed that Maria's outfit was copied from Christina Aguilera's appearance at the 1999 Teen Choice Awards.[9] Eddie Dombrokski's name was taken from actor Eddie Murphy back during the beginning phases of production when Eddie was originally designed with a pleasantly optimistic personality.[3] The name of Angela Orosco was derived from Angela Bennett, the protagonist of the film The Net, and Laura's from the novel No Language But a Cry by author Richard D'Ambrosio.[3] There are also indications that the layout of Silent Hill has been based on the town of San Bruno, California to a certain extent. [10][11] Mary Ann Polly Nichols is widely believed to be the first victim of the notorious unidentified serial killer Jack the Ripper, who killed and mutilated prostitutes in the Whitechapel area of London during the late summer and autumn of 1888. ... Jack the Ripper is the pseudonym given to an unidentified serial killer active in the largely impoverished Whitechapel area of London, England in the second half of 1888. ... Christina María Aguilera, born December 18, 1980, is an American pop singer and songwriter. ... The Teen Choice Awards is an awards show that has been annually televised on FOX and on Global TV in Canada[1] since the summer of 1999. ... Actors in period costume sharing a joke whilst waiting between takes during location filming. ... For the article on the baseball player Eddie Murphy, see Eddie Murphy (baseball player). ... The Net is a 1995 film directed by Irwin Winkler and starring Sandra Bullock, Jeremy Northam and Dennis Miller. ... Authorship redirects here. ... The San Bruno police station next to the BART station at the Shops at Tanforan. ... Official language(s) English Capital Sacramento Largest city Los Angeles Largest metro area Greater Los Angeles Area  Ranked 3rd  - Total 158,302 sq mi (410,000 km²)  - Width 250 miles (400 km)  - Length 770 miles (1,240 km)  - % water 4. ...


Releases

Silent Hill 2 was first released for PlayStation 2 in late 2001. The original European edition also included a second disc: a "Making-of" DVD video featuring trailers, an artwork gallery and a documentary on the title's development.[12] In cinema, a Making Of is a behind the scenes look of the production of the show. ...


The Xbox port was release late in the same year of the PS2 version, on December 20, and the PC version on December of the following year.[13][14] Each region had a different subtitle; the Xbox port was subtitled Saigo no uta (最期の詩 Final Song?) in Japan, Restless Dreams in North America, and Inner Fears in Europe.[15][16] The ports also contained additional material. James' scenario was given a sixth ending and an additional sub-scenario titled "Born from a Wish" was included. This mini-game is shown from the perspective of Maria, which explains her background before she met James in the main game. North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... For other uses, see Europe (disambiguation). ...


This revised version of the game was ported back to the PS2 and PC and billed as a director's cut under both the "Greatest Hits" and "Platinum" labels depending on location.[15][17] A directors cut is a specially edited version of a film, and less often TV series, music video, commercials or video games, that is supposed to represent the directors own approved edit. ... These are PlayStation, PlayStation 2, and PlayStation Portable games that have been made Greatest Hits games in the US by Sony. ... The Platinum Range is a Sony PlayStation budget range in the PAL regions, including the United Kingdom, Australia, New Zealand, and continental Europe. ...


PC Release

The PC Port of Silent Hill 2 was released December 31, 2002, ported to PC by Creature Labs and published by Konami.[18] The PC Edition is equivalent to the "Restless Dreams" or "Inner Fears" editions of the game, including the Maria scenario and the extra ending. The port generally received worse reviews due to its controls, which were keyboard only, lacking mouse support, although the game had support for a USB controller. Other added features included the ability to save anywhere, quicksave and quickload, and a movie menu to view trailers for Silent Hill 2 and Silent Hill 3, as well as any ingame movie once seen by the player.[19] Creature Labs is a company which was originally named Cyberlife Ltd. ... A USB Series “A” plug, the most common USB plug Universal Serial Bus (USB) is a serial bus standard to interface devices. ... Quicksaving is the term used for saving the players progress in a computer game by pressing a single key on the keyboard. ... Movie trailers are film advertisements for films that will be exhibited in the future at a cinema, on whose screen they are shown; they are commonly known as previews of coming attractions. ... Silent Hill 3 is the third installment in the Silent Hill survival horror series. ...


Reaction

Reaction to the game was generally favorable. Rating aggregation site Game Rankings gives Silent Hill 2 an average rating of 86% for the original PS2 version[20] while giving the expanded Restless Dreams version 82% on Xbox[21] and 90% on PS2.[22] MetaCritic gave the original PS2 version an average rating of 89%,[23] and an average of 84% for the expanded Xbox version.[24] GameSpot UK gave the PS2 and Xbox versions ratings of 7.7[25] and 7.9[26] out of 10 respectively. A review by IGN for the original PS2 version praised it as "a damn scary game, entirely worth every last cent."[27] Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... For other uses, see IGN (disambiguation). ...


The PC ports typically were given lower ratings than the other consoles. The original PC port holds a rating of 72% on Game Rankings[28] while the expanded version holds a rating of 6.2[29] at GameSpot, with the score lowered by the categories of "Gameplay" and "Tilt" (the latter category being an abbreviation of "Reviewer's Tilt" and apparently directed at other criteria including the plot.)[30] A 2003 review on GameSpy claimed that some of the problems with the PC port came from the difficulty in controlling the character, especially when some of the more unusual camera angles were used.[31] A similar point was made by another IGN reviewer in December 2002, suggesting that "Keyboard play is possible, but not advised."[32] GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...


By the end of October 2001, Konami had announced that over a million copies of Silent Hill had been sold.[33] Since then, Silent Hill 2 has also been re-released as a Greatest Hits game[34] These are PlayStation, PlayStation 2, and PlayStation Portable games that have been made Greatest Hits games in the US by Sony. ...


In 2006, G4TV's X-Play declared Silent Hill 2 the "Scariest Console Game of All Time".[35] X-Play logo X-Play (previously Gamespot TV and Extended Play) is a video game review television show hosted by Adam Sessler and Morgan Webb. ...


Connections to other media

Games

Silent Hill 3 contains several references to the previous game, unlocked if a memory card with a Silent Hill 2 save is being used. In one of these scenes, Heather (the protagonist) discovers something lodged in a toilet, similar to James' discovery. While James can reach in and fish it out, Heather ultimately refuses, turns to the camera, and wonders what sort of person would actually do that.[36] The same save data will also create a poster with Maria on it in the Heaven's Night bar that Heather will notice if she enters it. The UFO ending for Silent Hill 3 also features James with Harry Mason (the protagonist of Silent Hill) after his abduction following the Silent Hill 2 UFO ending. Silent Hill 3 is the third installment in the Silent Hill survival horror series. ... Heather (also known as Cheryl Mason, and Alessa Gillespie) is the protagonist in Silent Hill 3. ...


Silent Hill 4: The Room makes multiple allusions to Silent Hill 2. The main antagonist of the game, Walter Sullivan, was originally mentioned in a newspaper clipping James finds in the apartment complex, and one of the rituals the character carries out involves the usage of the items required for the "Rebirth" ending. The character Frank Sunderland is also believed to be connected to the second game's protagonist.[37]


The Pyramid Head enemy is expected to be featured in the upcoming Silent Hill arcade game as well as Konami's New International Track & Field.[38][39] New International Track & Field is an upcoming sports video game by Konami for the Nintendo DS. Developed by Sumo Digital, it is the latest game in Konamis Track and Field series. ...


Film

The film adaptation of the first game features, among the creatures in the town, a modified version of Pyramid Head. In this appearance, his helmet has been redesigned with one less point than the original game version, and he has been manifested from the perspectives of the film's characters rather than that of James, as he does not appear in the film.[40] It has been suggested that Silent Hill 2 (film) be merged into this article or section. ...


It has been confirmed that a "Silent Hill 2" is being planned but it is unknown if it will be a continuation of the first film, an adaptation of the corresponding game, or an new unrelated story.[41] It has been suggested that this article or section be merged into Silent Hill (film). ...


Cast

  • Guy Cihi — James Sunderland
  • Monica Horgan — María/Mary Shepherd-Sunderland
  • Donna Burke — Angela Orosco
  • David Schaufele — Eddie Dombrowski
  • Jakey Breckenridge — Radio Voice - Game Show Host
  • Dominic Allen — Pyramid Head
  • Dennis Falt — Additional Voices
  • Ward E. Sexton — Ernest Baldwin (Restless Dreams version)
  • Florence Minowa — Laura/Amy Baldwin (Restless Dreams version)

Guy Cihi was born in New York in 1957. ... Monica Horgan had a brief career as a voice actress, but is still remembered by fans of the Silent Hill game series for her dual role as Mary/Maria in Silent Hill 2 and the spinoff minigame, Born From a Wish. ... Donna Burke, a singer and narrator, was born in Perth, Australia, and moved to Tokyo, Japan in 1996. ...

Music

The original soundtrack for Silent Hill 2, composed by Akira Yamaoka, was released in Japan on October 3, 2001.[42] Silent Hill 2 Original Soundtracks is the soundtrack album of video game music from the survival horror game, Silent Hill 2. ... This article does not cite any references or sources. ... is the 276th day of the year (277th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ...


References

  1. ^ Silent Hill 2. GameSpy.
  2. ^ Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 8-9, "Alessa's History".
  3. ^ a b c d e Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 46-47, "Silent Hill 2 Character Commentary".
  4. ^ Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 50-51, "Silent Hill 2 Ending Analysys".
  5. ^ E3 2001: Silent Hill 2 Interview. IGN, 2001-5-17. Retrieved on 2007-1-21
  6. ^ Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 4-5, "Silent Hill Area Map"
  7. ^ a b Silent Hill 2 making of DVD. 2001
  8. ^ a b c d Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 48-49, "Silent Hill 2 Creature Commentary".
  9. ^ "Silent Hill 2's Christina Aguilera Copying Shame". UK Resistance. June 18, 2005. Retrieved on 2006-12-28
  10. ^ Silent Hill: Too Close to Home? IGN, 2001-5-11. Retrieved on 2007-1-31.
  11. ^ Letter from Silent Heaven. Retrieved on 2007-2-09.
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External links


  Results from FactBites:
 
Silent Hill 2 - Wikipedia, the free encyclopedia (2278 words)
Silent Hill 2 is the second installment in the Silent Hill survival horror series.
Silent Hill 2 was ported to the Xbox, with a new subtitle (最期の唄 in Japan, Restless Dreams in North America, Inner Fears in Europe) and a new scenario featuring Maria.
The original soundtrack for Silent Hill 2, composed by Akira Yamaoka, was released in Japan on October 3, 2001 and its catalogue number is KMCA-120.
IGN: Silent Hill 2 Review (2773 words)
Silent Hill 2 doesn't break any molds or revolutionize the survival-horror genre in any particular way, but it tells a good, surreal story that's strangely heartbreaking, even a tad depressing, and keeps you guessing all the way to the end.
Although Silent Hill 2 takes place in the familiar town of Silent Hill, the cast of characters is different, making it a sequel only in name, not in effect.
It reads, "Silent Hill, our sanctuary of memories...I will be waiting for you there." Disturbed, perplexed, and intrigued, James lets his emotions decide against logic, and drives to their former place of memories, Silent Hill.
  More results at FactBites »


 

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