| | This article does not cite any references or sources. (April 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. | Siren (サイレン, Sairen?), known as Forbidden Siren in Europe and Australia, is a stealth-based survival horror video game developed and published by Sony Computer Entertainment for the PlayStation 2 console in 2003. The game tells the story of several characters (most of whom are playable) trapped in an old Japanese village over the course of three days. Image File history File links Question_book-3. ...
There are a few possible meanings for Siren: Siren, the mythological creature Siren (amphibian), a type of salamander Sirenia, an order of aquatic mammals including the dugong and the manatee Siren (noisemaker), devices to sound an alarm or used as a musical instrument Siren, Wisconsin, a village in the United...
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Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ...
Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ...
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Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ...
PS2 redirects here. ...
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Siren is succeeded by Forbidden Siren 2 and Siren: New Translation. This article does not cite any references or sources. ...
Story
Siren is set in a remote, rural Japanese mountain village named "Hanuda" ("Hanyūda" (羽生蛇村, Hanyūda-mura?) in the Japanese version), which is characterized as being very traditional and particularly xenophobic. Following a ritual ceremony, the village teeters wildly between time and space, with an infinite sea of red water in place of the usual surrounding mountains. The crux of the story focuses on the efforts of Hisako Yao, the leader of a strange local religion, to resurrect or re-awaken a being known as Datatsushi through an occult ceremony. The siren of the title is the call of Datatsushi, summoning the residents of Hanuda to immerse themselves in the red water, thus creating an army of subordinates called "shibito" (屍人, shibito?, lit. "corpse people"). The shibito then go about building a nest to house the corporal form of Datatsushi once it is summoned, as well as killing and converting any living humans left in Hanuda. The story is told through the perspectives of ten survivors, some of whom are natives of Hanuda, and is presented out of chronological order over the three days in which the mystery takes place. Xenophobia means fear of strangers or the unknown and comes from the Greek ξενοφοβια, xenophobia, literally meaning fear of the strange. It is often used to describe fear of or dislike of foreigners, but racism in general is sometimes described as a form of xenophobia, as are such prejudices as...
Gameplay Unlike most survival horror games, the core of Siren's gameplay is in the eschewal of direct engagement with enemies (in this case, the shibito guarding each stage). The player can walk silently, avoid the use of flashlights (during nighttime scenarios), or crouch behind objects to elude detection. Certain mission objectives involve the use of items and the environment to create distractions that will displace shibito from their usual positions (the player can also shout at any time in order to call the attention of nearby shibito). Depending on the stage, the player either begins with a weapon, obtains one during the course of the stage, or lacks it throughout. Weapons can be either blunt objects (pokers, crowbars, wrenches, umbrellas, hammers) or firearms (pistols, rifles). While shibito can be defeated in combat, they cannot be killed and will reanimate after a period of time, briefly remaining on alert. Similarly, if the player is injured, he/she can also recover after a period of time. The game's defining feature is the characters' collective ability to sightjack, or see and hear from the perspectives of nearby shibito, humans and animals. The process is similar to tuning into a radio-frequency signal, with the left analog stick serving as the dial. The clarity and location on the dial of each target depend on the distance from and orientation to the player. Once a signal is discovered, it can be assigned to one of the controller's four face buttons to easily switch between multiple signals. Via sightjacking, players can discover a shibito's position, patrol route, locations and items of interest, etc. Visual cues inform the player when he or an escort is near a shibito's line of sight. While sightjacking, the player cannot move and is thus vulnerable. When a shibito is alerted to the presence of either the player or an escort, its sight is tinted red and a visual cue informs the player when the alerted shibito is near his line of sight. If the shibito does not wield a firearm, it will yell to alert others nearby and pursue the target as long as he remains in the shibito's line of sight. Once the target has remained out of sight for a period of time, the shibito will give up and resume its usual habits. In addition to the core game mechanics, there are also several artifacts scattered throughout each stage that give the player further insight into the story's background. Once obtained, these items, referred to as "archives", are placed into a catalog and can be viewed at any time during the game. The gameplay map consists of a complex but very detailed transcription of the surrounding area but doesn't show the location of the player. Instead, the player has to distinguish where they are by noting certain landmarks on the map, making the map system much like real life.
Characters - Kyoya Suda (須田 恭也, Suda Kyōya?)
An inquisitive teenager who is fascinated by urban legends. Sixteen-year-old Kyoya travels to the Hanuda area in search of an unnamed village where a massacre occurred many years ago. His relationship with Miyako Kajiro forms the central storyline of the game - the two meet early on when Kyoya helps her escape from her sister's fiancé Jun, and Kyoya spends most of the game trying to escort Miyako out of Hanuda. Kyoya is the main character in the game, and the character who finally confronts Datatsushi in combat at the end of the game. - Tamon Takeuchi (竹内 多聞, Takeuchi Tamon?)
Thirty-four year old Takeuchi is a professor in folklore and legends at a Tokyo university, and was born in Hanuda. He lost his parents as a child during the first attempt at the occult ceremony and the landslide that followed. He has returned to Hanuda, ostensibly to study local folklore, but to search for the truth behind what happened to his parents is his true goal. Takeuchi begins with his .38-caliber revolver as a starting weapon, which trades hands with several other characters by the end of the game. - Yoriko Anno (安野 依子, Anno Yoriko?)
Yoriko is a university student from Tokyo, and a pupil of Takeuchi's. She insists on accompanying him to Hanuda, and is caught up in the events that transpire. Yoriko is twenty-two, has a huge crush on Takeuchi, and is quite abrasive and hysterical at times. However, she has a good heart, and has a surprising reserve of courage when called upon to fight. In the true ending of the game, she is reunited with Takeuchi, having been separated from him, and breaks into the Takeuchi house, beats Takeuchi's undead parents with a baseball bat and pulls him away. - Kei Makino (牧野 慶, Makino Kei?)
A priest in the local religion, Makino, who is twenty-seven and the twin brother of Shiro Miyata, with whom he has a frosty relationship as they were raised by different parents. Makino is killed by his brother late in the game's storyline. This is a matter of some confusion amongst players of the game, since Makino's death is never explicitly shown on-screen. In fact, before the scene in which his death takes place fades to black, Miyata has the gun to his own head, so the sound of the resulting shot gives the impression that he has committed suicide. Also, there are further levels playable as 'Kei Makino' following this scene. In fact, Miyata takes Makino's place on these levels, dressed in Makino's robes. - Shiro Miyata (宮田 司郎, Miyata Shirō?)
The player is first introduced to twenty-seven year old Dr. Miyata when he awakens in the forest next to a shallow grave. Miyata was having a relationship with a nurse named Mina Onda and for reasons which are never fully explained in the game, he strangled and buried her in the woods. However, the ceremony reanimated her, and she clawed her way out of the grave. Late in the game, following a tense confrontation, Miyata kills his twin brother and takes his clothes, assuming his identity as Kei Makino. Eventually, Miyata gives his life to end the suffering of long dead corpses, the villagers who would not bend to the will of Datatsushi. - Risa Onda (恩田 理沙, Onda Risa?)
A weak and small twenty-one year old woman born in Hanuda, who has returned from Tokyo to visit her twin sister Mina. Caught up in the aftermath of the ceremony, Risa meets up with Shiro Miyata, and they head to the hospital to search for Mina. Later on, she is killed by Miyata while under the control of her shibito sister and transforms into a shibito herself. - Mina Onda (恩田 美奈, Onda Mina?)
While Mina is not a playable character and is never seen as a human, she plays a large part in the game. She is the identical twin sister of Risa Onda. By the time she is introduced into a level of the game, Mina has become a brain, who stalks the hallways of the hospital looking for Risa and Miyata, leading a platoon of kumo shibito to surround the clinic and prevent them escaping. The shovel she carries as a weapon is very likely to be the same one that Miyata used to bury her in the first place. Several levels in the game revolve around defeating or subduing Mina, and she is arguably the most powerful shibito in the game. Fraternal twin boys in the tub The term twin most notably refers to two individuals (or one of two individuals) who have shared the same uterus (womb) and usually, but not necessarily, born on the same day. ...
- Hisako Yao (八尾 比沙子, Yao Hisako?)
Hisako is the woman behind the myth of Yaobikuni, a nun granted immortality because she "ate the flesh of a merman". Although she appears to be in her twenties, she is actually well over 1000 years old. When Datatsushi appeared in Hanuda in 684 during a great famine, Hisako was one of the villagers who ate his flesh as he lay dying. As a result, she was cursed by Datatsushi to live forever. Hisako initiates the ceremony that triggers the events of the game. Her advanced age has caused her to forget much of her real purpose, which explains her benevolent actions towards Kyoya in the early part of the game. - Miyako Kajiro (神代 美耶子, Kajiro Miyako?)
This fourteen-year-year old is the latest in a line of 'special' girls born to the Kajiro family whose sacrifice is needed to resurrect Datatsushi. Miyako is eventually killed by Hisako Yao as part of the ceremony to awaken her god, but her spirit continues to assist Kyoya as he attempts to defeat Datatsushi. - Reiko Takato (高遠 玲子, Takatō Reiko?)
A school teacher of twenty-nine from the local elementary school, Takato was conducting an outing (star-gazing) with her pupil Harumi Yomoda when the earthquake hit. Takato lost her own child in a terrible accident several years ago, and she sees Harumi as a surrogate daughter that she must protect at all costs. Takato eventually gives her life to save Harumi, but returns to life as a shibito. She later chases Harumi out of the Tabori settlement, and even attacks Takeuchi when he struggles with transformation. Even in death however, her protective instincts win out, and she saves Harumi once again from Eiji Nagoshi, the school principal turned shibito. - Harumi Yomoda (四方田 春海, Yomoda Harumi?)
A local ten-year-old schoolgirl gifted with a form of ESP related to sightjacking. She was on a school outing to study star constellations when the earthquake hit, and becomes trapped in the school along with her teacher Reiko Takato. Eventually, Harumi escapes the netherworld and ends the game as Takeuchi began it: wandering alone and orphaned through the aftermath of a natural disaster. Because Harumi's bloodstream is never exposed to any of the red water during the game's story, she is the only character who can return from the netherworld to the real world. It is stated in the sequel that Harumi was found, stranded in Hanuda following the landslide. This article does not cite any references or sources. ...
- Akira Shimura (志村 晃, Shimura Akira?)
Shimura is an old man of seventy who has lived in Hanuda for his entire life. He lost his wife and son in the earthquake in 1976, and carries the pain of this loss, and his own failure to prevent the ceremony which caused it, even in his advanced years. A dedicated game hunter, Shimura carries a rifle with him at all times during the game. He knows much about the ceremony and his dislike of the local religion has made him a veritable hermit. He is quite gruff and cantankerous, but would go to any lengths to avoid becoming a monster. Faced with the endless red sea filled with shibito, and realising there is no way out of Hanuda, Shimura shoots himself to escape the horror of transforming into one of the undead. This is to no avail, however, and he later turns into a Shibito - Naoko Mihama (美浜 奈保子, Mihama Naoko?)
A former model and current B-list celebrity, who is in Hanuda filming a cable TV show 'Occult JAPAN' ('Darkness Japan' in the Japanese version). Twenty-eight-year-old Mihama is very vain and self-centered, and due to the fierce competition in her profession, will go to any lengths to preserve her youthful looks. She worries that the happenings in Hanuda will lead to grey hairs. Driven mad by events, Mihama submerges herself in the red water, in a misguided bid to stay forever young. - Tomoko Maeda (前田 知子, Maeda Tomoko?)
A fourteen-year-old middle school student who has run away from home following an argument with her parents. Now, lost in the underworld of Hanuda, the disagreement is forgotten and Tomoko tries to find her way home to her family. Discovering that they are at the local church, having searched for her, Tomoko makes her way there (but not without difficulties). She finally reaches the church, but by then she has already become a shibito, and the sight of her rapping at the window with bloody tears running down her face terrifies her parents. They later join her as shibito, and the three take over the Tabori abandoned house to live 'happily ever after' - going about their daily routines as the living dead in a hideous twist.
Shibito Half-shibito The common or garden shibito. They carry knives, hammers and kama, since many of these shibito are former farmers who continue to practise agriculture, albeit in their own twisted way. They can be found cutting grass, digging holes, or occasionally hammering plywood. They do not usually actively search for humans and will only pursue if the player attracts their attention. Kama may refer to several things Kama, a Hindu god, the God of Love, son of Lakshmi. ...
These shibito patrol a set route hunting for any humans. They will only leave their patrol if they spot a human or if something unusual attracts their attention (such as a newly opened door). They usually carry melee weapons such as crowbars or scythes, but some carry Nambu Model 60 revolvers. Most patrolling shibito carry flashlights to help them hunt humans more efficiently. As the name suggests, sniper shibito carry Type 22 Murata rifles and are usually located on the tops of buildings or other high structures, where they will take long range shots at the player. They can spot the player from much further away than other shibito, and are deadly accurate. Most sniper shibito will not leave their position and pursue the player, preferring to stand and take shots until the player leaves their line of sight.
True shibito These shibito run around on all fours, with long hair covering their faces, and are exclusively female. They somewhat resemble Kayako Saeki, the spirit from Ju-on/The Grudge. Whilst their name (inu, Japanese for 'dog') suggests a canine aspect, the insect-like antennae protruding from their heads make them somewhat resemble an ant or beetle. They are the fastest of all shibito, and attack by swiping at the player with their claw like hands. They can jump high, but cannot open doors. Later on in the game, smaller versions of these inu shibito are encountered that are weaker than the larger versions. Mihama eventually becomes this type of shibito. Kayako Kawamata Saeki is a fictional character from the Ju-on series of Japanese-horror movies and The Grudge trilogy of American remakes. ...
Promotional posters for The Grudge in Japan retained the original series title prefix of Ju-on. ...
This article is about the movie. ...
These shibito are male humans who crawl around on all fours like spiders. Their heads have been rotated 180 degrees and extra eyes have grown on the top of their craniums. They can crawl across any surface, even straight up walls (although ironically enough, they cannot climb ladders) and attack by head butting the player, however like the inu shibito, they cannot open doors, or use tools or weapons. The kumo shibito have the quickest recovery time of any standard enemy, and will regain consciousness approximately ten seconds after being knocked out, compared with several minutes for a standard walking shibito. Also, because they sense vibrations through their limbs like spiders, these shibito can hear a player's footsteps from much farther away - even through solid walls. Families Suborder Mesothelae Liphistiidae (primitive burrowing spiders) Suborder Mygalomorphae Atypidae (atypical tarantula) Antrodiaetidae (folding trapdoor spider) Mecicobothriidae (dwarf tarantulas) Hexathelidae (venomous funnel-web tarantula) Dipluridae (funnel-web tarantula) Cyrtaucheniidae (wafer trapdoor spider) Ctenizidae (trapdoor spider) Theraphosidae (tarantula) Suborder Araneomorphae Hypochilidae (lampshade spider) Filistatidae (crevice weaver) Sicariidae (recluse spider) Scytodidae (spitting...
Shibito with insectile wings like those of a dragonfly. They can hover above ground and are thus not bound by the geographical contours of the level in the same way as the player, making them very dangerous. All hane shibito carry firearms, and behave in a similar way as sniper shibito. Shimura eventually becomes a hane shibito, and is even more accurate than these shibito normally are. These shibito act as broadcasters for the shibito hive-mind. Some brains will run away from the player, and can move at high speed, whilst others are very aggressive, and can withstand greater punishment than a normal shibito. They always emanate a strange sound and their faces are obscured by some strange formation. Mina had blood-stained tumour-like formations obscuring her face, the school principal had putrid yellowish octopi-tentacles, Takato's face had become completely enveloped by a mushroom-like form with minute teeth around it and other versions had very large blisters/boils forming over the cheeks, eyes and mouth. Rendering them unconscious will also knock out all the other shibito in the level, until the brain revives.
Visuals Rather than employ traditional facial animation methods with polygons, images of real human faces in motion were captured and superimposed on the character models. This eerie effect is similar to projecting film onto the blank face of a mannequin, a technique long used to animate a severed head in Disney's Haunted Mansion attraction. Disney redirects here. ...
The Haunted Mansion is a dark ride attraction located at Disneyland, the Magic Kingdom at Walt Disney World, Tokyo Disneyland, and Disneyland Park in Paris (as Phantom Manor). ...
The Silent Hill connection The most notable aspect of Siren's development is that it was co-conceived and directed by Keiichirō Toyama, who had previously directed the original Silent Hill for PlayStation. Other members of the original Team Silent, Naoko Satō and Isao Takahashi, also had critical roles in Siren's creation. This connection is reflected in major aesthetic and gameplay features, including a remote countryside town with a mysterious history, a local cult seeking to summon a supreme deity through ritual ceremony, a gradual shift of the environment from normality to darkness and vice versa, a thick pervading fog, the use of an elementary school and a hospital as game environments, strategic considerations in running or using a flashlight, and the civil defense siren that is heard from time to time. Silent Hill is a video game, the first in the survival horror series with the same name. ...
For other uses, see PlayStation (disambiguation). ...
Team Silent is the development team responsible for the Silent Hill games. ...
Thunderbolt 1000/1000T Civil Defense siren. ...
Movie adaptation The film rights to Siren have been acquired by Ghost House Pictures, a production company founded by Sam Raimi and Rob Tapert in 2002 Michael Gordon has been hired as the screenwriter and reportedly will work closely with Keiichirō Toyama. The story focuses on an American med school student searching for her missing sister in Hanuda. [1] For the American opera singer, see Samuel Ramey. ...
The year 2002 in film involved some significant events. ...
Reception Siren received a generally positive score (7.7 IGN, 6.7 Gamespot) for its dark tone and different gameplay compared to games like Silent Hill and Resident Evil. Metacritic gave Siren 74 out of 100 score in mixed average reviews. However, some critics gave Siren a lower score for the game being overly complicated. This article is about the video game franchise. ...
Resident Evil (known in Japan as Biohazard )) is a media franchise consisting of a survival horror video games series, comic books, novelizations, three Hollywood motion pictures, and a variety of collectibles, including action figures, strategy guides and publications. ...
Notes - The legend of the Yaobikuni is a real-life Japanese folk tale about a nun who ate the flesh of a merman and was cursed to live forever. [2] The name Yaobikuni literally translates as "Nun of Eight Hundred Years," and Yaobikuni characters can be found in other contemporary Japanese media, such as the manga series Blade of the Immortal.
- The tsuchinoko is a mythical Japanese animal, and the Japanese government actually offers hefty rewards for the live capture of one. In the game, Tomoko spots a tsuchinoko entering a sewage pipe and finds a tsuchinoko reward poster. Also, Kyoya discovers a live tsuchinoko in the bathtub of the abandoned Tabori house. Miyata also finds papers dropped by Mihama regarding episode #8 of "Occult JAPAN," which details the discovery of a tsuchinoko at the site of a mass-murder spree.
- Issues with censorship caused several minor changes in the game for its American release. Kyoya, Miyako and Tomoko were issued with new dates of birth in the documents found in the game that regard them; Miyako and Tomoko's ages changed from 14 to 17, and Kyoya's from 16 to 18.
- One of the trailers for the game was taken off Japanese television because of its alleged frightening nature. It depicted a girl banging on a window calling to her parents who, to their horror, discover their daughter is a shibito.
This article is about the comics created in Japan. ...
Blade of the Immortal (Japanese: ç¡éã®ä½äºº or Mugen-no-JÅ«nin, abbreviated as BOTI, lit. ...
The tsuchinoko (ãããã³) is a mythical creature (or UMA) from Japan resembling a snake. ...
External links - Official Japanese website
- Official American website
- Official European website
- Occult Land Collection (hoax site)
- Urban Folklore Society (hoax site)
| Siren video games | | Games | Siren • Forbidden Siren 2 • Siren: New Translation | | Film | Forbidden Siren | Computer and video games redirects here. ...
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