FACTOID # 38: Southern European women hugely outnumber their menfolk amongst the unemployed.
 
 Home   Encyclopedia   Statistics   Countries A-Z   Flags   Maps   Education   Forum   FAQ   About 
 
WHAT'S NEW
RELATED ARTICLES
People who viewed "Skaven" also viewed:
RECENT ARTICLES
More Recent Articles »
 

FACTS & STATISTICS    Simple view

  1. Select countries to view: (hold down Control key and click to select several)

     

     

    Compare:

     

     

  1. Select fact or statistic: (* = graphable)

     

     

     

  2. (OPTIONAL) Compare to statistic: (both need to be graphable)

     

     

     

  3. View result as:

     

       
(OR) SEARCH ALL encyclopedia, stats & forums:   

Encyclopedia > Skaven
For the crust punk band Skaven, see Skaven.
For the Finnish musician, see Peter Hajba.

The Skaven are a race of man-sized rat-like creatures in Games Workshop's Warhammer Fantasy setting. They live in a series of overpopulated tunnels beneath the surface of the world, plotting for the day when they will rise up and overrun the surface realms. Humans remain mostly ignorant of the Skaven, a state of affairs which the ratmen take great effort to maintain. Those who do know of their existence tend to mistakenly classify them as merely a sub-breed of Beastmen rather than as a unique race. Image File history File links Question_book-3. ... Peter Hajba (born December 15, 1974) also known by his demoscene nickname Skaven, is a Finnish musician and graphic artist. ... Many fantasy stories and worlds call their main sapient humanoid species races rather than species. ... For the unrelated defunct American company, see Game Designers Workshop. ... This article or section does not adequately cite its references or sources. ... Beasts of Chaos is one of the two Chaos army list books released for Warhammer Fantasy battles. ...

Contents

Skaven in Games Workshop products

Skaven were introduced for Warhammer Fantasy Battle in the Spring 1986 issue of the Citadel Journal, billed as "a new Chaos race". (However, the race's actual first appearance was a few months earlier as a free 'giveaway' Blood Bowl team in an early 1986 issue of White Dwarf.) Saven are the most powerfull race in the whole of warhammer fantasy, as said by the creator of warhammer in an interview>The original 1986 Skaven range of Citadel miniatures was sculpted by renowned sculptor Jes (Jeremy) Goodwin, who also provided the original background in the 1986 Citadel Journal. The elements he introduced include the Clan structure, the Council of Thirteen, the Grey Seers, and the Horned Rat. The miniatures proved very popular, and the range was expanded by Goodwin over the next few years. Today, they are one of the main fourteen armies of Warhammer Fantasy Battle. It has been suggested that Armies of warhammer be merged into this article or section. ... Blood Bowl is a Fantasy Football game created by Jervis Johnson for the British games company Games Workshop) (but now under the aegis of their Specialist Games division) as a parody of American Football. ... Year 1986 (MCMLXXXVI) was a common year starting on Wednesday (link displays 1986 Gregorian calendar). ... Cover of White Dwarf issue 90, June 1987. ... This article is about a type of fortification. ... The Skaven are an evil, sentient race of rat-like creatures in Games Workshops Warhammer Fantasy setting. ... The Horned Rat is a Chaos God in the fictional Warhammer Fantasy universe. ...


Skaven also formed the core opponents of Games Workshop's popular Advanced Heroquest adventure game, released in 1990. The Original Board Game Released in 1989 HeroQuest, sometimes also written as Hero Quest, is an adventure board game created by Milton Bradley in conjunction with Games Workshop and, set in the Warhammer Fantasy fictional universe. ...


Inspirations

The idea of the Skaven race may have come from a series of novels by Fritz Leiber, a pulp fiction novelist. The Fafhrd and the Gray Mouser stories involve a race of intelligent rats who live under the cities of men, led by a council of thirteen rat sorcerers who attempt by covert means to take over a large cosmopolitan city that bears a passing resemblance to Altdorf. Fritz Leiber portrait by Ed Emshwiller on July 1969 special issue devoted to Leiber. ... This article is about inexpensive fiction magazines. ... Fafhrd and the Gray Mouser are two seminal sword-and-sorcery heroes created by Fritz Leiber (1910–1992). ... Altdorf is the Imperial capital of the land calles The Empire in Warhammer Fantasy Battles, the seat of Karl-Franz; home to the Great Cathedral of Sigmar, the Colleges of Magic and the School of Engineers. ...


Skaven in Warhammer

The background and character of the Skaven race in the Warhammer setting has been developed by various authors since their introduction in 1986. The most significant additions were made by Andy Chambers in the army list for the fourth edition of Warhammer Fantasy Battle. It has been suggested that Armies of warhammer be merged into this article or section. ...


History

The origin of Skaven are for the most unknown. The only background-information is a poem called "The Doom of Kavzar" which loosely describes how the first Skaven came to be.

In the Warhammer universe long ago, before the founding of the Empire, a great city was built in the place now known as the Blighted Marshes. Men lived above ground and a great dwarven city was also built below the ground. Men and dwarves lived in harmony for many years. The 7th edition Empire army book In Games Workshops Warhammer Fantasy fictional universe, The Empire is one of the human political factions and armies, and is featured in many games and novels. ...


One year a council of the wisest men and dwarves of the city decided to build a great tower in honour of their gods. The tower was to touch the sky and pierce Heaven itself; it would be the greatest building man or dwarf had ever created. So construction of the tower was duly started. Men and dwarfs worked on it for years; years turned into decades, and generations passed with the builders passing their great task on to their sons. After almost one hundred years of construction, the tower was nowhere near finished. One day a hooded man appeared at the gates of the city. The stranger conversed at length with the council and offered to help them finish the tower within a week as long as he could add a small part of his own design to the massive construction. The council agreed. For other uses, see Heaven (disambiguation). ...


Sure enough, the tower was finished by the end of the week. The townsfolk crowded round, gazing in awe at the giant wonder. When the council inquired what the stranger had added, he replied that he had added a huge bronze bell to the very top of the tower. The stranger demanded payment for his work, but the council refused — there had been no mention of payment in their deal. The stranger warned that if he did not receive his payment by midnight the next day the bell would ring thirteen times and a terrible curse would be placed upon the city. The council laughed at this statement and had him thrown out of the city.


On the stroke of midnight the following night, the bell at the top of the tower began to chime. It was a terrible sound that would wake the dead; all the townsfolk rushed out of their houses, alarmed at the disruption. The sound caused some men to go mad. The bell struck thirteen times and then stopped abruptly. The stranger appeared at the top of the tower, appearing like a tiny speck on its surface.


The next morning, rats began to swarm around the city, eating people's food and causing a nuisance. On the second day, foul warpstone began to rain down upon the city. The city's crops were ruined and the rats began to mutate and grow fat under the influence of the foul substance. On the third day, rats began to gather in groups and attack humans, dragging the weak or young off to devour them. Food was in short supply and the citizens began to worry. Warpstone is a substance found in the Warhammer world, and also in the Warhammer 40,000 world during the first/second edition. ...


On the fourth day, with the warpstone continuing to rain down upon the town, the dwarfs began to grow wary, and retreated to their underground city to ride out the danger. They entered through the gates that morning, magically sealing them behind them. No dwarf ever left those tunnels alive.


On the fifth day, several of the rats began to walk on two paws and managed to start simple communication. Many of them roamed the streets devouring corpses and sometimes — if they were bold — entering houses and slaughtering their inhabitants.


On the sixth day, the bell tolled a final thirteen times. All humans and dwarves within the city were dead or dying. The city had been completely taken over by the ratmen, and Skavenblight, capital of the Skaven Empire, was born.


See also: Tower of Babel, The Pied Piper of Hamelin, Moria (Middle-earth) This article is about the Biblical story. ... The oldest picture of Pied Piper (watercolour) copied from the glass window of Marktkirche in Hamelin by Freiherr Augustin von Moersperg. ... In the fiction of J. R. R. Tolkien, Moria was an ominous name given by the Eldar to what had once been an enormous underground complex in north-western Middle-earth, comprising a vast network of tunnels, chambers, mines and huge halls or mansions, that ran under and ultimately through...


This is the only source of information on the origin of the Skaven, but there are theories and speculations on who the hooded figure could have been.


Appearance and culture

A skaven is essentially what looks like a crossbreed of a rat and a man - in that they are in appearance large bipedal rats with intelligence sufficient to use weapons, make tools, and converse in a developed language. Most skaven stand four to five feet tall and have brown fur although this can vary. White and grey-furred rats are prized among Skaven litters, as grey and white-furred skaven often become grey seers. Black fur is looked upon as the sign of a true killer and members of the elite Stormvermin corps and assassins all have black fur. Most skaven have luminous eyes and long tails. Albino skaven are rare but not unheard of. The Stormvermin who are in charge of protecting the Council of Thirteen, the Skaven ruling body, are all albino. An average skaven has a lifespan of about 20 years but higher members of the Skaven society can live much longer, even hundreds of years (possibly owing their extended life to drugs/magic or to the effects of warpstone). Intelligence is the mental capacity to reason, plan, solve problems, think abstractly, comprehend ideas and language, and learn. ... A weapon is a tool used to kill or incapacitate a person or animal, or destroy a military target. ... Albinism is a genetic condition resulting in a lack of pigmentation in the eyes, skin and hair. ...


Male skaven are workers and warriors. Females are docile and barely intelligent, and spend much of their lives hidden away in the nest to breed. Female skaven typically produce three to five litters a year, each containing 20 or so young.


Council

The Council of Thirteen is the ruling body of the Skaven race. They sit at a long table with the seats at top and bottom empty. The top seat is the symbolic seat of the Horned Rat. Therefore, the most powerful members sit to the left and right of the Horned Rat and share equal power. Each member is the equal of whomever sits opposite him. The council are constantly shifting allegiances, backstabbing, cheating, lying, and hiring assassins to kill each other — much to the amusement of their malevolent god. It is often noted that, if the Skaven organized themselves properly, they could probably rule the world. However, they are far too paranoid to ever band together. Each member of the council is open to replacement at any time. The applicant must simply challenge his rival to a fight to the death; if he wins, he takes the place of the loser on the council. The Horned Rat is a Chaos God in the fictional Warhammer Fantasy universe. ...


The current Lords of Decay have been in their seats for over 200 years. The current Council members include:

  • 1.Lord Kritislik (Seerlord)
  • 12.Lord Morskittar (Lord-Warlock of Clan Skryre)
  • Nurglitch VII (Arch-Plaguelord of Clan Pestilens)
  • Kratch Doomclaw (Clan Rictus)
  • Warlord Gnawdwell (Clan Mors)
  • Lord Sneek (Nightlord of Clan Eshin)
  • 9.Lord Verminkin (Packlord of Clan Moulder)
  • 4.Lord Paskrit ("Warlord-General of all Skavendom")

Kritislik occupies seat number 1 on the Council, Morskittar seat 12 — hence these two are the most powerful of the Lords of Decay. Verminkin occupies seat 9 and Paskrit seat 4. Nurglitch I brought Clan Pestilens to prominence by defeating Lord Vask for a place on the Council of Thirteen.


Below the council are the Grey Seers, prophets of the Horned Rat himself, and powerful sorcerers. Grey Seers have prophetic powers and are usually grey-furred; hence the name. While the Grey Seers are often physically weak, they make up for this in cunning, guile, and the use of magic. Most other skaven fear and hate grey seers in equal measure. The most feared symbol of the Seers is the "Screaming Bell," a massive, horned bell mounted on a carriage and pushed into battle, the daemonic chimes enthusing the skaven hordes. Not to be confused with Magic (illusion). ...


The rest of skaven society is organised into innumerable clans. Four clans are traditionally more powerful than the rest: Clan Pestilens, Clan Moulder, Clan Eshin, and Clan Skryre. These four are collectively known as the Great Clans.


Clan Moulder

Clan Moulder is based in the far north, where Master Moulders use warpstone in a mad combination of alchemy and genetic engineering to breed all sorts of monstrous beasts for war. They are a very wealthy clan, and rent out their beasts for other Skaven to use in battle. Their most common war-beasts are the wolf-sized Giant Rats and the enormous Rat Ogres, anthropoid vermin four times the size of a man whose massive, filthy claws can take down even a heavily armoured knight. Their lair, known as "Hell Pit" greatly resembles hell from Dante's Inferno, consisting of nine levels of laboratories, a barracks, and a giant colosseum hanging from chains and a level where their most powerful creatures are kept in pitch darkness. Warpstone is a substance found in the Warhammer world, and also in the Warhammer 40,000 world during the first/second edition. ... For other uses, see Alchemy (disambiguation). ... Elements of genetic engineering Genetic engineering, recombinant DNA technology, genetic modification/manipulation (GM) and gene splicing are terms that are applied to the direct manipulation of an organisms genes. ... For other uses, see Mercenary (disambiguation). ... This article is about the mythological creature. ...


Clan Pestilens

Clan Pestilens is based in the southern part of the world, and has been the cause for both of the two Skaven civil wars. The clan was considered lost in the jungles of Lustria, but when it resurfaced, it was changed. The rats of the clan had become completely devoted to The Horned Rat in his role as the harbinger of disease and plague. They are immune to most diseases and use the very plagues they worship as deadly biological weapons against the other races. Due to their diseased bulk, their plague monk troops are extremely tough, and deliriously fanatical in combat. They also use rats infected with various foul contagions, and the deadly plague censers, flails laden with burning warpstone, that emit lethal poison gas. Their own leaders are subject to the diseases and includes the Plague Lord and the plague Pontifex. This article is about the definition of the specific type of war. ... Immunity is a medical term that describes a state of having sufficient biological defenses to avoid infection, disease, or other unwanted biological invasion. ... For other uses, see Pandemic (disambiguation). ... Biological warfare, also known as germ warfare, is the use of any organism (bacteria, virus or other disease_causing organism) or toxin found in nature, as a weapon of war. ... A censer is a vessel for burning incense. ...


Clan Eshin

Clan Eshin was also considered lost for a long time, having traveled to the far Eastern lands of Nippon and Cathay. When they returned, they had changed as well.They ended the first Skaven civil war by assassinating the leaders of Clan Pestilens and their allies.They were now stealthy assassins, skilled in the art of the silent kill. They are feared throughout the Skaven Kingdoms as the long arm of the law. Their prices are exorbitant, but their results are unmatched. They played a large role during the Storm of Chaos. They field Night Runners, cheap expendable units of skirmishers. Those night runners that survive go on to learn the skills to become the veteran Gutter Runners which are far more skilled and efficient. If they survive for much longer, the very best become the elite and incredibly deadly assassins unparalleled in the entire Old World even those of the Dark Elves. Cathay is the Anglicized version of Catai, the name that was given to northern China by Marco Polo (he referred to southern China as Manji). ... Jack Ruby murdered the assassin, Lee Harvey Oswald, in a very public manner. ... The Storm of Chaos was a massive narrative campaign created by Games Workshop for their Warhammer Fantasy setting, to be played by Warhammer players in the northern hemisphere summer of 2004. ...


Clan Skryre

Currently, the most powerful Clan is Clan Skryre. These Skaven have devoted themselves to the study of magic and blending it with insane science and engineering. Thus far, their engineers have created many deadly machines: the Ratling Gun (a warpstone-based Gatling gun with an obvious pun on rat), the Warpfire thrower (a warpstone-based flamethrower), the Jezzail (an extremely long-ranged warpstone rifle which is so large that it has to be carried by two skaven), and the fearsome Warp-Lightning Cannon. They also employ Warlock Engineers, who harness the winds of magic to devastating effect. In earlier versions of the game, there was a Skryre machine known as the "Doomwheel", something like a hamster's exercise wheel crossed with a chariot. This was replaced by the Warp-Lightning Cannon in the sixth edition rulebook, as the team working on the (then) new Army Book explained in White Dwarf 267 that it was too blatantly a hamster wheel and wanted something more serious; however, an update for the Doomwheel was recently released online as an optional ruleset for people who still wanted to use the model.[1] Magic: The Gathering. ... Warpstone is a substance found in the Warhammer world, and also in the Warhammer 40,000 world during the first/second edition. ... An 1865 Gatling gun. ... Warpstone is a substance found in the Warhammer world, and also in the Warhammer 40,000 world during the first/second edition. ... Riverboat of the U.S. Brownwater Navy shooting ignited napalm from its mounted flamethrower during the Vietnam war. ... The Jezail (Sometimes Jezzail from the Pashto language) is an Afghan matchlock or flintlock musket fired from a forked rest. ...


This clan was also responsible for the creation of the infamous "Doom Hemisphere", a device much akin to an atomic bomb, which was placed underneath the Imperial city of Middenheim. The intention of the device was to destroy the city and the mountain that it was situated upon, but when the time to detonate the device came, it only partially went off. This killed countless Skaven and men who were in the tunnels at the time, and completely changed the tunnels as well, but more or less left the city unchanged. The Doom Hemisphere is reputed to still be dormant, waiting for someone to fully activate it and destroy the city.


Skaven Army List

Skaven forces are currently comprised of the following units (for the standard army list)

  • Lords and Heroes
Grey Seer
Warlord
Chieftan
Assassin
Master Moulder
Warlock Engineer
Plague Priest
  • Core Units
Clanrats
Clanrat Slaves
Giant Rats
Night Runners
Poisoned Wind Globadiers
Rat Swarms
Stormvermin
  • Special Units
Gutter Runners
Plague Monks
Rat Ogres
Warplock Jezzails
  • Rare Units
Plague Censer Bearers
Warp-Lightning Cannon
  • Chariots
Screaming Bell
  • Special Characters
Grey Seer Thanquol & Boneripper
Throt the Unclean
Warlord Queek Head-Taker
Deathmaster Snikch
Ikit Klaw

In addition, each of the 4 great clans possess their own lords, heroes, and/or troops unique to or more abundant in their clan:


Clan Eshin:

  • Lords: Master Assassins
  • Heroes: Assassin, Eshin Sorcerors
  • Core: Night Runners
  • Rare: Eshin Triad

Clan Skryre:

  • Lords: Warlock Master
  • Heroes: Warlock Engineers
  • Core Units:
  • Jezzails
  • Poison Wind Globadiers
  • Ratling Gun
  • Warpfire Thrower
  • Warplightning Cannon
  • (ratling gun and warpfire thrower are deployed with clanrats or stormvermin)

Clan Pestilens:

  • Lords: Plague Lords
  • Heroes:Plague Priest, Festering Chantors
  • Core: Plague Monks, Pusbugs
  • Slightly more Plague Censers than other clans

Clan Moulder:

  • Lords: Master Mutator
  • Heroes: Master Moulder, Harbinger of Mutation
  • Core: Giant Rats
  • Special: Rat Ogres

Note that all other aforementioned troops are still available to these clans, just in different organization or less numbers.


See also

A wererat is a fictional creature akin to a werewolf, but shapeshifting into the form of a rat instead of a wolf. ... Giant black rats are a fictional species of ferocious radiation spawned rodents featured in James Herberts horror novels The Rats which was first published in 1974, Lair in 1979, Domain in 1985 and the graphic novel The City in 1993 illustrated by Ian Miller. ...

External links

This article or section does not adequately cite its references or sources. ... Wargaming can be one of number of ways of exploring the effects of warfare without actual combat. ... It has been suggested that Armies of warhammer be merged into this article or section. ... The Warmaster rulebook. ... Mordheim is a tabletop wargame set in the Warhammer Fantasy world, produced by Specialist Games (A division of Games Workshop). ... Blood Bowl is a Fantasy Football game created by Jervis Johnson for the British games company Games Workshop) (but now under the aegis of their Specialist Games division) as a parody of American Football. ... Warhammer Fantasy Roleplay (abbreviated to WFRP or WHFRP) is a role-playing game set in the Warhammer Fantasy setting. ... Man O War (sometimes also written as Manowar) is a now out-of-print table top war game by Games Workshop. ... Computer and video games redirects here. ... There have been several computer games set in the Warhammer Fantasy setting. ... There have been several computer games set in the Warhammer Fantasy setting. ... In the fictional Warhammer Fantasy setting by Games Workshop there are a number of different races and nations. ... Book Cover of 6th Edition Bretonnian Army Book In Games Workshops Warhammer Fantasy fictional universe, Bretonnia is a country located west of the Empire, between the Grey Mountains and the Great Ocean in the lands that were once part of the domain of the Elves. ... In Games Workshops Warhammer 40,000 and Warhammer Fantasy fictional universes, Chaos refers to the often stereotypically malevolent entities which live in some sort of parallel universe, known as the Warp in Warhammer 40,000 and as the Realm of Chaos in Warhammer Fantasy. ... Chaos Dwarfs are an off-shoot of the Dwarfs of the Warhammer Fantasy setting who have been corrupted by Chaos. ... In the world of Warhammer Fantasy, the Dark Elves are a race of harsh, warlike and vicious elves. ... In the fictional Warhammer Fantasy setting and particularly the Warhammer Fantasy Battle tabletop wargame, Dogs of War is a collective term for various mercenary groups. ... This article is about dwarfs in Warhammer Fantasy. ... In the Warhammer Fantasy and Warhammer 40,000 fictional universes, the Daemons are malevolent spirits born out of the destructive power called Chaos. ... The 7th edition Empire army book In Games Workshops Warhammer Fantasy fictional universe, The Empire is one of the human political factions and armies, and is featured in many games and novels. ... In Games Workshops Warhammer Fantasy setting, the High Elves, or the Asur as they name themselves, are a race of Elves who live on the Isle of Ulthuan, analogous to Atlantis. ... In the Warhammer Fantasy setting, Kislev is the name of a Slavic-themed fictional country that sits northeast of The Empire, between it and the Realm of Chaos. ... The Lizardmen are fictional reptilian humanoids from the Warhammer Fantasy setting. ... The typical ogre in the Warhammer Fantasy universe stands roughly one and a half times as tall as a man and often many times as wide. ... Orcs & Goblins is the collective term in the Warhammer Fantasy setting for the hordes of Greenskins and the title of the Warhammer Army book covering rules for them in the Warhammer Fantasy Battle war game. ... Vampire Counts are one of the forces playable in the tabletop wargame Warhammer Fantasy. ... The Army Book In Games Workshops Warhammer Fantasy fictional universe, Tomb Kings is the name given to a series of kingdoms, and an army in the Warhammer Fantasy Battle game. ... The 6th Edition vampire Counts army Book Vampire Counts are one of the forces of the Undead playable in the tabletop wargame Warhammer Fantasy Battle. ... For more general description of Wood Elves, see Wood-elves, and for other meanings, see Wood Elves (disambiguation). ... In the fictional world of Warhammer Fantasy, the Old World refers to the main European setting where most Human nations are based. ... This page is a candidate for speedy deletion, because: it is patent nonsense. ... Cathay in a fictional nation in Games Workshops Warhammer Fantasy universe. ... In Games Workshops Warhammer Fantasy fictional universe, Lustria is a region located to the south of the Naggaroth, modelled in many ways on medieveal South America. ... In Warhammer Fantasy, the Isle of Ulthuan is home to the High Elves. ... Naggaroth is an fictional land in the Warhammer Fantasy fictional universe. ... The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ... In the fictional universe of Warhammer Fantasy, Tilea is the region of the warhammer world roughly corresponding to Italy. ... Estalia is a fictional realm in the Warhammer World setting and appears in games from Games Workshop. ... Book Cover of 6th Edition Bretonnian Army Book In Games Workshops Warhammer Fantasy fictional universe, Bretonnia is a country located west of the Empire, between the Grey Mountains and the Great Ocean in the lands that were once part of the domain of the Elves. ... In the Warhammer Fantasy setting, Kislev is the name of a Slavic-themed fictional country that sits northeast of The Empire, between it and the Realm of Chaos. ... Norsca are a fictional part of the Warhammer world. ... An undead nation in the fictional world of the Warhammer Fantasy tabletop wargame, Khemri is home to the Tomb Kings, an army composed of skeletons and various decayed creatures. ... In Games Workshops Warhammer fantasy setting, Athel Loren is an enchanted forest in which the Wood Elves reside. ... It is proposed that this article be deleted, because of the following concern: Topic is non-notable within the context of its own game. ... This is a list of many important or pivotal fictional figures in the history of the Warhammer Fantasy universe. ... This is a list of creatures that appear in Games Workshops Warhammer Fantasy setting. ... The Lores of Magic in Games Workshops Warhammer Fantasy setting are the styles of magic. ... This article is about the deities of the Warhammer universe. ... It has been suggested that this article or section be merged into Warhammer Fantasy Battle. ...

  Results from FactBites:
 
Warhammer - Skaven (588 words)
Such is the ultimate ambition of the Skaven race, a destiny preached by the Grey Seers, who are powerful Wizards and prophets of the Horned Rat, the malevolent Skaven deity.
Skaven society is structured into a number of clans that constantly vie with each other for dominance, and their political system is dominated by endless treachery.
Though the Skaven are numerous and almost always outnumber their foes in battle, they are, by and large, weak and undisciplined.
Skaven - Wikipedia, the free encyclopedia (765 words)
Skaven is also the handle of Peter Hajba, one of the musicians of the popular Finnish demoscene group Future Crew.
The humans most knowledgeable about the Skaven are the "Sewerjacks", city watchmen whose job it is to patrol the sewers of Empire cities to fight criminals.
However, Skaven are mistrusting and paranoid by nature, which extends to their own kind as well.
  More results at FactBites »


 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments
Please enter the 5-letter protection code

Want to know more?
Search encyclopedia, statistics and forums:

 


Lesson Plans | Student Area | Student FAQ | Reviews | Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms.