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Encyclopedia > Sonic the Hedgehog Genesis
Sonic the Hedgehog Genesis
Developer(s) Sonic Team
Publisher(s) Sega
Release date(s) November 17, 2006
Genre(s) Platformer
Mode(s) Single player
Rating(s) ESRB: E (Everyone)
Platform(s) Game Boy Advance
Media Cartridge

Sonic the Hedgehog Genesis is a Game Boy Advance remake of the original Sonic the Hedgehog for the Sega Mega Drive/Genesis, made in celebration of the 15th anniversary of the Sonic the Hedgehog series that has only been released in North America. Similar to the version on Sonic Jam, it features a save system, and includes the spin-dash ability from later Sonic titles available in a separate "Anniversary Mode", plus a "Classic Mode" lacking the Spin Dash. Image File history File links Broom_icon. ... Image File history File links Sonic_the_Hedgehog_Genesis. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Sonic Team is a computer and video game developer established in 1988 originally known as Sega AM8. ... This article or section does not cite its references or sources. ... Sega Corporation ) is an international video game software and hardware developing company, and a former home computer and console manufacturer. ... 17 November is also the name of a Marxist group in Greece, coinciding with the anniversary of the Athens Polytechnic uprising. ... For the Manfred Mann album, see 2006 (album). ... Video games are generally categorized into genres. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... This article or section does not adequately cite its references or sources. ... In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ... This article or section does not adequately cite its references or sources. ... In the video game subculture, an enhanced remake (also called updated classics) is an updated version of a video or computer game that was originally developed for a less advanced system. ... Sonic the Hedgehog is the platform game that launched the career of Sonic the Hedgehog and Sonic Team. ... The Sega Mega Drive ) is a 16-bit video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... The Sonic the Hedgehog series is a franchise of video games released by Sega starring their mascot character Sonic the Hedgehog. ... Sonic Jam is a collection of all of the Sonic the Hedgehog series of games on the Sega Mega Drive (in PAL territories and Japan) or the Sega Genesis (in North America) that were created by Sonic Team. ...

Contents

Saving Mechanics

Although the game has a new save feature, which is supposed to save at the end of every act, there are programming glitches with it. If you go through any level to a checkpoint, quit out of the level and then reload from the same level, you will restart from the checkpoint and your timer is reset to Zero. Basically put, you now have 10 minutes to finish the level from that checkpoint and you don't have to play that level from the start.


Differences with the remake

While considered to be a remake of the original Sonic the Hedgehog for Genesis, there are some major differences between the two games: Image File history File links Broom_icon. ... Sonic the Hedgehog is the platform game that launched the career of Sonic the Hedgehog and Sonic Team. ... The Mega Drive/Genesis was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world as the Mega Drive. ...


General differences

  • Due to the GBA's smaller screen, the player can see less of Sonic's surrounding.
    Screen shot comparison between the original version (left) and the remake.
    Screen shot comparison between the original version (left) and the remake.
  • The game has a considerable amount of lag, even while the player is not moving. This causes Sonic to move with seemingly short bursts of 'speed', which can make progressing through certain sections of the game more difficult.
  • Destroying an enemy no longer shows how many points the player is awarded for it. However, points are still shown when the player breaks through blocks in Marble Zone.
  • The backgrounds no longer have parallax scrolling,[citation needed] with the only exception being Green Hill Zone.
  • The music has been remade to suit the GBA's technology.[1]
  • The sound effects are different from the original (save for some exceptions like the Ring chimes, which seem to be directly recorded from the original version). Additionally, some sound effects are re-used for different events, such as the enemy destruction sound being re-used for when walls are broken.
  • Invincibility lasts longer than in the original.
  • If Sonic loses a life in a level, the level music keeps on playing while the game restores Sonic to his last saved position. In the original, the music stopped and restarted during this sequence.
  • When Sonic dies, his sprite switches from his standard "shocked look" to the drowned sprite. This is most likely to make his death animation similar to those in the "Sonic Advance" game series.

This article or section does not cite its references or sources. ... Image File history File links Sonic_the_Hedgehog_GBA_vs_Genesis. ... Image File history File links Sonic_the_Hedgehog_GBA_vs_Genesis. ... This article may be too technical for most readers to understand. ... This article or section does not cite its references or sources. ...

Speed oddities

  • The 'speed shoes' item box no longer gives a speed increase. In fact, they make Sonic run a bit slower due to the lag and how fast the game must load what's up ahead.
  • Jumping no longer reduces Sonic's speed at all.
  • When being hit in mid-air, Sonic no longer stops moving after landing.
  • Generally speaking, the only way to reduce Sonic's high speed is by pressing in the opposite direction of which he's running.
  • If Sonic lands on a vertical spring while not holding any directional buttons, he will lose all forward momentum.

In classical mechanics, momentum (pl. ...

Jumping physics

  • Sonic's jump height is higher, making boss battles easier and certain platforms more accessible.
  • Jumping out of a roll leaves Sonic in full control during the jump, and gives him a great speed boost.
  • Sonic no longer bounces higher after jumping into enemies or item monitors.
  • It is now extremely difficult to gain height by jumping onto upward slopes.
  • The teeter totters in Star Light Zone will frequently project Sonic up in small heights, making the level difficult in parts where these are needed to progress through.

Taking damage

  • When Sonic takes damage, he is always knocked in the direction that he is not facing.
  • If Sonic is hit underwater, he will be projected back in a long distance.

Boss fights

  • Dr. Eggman can no longer suffer multiple hits while he's flashing. This is because the boss pushes Sonic away even when in his 'attacked' state.
  • It is possible to get stuck between Dr. Eggman and the invisible barrier to the left of the screen and Dr. Eggman suffers from several attack hits until either Sonic is pushed up and over or Dr. Eggman is destroyed.
  • Sonic's speed is no longer reversed when hitting Eggman; instead it matters where he's hit.
  • Due to Sonic's increase in jump height it is actually possible to destroy Eggman without the use of the platforms on Green Hill Zone.

Glitches

There are many glitches present in the game, for example:

  • Various sprites are missing frames of animation.[citation needed]
  • Enemy sprites don't always appear where they are supposed to, often not appearing at all.
  • Sonic's 'looking up' frame moves him a few pixels out of place in his sprite.
  • Horizontal Springs are upside down.
  • During Special Stages, each slot's effect will be triggered constantly if Sonic keeps touching it, instead of jumping into it several times (for example, if Sonic keeps in touch with a Reverse slot, the whole level will constantly change its rotation, instead of changing it once). It is also possible to go through the tiles and out of bounds.
  • The level walkthrough present in the credits is much different, occasionally even showing some of the game's glitches.
  • When one charges the spin dash, lets go and immediately jumps without holding forward, Sonic will experience a large speed boost. This can be used to such great effect that jumping through solid walls and obstacles is possible.[1]
  • Collision bugs occur.

Criticism

StHG did not fare well in the market. The game was criticised due to framerate issues, numerous bugs, enemies occasionally showing off silly behavior, poor sound, and it was also criticized in many other fields, such as the poor physics due to the core engine for the game being remade poorly, and the reduced field of view. Due to the numerous bugs, it is considered nearly unplayable.


See also

Sonic the Hedgehog is a video game in the Sonic the Hedgehog series developed by Ancient and published by Sega for its Master System and Game Gear systems. ...

Sources

  1. ^ http://youtube.com/watch?v=JLyGpMS5blc

Nintendo Power magazine is a monthly American news and strategy magazine from Nintendo. ... Look up September in Wiktionary, the free dictionary. ... For the Manfred Mann album, see 2006 (album). ...

External links


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