Audio engineering is the branch of engineering dealing with the production of sound through mechanical means. The field of audio engineering integrates many disciplines, including electrical engineering, acoustics, psychoacoustics, and music. However, audio engineering is focused on the process of generating sounds, and concerns itself less with the effects of sound in a given space. Unlike acoustical engineering, audio engineering generally does not deal with noise control or acousticaldesign. Much of audio engineering is also used in broadcast engineering.
An audio engineer is someone with experience and training in the production and manipulation of sound through mechanical means. As a professional title, this person is sometimes designated as a sound engineer instead. A person with one of these titles is commonly listed in the credits of many commercial music recordings (also in other productions that include sound, such as movies).
In typical sound reinforcement applications, audio engineers often assume the role of producer, making artistic decisions along with technical ones.
The University of Miami is one of the only schools to offer Audio Engineering as a degree. Their flavor of Audio Engineering deals with circuit design and integration
Live soundengineers, also called "audio or sound technicians" or "mastering engineers," are in charge of operating sound systems, equipment that transforms sound waves into electrical energy, modifies it, and converts it back into sound.
Soundengineers are responsible for producing top quality sound at a performance, and for those working at musical performances, this means having an ear for the particular music theyre engineering.
Live soundengineers work for live performance venues like concert halls and stadiums, large religious facilities, sound or multi-media production companies, for colleges and universities, any enterprise that puts on many live events, and as freelancers.
Even if it's only a synthesizer sound, or your own version of a flute, or an ambient bass or something--when you make it yourself and control it, you can really design it to fit well with the other sounds that you're going to be using.
And that's a lot of what sound effects is: you have some idea in your head of how you want something to sound, but there's not already some physical model of.
In some games the sound effects have to be most important, and that's not usually the way I would prefer to work, 'cause I really love to write the music.