It has been suggested that this article or section be merged with Space flight simulator. (Discuss)
This article does not cite any references or sources.(June 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed.
Space simulation is a term used to define a piece of software that simulatesspace and/or space flight. The umbrella definition of space sim is not widely used as it covers an extensive and highly varied range of programs, from astronomical software to arcade games; this article is mainly concerned with space sim computer games. Image File history File links Merge-arrows. ... It has been suggested that this article or section be merged with Space simulation. ... Image File history File links Question_book-3. ... Computer software (or simply software) refers to one or more computer programs and data held in the storage of a computer for some purpose. ... This article is about the general term. ... Space has been an interest for philosophers and scientists for much of human history. ... Currently, the most common technology for space transport is rocket propulsion, which expels matter to provide a net forward thrust. ...
Elite is a seminal space trading computer game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers and subsequently ported to many others. ... Orbiter is a closed source freeware space flight simulator for the Windows operating system. ... Oolite is a free (as in beer), Creative Commons licensed, 3D Space Sim in the spirit of Elite, and is as the name suggests Object Oriented eLite. ...
References
^ (June 1984) "Arcade Mind Games". Sinclair User (27). Retrieved on 2007-11-08. “Codename Mat could almost be described as state-of-the-art in software and it is close to a simulation in space-game terms.”
^ Gilbert, John (November 1985). "Spectrum Software Scene". Sinclair User (44). Retrieved on 2007-11-08. “In some ways Elite can be described as a simulation. You are piloting a space vehicle which will only take so much stress and strain and steering is more complex than in most space games.”
^ Davies, Jonathan (March 1989). "Echelon review". Your Sinclair (39). Retrieved on 2007-11-08. “A brain-blendingly complicated space simulation with plenty of mileage in it.”
^About Orbiter. Retrieved on 2007-11-08. “Orbiter is a free flight simulator that goes beyond the confines of Earth's atmosphere.”
^ Oolite FAQ. Retrieved on 2007-11-08. “Oolite is a simulation game — one based on a game design that comes from a time before 'twitch' gaming.”
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 312th day of the year (313th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 312th day of the year (313th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 312th day of the year (313th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 312th day of the year (313th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 312th day of the year (313th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 312th day of the year (313th in leap years) in the Gregorian calendar. ...
SAIC personnel apply their space system engineering, design, and development expertise to develop cost estimate relationships for the recurring and non-recurring costs associated with development and operation of space systems.
Simulations provide for the evaluation of interoperating systems including space and terrestrial elements, and allow for changing mission requirements, configurations and operations.
These simulations are used in decision analysis and force planning, system requirement definition and allocation, test and evaluation, operational planning and execution.