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Encyclopedia > Spawning (computer gaming)

In computer and video games, especially first-person shooters, spawning is the in-game creation of an entity, for instance a player character, non-player character (NPC), or an item. Respawning is the recreation of a player, NPC or monster after its death or destruction, or at the end of a round. This article is about computer and video games. ... This article or section does not cite its references or sources. ... To meet Wikipedias quality standards, this article or section may require cleanup. ...


Spawning of players occurs at the beginning of the round and respawning occurs after being killed or destroyed, either immediately or after a delay. Players spawn at spawn points or spawn sites, usually scattered throughout the map. However, in levels designed for team play, there may simply be two areas, one for each team. Some players will lie in wait around spawn points to kill players as they spawn, a frowned upon practice known as spawn camping. Spawn points for in-game objects other than players are often used and abused in a similar fashion in other types of games, such as MMORPGs. Similarly, the word respawn can be used to describe an item or NPC that reappears in the same area after it has been picked up or killed (respectively). Certain design flaws in maps can be taken advantage of by players who wish to spam a spawn with explosives. Spawn camping is the practice of camping near a spawn location with the intention of killing any player who spawns there. ... Players interacting in Ultima Online. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a games virtual world, in modern games typically representing a specific location such as a building or a city. ... A KMail folder full of spam emails collected over a few days. ...


Enemy (re)spawning

In some games, enemies may be respawned (or new ones spawned), to keep players on their toes and create tension, or force players to move on, making it too costly (in resources) and/or too dangerous to stay in one place for too long. Depending on the game, these enemies may come looking for the player, if they do not spawn within line-of-sight. Games that have done this to differing degrees include GoldenEye 007, Perfect Dark, System Shock, System Shock 2, and Doom 3. System Shock 2 and Doom 3, in particular, have been alternatively lauded or derided for these features by players and reviewers alike. GoldenEye 007 is a first-person shooter video game for the Nintendo 64 based on the James Bond film GoldenEye. ... Perfect Dark is a first-person shooter video game for the Nintendo 64 game console. ... System Shock is a computer game developed by Looking Glass Technologies (later Looking Glass Studios). ... System Shock 2 is the 1999 sequel to the 1994 Looking Glass Studios computer game System Shock. ... Doom 3 is a sci-fi horror first-person shooter computer game developed by id Software and published by Activision. ...


Spawning is also sometimes used in computer gaming in reference to installing a multiplayer-only version of a piece of software on a computer.


Player-requested entities

In some games, most noteably the Unreal series, a player who has admintrative powers in a server or offline session, can spawn entities or inventory items at will. This is done by using a console, to input commands to be executed. By default, the console key is set to the key above the Tab key, which, on the US keyboard layout, is the Tilde (or ~) key. It should be noted that in some games can also use the Tab key as the console function itself. This article refers to the video game Unreal. ... An example of typical classic console. ... Computers and other typing devices offer many different keyboard layouts, for people to be able to input data in different languages. ... The tilde (~) is a grapheme with several uses. ...


  Results from FactBites:
 
Doom - Wikipedia, the free encyclopedia (4080 words)
While contributing to the game's visual authenticity by allowing effects such as highlights and shadows, this perhaps most importantly added to the game's atmosphere and even gameplay; the use of darkness as a means of frightening or confusing the player was an unseen element in games.
In 1994, it was awarded Game of the Year by both PC Gamer and Computer Gaming World.
The game again sparked controversy throughout a period of school shootings in the United States when it was found that Eric Harris and Dylan Klebold, who committed the Columbine High School massacre in 1999, were avid players of the game.
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