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Encyclopedia > Star control

The Star Control series is a trilogy of science fiction computer games with a cult following. Modelled after Spacewar!, each of the three games adds to this a strategic or adventure portion. A new game in the series is being considered by Toys for Bob and Activision.[1] Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... This article needs a complete rewrite for the reasons listed on the talk page. ... This article or section does not cite any references or sources. ... Spacewar! is one of the earliest video games for a digital computer. ... Toys For Bob is a small video game developer founded in 1989 by Paul Reiche III and Fred Ford. ... Activision, Inc. ...

Contents

Star Control

The ZX Spectrum version of Star Control, showing an Ur-Quan Dreadnought (red) and a Chenjesu Broodhome (magenta).
The ZX Spectrum version of Star Control, showing an Ur-Quan Dreadnought (red) and a Chenjesu Broodhome (magenta).
Screenshot of the strategic section of the PC version of Star Control.
Screenshot of the strategic section of the PC version of Star Control.

The first of the series, Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV was developed by Toys for Bob and published by Accolade. It was released for DOS and Amiga in 1990, followed by a Mega Drive/Genesis port in 1991. Simple ported versions were also released for the Commodore 64, Amstrad CPC and ZX Spectrum. The game came with a full-power scenario creator. Image File history File links StarControl-ZXSpectrum. ... Image File history File links StarControl-ZXSpectrum. ... This article needs to be cleaned up to conform to a higher standard of quality. ... The Chenjesu are a fictional race of aliens from the sci-fi computer game Star Control. ... Image File history File links Star_Control_1_strategic_game. ... Image File history File links Star_Control_1_strategic_game. ... Toys For Bob is a small video game developer founded in 1989 by Paul Reiche III and Fred Ford. ... Accolade was a video game developer and publisher of the 1980s and 1990s. ... Instructions on how to use the directory command. ... The original Amiga 1000 (1985) with various peripherals The Amiga is a family of personal computers originally developed by Amiga Corporation. ... 1990 1990 in games 1989 in video gaming 1991 in video gaming Notable events of 1990 in video gaming. ... The Sega Mega Drive ) is a 16-bit video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... Notable events of 1991 in computer and video games. ... The Commodore 64 is the best-selling single personal computer model of all time. ... The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ... The ZX Spectrum is a home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ...


The game featured the basic Spacewar-style combat engine, mêlée (as it was called due to the close combat involved, even though the ships actually fired projectile weapons at each other) as well as a strategic game engine with a three-dimensional cluster of stars as the terrain. There was no real story component to the game, aside from a cursory background story explaining the existence of two alliances of alien races at war, the Alliance of Free Stars and the Hierarchy of Battle Thralls. However, the main attraction to this game was the well thought-out ship design, resulting in a highly effective balance between the two sides. It could be played by one or two players as the complete game, or purely as either melee or strategy. Single player mode pitted the player against the computer AI, ferocity of which could be chosen. For example, certain types of ship, like the mighty 'Ur-Quan Dreadnought' (Hierarchy ship), seemed to be the ultimate choice, but could actually be very easily taken out by a small 'Arilou Skiff' (Alliance ship) with ease if the Alliance player was skilled. Ironically, the Arilou Skiff was often one of the least valued Alliance ship to a novice player due to its poor weaponry. The Mêlée Engine was a game engine developed by Toys for Bob. ... A projectile is any object sent through space by the application of a force. ... A military alliance is an agreement between two, or more, countries; related to wartime planning, commitments, or contingencies; such agreements can be both defensive and offensive. ... The Alliance of Free Stars is a fictional alliance of alien species in the universe of the computer game Star Control. ... In the game Star Control, this was the name of the species that served the Green Ur-Quan, the Kzer-Za. ... The Space Shuttle Discovery as seen from the International Space Station. ...


As in the later games, the various races' ships have widely differing appearances and abilities. The ships' sizes, maneuverability, and speed vary; in addition, each ship has a distinct primary weapon and a secondary ability. For instance, the Ur-Quan Dreadnought has a powerful main gun and the ability to launch independent fighters; while the Mmrnmhrm Transformer has the ability to change between two forms, a slow one with a short-range laser as its main weapon, and the other quick with long-range guided missiles. Despite the mishmash of unique ships the designers were able to create a finely-tuned balance. The Ur-Quan Kzer-Za are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Mmrnmhrm are a fictional race of aliens from the sci-fi computer game Star Control. ... Experiment with a laser (likely an argon type) (US Military) In physics, a laser is a device that emits light through a specific mechanism for which the term laser is an acronym: light amplification by stimulated emission of radiation. ... A missile (British English: miss-isle; U.S. English: missl) is, in general, a projectile—that is, something thrown or otherwise propelled. ...


The PC version was well programmed and was sonically unique as it was able to produce digital audio (i.e., recorded voices) not only on the Sound Blaster, but also on the monotone PC speaker and even the traditionally frequency modulated music-only AdLib. The Sound Blaster family of sound cards was for many years the de facto standard for audio on the IBM PC compatible system platform, before PC audio became commoditized, and backward-compatibility became less of a feature. ... AdLib, Inc. ...


The Sega version was a rushed release, not having been optimally coded. Rampant slowdown marred much of the core gameplay and the creators admit and regret having released such a hasty conversion. It was, however, notable in that it led to a lawsuit between Accolade and Sega of America. At the time, Sega regulated the release of third-party software through a licensing arrangement, which Accolade had bypassed. Although the lawsuit was settled in Accolade's favour, making an extremely important legal precedent in the matter, the company later became a licensed Sega developer. Star Control was touted as the first 12-megabit cartridge created for the system, and it contained a hodge-podge of graphics and sound effects from both Star Control and its PC sequel. Because it was a cartridge-based game with no battery backup, the Genesis port lacked the scenario-creator of its PC cousin, but it came pre-loaded with a few additional scenarios not originally in the game. Accolade published the game under a then-new company label, Ballistic. It has been suggested that civil trial be merged into this article or section. ... Sega Corporation ) is an international video game software and hardware developing company, and a former home computer and console manufacturer. ... In law, a precedent or authority is a legal case establishing a principle or rule that a court may need to adopt when deciding subsequent cases with similar issues or facts. ...


Star Control II

Star Control II: The Ur-Quan Masters (officially "II", often written as "2") was written by Toys for Bob (Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for PC; it was later ported to the 3DO with an enhanced multimedia presentation, allowed by the CD technology. Toys For Bob is a small video game developer founded in 1989 by Paul Reiche III and Fred Ford. ... Fred Ford is a computer game programmer. ... Paul Reiche III (born February 17, 1961) is a computer game designer. ... Accolade was a video game developer and publisher of the 1980s and 1990s. ... 1992 1992 in games 1991 in video gaming 1993 in video gaming Notable events of 1992 in video gaming. ... This article or section does not cite its references or sources. ... 3DO Interactive Multiplayer (most commonly referred to as the 3DO) is a line of video game consoles which were released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... A Compact Disc or CD is an optical disc used to store digital data, originally developed for storing digital audio. ...


SC2 is generally regarded as the best of the trilogy and the reason for the series' devoted fanbase. It added a large number of species and ship types to the already diverse cast and replaced the first game's strategy-based scenarios with a story-driven space exploration adventure game that included diplomacy with the inhabitants of the galaxy, some resource-gathering sub-sections, and instances of the mêlée combat of the first game whenever diplomacy failed. In biology, a species is one of the basic units of biodiversity. ... Adventure is a genre of video games typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ...

The Captain's ship enters the Sol System at the beginning of the game.
The Captain's ship enters the Sol System at the beginning of the game.

Interaction with the various alien species was a chief part of the adventure game; the backstory of both the species from the first games and new ones were fleshed out considerably. There were literally hours of dialogue, each species bringing out their characteristic conversational quirks, music, and even display fonts. In mêlée, Star Control II maintained the originality of ship design from the first game, extending the strategic possibilities of the combat section greatly with the addition of a multitude of new ships. A two-player mode was available, named Super Mêlée, consisting solely of the ship-to-ship combat. All ships from the first game were included, even if they made no appearance in the story. Image File history File links StarControl2_Entering_Sol_System. ... Image File history File links StarControl2_Entering_Sol_System. ... Sol is the name or personification of the Sun, as originally used in Latin. ...


To many, the game's strongest aspect is its atmosphere. The carefully designed plot significantly impacts the game experience by requiring the player to explore every corner of the galaxy and make discoveries and connections independently; all this, occurring within a huge game world featuring numerous alien species, a vast number of star systems to visit, and dynamic events depending on the actions of the player created a powerful sense of openness, cause-and-effect functionality, and freedom; this gives the player the feeling that they are indeed interacting with a realistic universe instead of merely pitting their wits against those of the game designers. Look up plot in Wiktionary, the free dictionary. ... A 1967 Soviet Union 16 kopeks stamp. ... Wikipedia does not yet have an article with this exact name. ... Cause and Effect is considered by many fans to be one of the best episodes of the series Star Trek: The Next Generation. ...


The soundtrack of the PC version was top-notch — the contents were determined by running a contest which anybody could participate in, composing tracks based on a description of the game. Included on the soundtrack were compositions of Aaron Grier, Erol Otus, Eric E. Berge, Riku Nuottajärvi and Dan Nicholson, the president and founding member of The Kosmic Free Music Foundation. Music was in MOD format which utilizes digitized instrument samples while most of PC gamemusic still relied on FM-synthesis based instruments at the time. The Kosmic Free Music Foundation (a. ... For other uses, see Mod. ...


Star Control II was highly influenced, both in story and game design, by the games Starflight (1986) and Starflight 2: Trade Routes of the Cloud Nebula (1989), developed by Binary Systems and released on a variety of platforms by Electronic Arts. Indeed Greg Johnson, StarFlight's lead designer, helped write dialog for Star Control II and Paul Reiche III contributed to StarFlight's alien communication system. David Brin's science fiction series about the Uplift Universe is also often mentioned as inspiration for the Star Control II universe. See interstellar travel for travel between the stars. ... Starflight 2: Trade Routes of the Cloud Nebula is a computer game. ... EA redirects here. ... Glen David Brin, Ph. ... The Uplift Universe is a fictional universe created by science fiction writer David Brin. ...


IGN named Star Control II the 17th best game of all time [2], and Gamespot named it one of the greatest games of all time.[3] IGN is a multimedia news and reviews website that focuses heavily on video games. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...


Star Control 3

A view of a solar system in the game after colonization and ship construction.
A view of a solar system in the game after colonization and ship construction.

Star Control 3 was developed by Legend Entertainment, hired by Accolade to create a sequel when the original creators expressed disinterest in creating a sequel for the same amount of money they were paid for Star Control 2 (which left them working for several months without pay). It was released for MS-DOS and the Macintosh in 1996. Toys For Bob was not involved in the development of this game in any way. Image File history File links StarControl3_Solarsystem_View. ... Image File history File links StarControl3_Solarsystem_View. ... Legend Entertainment was an American developer of computer games. ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ...


The game used a 2.5D form of melee combat, but 2D combat was still available. However, unlike SC2, all ship designs absent from the story mode were omitted (with the exception of the Arilou, who were included supposedly because the authors did not wish to reveal in advance that they were not part of the story). The module tunes of the second game were replaced with MIDI music, and pixel animations for communication with aliens were replaced with rendered and digitized 2D graphics of live puppets. Dimension (from Latin measured out) is, in essence, the number of degrees of freedom available for movement in a space. ... Spoiler warning: Arilou (short for Ariloulaleelay) are a fictional race of beings featured in the sci-fi Star Control computer game series who belong to the Alliance of Free Stars. ... Module files (MODs) are a class of file formats used to represent music on a computer. ... Musical Instrument Digital Interface, or MIDI, is a system designed to transmit information between electronic musical instruments. ... This monster (The Gunk) is an example of pixel art drawn using Microsoft Paint. ...


The gameplay was a mix of borrowing the melee combat and alien encounter dialogue trees from SC2, with new colony management elements which could be compared to Master of Orion. SC2's resource gathering, and hyperspace travel gameplay elements were omitted. Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game developed by Steve Barcia (Simtex) and published by Microprose in 1993. ...


SC3's story expanded on the mystery of the Precursors' disappearance, and introduced new enemies in the form of the Hegemonic Crux.


Many fans—and even the Star Control I & II developers—consider Star Control 3 non-canon[4]. This article or section does not cite its references or sources. ...


StarCon

Star Control 4, or later StarCon, was Accolade's final attempt at profiting from the franchise. Few details are known, as Accolade reshaped and eventually cancelled it during the development stages; however, the Harika had been confirmed as a returning alien race. While originally touted as another space adventure, the idea quickly changed into an action-oriented combat title, to be viewed largely from behind the ship, with gameplay similar to Psygnosis' Colony Wars series, somewhat like a shooting-oriented X-Wing. The cover artwork of most Psygnosis games was by fantasy artist Roger Dean. ... Colony Wars is a trilogy of video games developed and produced for the Sony PlayStation by Psygnosis. ... The X-Wing computer game series is a series of space simulation computer games set in the Star Wars universe that attempts to, faithfully to the movies, simulate the fictional experience of starfighter combat. ...


The Ur-Quan Masters

A Slylandro Probe attacks the Captain's ship.
A Slylandro Probe attacks the Captain's ship.

The Ur-Quan Masters (UQM) project[5] aims to port Star Control II to modern operating systems including Windows, Linux, Mac OS X, and BSD. The project began in 2002 when the original creators Fred Ford and Paul Reiche III released the source code of the 3DO version as open source under the GPL. It is currently at version 0.6.2 [6], and has accomplished its goal. It has also added the option of online multiplayer Melee play, something which was not available in the original game. A variety of modifications to the melee have been released by fans, including versions with superpowered ships and numerous planets. As of version 0.4, the long-missing intro and ending movies were finally added, as was an in-game setup menu. Image File history File links Figth_with_a_Slylandro_Probe. ... Image File history File links Figth_with_a_Slylandro_Probe. ... The Slylandro are a fictional race of beings featured in the sci-fi Star Control computer game series. ... An operating system (OS) is a set of computer programs that manage the hardware and software resources of a computer. ... 1. ... It has been suggested that Criticism of Linux be merged into this article or section. ... Mac OS X (official IPA pronunciation: ) is a line of proprietary, graphical operating systems developed, marketed, and sold by Apple Inc. ... BSD redirects here; for other uses see BSD (disambiguation). ... 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ... Fred Ford is a computer game programmer. ... Paul Reiche III (born February 17, 1961) is a computer game designer. ... Source code (commonly just source or code) is any series of statements written in some human-readable computer programming language. ... 3DO Interactive Multiplayer (most commonly referred to as the 3DO) is a line of video game consoles which were released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... Open source refers to projects that are open to the public and which draw on other projects that are freely available to the general public. ... GPL redirects here. ...


The name of the project only uses SC2's name in a sub-title due to not owning the intellectual property (IP) rights to use the name. The "Star Control" IP is owned by Atari, who acquired them when they were known as Infogrames when they acquired Accolade. For the 2006 film, see Intellectual Property (film). ... This article is about a corporate game company. ... Infogrames Entertainment SA (IESA) is an international holding company headquartered in Lyon, France. ...


While development on the UQM codebase continues, a second group of professional musicians called The Precursors are creating new musical tracks and remixes of the originals. They are an optional package that can be listened to in-game, replacing the original music, or just played with an audio player. A group of semi-professional musicians. ... A remix is an alternate mix of a song different from the original version, made using the techniques of audio editing. ...


A very playable port has been produced for the GP2X portable game system.[7] The GP2X is an open-source, Linux-based handheld video game console and media player created and sold by GamePark Holdings of South Korea. ...


Modding capability

The Ur-Quan Masters port has as one of its primary goals modability. One significant mods is Elvish Pillager's Crazy Mod. [8]


Star Control: Interbellum

Star Control: Interbellum is a novel written by William T. Quick set in the Star Control universe. It was first published in 1996, shortly after the release of Star Control 3. Many fans were disappointed upon reading the book, as several details in it were inconsistent with those of the games, especially those dealing with the depictions of some of the alien races featured in both. A novel (from French nouvelle Italian novella, new) is an extended, generally fictional narrative, typically in prose. ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ...


Races from the Star Control universe

Appeared in SC1/SC2 Mentioned in SC1/SC2 SC3

The Androsynth are a fictional race of beings featured in the Star Control science fiction computer game series. ... Spoiler warning: Arilou (short for Ariloulaleelay) are a fictional race of beings featured in the sci-fi Star Control computer game series who belong to the Alliance of Free Stars. ... The Chenjesu are a fictional race of aliens from the sci-fi computer game Star Control. ... The Chmmr (pronounced chmer with ch as in chance) are a fictional race of beings featured in the sci-fi Star Control computer game series. ... -1... Spoiler warning: The Druuge are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The word earthling refers to a being of terrestrial or terran origin, specifically of Earth. ... Trinomial name Homo sapiens sapiens Linnaeus, 1758 Humans, or human beings, are bipedal primates belonging to the mammalian species Homo sapiens (Latin: wise man or knowing man) in the family Hominidae (the great apes). ... Spoiler warning: The Ilwrath are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Melnorme are a fictional race of beings featured in the second installment of the sci-fi Star Control computer game series. ... The Mmrnmhrm are a fictional race of aliens from the sci-fi computer game Star Control. ... The Mycon are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Orz are a fictional race of beings featured in the sci-fi Star Control computer game series. ... Spoiler warning: The Pkunk are a fictional race of beings featured in the Star Control computer game series, introduced in the second game. ... Spoiler warning: The Shofixti are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Slylandro are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Spathi are a fictional race of beings featured in the sci-fi Star Control computer game series. ... Spoiler warning: The Supox Utricularia are a fictional race of beings featured in the sci-fi Star Control computer game series. ... Spoiler warning: The Syreen are a fictional race of beings featured in the sci-fi Star Control computer game series. ... Spoiler warning: The Thraddash are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Umgah are a fictional race of beings featured in the sci-fi Star Control computer game series. ... This article needs to be cleaned up to conform to a higher standard of quality. ... The Ur-Quan Kzer-Za are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Kohr-Ah are a fictional race of aliens featured in the Star Control computer game series. ... The Utwig are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The VUX are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Yehat are a fictional race of beings featured in the science fiction Star Control computer game series. ... The Zoq, Fot, and Pik, together Zoq-Fot-Pik, are three fictional races of beings featured in the sci-fi Star Control computer game series. ... The Burvix was a race that was annihilated by the Kohr-Ah. ... In the computer game Star Control, the Mael-Num are a extinct alien race. ... The *Nnngn* are fictional things featured in the sci-fi Star Control computer game series. ... The Precursors are a vanished, ancient, superintelligent race from the Star Control games. ... The Taalo are a race of fictional aliens that are mentioned in the PC game Star Control. ... Spoiler warning: Yuli are a fictional race of beings featured in the sci-fi Star Control computer game series. ... Spoiler warning: The Zebranky are a fictional race of beings featured in the sci-fi Star Control computer game series. ... Spoiler warning: Arilou (short for Ariloulaleelay) are a fictional race of beings featured in the sci-fi Star Control computer game series who belong to the Alliance of Free Stars. ... The Chmmr (pronounced chmer with ch as in chance) are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Daktaklakpak are a fictional race of aliens from the sci-fi computer game Star Control 3. ... The Eternal Ones are a race of god-like beings from the Star Control fictional universe. ... In Star Control 3 the Harika & Yorn are two alien races who evolved on the same world as predator and prey respectivly. ... Trinomial name Homo sapiens sapiens Linnaeus, 1758 Humans, or human beings, are bipedal primates belonging to the mammalian species Homo sapiens (Latin: wise man or knowing man) in the family Hominidae (the great apes). ... The Ktang are small, weak, cowardly worms with minimal intelligence, low cunning, and a bad case of spinal column envy. ... The Mycon are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Orz are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Ploxis are a bird-like race in Star Control fictional universe. ... Spoiler warning: The Pkunk are a fictional race of beings featured in the Star Control computer game series, introduced in the second game. ... The Precursors are a vanished, ancient, superintelligent race from the Star Control games. ... The Spathi are a fictional race of beings featured in the sci-fi Star Control computer game series. ... Spoiler warning: The Syreen are a fictional race of beings featured in the sci-fi Star Control computer game series. ... This article needs to be cleaned up to conform to a higher standard of quality. ... The Ur-Quan Kzer-Za are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Kohr-Ah are a fictional race of aliens featured in the Star Control computer game series. ... The Utwig are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The VUX are a fictional race of beings featured in the sci-fi Star Control computer game series. ... In Star Control 3 the Xchagger are a microscopic race of sentinent parasites who typically live on Ortogs. ...

Named Planets from the Star Control universe

  • Earth (Sol III) -- Humanity's homeworld.
  • Fahz (Beta Aquarii I) -- The Utwig homeworld.
  • Falayalaralfali -- The Arilou homeworld, secluded from other races in a pocket of QuasiSpace.
  • Gaia (Betelgeuse I) -- The Syreen new homeworld, acquired for them by the Ur-Quan.
  • Glilandy -- The Dnyarri homeworld.
  • Kyabetsu (Delta Gorno; has been recently destroyed in game continuity) -- The Shofixti's original homeworld, before they caused their sun to go supernova to deter an Ur-Quan battle fleet.
  • Source (Beta Corvi IV) -- The Slylandro homeworld, and the only known gas giant to house life.
  • Spathiwa (Epsilon Gruis I) -- The Spathi homeworld.
  • Syra (Beta Copernicus I; has been recently destroyed in game continuity) -- The Syreen's original homeworld, before it was ruined by a Mycon Deep Child.
  • Unzervalt (Vela II) -- The Captain's birth world and where the Precursor flagship was created.
  • Vlik (Beta Librae) -- The Supox homeworld.

The Utwig are a fictional race of beings featured in the sci-fi Star Control computer game series. ... Spoiler warning: Arilou (short for Ariloulaleelay) are a fictional race of beings featured in the sci-fi Star Control computer game series who belong to the Alliance of Free Stars. ... Spoiler warning: The Syreen are a fictional race of beings featured in the sci-fi Star Control computer game series. ... -1... The Slylandro are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Spathi are a fictional race of beings featured in the sci-fi Star Control computer game series. ... The Mycon are a fictional race of beings featured in the sci-fi Star Control computer game series. ... Spoiler warning: The Supox Utricularia are a fictional race of beings featured in the sci-fi Star Control computer game series. ...

Possibility of a new Star Control game

On April 11, 2006, Alex Ness (Producer of Toys for Bob) wrote an article on the Toys For Bob website, titled "Star Control Sequel - Get Out Of My Dreams". It stated that Toys For Bob had been working on a new, unnamed title for the previous year, and that it was scheduled to come out in early November. Near the end of the article, he hinted that "if enough of you people out there send me emails requesting that Toys For Bob do a legitimate sequel to Star Control 2, I'll be able to show them to Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing."(quote:Alex Ness) The article also mentions that Activision has apparently revealed their game (Tony Hawk's Downhill Jam) at the 2006 E3 convention. April 11 is the 101st day of the year in the Gregorian calendar (102nd in leap years). ... For the Manfred Mann album, see 2006 (album). ... A game producer is the person in charge of overseeing development of a video or computer game. ... Activision, Inc. ... E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ...


On April 16 that same year, the Ur-Quan Masters website added an article to their page titled "Toys for Bob want another Star Control and need your help!" It gives a link to a petition page with a form that would e-mail a message to Alex Ness, so that users would not have to open any other third party clients. In addition to an e-mail form, the mailing address of Toys For Bob was also given on the website. April 16 is the 106th day of the year in the Gregorian calendar (107th in leap years). ...


Since the mention of the possibility of a new Star Control game, the number of visits to the Ur-Quan Masters and Star Control Timewarp website has doubled.


On April 28, Ness wrote another article titled "Only 997,700 more emails to go!", stating that he has received around 2,300 e-mails on that day, with a long way to one million. With the time passed since April 28, 2006, it is assumed that this number is much greater. He then made joking references that both Jack Black and Steven Spielberg are fans of Star Control. April 28 is the 118th day of the year (119th in leap years) in the Gregorian calendar, with 247 days remaining. ... Jack Black (born Thomas J. Black, Jr. ... Steven Allan Spielberg KBE (born December 18, 1946)[1] is an American film director and producer. ...


On October 18, Alex Ness wrote another article about finishing development of Tony Hawk's Downhill Jam. Regarding a new Star Control game, he mentioned that he does not have any news regarding the development of a new Star Control game with Activision, but he mentioned that Activision must realize that "this isn't just some flash-in-the-pan, support-of-reviving-an-old-franchise craze". October 18 is the 291st day of the year (292nd in leap years). ... This article or section does not cite any references or sources. ...


Paul Reiche III's daughter and voice actor Arianna Reiche is a strong advocate of the creation of a new Toys For Bob designed sequel.


In Issue 130 of PC PowerPlay, in an article and interview on Star Control II, hints were mentioned at the new game. PC PowerPlay (abbreviated as PCPP) is one of Australias best-selling PC games magazines. ...


Similar games

‘‘‘Astrobattle’’’ is a top-down online multiplayer game released by Lava Lord Games. ... Escape Velocity Nova (EV Nova or EVN) is a computer game by Ambrosia Software, in collaboration with ATMOS. It is the third game in the Escape Velocity series. ... Freelancer is a space simulation computer game developed by Digital Anvil and published by Microsoft. ... Space Rangers (2002) and Space Rangers 2: Dominators (2004) are extremely similar multi-genre computer games by the Russian company Elemental Games that are critically lauded and popular in their home country[citation needed], Finland and parts of Eastern Europe, although practically unheard of elsewhere[citation needed]. In both, a... See interstellar travel for travel between the stars. ... Starflight 2: Trade Routes of the Cloud Nebula is a computer game. ... Starscape is a 2D space combat shoot em up game developed by Moonpod games and published in 2003 as shareware. ... Strange Adventures In Infinite Space (SAIS) is a hybrid strategy/adventure computer game. ...

Notes and references

  1. ^ A petition requesting a new version of Star Control on SourceForge
  2. ^ "IGN's Top 100 Games" from IGN
  3. ^ "The Greatest Games of All Time: Star Control II" from Gamespot
  4. ^ Interview with Paul Reiche III from GameSpy
  5. ^ The Ur-Quan Masters project page at SourceForge
  6. ^ Download page for Ur-Quan Masters at SourceForge
  7. ^ The GP2X port of The Ur-Quan Masters at the GP2X file repository
  8. ^ New Crazy Mod discussion from The Ur-Quan Masters discussion board

‹ The template below has been proposed for deletion. ... IGN is a multimedia news and reviews website that focuses heavily on video games. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...

External links

MobyGames is a website devoted to cataloging computer and video games, both past and present. ... World of Spectrum is a website devoted to cataloging and archiving material for the ZX Spectrum home computer pupular in the 1980s. ...

Fan sites

  • The Ultronomicon, a dedicated Star Control wiki
  • The Pages of Now and Forever, a comprehensive fan-site

Look up Wiki in Wiktionary, the free dictionary. ...

Clones


  Results from FactBites:
 
Star Control - Wikipedia, the free encyclopedia (1913 words)
Star Control II: The Ur-Quan Masters (officially "II", often written as "2") was written by Toys for Bob (Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for PC; it was later ported to the Macintosh, and the 3DO with an enhanced multimedia presentation, allowed by the CD technology.
Star Control II was highly influenced, both in story and game design, by the games Starflight (1986) and Starflight 2: Trade Routes of the Cloud Nebula (1989), developed by Binary Systems and released on a variety of platforms by Electronic Arts.
Star Control 3 was developed by Legend Entertainment, hired by Accolade to create a sequel when the original creators expressed their disinterest in churning out a sequel right away.
  More results at FactBites »


 

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