Star Trek: Starfleet Command III is a Star Trek computer game published in 2002. A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... Activision, Inc. ... For album titles with the same name, see 2002 (album). ... This is a listing of computer and video game genres with brief descriptions and examples from each genre. ... In its broadest definition, a space simulation is any software that simulates space and/or space flight. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... â¹ The template below has been proposed for deletion. ... Star Trek collectively refers to an American science-fiction franchise spanning six unique television series (which comprise 726 episodes) and ten feature films, in addition to hundreds of novels, computer and video games, fan stories, and other works of fiction â all of which are set within the same fictional universe...
In the same respect, its good to see StarfleetCommandIII make that same transition, even going so far as having the captain himself lend his talents as a voice actor to help narrate the tutorial, and spice up the storyline.
StarfleetCommandIII succeeds in capturing the one thing that every Star Trek game has sought (and most failed) to offer: a familiar taste of what we lost during that two-hour finale back in 1994, and have really failed to see anywhere but the big screen since.
StarfleetCommandIII opens in a new era of peace and prosperity between the Federation and the Klingon Empire, and finds the two constructing an advanced space station capable of detecting cloaked ships along the edge of the neutral zone.
StarFleetCommandIII broadens the spectrum of the game, allowing players to tackle the challenges of the 24th century this time around, with new options and scenarios befitting the adventures of Captain's Picard, Sisko, and Janeway.
StarFleetCommandIII isn't necessarily a rehash of an old school game, however, and does contain many new elements to its design structure and gameplay that should warrant attention from fans of the original releases.
Changing the theme of the game, StarFleetCommandIII finds itself set in the timeline of Star Trek: The Next Generation, some 75 years after the voyages of Captain Kirk and the rest of the original crew of the Enterprise (where the background stories and gameplay of the previous editions of SFC were set in).