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Encyclopedia > Straferunning

In video games, particularly in first-person shooters (FPSs), straferunning (known as speed-strafing among players of GoldenEye and Perfect Dark) is a technique that allows a player to run faster through levels by moving forwards and sideways at the same time. The game will combine these actions and the player will achieve a roughly 40 percent greater speed. The method used by the game can be demonstrated using vector addition. The original Doom was one of the most notable games to allow straferunning. Computer and video games A screenshot of Tetris for the Nintendo Game Boy A console game (better known as a video game) is a form of interactive multimedia used for entertainment, which consists of a moveable image displayed on a screen that is usually controlled and manipulated using a handheld... ... GoldenEye 007 is a first-person shooter video game for the Nintendo 64 based on the James Bond film GoldenEye. ... Perfect Dark is a first-person shooter video game for the Nintendo 64 game console. ... In physics and in vector calculus, a spatial vector is a concept characterized by a magnitude, which is a scalar, and a direction (which can be defined in a 3-dimensional space by the Euler angles). ... Doom (or DOOM)[1] is a 1993 computer game by id Software that is among the landmark titles in the first-person shooter genre. ...


Example of vector addition made in Appleworks and converted to . ...


A player starts at an arbitrary point and presses a button causing them to travel forwards at a velocity of, for example, 1 "unit" per second. At the same time, the player presses another button causing them to move to the right at the same speed. Look up second in Wiktionary, the free dictionary. ...


Where bold denotes vectors, and i and j represent perpendicular unit vectors:


mathbf{a} = mathbf{i}, mathbf{b} = mathbf{j} Rightarrow mathbf{a} + mathbf{b} = mathbf{i} + mathbf{j}


Then by Pythagoras' theorem, the length of vector a + b (in other words, the speed at which the player travels) is: There are thousands of proofs of the Pythagorean theorem. ...


left|mathbf{a + b}right|=sqrt{mathbf{i}+mathbf{j}}=sqrt{2} approx 1.4


Since sqrt{2} > 1, the speed when moving in both directions at once is faster than when moving in one direction. Players can therefore make use of this increased speed in order to gain some kind of advantage; in GoldenEye 007 and Perfect Dark it is used to complete levels more quickly than would otherwise be possible. GoldenEye 007 is a first-person shooter video game for the Nintendo 64 based on the James Bond film GoldenEye. ... Perfect Dark is a first-person shooter video game for the Nintendo 64 game console. ...


More recent FPS games eliminate this problem, ensuring that a player travelling diagonally moves at the same speed as one moving in the four standard directions.


A similar boost in speed is achieved in Team Fortress Classic, and in the original Doom by holding down the strafe key (which, despite its name, does not cause the player to strafe but rather to sidestep) while running along a wall. This is called wall strafing or wall hugging. Team Fortress Classics logo. ... Doom (or DOOM)[1] is a 1993 computer game by id Software that is among the landmark titles in the first-person shooter genre. ...


It is also noted that it was possible to Straferun in Everquest. EverQuest (EQ) is a 3D fantasy massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. ...


See also


  Results from FactBites:
 
Online Encyclopedia and Dictionary - Straferunning (114 words)
Straferunning is a tactic which has developed within the first person shooter genre.
Roughly, it allows the player to run faster through levels by moving forwards and sidewards at the same time.
Since straferunning became popular and it is widely regarded as Metagaming, many games have thought up special rules which would cause the straferunning player to become actually slower than normal running.
  More results at FactBites »


 

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