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Encyclopedia > Strategy game
Chess is one of the most well-known and played strategy games of all time.
Chess is one of the most well-known and played strategy games of all time.

A strategy game is a game (e.g. computer, video or board game) in which the players' decision-making skills have a high significance in determining the outcome. Many games include this element to a greater or lesser degree, making demarcation difficult. It is therefore more accurate to describe a particular game as having a certain degree of strategic elements, as in being mainly based around strategic principles. This is a file from the Wikimedia Commons, a repository of free content hosted by the Wikimedia Foundation. ... This is a file from the Wikimedia Commons, a repository of free content hosted by the Wikimedia Foundation. ... Chess is a recreational and competitive game for two players. ... Tug of war is an easily organized, impromptu game that requires little equipment. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... This article is about computer and video games. ... A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ...


The crucial factor that separates this type of game from all others is that there is relatively little chance involved. All players have equal degree of knowledge of the elements of the game. There is no physical skill required other than that necessary to interact with the game pieces.


Its benefit is the open interaction with other people. The game partners have similar starting points and evaluate how other humans may react under same conditions. So game strategies evolve with more or less spirit involved to get advantages and/or protect artfully.

Strategy (and tactics) are usually contrasted with luck, the outcome of luck-based games relying on probability. Games exist on a continuum from pure skill to pure chance, with strategic games usually towards the skill end of the spectrum. The word "strategy" is borrowed from a military jargon. It originally refers to a planning at a very high level and often strategy games deal rather planning in smaller scale for which a word "tactics" is used in military context. A board game is any game played with a premarked surface, with counters or pieces that are moved across the board. ... Arimaa is a two-player abstract strategy board game that can be played using the same equipment as chess. ... starting position on a 10×10 draughts board Draughts, also known as checkers, is a group of mental sport board games between two players which involve diagonal moves of uniform pieces and mandatory captures by jumping over the enemys pieces. ... Chess is a recreational and competitive game for two players. ... Chinese checkers Chinese checkers (or chequers) is a board game that can be played by two to six people. ... Go is a strategic East Asian board game for two players. ... Nine Mens Morris is an abstract strategy board game for two players that emerged from the Roman Empire. ... Mastermind is a simple code-breaking board game for two players, invented in 1970 by Mordecai Meirowitz, an Israeli postmaster. ... A tactic is a method employed to help achieve a certain goal. ... “Good luck” redirects here. ...

Contents

Types

Abstract strategy

In abstract strategy games, the game is only loosely tied to a real-world theme, if at all. The mechanics do not attempt to simulate reality, but rather serve the internal logic of the game. To win, the player must think about the problem, rather than the graphical representation of the situation. Chess, Checkers and Go are excellent examples. An abstract strategy game is a board game with perfect information, no chance, and (usually) two players. ... Chess is a recreational and competitive game for two players. ... starting position on a 10×10 draughts board Draughts, also known as checkers, is a group of mental sport board games between two players which involve diagonal moves of uniform pieces and mandatory captures by jumping over the enemys pieces. ... Go is a strategic East Asian board game for two players. ...


Simulation

This type of game is an attempt to capture the decisions and processes inherent to some real-world situation. Most of the mechanics are chosen to reflect what the real-world consequences would be of each player action and decision. Abstract games cannot be cleanly divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like Abalone) to almost pure simulation (like Strat-o-Matic Baseball). Abalone is a two-player strategy board game which can be quaintly summarized as sumo wrestling with marbles, as the objective is to push opposing marbles off the edge of the board. ... Strat-O-Matic batter and pitcher cards Strat-O-Matic is a game company based in Glen Head, New York that develops and publishes sports simulation games. ...


Wargame

Wargames are simulations of historical or hypothetical military battles, campaigns or entire wars. Players will have to consider situations that are analogous to the situations faced by leaders of historical battles. As such, war games are usually heavy on simulation elements, and while they are all 'strategy games', they can also be 'strategic' or 'tactical' in the military jargon sense. Glory, an American Civil War game by GMT This article is about the civilian hobby. ...


Traditionally, wargames have been played either with miniatures, using physical models of detailed terrain and miniature representations of people and equipment to depict the game state; or on a board, which commonly uses cardboard counters on a hex map. Bavarian Napoleonic Infantry, 1811, from the historical wargame Volley & Bayonet. ... This article is about the term counter used in electronics and computing. ... A Hex map, or hexagonal map is often used in tactical board games. ...


Currently, the most popular miniature wargame would probably be Warhammer 40,000. A popular strategic board wargame would be Axis and Allies, and Diplomacy has been a successful one for decades. Advanced Squad Leader is a successful tactical scale wargame. A successful translation of the traditional genre into a computer game would be SSI's Panzer General series. This article is about the tabletop miniature wargame and the fictional universe in which it is set. ... Axis and Allies redirects here. ... Diplomacy game board, showing regions and boundaries. ... Advanced Squad Leader 2nd Edition Rulebook Advanced Squad Leader (ASL) is a tactical-level board wargame that simulates actions of approximately company or battalion size in World War II. It is a detailed game system for two or more players (with solitaire play also possible). ... Strategic Simulations, Inc. ... Panzer General is a World War II computer wargame published by Strategic Simulations in 1994. ...


Computer wargames

Wargames instantiated on computers generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon military strategy or tactics.


Turn-based strategy

Main article: Turn-based strategy

The term "turn-based strategy game" (TBS) is usually reserved for certain computer strategy games, to distinguish them from real-time computer strategy games. A player of a turn-based game is allowed a period of analysis before committing to a game action. Examples of this genre are the Civilization, Heroes of Might and Magic and Master of Orion series. A turn-based game, also known as turn-based strategy (TBS), is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ... A turn-based game, also known as turn-based strategy (TBS), is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ... Civilization is a computer game created by Sid Meier for Microprose in 1991. ... Heroes of Might and Magic II Heroes of Might and Magic (sometimes called simply Heroes or HoMM) is a series of turn-based computer games developed by New World Computing, a division of The 3DO Company. ... Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game developed by Steve Barcia (Simtex) and published by Microprose in 1993. ...


TBS games come in two flavors, differentiated by whether players make their plays simultaneously or take turns. The former types of games are called simultaneously-executed TBS games, with Diplomacy a notable example. The latter games fall into the player-alternated TBS games category, and are subsequently subdivided into (a) ranked, (b) round-robin start, and (c) random, the difference being the order under which players take their turns. With (a), ranked, the players take their turns in the same order every time. With (b), the first player is selected according to a round-robin policy. With (c), random, the first player is, of course, randomly selected. Diplomacy game board, showing regions and boundaries. ... Round Robin = A sexual act between two partners. ... Random redirects here. ...


Almost all non-computer strategy games are turn-based; however, the personal computer game market trend has lately inclined more towards real-time games. “Computer Games” redirects here. ...


Some recent games have mixed both real-time and turn-based elements together, an example being Tarsus Empire. In this game players are given 100 moves a day. Moves can be taken at anytime in that day whether or not other player have taken theirs. A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ...


Because users are not required to install files or even pay for a game, Online, browser-based games, like War of Empires and Tarsus Empire are becoming ever more popular. War of Empires (WoE) is a free multiplayer internet turn-based game, containing six separate races, each of which has different skills and advantages. ...


Turn-based tactics

Main article Turn-based tactics

Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Examples of this genre are the Jagged Alliance and X-COM series, as well as tactical role-playing games such as the Final Fantasy Tactics series and Nippon Ichi games. To meet Wikipedias quality standards and make it easier to understand, this article or section may require cleanup. ... Jagged Alliance is a series of turn-based strategy computer games. ... X-COM is a series of computer games, started by MicroProse in 1993. ... A tactical role-playing game (usually simply called tactical RPG, sometimes referred to as strategy role-playing game or SRPG) is a type of computer role-playing game (CRPG) in which the focus of the gameplay is on making tactical decisions in battles. ... Final Fantasy Tactics ) (often abbreviated as FFT) is a tactical role-playing game developed and published by Square Co. ... Nippon Ichi Software, Inc. ...


Real-time strategy

Main article: Real-time strategy

Usually applied only to certain computer strategy games, the moniker "real-time strategy" indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state, and computer real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units. Very few non-computer strategy games are real-time; one example is Icehouse. Real-time strategy (often abbreviated as RTS) is a genre of computer wargames which take place in real-time, where resource gathering, base building, technology development and high-level control over individual units (harvest, build, destroy) are key components[1], which distinguishes it from related strategy wargame genres, such as... Real-time strategy (often abbreviated as RTS) is a genre of computer wargames which take place in real-time, where resource gathering, base building, technology development and high-level control over individual units (harvest, build, destroy) are key components[1], which distinguishes it from related strategy wargame genres, such as... Icehouse is a turnless abstract strategy game invented by Andrew Looney and John Cooper. ...


The game considered the father of RTS games is Dune II, by Westwood Studios, and was followed by their seminal Command & Conquer. Cavedog's Total Annihilation (1997), Blizzard's Warcraft (1994) series and StarCraft (1998), and Ensemble Studios' Age of Empires (1997) series and Age of Mythology (2002) are some of the most popular RTS games, also online games as NukeZone can be considered belonging in this genre. Real-time strategy (often abbreviated as RTS) is a genre of computer wargames which take place in real-time, where resource gathering, base building, technology development and high-level control over individual units (harvest, build, destroy) are key components[1], which distinguishes it from related strategy wargame genres, such as... To meet Wikipedias content policies, this article or section may require cleanup. ... Westwood Studios (1985-2003) was a computer and video game developer, founded in 1985 as Westwood Associates by Brett Sperry and Louis Castle and based in Las Vegas, Nevada. ... Command & Conquer is a real-time strategy series of computer games released by the game developer Westwood Studios, now a part of Electronic Arts. ... Total Annihilation a. ... Year 1997 (MCMXCVII) was a common year starting on Wednesday (link will display full 1997 Gregorian calendar). ... Blizzard Entertainment is an American based computer game developer and publisher. ... Warcraft: Orcs & Humans is a real-time strategy computer game developed and published by Blizzard Entertainment in 1994. ... Year 1994 (MCMXCIV) was a common year starting on Saturday (link will display full 1994 Gregorian calendar). ... StarCraft is a real-time strategy game by Blizzard Entertainment. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... Age of Empires, abbreviated to AoE or AOE, is a history-based real-time strategy computer game released in 1997. ... Year 1997 (MCMXCVII) was a common year starting on Wednesday (link will display full 1997 Gregorian calendar). ... Age of Mythology (commonly abbreviated as AoM), is a mythology-based, real-time strategy (RTS) computer game developed by Ensemble Studios, and published by Microsoft Game Studios. ... For album titles with the same name, see 2002 (album). ... NukeZone is a wargame played on the Internet with a web browser. ...


Real-time tactics

Main article: Real-time tactics

Sharing feature of the simulation and war game categories, real-time tactical computer game titles focus on operational aspects and control of warfare. Unlike in real-time strategy games, resource and economical management and building plays no part of the battle gameplay. Example titles include Warhammer: Dark Omen, the Close Combat series, and the Total War series. A destroyer patrols local space around its attached carrier in Nexus: The Jupiter Incident. ... This article or section contains information that has not been verified and thus might not be reliable. ... There have been several computer games set in the Warhammer Fantasy setting. ... Close Combat is the name of a series of tactical real-time (RTT) computer games by Atomic Games, as well as a first-person shooter by Destineer Games. ... Total War is the name of a strategy game series developed by The Creative Assembly. ...


Artillery

Artillery is the generic name for either early two or three-player (usually turn-based) computer games involving tanks fighting each other in combat or similar derivative games. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. A popular example of this kind of game is Pocket Tanks. Artillery is the generic name for either early two or three-player turn-based strategy computer games involving tanks fighting each other in combat or similar derivative games. ... A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ... Namcos Pac-Man was a hit, and became a universal phenomenon. ...


Grand strategy

Main article: Grand strategy game

A grand strategy game, is a wargame that places focus on a war or series of wars, often over a long period of time. Individual units, even armies, may not be represented; instead, attention is given to theaters of operation. All of the resources of the nations involved may be mobilized as part of a long-term struggle. The simulation typically involves political and economic as well as military conflict. At the most extreme end of this is the branch of strategy games in which the player assumes the role of the government of an entire nation-state and in which not conducting war is a possibility. Due to its complexity, this is rarely seen outside of computer games. Some of the best examples of grand strategy games are Europa Universalis, Victoria: An Empire Under the Sun, and Hearts of Iron by Paradox Entertainment. This article does not adequately cite its references or sources. ... Wargaming is the play of simulated military operations in the form of games known as wargames. ... The term nation-state, while often used interchangeably with the terms unitary state and independent state, refers properly to the parallel occurence of a state and a nation. ... Europa Universalis is a grand strategy computer game released in 2000 by Paradox Entertainment and is distributed in North America by Strategy First. ... Hearts of Iron (HoI) is a grand strategy computer game developed by Paradox Entertainment and Strategy First, set in the years 1936-1948. ... Paradox Entertainment is a Swedish company (now based in Los Angeles) that owns many intellectual properties, the most famous of which is Conan the Barbarian. ...


4X

Main article: 4X

4X refers to a genre of strategy game, usually a computer game, with four primary goals: eXplore, eXpand, eXploit and eXterminate. A 4x game can be turn-based or real-time. The best known example of this genre is Sid Meier's Civilization series. 4X refers to a genre of strategy game, usually a computer game, with four primary goals: eXplore, eXpand, eXploit and eXterminate. ... Look up genre in Wiktionary, the free dictionary. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ... Real-time strategy (often abbreviated as RTS) is a genre of computer wargames which take place in real-time, where resource gathering, base building, technology development and high-level control over individual units (harvest, build, destroy) are key components[1], which distinguishes it from related strategy wargame genres, such as... Civilization, or Sid Meiers Civilization (which is the games official name), is a turn-based strategy game created by Sid Meier for Microprose in 1991. ...


God game

In God games the player is in more or less absolute control of the world and his subjects. There are usually challenges set to overcome with the power wielded by the player. Examples are Populous, Spore, SimEarth, and Black & White. This article does not cite any references or sources. ... Spore is a PC game under development by Maxis and designed by Will Wright. ... SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet. ... Black & White is a computer game developed by Lionhead Studios and published by Electronic Arts. ...


Economic simulation

Economic simulation games are simulations of businesses or economies. Examples are Railroad Tycoon, Transport Tycoon, Capitalism, Industryplayer and Supreme Ruler 2010. Typical view from Transport Tycoon. ... Screenshot from Railroad Tycoon Railroad Tycoon is an economic simulation and computer strategy game. ... Screenshot of Transport Tycoon Transport Tycoon (TT) and Transport Tycoon Deluxe (TTD) are computer games in which the player is in control of a transport company, and can compete against rival companies to make as much profit as possible, by transporting passengers and various goods by road, rail, sea or... Capitalism is a business simulation computer game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. ... This article is being considered for deletion in accordance with Wikipedias deletion policy. ... Supreme Ruler 2010 is a computer wargame in which a player who controls all aspects of a regions government attempts to unite a world of fragmented states of the world in the year 2010. ...


City building

City-building games are a specialised but prominent subset of economic simulation games, where players, normally from a point-of-view high in the sky, can build and manage a simulated city. City building games normally do not support online or hotseat play. The most notable games of this genre are the Simcity by Maxis and the City Building Series by Impressions Games. City building games do not usually have objectives, except those set in the player's mind by the game; this has led some theorists (such as Chris Crawford) to declare that they should be considered 'toys' instead of games. The SimCity series, a well known example of the city-building game type. ... Hotseat or hot seat is a multiplayer mode provided by some computer games (usually turn-based games), which allows two or more players to play on the same computer using the same single set of input devices (e. ... SimCity is a simulation and city-building personal computer game, first released in 1989 and designed by Will Wright. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Box cover from Emperor: Rise of the Middle Kingdom City Building Series is the collective name of a series of historical city building games for personal computers developed by Impressions Games, BreakAway Games and Tilted Mill Entertainment (following Impressions demise) and published by Sierra Entertainment and Myelin Media. ... Impressions Games was a video game developer founded by David Lester (currently of Firefly Studios), in Cambridge, Massachusetts in the United States. ... Chris Crawford is the name of several notable persons: Chris Crawford (basketball player) Chris Crawford (game designer) ...


Sports management

Main article: Sports game

Sports management games put players into the role of team manager. Players are expected to handle strategy, tactics, transfers, and financial issues. A sports game is a computer or video game that simulates the playing of traditional sports. ... In sports, a coach or manager is an individual involved in the direction and instruction of the on-field operations of an athletic team or of individual athletes. ...


See also

External Links

  • Miniatures en métal, soldats & miniatures de plomb, Strategy & collection game

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