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Encyclopedia > Street Fighter Alpha
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The Street Fighter Alpha series, originally Street Fighter Zero (ストリートファイターZERO Sutorito Faita Zero?) in Japan and parts of Asia, is a sub-series of fighting games part of the Street Fighter series by Capcom. The series serves as a sequel of the original Street Fighter and a prequel to Street Fighter II, and explains the events which happen between both games. Image File history File links Unbalanced_scales. ... Image File history File links Broom_icon. ... World map showing the location of Asia. ... This article describes fighting games in which opponents face off in a battle. ... This article or section does not adequately cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... A sequel is a work of fiction in literature, film, and other creative works that is produced after a completed work, and is set in the same universe but at a later time. ... Street Fighter ) is a 1987 arcade game developed by Capcom. ... A prequel is a work that portrays events which include the structure, conventions, and/or characters of a previously completed narrative, but occur at an earlier time. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ...

Contents

Games

There are three games in the series:

  • Street Fighter Alpha: Warriors' Dreams (SFA)
  • Street Fighter Alpha 2 (SFA2)
  • Street Fighter Alpha 3 (SFA3)

There are also many versions of the game with slight modifications, as well as ports to home consoles. Four different video game consoles from different generations. ...


The series has been ported to the PlayStation, Sega Saturn, Sega Dreamcast, Game Boy Color, PlayStation Portable, and Game Boy Advance. SFA and SFA2 were ported to the PC; SFA2 was also ported to the SNES, making it the last Street Fighter game for that console. The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... The Game Boy Color (also referred to as GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States. ... The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and manufactured by Sony Computer Entertainment. ... This article or section does not adequately cite its references or sources. ... While being one of the first personal computers, the Altair 8800 was considered a mere toy due its lack of abilities. ... The SNES controller The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES (pronounced either as a word or initials), is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ...


Capcom has released Street Fighter Alpha Anthology (Street Fighter Zero: Fighters' Generation in Japan), which includes SFA, SFA2, SFA2 Gold, SFA3, and Super Gem Fighter: Mini Mix. It was released on 6/13/06 exclusively for the PlayStation 2. The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ...


Development

After Super Street Fighter II Turbo, the main producers claim to have been at a loss as to what to do next, despite large demand for Street Fighter III. Inspired perhaps by the Street Fighter II movie, Alpha was born. The game was drawn in the sprite style that was used for Darkstalkers and X-Men: Children of the Atom (which previously featured Akuma as a hidden character), similar fighting games. Also borrowed was the concept of a super bar with multiple stocks (the sequel to Darkstalkers, Night Warriors: Darkstalkers' Revenge, had allowed for ten, while Super Street Fighter II Turbo allowed only for one). Another similarity to Darkstalkers was the Chain Combos' (although these were eventually dropped in Street Figter Alpha 2). It has been suggested that this article or section be merged with Street Fighter II. (Discuss) Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. ... Street Fighter III is a fighting game produced by Capcom, released in 1997 on Capcoms CPS-3 hardware, which is a continuation of the famous Street Fighter series. ... Film is a term that encompasses individual motion pictures, the field of film as an art form, and the motion picture industry. ... In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene. ... Darkstalkers (Japanese: ヴァンパイア, Vampire) is a fighting game series created by Capcom, where various mythical and fantastic monsters (as well as from horror fiction) fight each other. ... The term Children of the Atom is often used in connotation with the X-Men, Marvel Comics franchise of mutant superheroes. ... Akuma (悪魔) is a Japanese term. ...


One particular secret feature of Alpha that supports the claim that Alpha was inspired by the movie is the Dramatic Battle mode, in which two characters (Ryu and Ken) would fight a third (M. Bison) at the same time, similar to the ending of the movie (the background music for this particular battle is also the main theme of the movie). This feature was a fairly popular part of Alpha, and at least one version of each game would have a hidden option to fight in Dramatic Battles. This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... Ken Masters ) is a video game character created by Capcom. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ...


Series progression

Each game in the Alpha series can be seen to be updating the storyline in the previous games. This combined with Capcom's decision to change some of the storyline after the games have been released has made the Street Fighter II story confusing. This article or section does not cite its references or sources. ...


Each game in the series reproduced more characters from Street Fighter II. Characters were also taken from other games such as Final Fight and the original Street Fighter. Final Fight ) is a classic beat em up series from Capcom. ...


Gameplay

The fighting system of Street Fighter Alpha is based on those of previous Street Fighter games, with a different super combo gauge from that of Super Turbo. The super combo gauge, similar to Darkstalkers, was divided into three levels. The amount of super combo gauge that was required to perform a super combo depended on the number of buttons pressed, and later on, the strength of the button.


The one major addition to the Alpha system was the introduction of Custom Combos or Original Combos in Alpha 2. A Custom Combo would allow a character to chain any move into any other move, while the super meter gradually decreased. Although the ability to perform super combos were unaffected, characters were kept in forward motion, so the character was left vulnerable should the opponent end up on the other side of the character. In Alpha 3, and other fighting games where Custom Combos are used, characters were not kept in forward motion, but the ability to perform super combos were restricted or eliminated altogether.


The gameplay and characters used in Alpha were the basis of many Street Fighter spinoffs, and some characters considered to be central characters in the plot were first introduced in the Alpha series. Gameplay includes all player experiences during the interaction with game systems, especially formal games. ...


Games

Street Fighter Alpha

Promotional flyer for Street Fighter Alpha, featuring artwork depicting Ryu and Ken prominently.
Developer(s) Capcom
Publisher(s) Capcom
Release date(s) Flag of United States June 27, 1995
Flag of Japan June 5, 1995
Genre(s) Versus fighting
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade
Game Boy Color
PlayStation
PlayStation 2
Sega Saturn
Windows
Input 8-way Joystick, 6 Buttons
Arcade cabinet Upright
Arcade system(s) CPS-2
Arcade display Raster, 384 x 224 pixels (Horizontal), 4096 colors

Image File history File links Download high-resolution version (850x1102, 232 KB) Promotional North American flyer for Street Fighter Alpha. ... A video game developer is a software developer (a business or an individual) that creates video games. ... For the original NASA meaning, see capsule communicator. ... This article or section does not cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... Image File history File links No higher resolution available. ... 1995 1995 in games 1994 in video gaming 1996 in video gaming Notable events of 1995 in video gaming. ... Image File history File links Flag_of_Japan_(bordered). ... 1995 1995 in games 1994 in video gaming 1996 in video gaming Notable events of 1995 in video gaming. ... Video games are generally categorized into genres. ... This article describes fighting games in which opponents face off in a battle. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The Game Boy Color (also referred to as GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... Microsoft Windows is the name of several families of proprietary software operating systems by Microsoft. ... Joystick elements: 1. ... It has been suggested that this article or section be merged with Button (computing). ... This arcade cabinet, containing Centipede, is an upright. ... An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ... Capcom Play System 2 or CPS-2, is an arcade system board that debuted in 1993 with the game Super Street Fighter 2. ... A computer display monitor, usually called simply a monitor when the meaning is clear from the context, is a piece of electrical equipment which displays viewable images generated by a computer without producing a permanent record. ... Suppose the smiley face in the top left corner is an RGB bitmap image. ...

Street Fighter Alpha: Warriors' Dreams

The original Street Fighter Alpha was released in 1995 as the prequel to Street Fighter II. Some fans were disappointed that the animation was not feature fluid as Darkstalkers, while some also felt that the game was rushed for release, with a fewer number of characters and stages. 1995 (MCMXCV) was a common year starting on Sunday of the Gregorian calendar. ... Darkstalkers (Japanese: ヴァンパイア, Vampire) is a fighting game series created by Capcom, where various mythical and fantastic monsters (as well as from horror fiction) fight each other. ...


Overview

In 1995, a prequel of Street Fighter II and sequel of Street Fighter was introduced, called Street Fighter Alpha, renamed from an American working title of Street Fighter Legends (Street Fighter Zero in Japan), again on the CPS-2 arcade board. This featured a completely new graphics engine and an entirely new gameplay system. Street Fighter Alpha represents the first overhaul of the Street Fighter series since its de facto inception 4 years earlier as Street Fighter II. Characters were drawn in an anime style and were meant to look more youthful than in their Street Fighter 2 incarnations. Perhaps most controversially, only 4 of the 10 initially selectable characters were from Street Fighter II: Ryu, Ken, Chun-Li and Sagat. The final boss was yet again M. Bison, who was selectable as a hidden character, as were Akuma and a new character called Dan, a tongue-in-cheek revision of the Ryu/Ken mold with references to SNK characters. The anime-like design of the characters (as opposed to the earlier attempts at realism) were seen as a direct consequence of Capcom's experiments with the Darkstalkers series, which had been introduced a short time before and had been popular. Some of the new characters (Guy and Sodom) were taken from older Capcom games such as Final Fight, while others (Birdie and Adon) were competitors from the original Street Fighter. The original characters were Charlie and Rose. Charlie was an American solider who would become the reason Guile sought vengeance in the subsequent battles. Charlie fought almost exactly like Guile did, leading several to question Charlie's inclusion as opposed to Guile's. Rose was an Italian gypsy who specialized in reading tarot cards. Her unusual style led some to compare her to a Darkstalkers character. A prequel is a work that portrays events which include the structure, conventions, and/or characters of a previously completed narrative, but occur at an earlier time. ... Capcom Play System 2 or CPS-2, is an arcade system board that debuted in 1993 with the game Super Street Fighter 2. ... The main cast of the anime Cowboy Bebop (1998) (L to R: Spike Spiegel, Jet Black, Ed Tivrusky, Faye Valentine, and Ein the dog) For the oleo-resin, see Animé (oleo-resin). ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... Ken Masters ) is a video game character created by Capcom. ... Chun-Li (春麗) is a video game character created by Capcom. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... It has been suggested that Gouken be merged into this article or section. ... Dan Hibiki ) is a character from Capcoms Street Fighter series of fighting games. ... SNK Playmore (formerly SNK) is a Japanese video game hardware and software company. ... Visconti-Sforza tarot deck - The Devil card is a XX Century remake of the card missing from the original XV Century Deck The tarot is a set of cards featuring 21 trump cards and a special card called The Fool, in addition to the usual suit (face and pip) cards...


Several new techniques were introduced, the most significant of which was arguably air blocking. Characters could now, with certain caveats, block when jumping, assuming no previous action had been performed while mid-air. Each character also now had several super combos - as opposed to SSFIIT where the super meter would reset after each round, the meter in SFA would retain charge between rounds, as well as charge with fierce punch/kick regardless of whether the opponent was hit. The meter also now had three different levels, and each super combo had three different levels. A super combo could thus inflict different amounts of damage; 1 button was used for a level 1 combo, 2 buttons for a level 2, and 3 for a level 3.


Another change was the introduction of chain combos, which were chains of normal attacks that could be interrupted into each other. This would allow for an introductory system of chains not requiring the intricate timing of combos in previous games. However, the flipside to this was the simplicity with which long chains of damaging attacks could be performed, removing some of the strategy element of the series. The concept of "Alpha counters" ("Zero counters" in Japan and Asia) were introduced, a set of moves using a bar of super charge which allowed a character to make an immediate counterattack from a blocking position. The major purpose of this quickly became noted as being the best way for a player to protect themself from frequent unfair combination attacks, a term known as 'cheap.' (Fireball attacks used overly frequently were also referred to as cheap, leading Rose to become a minor because of her ability to reflect or dispel them.) Also, characters could roll out of situations when thrown or tripped to the ground.


Again fans were left with the feeling that this was a game rushed out before its development was completed. The lack of balance and the dearth of refinement were mildly criticized at the time, but this was perhaps outweighed by the interest the game engendered in the franchise with its new visuals and more spectacular gameplay. The arcade scene was booming in the mid-90's, an era when home machines were still significantly less advanced than their arcade counterparts, and Capcom was at the forefront of the industry. Quickly producing a new product was in, and was more important than applying that time-consuming layer of polish to make the game really shine, and Capcom was becoming known for this, though overall it was a growing trend throughout the industry. Several magazines again reported the producers and programmers as saying upon the release of Street Fighter Alpha 2 that it was the game they had wished the original to be. Alpha did, however, further the story of the characters and add meat to their backgrounds, though this was scarcely the reason the games were played.


It is interesting to note, however, that this was the only game released on Capcom's experimental CPS-changer home system, essentially a modified CPS-1 without the encryption of the newer CPS-2 board. It also, perhaps more importantly, was released on the Sony PlayStation and Sega Saturn. The conversions were well-received, but were quite limited due to the smaller amount of RAM in the new-generation 3D machines, this problem particularly affecting the PlayStation conversion. The Saturn conversion were generally considered the best available, though they were not arcade perfect. Later Saturn ports utilised the RAM cartridges that were available for the machine so as to increase the animation quality of the games. Game Boy Color and PC versions were also made available. The original PlayStation was produced in a light grey colour; the more recent PSOne redesign sports a smaller more rounded case. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... 3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images. ... The Game Boy Color (also referred to as GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States. ...


Characters

Street Fighter Alpha 2

North American promotional flyer for Street Fighter Alpha 2, featuring artwork depicting Ryu, Akuma and Sakura.
Developer(s) Capcom
Publisher(s) Capcom
Release date(s) Flag of United States March 6, 1996
Flag of Japan February 27, 1996
Genre(s) Versus Fighting
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade
PlayStation
PlayStation 2
Sega Saturn
SNES
Windows
Input 8-way Joystick, 6 Buttons
Arcade cabinet Upright
Arcade system(s) CPS-2
Arcade display Raster, 384 x 224 pixels (Horizontal), 4096 colors

Adon is a character from the Street Fighter series of fighting games. ... Street Fighter ) is a 1987 arcade game developed by Capcom. ... It has been suggested that Gouken be merged into this article or section. ... Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. ... Birdie is a video game character from Capcoms Street Fighter series of fighting games. ... Street Fighter ) is a 1987 arcade game developed by Capcom. ... First Lieutenant Charlie (Nash in Japan) is a video game character from Capcoms Street Fighter series of fighting games. ... Chun-Li (春麗) is a video game character created by Capcom. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ... Dan Hibiki (火引 å¼¾ Hibiki Dan), is a character from Capcoms Street Fighter series of fighting games. ... Guy is a video game character from both the Final Fight and Street Fighter series. ... Final Fight ) is a classic beat em up series from Capcom. ... Ken Masters ) is a video game character created by Capcom. ... Street Fighter ) is a 1987 arcade game developed by Capcom. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ... Rose is a video game character from Capcoms Street Fighter series of fighting games. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... Street Fighter ) is a 1987 arcade game developed by Capcom. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... Street Fighter ) is a 1987 arcade game developed by Capcom. ... Sodom (a. ... Final Fight ) is a classic beat em up series from Capcom. ... Image File history File links Download high-resolution version (850x1107, 273 KB) Promotional North American flyer for Street Fighter Alpha 2. ... A video game developer is a software developer (a business or an individual) that creates video games. ... For the original NASA meaning, see capsule communicator. ... This article or section does not cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... Image File history File links No higher resolution available. ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ... Image File history File links Flag_of_Japan_(bordered). ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ... Video games are generally categorized into genres. ... This article describes fighting games in which opponents face off in a battle. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The SNES controller The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES (pronounced either as a word or initials), is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... Microsoft Windows is the name of several families of proprietary software operating systems by Microsoft. ... Joystick elements: 1. ... It has been suggested that this article or section be merged with Button (computing). ... This arcade cabinet, containing Centipede, is an upright. ... An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ... Capcom Play System 2 or CPS-2, is an arcade system board that debuted in 1993 with the game Super Street Fighter 2. ... A computer display monitor, usually called simply a monitor when the meaning is clear from the context, is a piece of electrical equipment which displays viewable images generated by a computer without producing a permanent record. ... Suppose the smiley face in the top left corner is an RGB bitmap image. ...

Street Fighter Alpha 2

This was released in 1996 as an update to the original SFA. The story behind this game is an override of those found in Alpha, and canonically, all but one ending (Charlie's) occurred. Alpha 2 brought back every character from Alpha, including the hidden characters Dan, Akuma, and M. Bison. Alpha 2 also brought back Gen, from the original Street Fighter, and Zangief and Dhalsim from Street Fighter II (the latter two allegedly due to popular demand), as well as Rolento from the Final Fight series. Sakura made her first appearance in this game. 1996 (MCMXCVI) was a leap year starting on Monday of the Gregorian calendar, and was designated the International Year for the Eradication of Poverty. ... This article or section does not cite its references or sources. ... First Lieutenant Charlie (Nash in Japan) is a video game character from Capcoms Street Fighter series of fighting games. ... A secret character (not to be confused with an unseen character) is usually a playable character (although not always) in a video game that can only be played (or in some cases fought) by completing some task in the game. ... Dan Hibiki (火引 弾 Hibiki Dan), is a character from Capcoms Street Fighter series of fighting games. ... It has been suggested that Gouken be merged into this article or section. ... This article is about the Street Fighter character. ... This article or section does not cite its references or sources. ... Dhalsim is a video game character from the Street Fighter series of fighting games. ... Rolento F. Schugerg, more commonly known as Rolento (or Rolent) is a video game character from both the Final Fight and Street Fighter series. ... Sakura Kasugano ) is a video game character in the Street Fighter series of fighting games. ...


The English localizations of the Arcade and Saturn versions features three new characters not found in the Japanese originals, which consisted of Evil Ryu (a version of Ryu with Akuma's powers) and classic versions of Dhalsim and Zangief that had no super moves and played like their original versions in the Street Fighter II series. Arcade can mean several things: Arcade (architecture) - A passage or walkway, often including retailers. ... Note: This article contains special characters. ...


Overview

Everyone was expecting Capcom to release a sequel to Street Fighter Alpha. A number of factors conspired against the release of the sequel, however. The CPS-2 board upon which the games had recently been based was essentially little more than a slightly improved CPS-1 board. Capcom was diverting resources to the development of 3D arcade games and the new CPS-3 board, which eventually debuted the following year. As such, sparse resources were devoted to Street Fighter Alpha 2, some reports stating that at times, the team working on it was said to number one person. Despite this context, the game was released in early 1996, 8 months after the original, and garnered immediate praise from the press and public alike. The CPS-3 or Capcom Play System 3 is an arcade system board that was introduced by Capcom in 1996 with the game Warzard (known as Red Earth outside Japan). ...


Correcting what had often been the primary complaint about the first Alpha game, Alpha 2 was a significantly more polished and balanced game. Primarily, the degree to which each character's set of moves complemented the others was again addressed.


Several new features were introduced in this incarnation: the chain combos were removed (although Gen and Guy could still perform a few), custom combos, a concept which would be refined in later games, were also introduced in Alpha 2 - the player could press a combination of buttons (two punches and one kick or vice versa) to initiate a state where all moves could be canceled into each other at increased speed, thus allowing the player to create their own super combos. Also, Alpha Counters were revised so that they would be variable to the situation i.e. a punch Alpha Counter would result in an anti-air counter while with kick would respond low. Rose's Alpha Counter actually switched positions with the opponent, this became a critical move if Rose used it while in the corner.


The three hidden characters from SFA were made originally selectable and five new characters were added, among them old SFII faces Dhalsim and Zangief together with later favourite Sakura. This was also the first appearance of 'Shin Akuma' in the home versions, the so-called "real" Akuma, capable of throwing double fireballs mid-air and all-around superior to the normal Akuma. He was a hidden character. Sakura Kasugano ) is a video game character in the Street Fighter series of fighting games. ...


Numerous game magazines at the time voted SFA2 one of the best arcade games of the year, the relatively minor changes to the fundamentals of the game and the extensive polishing of the same winning formula gained general approval from competitive fans also. The game was again ported to the Saturn and PlayStation, the Saturn version again the superior port, due to the ability to select the classic Champion Edition versions of Zangief and Dhalsim, Chun-Li's original Street Fighter II outfit (complete with her original fireball motion), an Evil version of Ryu, a special version of Sakura, and Shin Akuma. A PC version was also available, though it did not carry all the hidden characters that the Saturn version had, namely the other versions of Zangief and Dhalsim, Evil Ryu and Sakura.


Interestingly, due to the implementation of the S-DD1 chip that was used for graphic decompression, a conversion of this game was one of the last games on the SNES, despite the doubts about it being feasible. While it is commonly not compared favorably to the Saturn or PlayStation versions, it is a competent port, featuring all of the original characters featured in the arcade version (except for the SFII variant of Chun-Li, no other secret characters are available, though Shin Akuma can be fought against). In order to fit in the cartridge, some graphic down-scaling was done (the characters are smaller) and the animations are less fluid. A peculiarity in this version is that each time a round begins, the game stops for four seconds before resuming again shortly after. The S-DD1 chip is a powerful ASIC decompressor made by Nintendo for use in some Super Nintendo Entertainment System Game Paks. ... The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ...


Alpha 2 changes

  • The players vital drained slower than in the first Alpha game. As both fighters could withstand more attacks, the fights lasted longer in Alpha 2.
  • Each character had a completely different stage. In the first Alpha, most of the backgrounds were shared by 2 characters (with slight changes).

New characters

Dhalsim is a video game character from the Street Fighter series of fighting games. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... This article is about the Street Fighter character. ... Street Fighter ) is a 1987 arcade game developed by Capcom. ... Rolento F. Schugerg, more commonly known as Rolento (or Rolent) is a video game character from both the Final Fight and Street Fighter series. ... Final Fight ) is a classic beat em up series from Capcom. ... Sakura Kasugano ) is a video game character in the Street Fighter series of fighting games. ... This article or section does not cite its references or sources. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ...

Trivia

  • Street Fighter Alpha 2 featured an early use of "EX" characters, which were alternate versions of characters possessing different movesets.
  • The Australian stage in Street Fighter Alpha 2 was based on the area where Ryu and Sagat fought in the opening scene of Street Fighter II: The Animated Movie.


Street Fighter Alpha 2 Gold
Developer(s) Capcom
Publisher(s) Capcom
Release date(s) Flag of Japan August 5, 1996
Genre(s) Versus Fighting
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade
PlayStation
Sega Saturn
Input 8-way Joystick, 6 Buttons
Arcade cabinet Upright
Arcade system(s) CPS-2
Arcade display Raster, 384 x 224 pixels (Horizontal), 4096 colors

Image File history File links Sfz2aj. ... A video game developer is a software developer (a business or an individual) that creates video games. ... For the original NASA meaning, see capsule communicator. ... This article or section does not cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... Image File history File links Flag_of_Japan_(bordered). ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ... Video games are generally categorized into genres. ... This article describes fighting games in which opponents face off in a battle. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... Joystick elements: 1. ... It has been suggested that this article or section be merged with Button (computing). ... This arcade cabinet, containing Centipede, is an upright. ... An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ... Capcom Play System 2 or CPS-2, is an arcade system board that debuted in 1993 with the game Super Street Fighter 2. ... A computer display monitor, usually called simply a monitor when the meaning is clear from the context, is a piece of electrical equipment which displays viewable images generated by a computer without producing a permanent record. ... Suppose the smiley face in the top left corner is an RGB bitmap image. ...

Street Fighter Zero 2 Alpha

Street Fighter Zero 2 Alpha was released in 1996 as an updated version of Zero 2. Due to presence of additional characters in the English localization of Alpha 2, Capcom produced this update specifically for the Japanese and Asian market. Zero 2 Alpha is slightly enhanced, giving some of the characters a number of new moves, while additional game modes were also added, such as 'Dramatic Battle' (the 2 on 1 game mode from the original Alpha), 'Shin Gouki Mode' and 'Survival'. This update also added classic versions of Ryu, Ken, Chun-Li, Sagat, and M. Bison (in addition to the classic versions of Zangief and Dhalsim featured in the localized Alpha 2) and the Japanese debut of "Evil Ryu". 1996 (MCMXCVI) was a leap year starting on Monday of the Gregorian calendar, and was designated the International Year for the Eradication of Poverty. ... RyÅ«(竜 or りゅう) means Dragon in Japanese. ... Look up Ken, ken in Wiktionary, the free dictionary. ... Chun-Li (春麗) is a video game character created by Capcom. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... This article or section does not cite its references or sources. ... Dhalsim is a video game character from the Street Fighter series of fighting games. ...


This game reached North America and the PAL region in the form of Street Fighter Alpha 2 Gold (or Street Fighter Zero 2 Dash in Japan), which, until the release of the Street Fighter Alpha Anthology, was only available on Street Fighter Collection for the PlayStation and Sega Saturn, and further presented the first Alpha appearance of Cammy, previously introduced in X-Men vs. Street Fighter, but lacks the 2-on-1 Team Mode from the arcade game. The PAL region is a video game publication territory which covers Australasia and the majority of Eurasia. ... Street Fighter Collection is a compilation of three 2D fighting games: Super Street Fighter II, Super Street Fighter II Turbo, and a special home version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold, which contained various features not found in the stand-alone Playstation port of Street... Cammy White (キャミィ or キャミー・ホワイト) is a video game character in the Street Fighter series. ... X-Men vs. ...


The version of Alpha 2 Gold in Street Fighter Alpha Anthology is actually a combination of both, the arcade and console versions, retaining the arcade version's 2 on 1 Dramatic Battle (which is retroactively added to the original Alpha and Alpha 2 as well) and features Cammy as a fully playable character with her own full fledge storyline.



Street Fighter Alpha 3

North American promotional flyer for Street Fighter Alpha 3, depicting character artworks of all the new fighters, including Cammy.
Developer(s) Capcom
Publisher(s) Capcom
Release date(s) Flag of United States Flag of Japan June 29, 1998
Genre(s) Versus Fighting
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade
Dreamcast
GBA
PlayStation
PlayStation 2
PSP
Sega Saturn (Japan only)
Input 8-way Joystick, 6 Buttons
Arcade cabinet Upright
Arcade system(s) CPS-2
Arcade display Raster, 384 x 224 pixels (Horizontal), 4096 colors
Ryu vs Cody Street Fighter Alpha 3

Image File history File links Download high-resolution version (850x1105, 183 KB) // Promotional North American flyer for Street Fighter Alpha 3. ... A video game developer is a software developer (a business or an individual) that creates video games. ... For the original NASA meaning, see capsule communicator. ... This article or section does not cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... Image File history File links No higher resolution available. ... Image File history File links Flag_of_Japan_(bordered). ... 1998 1998 in games 1997 in video gaming 1999 in video gaming Notable events of 1998 in video gaming. ... Video games are generally categorized into genres. ... This article describes fighting games in which opponents face off in a battle. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... This article or section does not adequately cite its references or sources. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and manufactured by Sony Computer Entertainment. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... Joystick elements: 1. ... It has been suggested that this article or section be merged with Button (computing). ... This arcade cabinet, containing Centipede, is an upright. ... An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ... Capcom Play System 2 or CPS-2, is an arcade system board that debuted in 1993 with the game Super Street Fighter 2. ... A computer display monitor, usually called simply a monitor when the meaning is clear from the context, is a piece of electrical equipment which displays viewable images generated by a computer without producing a permanent record. ... Suppose the smiley face in the top left corner is an RGB bitmap image. ... Image File history File links Streetfighteralpha3_ingame. ... Image File history File links Streetfighteralpha3_ingame. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... Cody Travers is a video game character from both the Final Fight and Street Fighter series. ...

Street Fighter Alpha 3

This game was released in 1998, with updated graphics and characters compared to Alpha 2, and a new fighting style system. When selecting a character, the player chooses not only his or her character, but the character's fighting style. The three styles to choose from are X-ISM, A-ISM (Z-ISM in Japan), and V-ISM. The X-ISM style is similar to the system used in Super Street Fighter II Turbo, which was called Super Street Fighter II X in Japan (hence the "X"): each character has only one super combo move and it can only be executed at maximum power, and some newer game features, such as blocking in midair, are unavailable. To compensate, X-ISM fighters deal more damage and take less damage. X-ISM also changed the appearance and move-sets of certain characters. Sodom for example, had two katanas instead of his Jutte sais, and Chun-Li was wearing her Street Fighter II costume and had the Spinning Bird Kick. Some characters had less obvious changes in X-ISM. A-ISM (named after "Alpha", in the Japanese version Z-ISM is named after "Zero") is similar to the system used in the other Street Fighter Alpha games, with each character having multiple super combo moves and with most of them having three intensity levels. Finally, V-ISM is the most flexible system, as players can make their own super combos by chaining attacks together. However, V-ISM fighters deal less damage. There are other, more minor differences among the styles as well. Besides these three, there are other hidden fighting modes. 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean [1]. // Coated in ice, power and telephone lines sag and often break, resulting in power outages. ... Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. ... This article or section does not adequately cite its references or sources. ...


Alpha 3 reintroduced many characters from previous Street Fighter II games. The most notable absence (and indeed, the only one out of the eight World Warriors) was Guile, although he was available for use in the home versions, starting with the PlayStation version. The remaining "New Challengers" (Dee Jay, Fei Long, and T. Hawk) were also reintroduced for the home versions. Shin Akuma and Evil Ryu return from Alpha 2 in the console versions. Guile ) is a video game character in Capcoms Street Fighter series of fighting games. ... For other meanings of DJ, see DJ (disambiguation). ... Fei Long , based on Chinese 飛龍) is a character from Capcoms Street Fighter series of fighting games. ... This article refers to a character from the fictional Street Fighter universe. ... For other uses, see Akuma. ... Evil Ryu is a what if character in the Street Fighter metaverse. ...


The most notorious new character in the game is Shin M. Bison. He is the final boss for every character in the game except himself and Evil Ryu. Fighting him in his normal form was not necessarily enough to appeal to a player who went through 10 stages (eight in the previous games) to face him, so he was made stronger, and given a new "Super Psycho Crusher". If he hit the player with this attack, it would take away about three quarters of the character's health meter, just about killing them. Another new feature for Shin M. Bison was his -ISM type. He did not have A-ISM, V-ISM, or X-ISM, but instead a totally new -ISM called Shadowlaw-ISM by most fans, since it has the symbol of Shadowlaw in it. It was an -ISM that filled up quickly in comparison to the other 3 -ISMs. In the arcade and Street Fighter Alpha Anthology version of the game, if a player loses to Final Bison even once, the player is not allowed to continue. The player is shown an ending of M. Bison using the player's character to devastate a city. In arcade mode of the home versions other than in Alpha Anthology, however, the player may continue after losing to Shin M. Bison, but should the continue timer reach zero, a "bad" ending akin to the one mentioned above will be shown. There is a Final Battle mode in each home version, where the player can go right up to facing Shin M. Bison (or Ryu in M. Bison's case, or Shin Akuma in Evil Ryu's case). And should he lose in that mode, the player will automatically receive the "bad" ending, as in the arcade version. This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... Evil Ryu is a what if character in the Street Fighter metaverse. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... Ryū(竜 or りゅう) means Dragon in Japanese. ... It has been suggested that Gouken be merged into this article or section. ...


In Japan, an update of the game called Street Fighter Zero 3 Upper (which was based on the Sega Dreamcast version) was released featuring many gameplay tweaks, with a port to the Game Boy Advance that included three Street Fighter/Final Fight characters that later appeared in Capcom vs. SNK 2 (Eagle, Maki and Yun), none of them appearing in the original version of Alpha 3. The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... This article or section does not adequately cite its references or sources. ... Eagle is a character in the Street Fighter fighting game series. ... Maki Genryusai Maki Genryusai, (源柳斎真紀 Genryūsai Maki) is a video game character in both the Final Fight and Street Fighter series. ... Yun Lee (リー・ユン Lee Yun) is a video game character from the Street Fighter fighting game series. ...


A second update, titled Street Fighter Alpha 3 MAX (a.k.a. Street Fighter Zero 3 Double Upper), was made for the PSP, which also includes the characters that were introduced in the GBA port, and introduces the crossover character Ingrid to the Street Fighter canon. This game was released on February 9, 2006 and is currently only available for the PSP. This game is very much like the other games but has featured every single fighter plus additional ones totaling 37 different fighters. The game contains the World Tour mode carried over from the PSX and DC versions, where the player can create their own custom fighter with raised abilities of attack and defense. The game also has some bits redesigned and has new features of gameplay such as controls and combos. The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and manufactured by Sony Computer Entertainment. ... A fictional crossover occurs when two or more otherwise separated fictional characters, stories, settings, universes, or media meet and interact with each other. ... Ingrid ) is a video game character from the fighting game Capcom Fighting Evolution and the PSP version of Street Fighter Alpha 3, and was designed by Hidetoshi Ishizawa (Neo_G). ... Notable events of 2006 in video gaming. ...


SFA3 is considered by many fans to be the best Street Fighter game (to date), containing almost every character to date (excluding many Street Fighter III characters). The Sega Saturn port (released only in Japan, as one of the last games for the system) is notoriously hard to find but is often considered to be superior, surpassing even the Sega Dreamcast version. The Sega Saturn version of Street Fighter Zero 3 remains the best version available graphically, even when compared to much later releases such as the PSP version (Street Fighter Alpha 3 MAX) and the version in Street Fighter Alpha 3 on Street Fighter Alpha Anthology for PS2. The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ...


A direct arcade port of SFA3 has been released for PS2 Street Fighter Alpha Anthology on June 13 2006. This version of Street Fighter Alpha 3, although it omits the characters added in the handheld ports, includes a secret version of the game that features the console's characters (Guile, Dee Jay, T-Hawk, Fei-Long, Evil Ryu, and Shin Akuma), but plays exactly the same as the arcade version. This is a good way to see what Street Fighter Zero 3 Upper would have been like were it released in US arcades.


Alpha 3 Gameplay changes

Street Fighter Alpha 3's gameplay was drastically changed from the first 2 games. The following is a list of significant changes.

  • Alpha 3 introduced a guard meter underneath the player's vital bar. This meter drained when the player 'blocked' their opponent's attacks. If the meter was completely drained, the player's defence would be broken and they would become stunned for a second, granting the opponent a free attack or combo. The meter will refill after this occurs but the whole meter will be shorter than when it started. A small chunk will deplete every time the meter drains, eventually leaving the player with a very small guard meter. This whole concept meant that players were forced into a more offensive style of play.
  • Projectile attacks (such as Ryu's Hadouken), do gradually less damage to the opponent the further they travel. Making fireball attacks to keep an opponent at a distance less useful.
  • The default speed of the American version of the game was set to Turbo 2, making the game faster than the prequels.
  • Alpha/Zero Counters were rendered weaker than in previous Alpha games. The command to execute the alpha counter was easier but they now do very little damage to the opponent (similar to a blocked special move) and waste a chunk of the player's guard meter.
  • Players could be "juggled" after certain moves while still in the air. Due to this, there was a new command allowing the character to flip away mid-air to avoid further damage (similar to Fighting Vipers).
  • Throws were made more difficult to perform. The player must press toward the opponent and push 2 punch or kick buttons simultaneously. This in turn made throws harder to 'tech hit'. Each character was also given a grab animation similar to Zangief's missed Spinning Piledriver animation from previous games.
  • Many characters were given new basic attacks. Ken for example had a close range headbutt and some new kicks.
  • Super combos were generally weaker, giving the normal and special attacks more priority. For example, many level 1 super combos drain the same amount of vital as a regular fierce punch and Ryu's level 3 Shin-Shoryuken wastes about as much energy as a regular dragon punch. If perfomed at the right distance, though, the Shin-Shoryuken will actually be a Mestu-Shoryuken, dealing high damage and be a 4-hit super combo compared with the Shin-Shoryuken's 3-hit combo.
  • Both players start (as a default option) the match with a full super bar.
  • Level 2 and 3 super combos are easier to perform. Instead of pressing 2 or 3 punch buttons simultaneously, different attack strength buttons perform the different levels. For example, jab punch does a level 1 super combo and fierce punch performs a level 3.
  • The high score table was improved drastically. Every single character had their own score meaning that popular characters could not 'dominate' the table. Not only this, but there was a separate score for each 'ISM' used, making a possible 3 top scores per character. This was rendered almost pointless however, as the arcade didn't contain any back-up RAM to save the scores, meaning that switching the machine off overnight wiped the memory.
  • Every character was given an air throw. In all previous Street Fighter games, only a handful of characters had the ability to throw mid-air opponents.
  • Players can 'mash' the buttons (similar to how dizzies are recovered from) to reduce the damage taken during multiple hit combos. The player will flash red while taking damage if performed.
  • Blocking attacks right before it hits your character will result in a blue flash and less guard bar damage and chip damage.
  • Dizzies occur less frequently than in other Street Fighter games.

Fighting Vipers is a 3D fighting game developed by Sega-AM2. ... Ken Masters ) is a video game character created by Capcom. ... The top combatant can attack with headbutts while being held in the bottom combatants guard. ... Shoryuken (Kanji: 昇龍拳; properly pronounced as three syllables, sho-ryu-ken) roughly translates as Rising Dragon Fist (Sho=Rising, Ryu=Dragon, Ken=Fist or Punch). ...

New characters

Blanka ) is a video game character from the Street Fighter series of fighting games. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ... Cammy White (キャミィ or キャミー・ホワイト) is a video game character in the Street Fighter series. ... It has been suggested that this article or section be merged with Street Fighter II. (Discuss) Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. ... Cody Travers is a video game character from both the Final Fight and Street Fighter series. ... Final Fight ) is a classic beat em up series from Capcom. ... Edmond Honda (more commonly known as E. Honda) is a video game character created by Capcom. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ... Karin Kanzuki ) is a video game character from the Street Fighter fighting game series. ... Mika Nanakawa (七川美香 Nanakawa Mika), also known as Rainbow Mika or R. Mika for short (レインボー ミカ or アール・ミカ) is a video game character from the Street Fighter fighting game series. ... This article is about the character known as Balrog in Japan. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ... Balrog (M. Bison in Japan) is a character from the Street Fighter fighting game series. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ... The Dolls The Dolls or the Shadoloo Elite Squad Members are video game characters in the Street Fighter series. ... The Dolls The Dolls or the Shadoloo Elite Squad Members are video game characters in the Street Fighter series. ... This article is about the Street Fighter character known as Vega in Japan. ...

Additional characters after the arcade release

For other meanings of DJ, see DJ (disambiguation). ... It has been suggested that this article or section be merged with Street Fighter II. (Discuss) Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. ... Fei Long , based on Chinese 飛龍) is a character from Capcoms Street Fighter series of fighting games. ... It has been suggested that this article or section be merged with Street Fighter II. (Discuss) Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. ... This article refers to a character from the fictional Street Fighter universe. ... It has been suggested that this article or section be merged with Street Fighter II. (Discuss) Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. ... Guile ) is a video game character in Capcoms Street Fighter series of fighting games. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ...

Characters introduced in the Game Boy Advance version

Eagle is a character in the Street Fighter fighting game series. ... Street Fighter ) is a 1987 arcade game developed by Capcom. ... This article is about the Street Fighter series character. ... Final Fight 2 is a 1993 beat em up for the Super Nintendo Entertainment System and the second game in Capcoms Final Fight series. ... Yun Lee (リー・ユン Lee Yun) is a video game character from the Street Fighter fighting game series. ... Street Fighter III is a fighting game produced by Capcom, released in 1997 on Capcoms CPS-3 hardware, which is a continuation of the famous Street Fighter series. ...

PSP-exclusive

Street Fighter Alpha Anthology
Developer(s) Capcom Production Studio 2
Publisher(s) Capcom
Release date(s) Flag of Japan May 25, 2006
Flag of United States June 13, 2006
July 07, 2006
Genre(s) Versus fighting game
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) Playstation 2

Ingrid ) is a video game character from the fighting game Capcom Fighting Evolution and the PSP version of Street Fighter Alpha 3, and was designed by Hidetoshi Ishizawa (Neo_G). ... Capcom Fighting Evolution, known as Capcom Fighting Jam (Japanese: カプコン ファイティング ジャム) outside of North America is a fighting game from Capcom. ... A video game developer is a software developer (a business or an individual) that creates video games. ... For the original NASA meaning, see capsule communicator. ... This article or section does not cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... Image File history File links Flag_of_Japan_(bordered). ... May 25 is the 145th day of the year in the Gregorian calendar (146th in leap years). ... For the Manfred Mann album, see 2006 (album). ... Image File history File links No higher resolution available. ... June 13 is the 164th day of the year in the Gregorian calendar (165th in leap years), with 201 days remaining. ... For the Manfred Mann album, see 2006 (album). ... Image File history File links European_flag. ... July 7 is the 188th day of the year (189th in leap years) in the Gregorian Calendar, with 177 days remaining. ... For the Manfred Mann album, see 2006 (album). ... Video games are generally categorized into genres. ... This article describes fighting games in which opponents face off in a battle. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ...

Street Fighter Alpha Anthology

Released in 2006 for the Playstation 2, known as Street Fighter Zero: Fighter's Generation in Asia, this compilation includes all three games in the Alpha series (as well as Alpha 2 Gold), along with Super Gem Fighter: Mini Mix (the US arcade name for Pocket Fighter), ported from their original arcade releases. In addition to the five default games, completing the single player mode of Alpha 3 unlocks Alpha 3 Upper (which includes the added character roster and new fighting styles from the previous console versions). Likewise, completing each game (including Alpha 3 Upper) unlocks the all-new Hyper Street Fighter Alpha (or Hyper Alpha for short), a Versus Mode-only version of Alpha 3 that allows players to select from every incarnation of the 34 characters in the series. Hyper Alpha also features new ISMs that mimics the playing style of other Capcom fighting games. The first ISM mimics the game mechanics of the Darkstalkers series by adding chain combos and the advancing guard. Another ISM is based off of Street Fighter 3 and includes the parrying system associated with that series as well as the ability to cancel special moves into super moves. The third ISM makes some the characters retain all of their move variations from the Marvel vs. Capcom series of video games. The game also features a colour edit mode allowing players to change each character's default colour scheme in each different version of the game. For the Manfred Mann album, see 2006 (album). ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... Pocket Fighter (Super Gem Fighter: Mini Mix outside Japan) is a fighting game released by Capcom in September 1997 on the CPS-2 arcade system. ... Darkstalkers (Japanese: ヴァンパイア, Vampire) is a fighting game series created by Capcom, where various mythical and fantastic monsters (as well as from horror fiction) fight each other. ... Street Fighter III is a fighting game produced by Capcom, released in 1997, which is a continuation of the famous Street Fighter series of games. ... This article is about the series. ...


The game was released in North America on June 13, 2006 and has so far received mainly positive feedback by fans of the series because of the accuracy of the Arcade conversions, the ability to customise gameplay options (which help to emulate the different revisions of the games that the Arcade cabinets received) and the absence of in-game "load time screens" present in the previous PlayStation and Saturn versions. Also, Alpha 2 Gold has Cammy fully selectable in every mode, including Arcade mode, where she has her own ending. Cammy White (キャミィ or キャミー・ホワイト) is a video game character in the Street Fighter series. ...


Fighters Generation, the Japanese version of Anthology, differs slightly in its lineup of games, featuring the English version of Alpha 2 and the console game Zero 2 Dash as hidden game modes for Zero 2 and Zero 2 Alpha respectively. Because the English localizations of Alpha 2 and Alpha 2 Gold already featured added content, their hidden game modes were omitted from the localized Anthology.


External links

  • Street Fighter Alpha 3 MAX Review (VGCritics)
  • Street Fighter Alpha: Warriors' Dreams at the Killer List of Videogames
  • Street Fighter Alpha 2 at the Killer List of Videogames
  • Street Fighter Alpha 3 at the Killer List of Videogames
  • Shoryuken.com (the online center of competitive Street Fighter)
  • Evolution Fighting Game Championships (largest annual fighting game tournament in the Western Hemisphere)

The Killer List of Videogames (otherwise known simply as KLOV, pronounced Kay-El-Oh-Vee) is a website devoted to cataloging arcade games past and present. ... The Killer List of Videogames (otherwise known simply as KLOV, pronounced Kay-El-Oh-Vee) is a website devoted to cataloging arcade games past and present. ... The Killer List of Videogames (otherwise known simply as KLOV, pronounced Kay-El-Oh-Vee) is a website devoted to cataloging arcade games past and present. ...

References


      Results from FactBites:
     
    Street Fighter Alpha - Wikipedia, the free encyclopedia (1908 words)
    The Street Fighter Alpha (Street Fighter Zero outside the USA and Europe) series of fighting games is part of the Street Fighter series by Capcom.
    Inspired perhaps by the Street Fighter II movie, Alpha was born.
    The original SFA was released in 1995 as the prequel to Street Fighter II.
    Street Fighter (series) - Wikipedia, the free encyclopedia (7630 words)
    Street Fighter (commonly abbreviated SF) is a popular series of fighting games in which the players pit combatants from around the world, each with his or her own special moves, against one another.
    Street Fighter II, released on Capcom's CPS-1 arcade board in 1991 was one of the most popular games of the early 1990s, shaping the direction of arcade games for nearly a decade to follow.
    Street Fighter III was not ported to a home system until December 1999 in Japan and early 2000 in the U.S. when it was released in a double pack with its follow-up SFIII: 2nd Impact for the Dreamcast.
      More results at FactBites »


     

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