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Encyclopedia > Subgame

A minigame is a (usually short) segment of a video game that uses a different style of gameplay than the rest of the game. For example, an adventure game may have a boxing minigame, or a third person shooter might feature a racing minigame.


The use of minigames varies greatly by game and by genre. In simulation games, minigames are intended to mimic a certain aspect of the simulation (for example, the hunting sequences in The Oregon Trail). Role-playing games often include complex, optional minigames that unlock a hidden feature of gameplay (usually granting the player's character some new ability). Some games, particularly anthology-like puzzle like Wario Ware, are made up of minigames so short they can only be called Microgames, and games like Mario Party are quite specficially a bunch of minigames strung together.


Another example of a minigame is Arcomage, a game from Might and Magic VII. It involves building up your tower whilst trying to destroy the computer opponent's tower. It's a simple but very addictive game that could be played at the inns around the Might and Magic VII game-world.


  Results from FactBites:
 
Bonez Adventures - 3D RPG/Adventure game - About (672 words)
Special subgames which are included in the story and could be played as independend games.
Inseparable parts of the game are action subgames, which are always composed in a way to fit into the story.
Each of these subgames may be played separately from the rest of the game and allow player to publish his high scores on the internet.
subgame: Information from Answers.com (851 words)
It is a notion used in the solution concept of subgame perfect Nash equilibrium, a refinement of the Nash equilibrium that eliminates non-credible threats.
When the initial node of a subgame is reached in a larger game, players can concentrate only on that subgame; they can ignore the history of the rest of the game (provided they know what subgame they are playing).
One of the principle uses of the notion of a subgame is in the solution concept subgame perfection, which stipulates that an equilibrium strategy profile be a Nash equilibrium in every subgame.
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