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Encyclopedia > Super Game Boy
Super Game Boy Box art.
Super Game Boy Box art.

The Super Game Boy is an adaptor cartridge for Nintendo's Super Nintendo Entertainment System, as well as the Super Famicom in Japan. The Super Game Boy allows one to play game cartridges designed for use on the Game Boy on a TV display using the SNES/Super Famicom controllers. When it was released in 1994, the Super Game Boy sold for about $60 in the USA. Image File history File links Super GameBoy Boxart File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Image File history File links Super GameBoy Boxart File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Nintendo (Japanese: 任天堂, ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 ) is a multinational corporation founded on November 6,[citation needed] 1889 in Japan by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. ... The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... This article should be merged with Super Nintendo Entertainment System The Super Famicom design differed from that of the American SNES, though the controllers are almost the same. ... The original Game Boys design set the standard for handheld gaming consoles. ... 1994 (MCMXCIV) was a common year starting on Saturday of the Gregorian calendar, and was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal. // Events January Bill Clinton January 1 : North American Free Trade Agreement (NAFTA) goes into effect. ...

Contents


Information

Donkey Kong features a custom border based on the original arcade game.
Donkey Kong features a custom border based on the original arcade game.

The Super Game Boy was only compatible with the original monochrome Game Boy cartridges. The unit could map the four shades of grey to various colors on the TV. Later Game Boy games that were optimized to use the Super Game Boy had additional color information and background borders. Those games would contain a small "Super Game Boy Game Pak" logo on the box and cartridge. The adaptor could support up to 256 colors in static screens (i.e the title screen) and 13 colors in the normal game. Image File history File links SBGLogo. ... Image File history File links Mario in the Big City. This is a screenshot of a copyrighted computer game or video game. ... Donkey Kong is a 1994 Game Boy remake of the arcade game of the same name. ... The original Game Boys design set the standard for handheld gaming consoles. ...

The Super Game Boy cartridge, Super Famicom version
The Super Game Boy cartridge, Super Famicom version

It was also possible for Super Game Boy games to make use of the SNES hardware for extra effects. For example, Asteroids/Missile Command and Donkey Kong all had expanded sound when used with the Super Game Boy. The Game Boy version of Killer Instinct even allowed the second SNES controller to be read as another Game Boy, and the title screen changed to show that it had a two-player option, rather than just "connect." In the most skillful use, Space Invaders allowed players to play a full 16-bit version of the game that took over the entire screen. Image File history File links Download high resolution version (1068x1060, 985 KB) Description: Super Game Boy Source: My file, logos are hidden Date: Taken in May 26, 2005 Author: PiaCarrot Permission: GFDL Other versions of this file: File links The following pages link to this file: Super Game Boy ... Image File history File links Download high resolution version (1068x1060, 985 KB) Description: Super Game Boy Source: My file, logos are hidden Date: Taken in May 26, 2005 Author: PiaCarrot Permission: GFDL Other versions of this file: File links The following pages link to this file: Super Game Boy ... The Super Game Boy border used in the game was based on the actual arcade cabinet of the original Donkey Kong Donkey Kong is a remake of the arcade game of the same name, released for the Game Boy. ... This article or section is missing references or citation of sources. ... Space Invaders is an arcade video game designed by Toshihiro Nishikado in 1978. ...


No version of the Super Game Boy is capable of running games that are designed strictly for the Game Boy Color, although they will run dual mode (black cartridge, compatible with both systems) games in Game Boy mode. Some black cartridge games also have Super Game Boy enhancements, although there is no logo indicating this on the box or cartridge.


System menu

Accessed by pressing the L and R buttons at the same time; the menu has five options to choose from:

  • Color Palette: Choose from one of 32 pre-made color palettes, the Super Game Boy enhanced palette(s) (if available), or a user-created palette (if available). A few Super Game Boy games will not allow the palette to be changed.
  • Border: Choose from one of 9 pre-made borders, the Super Game Boy enhanced border(s) (if available), or a user-created border (if available). A few Super Game Boy games will not allow the border to be changed.
  • Button Setting: Switches between two controller mappings.
  • Custom Color: Create a custom color palette.
  • Graffiti: Create a custom border by using several painting tools.

Super Game Boy 2

Nintendo released the Super Game Boy 2 in 1998. However, it was only widely sold in Japan; in the United States it was only available through mail-order. Additions included a link port (allowing the Super Game Boy 2 to connect with other Game Boys for multiplayer purposes), a green game link LED, and a red power LED indicator. The cover of the first Eatons catalog, published in 1884. ...


Predecessors and Successors

The Super Game Boy was the successor to Intelligent Systems' Wide Boy 2 (which connected to the Famicom or NES). One difference between the Wide Boy and the Super Game Boy is that the former did not use any part of the Famicom/NES other than the video memory. Even the controller (a single Famicom controller) was hardwired directly into the Wide Boy. The Wide Boy would continue running even if the reset button were held down on the Famicom/NES. The Game Boy had twice as many tiles as could fit in the Famicom/NES's video memory, so the Wide Boy had to refresh the Famicom/NES's video memory halfway down the screen. Intelligent Systems refers to a video game developer and internal team of Nintendo Co. ... The Nintendo Entertainment System (U.S., Europe, and Australia) NES redirects here. ...


Camerica had the Game Boy to NES developed by Biederman Design Labs, which appeared similar to the Super Game Boy. Camerica is a video game company that was notable for producing unlicensed Nintendo Entertainment System games and hardware. ...


The Super Game Boy was followed by the Transfer Pak for the Nintendo 64, which allowed one to play Game Boy Color Pokémon titles in Pokémon Stadium and Pokémon Stadium 2 in a Super Game Boy-like fashion, complete with the Super Game Boy enhanced borders and palettes. The games were played via the use of a software emulator on the Nintendo 64. However, the main role of the Transfer Pak was to transfer data from Game Boy Color to Nintendo 64 games, not to play games. Transfer Pak The Transfer Pak is a device for the Nintendo 64 that allows the transfer of data between the system and a Game Boy or Game Boy Color cartridge. ... The Nintendo 64, commonly called the N64, is Nintendos third home video game console for the international market. ... The Game Boy Color came in a myriad of different colors, as did earlier incarnations of the Game Boy. ... To meet Wikipedias quality standards and the Pokémon Collaborative Projects article style, this Pokémon-related article or section may require cleanup. ... Pokémon Stadium is the Nintendo 64 incarnation of the Pokémon video game series. ...


A Wide-Boy64 AGB was released for the N64, which allowed Game Boy and Game Boy Color titles to be played on a television. It cost $1400, and like the original Wide Boy, it was only available to developers and the gaming press [1]. The Wide-Boy64 is a rather obscure Nintendo 64 accessory that was unreleased to the public. ...


On the GameCube, the Game Boy Player was released in 2003, which allows all Game Boy, Game Boy Color, and Game Boy Advance games to be played on a television. It attaches to the bottom of the console; however, a boot disc must be in the GameCube disc drive in order to operate it. The Game Boy Player functions just like a Game Boy Advance, letterboxing the games' display on a standard television set. Some GBA games were programmed with consideration for the Player, including activating the vibration feature in GameCube controllers and special color palletes which accounted for a TV's brightness and resolution. The Game Boy Player will not activate Super Game Boy options on a Super Game Boy enhanced cartridge, however. The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... A Game Boy Player showing clearly simple set up of the player. ... The inner box (green) is the format used in pre-1952 movies and pre-HDTV television. ...


Trivia

  • The Super Game Boy actually consists of the same hardware as the Game Boy; inside the cartridge a separate CPU processed the games while the SNES only provided means for user-input, output of graphics to the screen and the additional coloring.
  • The Super Game Boy plays the audio for games, and perhaps the games themselves, about 2.4% faster than the original hardware. The slight change in music pitch may be noticeable to some, but it is probably undetectable except when tested. [2]
  • If you opened the paint program, painted on the screen and left it alone for a while, a janitor would come and clean up the screen until you pressed a button on the controller, at which point the janitor and the area he cleaned would disappear.

The original Game Boys design set the standard for handheld gaming consoles. ... CPU redirects here. ...

See also

  • List of Super Game Boy games - a list of Game Boy and Game Boy Color games which make use of the enhancements the Super Game Boy has to offer.

This is a list of Game Boy and Game Boy Color games that make use of the enhancements the Super Game Boy has to offer, organised alphabetically by name. ...

External links

Nintendo Hardware
Consoles: Color TV Game | NES/Famicom | NES 2 | AV Famicom | SNES/Super Famicom
Virtual Boy | Nintendo 64 | GameCube | Panasonic Q | iQue | Wii
Handheld: Game & Watch | Game Boy | Game Boy Color | Game Boy Advance
Game Boy Advance SP | Nintendo DS | Game Boy Micro | Nintendo DS Lite
Arcade: Vs. UniSystem/DualSystem | PlayChoice-10 | Nintendo Super System | Triforce
SNES accessories: SNES Mouse | Multitap | Super Game Boy | Super Scope

  Results from FactBites:
 
NodeWorks - Encyclopedia: Super Game Boy (611 words)
The link port needed to connect two Game Boys together was not present on the Super Game Boy, although it was added to the Super Game Boy 2, which was sold in Japan and through mail-order in the US.
One difference between the Wide Boy and the Super Game Boy is that the former did not use any part of the NES other than the video memory.
The Super Game Boy actually consists of the same hardware as the Game Boy; inside the cartridge a seperate CPU processed the games while the SNES only provided means for user-input, output of graphics to the screen and the additional coloring.
  More results at FactBites »


 

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