FACTOID # 76: The fourteen unhappiest countries are all in Eastern Europe.
 
 Home   Encyclopedia   Statistics   Countries A-Z   Flags   Maps   Education   Forum   FAQ   About 
 
WHAT'S NEW
RECENT ARTICLES
More Recent Articles »
 

FACTS & STATISTICS    Simple view

  1. Select countries to view: (hold down Control key and click to select several)

     

     

    Compare:

     

     

  1. Select fact or statistic: (* = graphable)

     

     

     

  2. (OPTIONAL) Compare to statistic: (both need to be graphable)

     

     

     

  3. View result as:

     

       
(OR) SEARCH ALL encyclopedia, stats & forums:   

Encyclopedia > Super Mario Advance
Super Mario Advance
Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Release date(s) March 21, 2001 (Japan)
June 10, 2001 (USA)
June 22, 2001 (Europe)
Genre(s) Platform game
Mode(s) Single player, multiplayer
Rating(s) ESRB: Everyone
Platform(s) Game Boy Advance
Media 32-Megabit cartridge

Super Mario Advance is a remake of the 1988 NES/Famicom hit game Super Mario Bros. 2 ("Bros." being omitted in-game), known in Japan as Super Mario USA, and was released in 2001 for the Game Boy Advance. This version is ported from the Super Mario All-Stars version of Super Mario Brothers 2. Image File history File links This work is copyrighted. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... This article or section does not cite its references or sources. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... A game designer is a person who designs games. ... Shigeru Miyamoto , born November 16, 1952) is a Japanese electronic game designer. ... March 21 is the 80th day of the year in the Gregorian calendar (81st in leap years). ... 2001 (MMI) was a common year starting on Monday of the Gregorian calendar. ... June 10 is the 161st day of the year in the Gregorian calendar (162nd in leap years), with 204 days remaining. ... 2001 (MMI) was a common year starting on Monday of the Gregorian calendar. ... June 22 is the 173rd day of the year (174th in leap years) in the Gregorian calendar, with 192 days remaining. ... 2001 (MMI) was a common year starting on Monday of the Gregorian calendar. ... Video games are generally categorized into genres. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... This article or section does not adequately cite its references or sources. ... In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ... “NES” redirects here. ... It has been suggested that Fryguy (Nintendo) be merged into this article or section. ... This article or section does not adequately cite its references or sources. ... Super Mario All-Stars, known in Japan as Super Mario Collection ), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. ...

Contents

Setting

The game takes place in a new setting, "Subcon" (derived from Freud's 'subconscious'). This land is inhabited by many denizens that have since become regulars in the Mario series, such as Shy Guys and Snifits. Pidgit appears on Worlds 1-2, 3-1, and 5-3. Ostro appears on Worlds 3 and 5 (except for 3-1 and 5-3). Cobrat and Pokey both appear on Worlds 2 and 6, and Flurry appears on World 4. This game also introduces many game-exclusive bosses, such as Pink Birdo (boss of Worlds 1-1, 1-2, and 2-1, and an appearing Birdo on World 4-3), Green Birdo (boss of Worlds 5-1, 6-1, 6-2, and 7-1), Red Birdo (boss of Worlds 2-2, 3-1, 3-2, 4-2, 5-2, 5-3, and 6-3 and an appearing Birdo on World 7-2), Robirdo (boss of World 3), Mouser (boss of Worlds 1 and 6), Fryguy (boss of World 4), Clawgrip (boss of World 5), Tryclyde (boss of World 2), and most notably Wart (the final boss). The land apparently (in the game) takes its name from the pixie-like inhabitants of this land (also called "Subcon") which have been captured by Wart. Sigmund Freud His famous couch Sigmund Freud (May 6, 1856 - September 23, 1939) was an Austrian neurologist and the founder of the psychoanalytic school of psychology, a movement that popularized the theory that unconscious motives control much behavior. ... This article does not adequately cite its references or sources. ... A Shy Guy ) is a species present in the Mario series of video games. ... A Red Snifit is shown commanding an army of Shy Guys in the Super Mario Bros. ... This article or section is not written in the formal tone expected of an encyclopedia article. ... This article or section is not written in the formal tone expected of an encyclopedia article. ... This article or section is not written in the formal tone expected of an encyclopedia article. ... This article or section is not written in the formal tone expected of an encyclopedia article. ... It has been suggested that this article or section be merged into Super Mario Bros. ... Wikipedia does not yet have an article with this exact name. ... Clawgrip throwing rocks at Luigi. ... Tryclyde in the original Super Mario Bros. ... Wart ) is a fictional character most commonly recognized from the Western version of the video game Super Mario Bros. ...


Despite being a new, supposedly unrelated land from a game not initially intended to be a Mario game, Subcon is not all that unlike the Mushroom Kingdom. Instead of brick castles and giant mushrooms, however, Subcon is characterized by palm trees and red-and-white vases dotting the landscape. Though it lacks any underwater stages, Super Mario Bros. 2 introduces other concepts to the series — like grassy platforms on Worlds 1, 3, and 5 complete with waterfalls, desert stages on Worlds 2 and 6 complete with quicksand and ice stages on World 4. Level 3-1 is notable for taking place against an enormous waterfall which the heroes must ascend. Warp pipes on World 1-3 lead to World 4, World 3-1 to World 5, World 4-2 to World 6, and World 5-3 to World 7. The Mushroom Kingdom (Japanese:キノコ王国) is a setting in the Super Mario Bros. ... This article does not adequately cite its references or sources. ... This article is about arid terrain. ... This article or section does not adequately cite its references or sources. ... This article does not adequately cite its references or sources. ...


As a remake of Super Mario Bros. 2, Super Mario Advance consists of seven "worlds", each one containing three stages except for the last, which only has two. Levels progress in a linear fashion, though the ability to backtrack (as mentioned above) plays a big part in some stages, including vertically-scrolling areas. Thus, many levels have sequences involving climbing or descending long distances, and the final level in particular is a large and mazelike fortress, in contrast to the linear Castles in Super Mario Bros. It has been suggested that Fryguy (Nintendo) be merged into this article or section. ... In computer and video games, a level (sometimes called a stage, course, round, world, map or landscape) is a separate area in a games virtual world, in modern games typically representing a specific location such as a building or a city. ...


Background

Due to its unusual background, the game features gameplay that dramatically differs from other games in the series. The reason is because originally it was not a Mario game at all. Nintendo of America regarded the original Super Mario Brothers 2 (known outside of Japan as The Lost Levels) as too difficult of a game that would not be popular. In response, Nintendo took Yume Kōjō: Doki Doki Panic, made some graphical, sound, and storyline changes, and released it in the United States as Super Mario Bros. 2. The game was an enormous hit, although its gameplay differed drastically from Super Mario Bros. SMB 2 title screen (Japanese version) Super Mario Bros. ... Super Mario Bros. ...


Reception

Nintendo's decision to choose it as the Game Boy Advance launch game was seen by some as misguided; GameSpot in particular thought that Super Mario Bros. 3 or Super Mario World would have been a far better choice for as a launch title considering their popularity.[1] (Both of those titles would eventually be remade as part of the Advance series.) However, IGN praised the choice, calling it "one of the most polished and creative platformers of the era." [2] Nonetheless, it was a best-selling launch game, showing that the game still appealed to Nintendo fans. Recently, the game has become part of the Player's Choice lineup for Game Boy Advance. Super Mario Bros. ... Super Mario World , commonly abbreviated SMW) is a platform game developed and published by Nintendo Co. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... The NTSC Players Choice release of the GameCube title, Star Fox Adventures. ...


Version differences

While Super Mario All-Stars contained ports that almost identically corresponded to their NES counterparts with the only real change being an audio and graphical upgrade, Super Mario Advance contains numerous differences from its previous incarnations. Here are the primary differences from Super Mario Advance and the NES version. For the differences between Yume Kōjō: Doki Doki Panic and the NES version of Super Mario Bros. 2, please refer to the respective article for each game.

  • In this version, it is possible to pick up Birdo's bow and carry it around. The player could either put it back on Birdo's head by throwing it at her, or simply throw it away. However, this will not work on Pink Birdos or Robirdo.
  • Graphics for the GBA version are based off of Super Mario All-Stars, and between both versions, there are slight changes in the GBA version, such as the spot pattern on Toad's head.
  • All main bosses and the four playable characters now have voices.
  • Two bosses have been changed. In the NES version, Mouser appears at the end of 1-3, and 3-3. Tryclyde makes two appearances, one at the end of 2-3, and 6-3. In SMA, a new boss named Robirdo has replaced Mouser as the boss of 3-3. Robirdo is essentially a giant mechanical Birdo that rolls on wheels, shoots larger eggs, and can shake the ground. Mouser replaces the 6-3 Tryclyde. This is not the first time the bosses have been changed. In Yume Kōjō: Doki Doki Panic, Mouser has three appearances, the already aforementioned 1-3 and 3-3 appearance, and also at the end of 5-3. When Nintendo was converting Yume Kōjō: Doki Doki Panic to Super Mario Brothers 2, it replaced the third Mouser with a new crab boss, Clawgrip.
  • The character selection screen is now different. In the NES version, the player would select the four players (Mario, Luigi, Princess Peach, and Toad) in a single row; now whichever one he selects is center focus, with the characters now being chosen like a revolving door. Also, the four characters now have star ratings (ratings are based on a one to five scale) for three categories: Power, Speed, and Jump. Note that none of the characters have stats with a one-star rating.
  • The very first opening segment of 1-1 has been changed to include a large Shyguy and a platform that springs when a player steps on it.
  • There are now what can be best described as super enemies and vegetables. These enemies and vegetables are giant-sized in compared to the rest of the game’s sprites. The enemies always give off a heart when thrown or killed.
  • In the original, a player could gain a floating heart that would restore a hit point of health by wiping out several enemies at once with a single vegetable. In the GBA version, they are much more plentiful, and can even be pulled up in vegetable patches (heart radishes) and can be seen floating freely in the air.
  • The timing has been changed on the bonus chance game to win extra lives. The player can also bet more than one coin at a time and has the 7 icon which was present in the SNES version but not the NES.
  • There are now three mushrooms per level, which gives the player five hit points rather than four.
  • There are several new vases spread throughout the game that lead to new, single room screens not present in the original.
  • Points are awarded for every enemy wiped out, root upturned or coins collected.
  • The inside of a vase looks completely different and has new music.
  • Koopa shells are larger (and more pixelated). When they hit a wall, they bounce back now instead of disappearing. Also, when they defeat enemies, hearts always appear. Finally, shells can now hurt the player.
  • There are several places where additional enemies have been added to individual levels.
  • In the NES version, a player is bound to whichever character he choses to complete the level until that level is complete. In All-Stars, this was changed so when a player dies, he may select another character to try to complete the level with. This change was retained for the GBA version as well.
  • When a player dies and restarts a level, he starts fully small, and must gain heart pieces to grow in stature. In the NES/SNES version, when the player restarts a level after dying, his/her hit points are fully present.
  • Five red Ace Coins have been added to each level, and when all five are obtained the player gets a 1-UP and a red star appears on the level map indicating that all coins were collected for that level.
  • Some 1-Ups’ locations have been changed, and some include a bubble which takes three strikes by either vegetables or enemies to make the 1-ups accessible. Also, 1-Ups are more plentiful.
  • After finishing Super Mario Bros. 2, a new mode called the Yoshi Challenge becomes available, where the goal is to collect two Yoshi eggs per level. There is also one Mushroom in each level that gives the player an extra hit point. Yoshi's eggs sometimes replace mushrooms in Subspace.
  • A save system has been added.
  • There is now a special item that looks like a basket. It can be found when pulling up certain mushroom blocks or blowing up some dirt blocks. This basket releases one of three items- a heart, a star, or a bomb. These can be useful if timed to get the desired item.
  • The Japanese version lists the cast exactly the same as the English version as in previous incarnations, except Princess is Peach, and Toad is Kinopio. The rest of the names are identical to the other releases, except Shyguy is now properly Shy Guy, and Sub Con is now Subcon. Ostro and Birdo's names have also been fixed. In the English release, Kinopio is restored to Toad, and a few additional touchups were done to this version's names, including changing Hoopstar to Hoopster, and Clawglip to Clawgrip (due to the interchangeable nature of the letters "l" and "r" in Japanese).
  • Like most other Mario games, now the enemies do not appear after being killed until the player exits and reenters the playing area, while they would reappear regardless after being killed in previous versions of the game.
  • Palette changes for some enemies: Hoopsters are yellow instead of red, Pidgets are purple instead of blue, their carpets are red instead of yellow, and Autobombs are grey instead of blue.
  • There are many new ways to destroy enemies, such as giant POW blocks and new rolling balls found only in vases.These balls are surrounded by numerous sparks and produce hearts for each one killed.

This article or section is not written in the formal tone expected of an encyclopedia article. ... This article is on the Nintendo character Yoshi. ...

References

  1. ^ Ahmed, Shahed. Super Mario Advance for the Game Boy Advance review. June 5, 2001.
  2. ^ Nix, Marc. Super Mario Advance review. June 14, 2001.

  Results from FactBites:
 
Super Mario Advance - GameCritics.com (1723 words)
Super Mario Bros. 2s greatest departure from the Mario family is its unique approach to interacting with the lineup of enemies.
Super Mario Bros. 2 may be enjoyable, but it lacks that magic that makes the other Mario adventures more than just jumping from platform to platform and landing on enemies.
Mario Battle is similar to Mario Bros. in that you play in the same area with the same layout of platforms and pipes.
Super Mario Advance 4 Review (1088 words)
Mario fans have been long awaiting a remake of Super Mario Brothers 3 for the Game Boy Advance since the first Super Mario Advance.
Super Mario Brothers 3 was the first game to have a RPG styled map system where you chose which level you wanted to engage.
Super Mario Advance 4 is compatible with special e-reader cards that are one of three types.
  More results at FactBites »


 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments
Please enter the 5-letter protection code

Want to know more?
Search encyclopedia, statistics and forums:

 


Lesson Plans | Student Area | Student FAQ | Reviews | Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms.