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Encyclopedia > Super Mario All Stars
This article or section should include material fromSuper Mario All-Stars/Super Mario World
Super Mario All-Stars
Developer: Nintendo
Publisher: Nintendo
Designer: Shigeru Miyamoto
Composer: Koji Kondo
Release date: 1993
Genre: Platform game
Game modes: Single player, multiplayer
Platform: Super Famicom/Super NES
Media: 16-megabit cartridge

Super Mario All-Stars (North American and European title) or Super Mario Collection (Japanese title), is a video game with enhanced remakes of Super Mario Bros., Super Mario Bros. 2 (Japanese: Super Mario USA), Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels on the same cartridge, for the Super Famicom/Super Nintendo Entertainment System. It was released in 1993.


Super Mario All-Stars was one of the first enhanced remakes. The graphics were recolored and enhanced for the Super Famicom/SNES, and many bugs from the original versions were fixed. Gameplay has also been streamlined. The sounds and background music were enhanced from their original representations. A save feature was added to all of the games. Super Mario Bros. 2 was given the most enhancements. The Bowser encounter themes in Super Mario Bros. and Super Mario Bros.: The Lost Levels are unique to Super Mario All-Stars. Super Mario Bros: The Lost Levels is the Super Famicom/Super NES version of the Japanese Super Mario Bros. 2, which was originally released for the Nintendo Family Computer in Japan in 1986.

Contents

Super Mario Bros. and Super Mario Bros.: The Lost Levels

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SMB: Super Mario All-Stars/Collection version
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SMB: NES/Famicom standalone version

In the Famicom/NES version of Super Mario Bros. and Super Mario Bros.: The Lost Levels (Japanese: Super Mario Bros. 2), there was not a 50 points per timer tick bonus at the end of a World x-4 level, but the Super Famicom/SNES version contains the feature. Players no longer need to hold A while pressing Start to continue, because they can now continue from a saved game. Bowser, Princess Toadstool, and the mushroom retainers have been given new animations, and new background music plays during encounters with Bowser. Maze levels such as World 4-4 and 7-4 in Super Mario Bros., have sound effects that indicate the correct path for Mario or Luigi to take. Also, the Minus world trick for Super Mario Bros. was removed from the game when it made its transition to All-Stars.


Super Mario Bros. 2/Super Mario USA

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SMB2: Super Mario All-stars/Collection version
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SMB2: NES/Famicom standalone version

Super Mario Bros. 2, or Super Mario USA (as it is known in Japan) was given the most enhancement. Level introductions now feature a colorized and animated level representation. The slot machine bonus game has been enhanced, including enlarged slots and icons, and a new "7" icon. In the Famicom/NES version, the player can only get up to five extra lives; however, in the Super Famicom/SNES version, with the addition of the "7" icon, the player can now get up to ten extra lives. As for continuing after losing the last life, on the Famicom/NES version, the player can only continue twice per game. However, on the Super Famicom/SNES version, the player can continue the game any number of times, because he or she can continue from a saved game. In the Famicom/NES version, the player can select a character at the beginning of each level, but must play as the character for the length of the level. In the Super Famicom/SNES version, the player can select a character at the beginning of each level and may change the character upon losing a life. Super Mario Advance is based on the Super Famicom/SNES version of Super Mario Bros. 2.


Super Mario Bros. 3

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SMB3: Super Mario All-Stars/Collection version
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SMB3: NES/Famicom standalone version

While Super Mario Bros 3 had significant graphical enhancements, the game wasn't given upgrades to the extent that Super Mario Bros 2 had. The action scene, spade panels, and other world map elements have been animated, replacing the kings' original animal forms with monsters from various other Mario games; for instnace, the king transformation graphics have been changed for Super Mario All-Stars. The king in World 7 of Super Mario Bros 3 was transformed into a Yoshi in the Super Famicom/SNES version, but was transformed into a Piranha Plant in the Famicom/NES version. Also, the Super Famicom/SNES version grants the player the ability to save the game. The Super Famicom/SNES version is closer to the Japanese Famicom version than to the American NES version, but is still a combination of the two. The "suit flying off" animation that was on the Japanese Famicom version was not in the American NES version, but it returned on the Super Famicom/SNES version. Super Mario Advance 4: Super Mario Bros. 3 contains the Super Famicom/SNES version of Super Mario Bros. 3.


Super Mario World

Super Mario World is only included in the Super Mario All Stars/Super Mario World pack that was bundled with the SNES later in its life. The only graphical difference is that the game contains unique sprites for Luigi (the second player), making him taller and slimmer than Mario, whereas the original version of the game used palette swapped Mario sprites for him. In addition, there are some different animations for Mario and Luigi's moves. Some of the differences are that Luigi scrunches up when spitting a fireball and that Luigi slides down hills on his knees.


  Results from FactBites:
 
Super Mario All Stars ROM - Super Mario All Stars (SNES) Game information (546 words)
Mario and Luigi must recover the royal magic wands from Bowser's 7 kids to return the kings to their true forms.
Mario is exactly the same as he was in the last game, but Luigi jumps higher and has less traction.
Mario and Luigi can get more air from bouncing of enemies than in their last adventure, which is a good thing because you'll be required to do it to make some pretty difficult jumps.
  More results at FactBites »


 

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