| This article needs additional references or sources for verification. Please help improve this article by adding reliable references. (help, get involved!) Unverifiable material may be challenged and removed. This article has been tagged since July 2007. | | Super Mario Bros. | As was typical of NES games in America at the time, the cover shows a scene from gameplay in 1985. | | Developer(s) | Nintendo | | Publisher(s) | Nintendo | | Designer(s) | Shigeru Miyamoto | | Series | Mario series | | Release date(s) | NES
September 13, 1985
October 18, 1985
May 15, 1987
1987 Famicom Disk System
February 21, 1986 Game Boy Advance
February 14, 2004
June 2, 2004
July 9, 2004 Virtual Console
December 2, 2006
December 25, 2006
January 5, 2007
January 5, 2007 | | Genre(s) | Platform game | | Mode(s) | Single player, multiplayer | | Rating(s) | ESRB: E (Everyone) (GBA, Wii) | | Platform(s) | Famicom/NES, Famicom Disk System, Game Boy Color, Virtual Console | | Media | 320-Kilobit cartridge | Super Mario Bros. (スーパーマリオブラザーズ, Sūpā Mario Burazāzu?, sometimes referred to as Mario, Super Mario or SMB) is a platform game developed and published by Nintendo in late 1985 for the Nintendo Entertainment System. It made a huge impact on home entertainment when it was released, and is now considered the classic of the medium. Super Mario Bros. featured bright, expansive worlds that changed the way video games were created. Although often wrongly credited as the first scrolling platform game (there are at least a half dozen earlier), it is the first console original in this genre to feature smooth-scrolling levels, which made it a landmark in home video-gaming. Super Mario Bros. ...
Box of Super Mario Bros. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
This article or section does not cite its references or sources. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
A game designer is a person who designs games. ...
Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ...
Over the years, Mario has appeared in more than 200 video games to date, both with starring and less significant roles. ...
Image File history File links Flag_of_Japan. ...
is the 256th day of the year (257th in leap years) in the Gregorian calendar. ...
Year 1985 (MCMLXXXV) was a common year starting on Tuesday (link displays 1985 Gregorian calendar). ...
Image File history File links This is a lossless scalable vector image. ...
is the 291st day of the year (292nd in leap years) in the Gregorian calendar. ...
Year 1985 (MCMLXXXV) was a common year starting on Tuesday (link displays 1985 Gregorian calendar). ...
Image File history File links This is a lossless scalable vector image. ...
is the 135th day of the year (136th in leap years) in the Gregorian calendar. ...
Year 1987 (MCMLXXXVII) was a common year starting on Thursday (link displays 1987 Gregorian calendar). ...
Image File history File links This is a lossless scalable vector image. ...
Year 1987 (MCMLXXXVII) was a common year starting on Thursday (link displays 1987 Gregorian calendar). ...
Image File history File links Flag_of_Japan. ...
is the 52nd day of the year in the Gregorian calendar. ...
Year 1986 (MCMLXXXVI) was a common year starting on Wednesday (link displays 1986 Gregorian calendar). ...
Image File history File links This is a lossless scalable vector image. ...
is the 45th day of the year in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
Image File history File links Flag_of_Japan. ...
is the 153rd day of the year (154th in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
Image File history File links This is a lossless scalable vector image. ...
is the 190th day of the year (191st in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
This article is about Nintendos emulation feature and download service. ...
Image File history File links Flag_of_Japan. ...
is the 336th day of the year (337th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Image File history File links This is a lossless scalable vector image. ...
is the 359th day of the year (360th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Image File history File links This is a lossless scalable vector image. ...
is the 5th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
Image File history File links This is a lossless scalable vector image. ...
is the 5th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
Video games are categorized into genres based on their gameplay. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...
This article does not adequately cite its references or sources. ...
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ...
âNESâ redirects here. ...
âNESâ redirects here. ...
The Famicom Disk System, attached to a late-model AV Famicom The Family Computer Disk System (FCD) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ...
The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...
This article is about Nintendos emulation feature and download service. ...
A kilobit is a unit of information storage, abbreviated kbit or sometimes kb. ...
In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
1985 1985 in games 1984 in video gaming 1986 in video gaming Notable events of 1985 in video gaming. ...
âNESâ redirects here. ...
This article needs cleanup. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
Super Mario Bros. is the best selling video game of all time,[1] and was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two year slump of video game sales in the United States after the video game crash of 1983. It has inspired countless imitators and was one of Shigeru Miyamoto's most influential early successes. The game starred the Italian plumber Mario and his brother Luigi. Mario went on to become Nintendo's most well known mascot. The theme music, by Koji Kondo, is recognized worldwide, even by those who have not played the game. This is a list of video games that have sold over one million copies. ...
âNESâ redirects here. ...
ET for the Atari 2600 is considered by many to be emblematic of the crash along with the Atari 2600 version of Pac-Man. ...
Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ...
A plumber at work. ...
Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ...
This article is about the Nintendo character. ...
Millie, once mascot of the City of Brampton, is now the Brampton Arts Councils representative. ...
Koji Kondo , b. ...
The game was succeeded by a direct sequel in Japan (later retitled Super Mario Bros.: The Lost Levels outside Japan), and by Super Mario Bros. 2, a slight revision of Yume Kōjō: Doki Doki Panic with playable Mario characters, elsewhere in the world. There is also another sequel called Super Mario Bros. Special released around the same time as the original sequel, but it was released only in Japan by Hudson Soft, so it was relatively obscure. SMB 2 title screen (Japanese version) Super Mario Bros. ...
Super Mario Bros. ...
Super Mario Bros. ...
Hudson Soft is a Japanese publisher and developer, founded on May 18, 1973. ...
Gameplay The player takes the role of Mario, or in the case of a second player, Mario's brother Luigi. The object is to race through the Mushroom Kingdom, evade or eliminate Bowser's forces, and save Princess Peach (also called Princess Toadstool). The Mario Brothers' primary attack is simply jumping on top of ("Stomping") their enemies, which kills the mushroom traitors (which in Japan are actually chestnuts and not mushrooms), known as Goombas, and sends the turtle soldiers known as Koopa Troopas into their shells. Mario and Luigi can then kick these shells into other enemies, which will conveniently dispatch them; but conversely, kicked shells can bounce back off walls or other vertical obstructions and hit them. If Mario or Luigi gets a fire flower, he will have the ability to throw fireballs. Some enemies cannot be killed by stomping them, which will hurt the Mario Bros. These enemies can only be killed by turtle shell or fireball. Jumping on enough enemies in succession or kicking a shell into enough enemies in succession (combos) results in double points earned with each enemy killed, eventually earning Mario or Luigi a 1-up (an extra life). Mario and Luigi can also obtain 1-ups through finding 1-up mushrooms and by collecting 100 coins. screenshot Nintendo Entertainment System Super_Mario_Bros by me This is a screenshot of a copyrighted computer game or video game. ...
screenshot Nintendo Entertainment System Super_Mario_Bros by me This is a screenshot of a copyrighted computer game or video game. ...
Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ...
This article is about the Nintendo character. ...
The Mushroom Kingdom as seen in Super Mario RPG. The Mushroom Kingdom (Japanese:ããã³çå½) is a setting in the series where most of the games take place. ...
This article or section may contain excessive or improper use of copyrighted images and/or audio files. ...
Princess Peach (formerly known as Princess Toadstool outside Japan), is a video game character in Nintendos Mario video games series, often playing the damsel in distress character of the adventure series. ...
For the Game Boy emulator, see Goomba (emulator). ...
It has been suggested that this article or section be merged into List of Mario series enemies. ...
1-up (or 1UP, 1-UP, etc. ...
Aiding them in their quest are several powers. Mario or Luigi can be hurt if either touches an enemy. If he takes a hit from an enemy as Super Mario/Luigi or Fire Mario/Luigi, he simply reverts to regular Mario/Luigi and the game continues. However, if he takes a hit as regular Mario, falls down a pit (regardless of status), or if the time clock runs out, he loses a life and starts again. The point where Mario continues depends on how far he ran through the level before dying: either from the very beginning or at an invisible "checkpoint" partway through the level. There are no checkpoints in castles or in world 8, the final world. Mario can also collect a Starman and become invincible for a limited amount of time. Invincible Mario is impervious to the touch of enemy characters and most obstacles, and he can simply run into enemies to kill them. However, he will still die if he falls in a pit, falls into lava, or if time runs out.
Mario battles Bowser at the end of World 8 The game consists of eight worlds with four levels in each world. Though each world is different, there are basic similarities: typically the first sub-world is a generic above-ground (overworld) level, the second is in an underground dungeon on Worlds 1 and 4 or underwater on Worlds 2 and 7 (or in the overworld with a unique challenge), the third is almost always a series of platforms suspended high in the sky, and the fourth is always a fortress or castle. The third and sixth worlds take place at night, and all other worlds take place during the day. At the end of each castle level, Mario fights "King Koopa" (who, until the final level, is actually a lesser enemy disguised as King Koopa) across a bridge over a pool of lava. In the later worlds (worlds 6 to 8), King Koopa throws hammers as well as occasional jets of fire breath. King Koopa may be defeated in one of two ways: either by touching the axe at the edge of the bridge (thereby dropping King Koopa into the lava) or, as Fiery Mario, throwing fireballs at him to defeat him directly, revealing what enemy is in disguise; this is the only method one can use to receive points for Koopa's defeat. At the end of each world save the last, Mario is greeted with the words, "Thank you Mario! But our princess is in another castle!", spoken by a Mushroom Retainer, which became a popular quotation among gamers. Image File history File links This is a screenshot of a copyrighted computer game or video game. ...
Image File history File links This is a screenshot of a copyrighted computer game or video game. ...
This article or section may contain excessive or improper use of copyrighted images and/or audio files. ...
In computer and video games, the overworld generally refers to an out-door or world map section of the game, as opposed to a dungeon or level. In a typical RPGs, the player can usually save their game whenever they like, and will usually have a different appearance (to reflect...
Look up lava, Aa, pahoehoe in Wiktionary, the free dictionary. ...
A claw hammer For other uses, see Hammer (disambiguation). ...
Toad ) is a humanoid mushroom in games of Nintendos Mario series. ...
After beating the game, the player is given the option to start the game again in "'Hard' Mode", where all Goombas are replaced by Buzzy Beetles (Koopa Troopa-like enemies who cannot be killed by fireballs), and all enemies walk faster. In addition, the elevator-style lifts are about 60% their original size throughout. There are also some hazards in the earlier worlds that only appear in "Hard Mode". For example, in World 1-3 random Bullet Bills fly across the screen, a danger that normally only appears in certain later levels. A Buzzy Beetle , Met) is a common enemy character (a beetle) in several of Nintendos Mario games. ...
Players may get to the beginning of any world with a relatively small amount of effort by using hidden warp zones in a number of levels. One is in level 1-2 and is reached by walking on the blocks at the top of the level passing the exit pipe. This zone allows jumping to worlds 2, 3 and 4. The other two are in 4-2; one is reached in the same manner as the one in 1-2 but this only allows access to world 5. The other is reached through a beanstalk that grows from a hidden block and takes the player into a surface area that leads to worlds 6, 7, and 8.
Bugs and glitches World 0 Certain bad or "pirated" dumps of Super Mario Bros start the player off in World 0-1. [citation needed] This is an underwater level with no enemies (excepting a piranha plant in a pipe), and the layout matches that of the castle in world 4, bridge and axe included at the level's end (just without Bowser or the Toad retainer). Upon completing World 0-1, the player is returned to the start screen as if the game is over. However, only certain emulators will start the player in World 0-1, even with a bad dump. NESticle, for instance, handles bad dumps just the same as good ones, starting the player in World 1-1. FCEU on the other hand will start a player with a bad dump in World 0-1.
Minus World By passing through a solid wall near the World 1-2 exit due to a glitch, it is possible to travel to "World -1",[2] also known as the "Minus World" or "World Negative One" and considered by the game to be "World 36". This stage is identical to Worlds 2-2 and 7-2, but upon entering the warp pipe at the end, the player is taken back to the start of the level. Exploiting the same glitch in the Japanese Famicom Disk System is considerably different and has three levels, after which the player is returned to the title screen as though he or she completed the game. This glitch has been fixed in the Super Mario All-Stars remake as well as in Super Mario Bros. Deluxe. The glitch remains in the Nintendo Wii Virtual Console version and in the Animal Crossing version. In Super Mario All-Stars, a player attempting to get to the Minus World will find that the pipes lead to Worlds 2, 3, or 4 as if the Warp Zone was accessed in the usual manner. In vs. Super Mario Bros. (the arcade cabinet version of Super Mario Bros.), the Minus World cannot be reached as the two bricks that allow the player to access the Minus World have been removed. For other uses, see Glitch (disambiguation). ...
The Famicom Disk System, attached to a late-model AV Famicom The Family Computer Disk System (FCD) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
This article is about Nintendos emulation feature and download service. ...
For other uses, see Animal Crossing (disambiguation). ...
Small Fiery Mario Also accessed through a glitch, it is possible for Mario to obtain his Fire powers while in a small state.[3] If Super or Fiery Mario touches Bowser at the exact same time as the axe, Mario will flash as if he was hit (but still remain big) while the bridge is destroyed. Mario will then glide towards the Toad retainer as opposed to running towards him. For other uses, see Glitch (disambiguation). ...
Glide has several possible meanings: The Glide API was a proprietary 3D graphics API developed by 3dfx used on their Voodoo graphics cards. ...
Toad ) is a humanoid mushroom in games of Nintendos Mario series. ...
At this point, the glitch will have reversed what is considered "Small Mario" and "Super Mario". At the beginning of the next stage, Mario will start out as Super size, but one hit will make him lose a life (returning him to small size upon death). Obtaining a Super Mushroom power-up will cause Mario to shrink down to his small size, and getting hit will cause him to grow back to his Super size. Obtaining a Fire Flower power-up will allow Mario to throw fireballs (and have his red/white color scheme), but still remain small and not able to break regular blocks. Also, the act of throwing a fireball will allow Mario to grow to Super size for only a split second before returning to normal size (most likely because a "Small Fire Mario throwing fireball" sprite was never created). The next time Mario loses a life, the glitch is "fixed" and the power-ups return to normal. As with the Minus World, this glitch has been fixed in the Super Mario All-Stars remake as well as in Super Mario Bros. Deluxe, but remains in the Nintendo Wii Virtual Console version and in the Animal Crossing version. Look up shrink in Wiktionary, the free dictionary. ...
In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene. ...
Performing the same trick as small Mario will result in another type of glitch. Mario will appear to die, and angle towards the Mushroom Retainer and off the bottom of the screen. The Mushroom Retainer thanks Mario as usual, and the game moves on to the next level.
Jumping the Flagpole Dating from the time of the original Super Mario Bros. release, urban legend claimed that in levels 3-3 and 7-2 it is possible to jump over the flagpole at the end of the level. The claim was for the most part unsubstantiated until 1999 when a NESticle movie demonstrating the capability was publicly released.[4] When the engine was redone for the SNES game Super Mario All-Stars, this ability was retained while found less difficult to perform. Jumping the flagpole is not very useful though, as the level is completely empty after the flagpole and all that can be done is to wait for the time to run out. There are also levels in Super Mario Bros.: The Lost Levels in which jumping over the flag is possible. An urban legend or urban myth is similar to a modern folklore consisting of stories often thought to be factual by those circulating them. ...
NESticle was a popular NES emulator for DOS, created by Sardu of Bloodlust Software. ...
SMB 2 title screen (Japanese version) Super Mario Bros. ...
Music Super Mario Bros. was scored by Koji Kondo, and its themes are easily the most widely recognized of any video game score to date. There are four main themes used in the original game: Koji Kondo , b. ...
- Overworld - The primary theme.
- Underworld - A simple, repeating staccato theme consisting of delayed sets of six rapid notes, followed by a short descending melody.
- Underwater - A slow, graceful waltz played in 3/4 time.
- Fortress - A fast-moving, double-layered theme consisting of a fast treble melody in 4/4 time overlaid by a slow bass melody in 5/4 time.
These themes would later be updated in the SNES compilation Super Mario All-Stars. The most drastic change was the addition of an upbeat percussion background to the Underworld theme, which previously contained large sections of silence. Super Mario All-Stars, known in Japan as Super Mario Collection ), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. ...
Alternate versions As one of Nintendo's most popular games, Super Mario Bros. has been re-released and remade numerous times, ranging from an arcade version released soon before the original NES release to the game being available for download on the Wii's Virtual Console. The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
This article is about Nintendos emulation feature and download service. ...
Game and Watch A side-scrolling platform game entitled Super Mario Bros. was released for the Game & Watch range of handheld LCD game systems by Nintendo. The Game & Watch Super Mario Bros. is an entirely new game, featuring none of the stages from the NES original. Ball (Silver), 1980. ...
Famicom Disk System In Japan, Super Mario Bros. was also released for the Famicom Disk System, Nintendo's proprietary floppy disk drive for the Famicom. This version was largely identical to the cartridge version, but was much cheaper because of the cheaper media.[citation needed] This version also had multiple Minus World levels. The Famicom Disk System, attached to a late-model AV Famicom The Family Computer Disk System (FCD) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ...
A floppy disk is a data storage device that is composed of a disk of thin, flexible (floppy) magnetic storage medium encased in a square or rectangular plastic shell. ...
Vs. Super Mario Bros. One alternate version, Vs. Super Mario Bros., is nearly a separate game in its own right. This game, one of several games made for Nintendo's NES-based arcade cabinet, the Nintendo Vs. Unisystem (and its variant, the Nintendo Vs. Dualsystem), is based on Super Mario Bros., and has identical gameplay. The stages are different, however; the early stages are subtly different, with small differences like the omission of 1-up mushrooms or other hidden items, but later stages are changed entirely. (Many of these later, changed stages reappeared in the Japanese Super Mario Bros. 2.) These changes have a net effect of making Vs. Super Mario Bros. much more difficult than the original Super Mario Bros. This arcade cabinet, containing Centipede, is an upright. ...
The Nintendo Vs. ...
1-up (or 1UP, 1-UP, etc. ...
SMB 2 title screen (Japanese version) Super Mario Bros. ...
As with many older arcade games, it is not clear exactly when this game was released; while the arcade boards themselves are stamped "1985,"[5] the Killer List of Video Games and the MAME game listing list the game as having been released in 1986.[6][7] Year 1985 (MCMLXXXV) was a common year starting on Tuesday (link displays 1985 Gregorian calendar). ...
MAME is an emulator application designed to recreate the hardware of arcade game systems in software, with the intent of preserving gaming history and preventing vintage games from being lost or forgotten. ...
Year 1986 (MCMLXXXVI) was a common year starting on Wednesday (link displays 1986 Gregorian calendar). ...
The cover of All Night Nippon Super Mario Bros. depicts the Mario series characters as well as the cast of 'All Night Nippon'. Image File history File links All_Night_Nippon_Super_Mario_Bros_box_art. ...
Image File history File links All_Night_Nippon_Super_Mario_Bros_box_art. ...
All Night Nippon Super Mario Bros. All Night Nippon Super Mario Bros. is a version of Super Mario Bros. with graphics based upon a radio show, called 'All Night Nippon', that was very popular in Japan in 1986. It was released for the Famicom Disk System. All Night Nippon is a Japanese radio program broadcast by Nippon Broadcasting System and other radio stations from 1-5 am (JST). ...
Year 1986 (MCMLXXXVI) was a common year starting on Wednesday (link displays 1986 Gregorian calendar). ...
The Famicom Disk System, attached to a late-model AV Famicom The Family Computer Disk System (FCD) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ...
The game, which was released only in Japan, was a special promotional version that was given away by the Japanese radio station 'All Night Nippon' in raffles in 1986. The game borrows levels from Super Mario Bros., Super Mario Bros. 2 (Japanese version), and Vs. Super Mario Bros. The enemies and the mushroom retainers at the end of Bowser's forts are replaced with Japanese music idols, famous recording artists, and DJs, as well as other people related to 'All Night Nippon'. It was published by Fuji TV, the same company that published Yume Kōjō: Doki Doki Panic (which was later remade into Super Mario USA, a.k.a. Super Mario Bros. 2). A typical Neapolitan tombola. ...
SMB 2 title screen (Japanese version) Super Mario Bros. ...
This article or section may contain excessive or improper use of copyrighted images and/or audio files. ...
Fuji Television Network, Inc. ...
Super Mario Bros. ...
Title screen of SMB in All-Stars SNES title screen of Super Mario Bros This is a screenshot of a copyrighted computer game or video game. ...
SNES title screen of Super Mario Bros This is a screenshot of a copyrighted computer game or video game. ...
Super Mario All-Stars -
In 1993, Nintendo released an enhanced SNES compilation titled Super Mario All-Stars. It includes all of the Super Mario Bros. games released for the NES/Famicom. The version of Super Mario Bros. included in the compilation had improved graphics and sound to match the SNES's 16-bit gameplay capabilities, as well as minor alterations in some collision mechanics. The new version also included a save game feature. Several glitches from the original NES release were also fixed. Super Mario All-Stars, known in Japan as Super Mario Collection ), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
âNESâ redirects here. ...
âNESâ redirects here. ...
The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ...
Super Mario Bros. Deluxe -
In 1999, Super Mario Bros. was released on the Game Boy Color, under the title Super Mario Bros. Deluxe. It featured simultaneous multiplayer, a Challenge mode and also included the Japanese Super Mario Bros. 2 (which was released on Super Mario All-Stars as Super Mario Bros.: The Lost Levels) as an unlockable extra. It also was compatible with the Game Boy Printer. However, the game did not feature any upgraded visuals (aside from some graphics such as water and lava now being animated rather than static), and since the screen resolution of the Game Boy Color was smaller than the NES, the view distance of the player is reduced. To compensate, players can press up and down to see above and below the player. Pressing select during the game also places the player in the middle or off to the left of the screen so that player can see well. Players can alternate between Mario and Luigi by pressing select on the map screen. Super Mario Bros. ...
The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...
Super Mario Bros. ...
SMB 2 title screen (Japanese version) Super Mario Bros. ...
The GameBoy Printer The Game Boy Printer (named by Pocket Printer in Japan) Nintendo is a thermal printer designed for the Game Boy and Game Boy Color systems and was released in 1998. ...
Hacked Versions There are a number of Hacked Versions of the game, some graphical, others with different levels (some very hard). There are a number of glitches in the game logic (such as in the collision detection), allowing for certain tricks, which are often exploited in tool-assisted speedruns.[citation needed] For other uses, see Glitch (disambiguation). ...
BisqBot, a robot designed to aid the creation of tool-assisted speedruns, finds the shortest path towards a desired powerup in Mega Man A tool-assisted speedrun (commonly abbreviated TAS) is a speedrun movie produced with the use of tools such as slow motion and re-recording. ...
Reception Super Mario Bros. popularized the side scrolling series of video games and led to many sequels in the series that built upon the same basic premise. The Mario tune also originated from this game. This game is still played on the NES, and the tunes and style of this game are still used and still very popular around the world. The game also holds the top spot on EGM's greatest 200 games of their time list[8] and IGN's top 100 games of all time list.[9] All together, this game sold 40.23 million copies, making it the best selling video game of all time. An Extraordinary General Meeting, commonly abbreviated as EGM, is a meeting of members of an organisation, shareholders of a company, or employees of an offical body, which occurs at an irregular time. ...
For other uses, see IGN (disambiguation). ...
Rereleases Classic NES series -
In early 2004, Nintendo re-released the game on the Game Boy Advance in Japan as part of their Famicom Minis collection and in the U.S. as part of the Classic NES Series. Unlike previous re-releases, these versions contain no graphical updates. Super Mario Bros. was one of the best-selling of these rereleases; according to the NPD Group (which tracks game sales in North America), this re-released version of Super Mario Bros. was the best-selling Game Boy Advance game in June 2004, and as of June 2004 the GBA's sixth-best-selling game overall.[10] In 2005, Nintendo released this game again for the GBA as part of its 20th Anniversary with a special edition, which sold approximately 876,000 units.[11] The Classic NES Series in North America (Famicom Mini Series in Japan and NES Classics in Europe) are a series of Game Boy Advance games that were originally released on the Nintendo Entertainment System/Famicom and Famicom Disk System emulated on the Game Boy Advance. ...
This article does not cite any references or sources. ...
The Classic NES Series in North America (Famicom Mini Series in Japan and NES Classics in Europe) are a series of Game Boy Advance games that were originally released on the Nintendo Entertainment System/Famicom and Famicom Disk System emulated on the Game Boy Advance. ...
Virtual Console Super Mario Bros. was released on December 25, 2006 in Japan and North America and on January 5th in Europe and Australia for Wii's Virtual Console at a cost of 500 Wii points, the equivalent of $5 US. The minus world glitch remains. The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
This article is about Nintendos emulation feature and download service. ...
Wii Points is a payment system that Nintendo uses for its Wii console through the Wii Shop Channel. ...
Animal Crossing Super Mario Bros. is one of the NES games included in the Nintendo GameCube game Animal Crossing. The only known way to unlock Super Mario Bros. is by use of a game modification device, like the Game Shark or Action Replay. The game is fully emulated (is the original ROM), so it includes the famous minus world glitch. âNESâ redirects here. ...
The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
For other uses, see Animal Crossing (disambiguation). ...
GameShark Pro V3. ...
This article or section does not cite any references or sources. ...
Look up ROM in Wiktionary, the free dictionary. ...
Development staff Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ...
Image:Yamauchi. ...
Takashi Tezuka ) (born November 17, 1960) is a video game designer for Nintendo. ...
Koji Kondo , b. ...
Notes and references Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 51st day of the year in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 325th day of the year (326th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 27th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
April 7 is the 97th day of the year in the Gregorian calendar (98th in leap years). ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 325th day of the year (326th in leap years) in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 326th day of the year (327th in leap years) in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 325th day of the year (326th in leap years) in the Gregorian calendar. ...
Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 221st day of the year (222nd in leap years) in the Gregorian calendar. ...
For other uses, see IGN (disambiguation). ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 221st day of the year (222nd in leap years) in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 330th day of the year (331st in leap years) in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 326th day of the year (327th in leap years) in the Gregorian calendar. ...
See also This is a list of video games that have sold over one million copies. ...
This article is a chronological list of Mario games. ...
This is a list of Nintendo Famicom video games arranged in alphabetical order. ...
This is a list of cartridges that were released for the NES video game console, organised alphabetically by name. ...
// The following are various fictional and recurring characters who appear in the Super Mario series of video games created by Nintendo, as well as spin-off media, such as books, comics and animated series. ...
Over the years, Mario has appeared in at least 140 popular video games to date, both with starring and less significant roles. ...
This article or section contains a plot summary that is overly long or excessively detailed compared to the rest of the article. ...
External links Wikiquote has a collection of quotations related to: | | | Donkey Kong · Mario Bros. · Super Mario Bros. · The Lost Levels · Super Mario Bros. 2 · Super Mario Bros. 3 · Super Mario Land · Super Mario World · Super Mario Land 2 · Super Mario 64 · Super Mario Sunshine · New Super Mario Bros. · Super Mario Galaxy Image File history File links This is a lossless scalable vector image. ...
Wikiquote is a sister project of Wikipedia, using the same MediaWiki software. ...
Over the years, Mario has appeared in at least 140 popular video games to date, both with starring and less significant roles. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
For the Game Boy game, see Donkey Kong (Game Boy). ...
This article is about the original arcade game and its ports. ...
SMB 2 title screen (Japanese version) Super Mario Bros. ...
Super Mario Bros. ...
Super Mario Bros. ...
Super Mario Land ) is a platforming video game developed by Nintendo for the Game Boy video game console. ...
For the cartoon, see Super Mario World (cartoon). ...
Screenshot from Super Mario Land 2 Super Mario Land 2: 6 Golden Coins is Marios second adventure for Game Boy. ...
Super Mario 64 ) is a top-selling platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. ...
Super Mario Sunshine ) is a 3-D platforming video game developed and published by Nintendo for the Nintendo GameCube. ...
New Super Mario Bros. ...
Super Mario Galaxy ) is a highly anticipated platform game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii. ...
Characters · Mushroom Kingdom · Games by year / platform / genre The Mushroom Kingdom as seen in Super Mario RPG. The Mushroom Kingdom (Japanese:ããã³çå½) is a setting in the series where most of the games take place. ...
Over the years, Mario has appeared in more than 200 video games to date, both with starring and less significant roles. ...
Mario is the best-known icon of video gaming. ...
// This category includes any of the main Mario games: platform games (2D and 3D) that feature Mario as the main player character. ...
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