FACTOID # 107: At least 9 out 10 Nigerians attend church regularly. Only 4 out of 10 Americans claim to do so.
 
 Home   Encyclopedia   Statistics   Countries A-Z   Flags   Maps   Education   Forum   FAQ   About 
 
WHAT'S NEW
RECENT ARTICLES
More Recent Articles »
 

FACTS & STATISTICS    Simple view

  1. Select countries to view: (hold down Control key and click to select several)

     

     

    Compare:

     

     

  1. Select fact or statistic: (* = graphable)

     

     

     

  2. (OPTIONAL) Compare to statistic: (both need to be graphable)

     

     

     

  3. View result as:

     

       
(OR) SEARCH ALL encyclopedia, stats & forums:   

Encyclopedia > Super Mario Land
Super Mario Land
Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Gunpei Yokoi
Series Mario
Release date(s) JP April 21, 1989
US August, 1989
EU September 28, 1989
Genre(s) Platform
Mode(s) Single player
Rating(s) ESRB: Everyone (6+)
Platform(s) Game Boy
Media 512-kilobit cartridge

Super Mario Land (スーパーマリオランド Sūpā Mario Rando?) is a platforming video game developed by Nintendo for the Game Boy video game console. It debuted in Japan on April 21, 1989, in the United States in August, 1989, and in Europe on September 28, 1989.[1] Along with Alleyway, Super Mario Land marks Mario's first appearance on the Game Boy and is the first true Mario game for the handheld game console. Furthermore, it was a launch title for the Game Boy in Japan and North America. Image File history File links Found here: http://www. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... This article or section does not cite its references or sources. ... A game designer is a person who designs games. ... This article does not cite any references or sources. ... Over the years, Mario has appeared in at least 140 popular video games to date, both with starring and less significant roles. ... This article is about the country in East Asia. ... is the 111th day of the year (112th in leap years) in the Gregorian calendar. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ... Motto: (Out Of Many, One) (traditional) In God We Trust (1956 to date) Anthem: The Star-Spangled Banner Capital Washington D.C. Largest city New York City None at federal level (English de facto) Government Federal constitutional republic  - President George Walker Bush (R)  - Vice President Dick Cheney (R) Independence from... This article does not cite any references or sources. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ... is the 271st day of the year (272nd in leap years) in the Gregorian calendar. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ... Video games are categorized into genres based on their gameplay. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ... Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... Computer and video games redirects here. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ... For other uses, see Europe (disambiguation). ... Alleyway is a Game Boy game published by Nintendo in 1989. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ... A handheld game console is a lightweight, portable electronic machine for playing video games. ... Super Mario Brothers, a launch title for the NES A launch title is a video game that has been made available to consumers synchronously with its respective video game console, meaning they are the only available games at the time of the consoles launch. ...


The game drove initial sales of the Game Boy, and has sold over 18 million copies in total,[2] which makes it the third highest selling game of the Mario series. Only Super Mario Bros., at 40 million, and Super Mario World, at 20 million, sold more copies. Super Mario Land was also the first game of the Mario series created by Gunpei Yokoi. This article is about the Super Mario Brothers video game for the NES. For other uses, see Super Mario Bros. ... For the cartoon, see Super Mario World (cartoon). ... This article does not cite any references or sources. ...

Contents

Gameplay

A level in the Easton kingdom of Super Mario Land.

The gameplay of Super Mario Land is similar to the classic Super Mario Bros. and its successor for the Nintendo Entertainment System. Like in the previous games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga the "Mysterious Spaceman" and save Princess Daisy. However, there are some differences from earlier Mario games as well. Many of the previous characters do not make an appearance, such as Bowser, Luigi or Princess Peach. Image File history File linksMetadata Sml2. ... Image File history File linksMetadata Sml2. ... This article is about the Super Mario Brothers video game for the NES. For other uses, see Super Mario Bros. ... “NES” redirects here. ... Bowser may mean: Bowser, British Columbia, an unincorporated community on Vancouver Island Bowser and Blue Bowser and Blitz from King Bowser, a Nintendo character The above characters enhanced form, Giga Bowser The above characters youngest apparent son, Bowser, Jr. ... This article is about the Nintendo character. ... Princess Peach (formerly known as Princess Toadstool outside Japan), is a video game character in Nintendos Mario video games series, often playing the damsel in distress character of the adventure series. ...


Mario's primary attack is to jump on top of his enemies, which normally kills them. However, there are a few antagonists who cannot be defeated in this manner or may even cause damage to Mario if he jumps on them. Some form of Koopa alternative makes its debut. Its difference is that when Mario jumps on one...instead of having a kickable shell, its shell explodes a few seconds after. Power-ups like the Super Mushroom and the Fire Flower work like normal, but unlike other Mario games, Mario doesn't stop in midair upon collecting these items, nor does he when he takes damage. The Fire Flower from previous Mario Bros. games is here, but obtaining it enables Mario to throw "superballs" rather than fireballs. Superballs always fly at a 45-degree angle and ricochet off floors, walls and ceilings. They can also be used to collect coins. Some coins are extremely difficult or even impossible to collect without superballs. A Mushroom as seen in Mario Kart 64 A Mushroom is a common power-up (or, in some cases, power-down) in the Mario universe. ... Like the Starman, Fire Flowers flashing colors were achieved by quickly rotating through several palettes. ... Like the Starman, Fire Flowers flashing colors were achieved by quickly rotating through several palettes. ...


The point where Mario continues from depends on how far he progressed through the level before dying: either from the very beginning or at an invisible "checkpoint" partway through the level. Mario can obtain 1-ups either through finding 1-up hearts or by collecting 100 coins. Furthermore, by killing enemies, Mario gets points. After collecting 100,000 points, he can gain a continue in case he should lose all of his lives. 1-up (or 1UP, 1-UP, etc. ...


In level six and level twelve, Mario does not walk but rides in either a submarine or an airplane. In these levels, there is no Super Flower because Mario can shoot the entire time. He still can grow up by getting a Super Mushroom or become invincible by getting a Starman. During these levels, there is no possibility to stop. Mario can either be killed by an enemy or when he gets stuck and the display overhauls him. Like the Starman, Fire Flowers flashing colors were achieved by quickly rotating through several palettes. ... The Starman from the original Super Mario Bros. ...

Mario in the Muda Kingdom, an aquatic-based world.

The game consists of twelve levels split across four worlds. At the end of every level, there is a tower with an access at the top and at the bottom. If Mario can reach the upper access, there is a bonus level in which the player can win a power up by guiding Mario with a ladder to the right level. Mario then either wins one, two, or three 1-ups, or a Super Flower. If he only reaches the lower access, the game continues normally. At the end of every third level, Mario has to fight a boss in order to advance. Mario then comes into a room where Princess Daisy is waiting. However, it's not the real Princess, but an enemy who dresses up like her to fool Mario. After the player has defeated the boss of level twelve, Tatanga appears as the final enemy. The game ends after his defeat. Image File history File linksMetadata Sml1. ... Image File history File linksMetadata Sml1. ... Bonus stage from Super Mario Brothers 2 (in Super Mario All-Stars). ... Upon contact with this Super Mushroom, Mario earns 1000 points, doubles in size, and becomes able to withstand an attack without dying. ...


After the game is completed, the game returns to the title screen. However, the mushroom cursor next to "Start" changes to an image of Mario's head, meaning that the player can play in Hard Mode. This is a harder version of the game which has a number of changes, some examples of which are more monsters in certain levels (some in levels that they weren't previously in) and more falling ceilings and stalactites in the indoor levels. Once this mode is completed, the player can access a level select. Due to the inability of Super Mario Land to save, however, Hard Mode and the level select will be lost as soon as the power to the Game Boy runs out or the player shuts the system off. A stalactice hanging above subterranean water. ...


Plot

The story of Super Mario Land is set in the peaceful realm of Sarasaland, which is split into the four kingdoms of Birabuto, Muda, Easton, and Chai. One day, a mysterious alien named Tatanga appears and hypnotizes the inhabitants of Sarasaland. He kidnaps Princess Daisy in order to marry her. Mario then sets out to rescue her from Tatanga, traveling through the four geographical areas of Sarasaland defeating his minions along the way, as well as finding monsters that pretend to be Daisy in order to fool Mario. He finally corners Tatanga in the skies of the Chai kingdom, bringing down his alien warship and rescuing Daisy.[3] Tatanga (the Mysterious Spaceman) is a villainous alien in Nintendos Mario Video Game franchise. ... // Princess Daisy ) is a princess who first appears in Super Mario Land, where she is kidnapped by a tyrannical alien named Tatanga who wishes to marry her and rule over her kingdom, Sarasaland, as king. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ...


In the sequel, Super Mario Land 2: 6 Golden Coins, it is revealed that Wario took this opportunity to take over Mario Land while Mario was gone on this adventure.[4] Screenshot from Super Mario Land 2 Super Mario Land 2: 6 Golden Coins is Marios second adventure for Game Boy. ...


Development

Unlike all previous Mario games, Super Mario Land was not created by Shigeru Miyamoto, but rather by his mentor Gunpei Yokoi. As a result, very few elements from this game reappeared in subsequent entries in the Mario series. All of the characters and worlds are very unusual by Mario standards. The only canon legacy of the game would prove to be Princess Daisy, who makes appearances in subsequent Mario games. Daisy was also the name used for the female lead in the live-action film Super Mario Bros.. Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ... This article does not cite any references or sources. ... This article is a chronological list of Mario games. ... Canon, in the context of a fictional universe, comprises those novels, stories, films, etc. ... // The following are various fictional and recurring characters who appear in the Super Mario series of video games created by Nintendo, as well as spin-off media, such as books, comics and animated series. ... Super Mario Bros. ...


The game's musical score was composed by legend Hirokazu 'Hip' Tanaka. Much like with the other Mario games, the theme to the first level is the theme the game is most closely associated and represented with, and has become one of the most well-known Mario themes. Hirokazu Hip Tanaka, 田中宏和 Tanaka Hirokazu (たなか・ひろかず)) is a Japanese composer and musician best known for his scores for various video games produced by Nintendo. ...


The invincibility music is actually the "Can Can" dance by Jacques Offenbach. An 1895 poster For other uses, see Can-can (disambiguation). ... Jacques Offenbach (20 June 1819 – 5 October 1880) was a French composer and cellist of the Romantic era with German-Jewish descent and one of the originators of the operetta form. ...


Reception

Super Mario Land sold 18.4 million copies,[2] making it the third highest selling game of the Mario Series and the fourth highest selling game for the Game Boy.[5] As a result of its success, it was re-released in 1996 as part of the Game Boy 'Player's Choice' series of games that have sold over one million units. In 1992, the World 1-1 theme was sampled by the Ambassadors of Funk for the song Supermarioland. It reached number 8 in the UK Singles Chart.[6] It was soon followed by a similar song titled Go! Mario! Go, which sampled the Underground and Chai Kingdom themes. Both songs were later included on the album Super Mario Compact Disco. For the entire Game Boy series of handheld consoles, see Game Boy line. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... The NTSC Players Choice release of the GameCube title, Star Fox Adventures. ... Year 1992 (MCMXCII) was a leap year starting on Wednesday (link will display full 1992 Gregorian calendar). ... “British Hit Singles” redirects here. ... Super Mario Compact Disco Super Mario Compact Disco is an album released in Japan on August 1, 1993. ...


Receptions of the game were generally positive. It holds an average rating of 8.1/10 and 9.2/10 respectively at IGN,[7] as well as an average rating of 8.3/10 and 7.3/10 respectively at GameSpot.[8] Justin Searls of Nintendojo wrote that Super Mario Land continues the brilliance of its antecessor and gave it a 9 out of 10.[9] However, he remarked that the game was "very similar to the original Mario Brothers. It seems that the Mario sprites are almost identical to its predecessor." Also, some reviewers criticized the control, finding it too imprecise compared to the other Mario games.[10][11][12] For other uses, see IGN (disambiguation). ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...


References

  1. ^ Super Mario Land. Moby Games (1999-03-01).
  2. ^ a b Mario Sales Data. Gamecubicle. Retrieved on 2006-02-10.
  3. ^ Nintendo (1989). Super Mario Land Instruction Booklet (in English). Nintendo of America, Inc.. 
  4. ^ Nintendo (1992). Super Mario Land 2: 6 Golden Coins Instruction Booklet (in English). Nintendo of America, Inc.. 
  5. ^ All Time Top 20 Best Selling Games (2005-05-23). Retrieved on 2006-12-01.
  6. ^ Top 40 Hits of Early November 1992.
  7. ^ Super Mario Land. IGN (2002-07-09).
  8. ^ Super Mario Land. GameSpot (1996-05-01).
  9. ^ Searls, Justin. Super Mario Land Review. Nintendojo.
  10. ^ Super Mario Land Review. Game Rankings (2003-12-10).
  11. ^ Super Mario Land Review. Game Rankings (2006-10-25).
  12. ^ Vavra, Chris (2002-10-10). Super Mario Land Review. Game Rankings.

MobyGames is a website devoted to cataloging video and computer games, both past and present. ... This article is about the year. ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 41st day of the year in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 143rd day of the year (144th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 335th day of the year (336th in leap years) in the Gregorian calendar. ... For other uses, see IGN (disambiguation). ... Also see: 2002 (number). ... is the 190th day of the year (191st in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... is the 121st day of the year (122nd in leap years) in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 344th day of the year (345th in leap years) in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 283rd day of the year (284th in leap years) in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ...

See also

This is a list of video games that have sold one million copies or more. ...

External links


  Results from FactBites:
 
Super Mario Land 2: 6 Golden Coins at AllExperts (0 words)
Super Mario Land 2 is the first game to feature Wario, who starred in the sequel, Wario Land: Super Mario Land 3, beginning the Wario Land spin-off series and replacing Mario as the star in subsequent Mario-themed Game Boy platform games.
It was the last 2D Mario title to follow the original formula, up until the release of New Super Mario Bros. for the Nintendo DS in 2006, 14 years later.
Super Mario Land 2 contains many other improvements over its predecessor: the player may now scroll the screen to the left, multiple powerups are available, levels are not linear by virtue of a map screen that permits the player to choose a level, and the game has battery backup saves.
Super Mario Land ROM - Super Mario Land GBC Console Game (0 words)
Mario came to know these events, and has started on a journey to the Chai Kingdom where Princess Daisy is held captive, in order to restore peace to Sarasaland.
Super Mario Land was probably the second most played game on the Game Boy.
In Super Mario Land, the turtles, instead of letting you use their shells as weapons, blew up after landing on them.
  More results at FactBites »


 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments
Please enter the 5-letter protection code

Want to know more?
Search encyclopedia, statistics and forums:

 


Lesson Plans | Student Area | Student FAQ | Reviews | Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms.